Return of the combo breaker: MK6 fighting engine details emerge!

shuri

Banned
from mk5.org

"One of the comments that we got from the last game was that the role of the combos is kinda high," says Boon. "So we added ways to break or get out of combos." When fighting on the ground, you can knock an attacker away in the middle of a combo by simultaneously pressing into them and pushing the Block button. The jury's out on countering air juggles, though. "We're still toying with the idea of making juggles uncounterable," says Boon, "as our air juggles are more elaborate here than they were in Deadly Alliance."

cant wait to play it online ;)
 
As long as it's timing based and you're only able to do it after a certain amount of hits in the combo(3 hits would be cool) I'm alright with it.
 
the "combos" in MK5 were weak as hell. a couple of well placed uppercuts would destroy their super 8 hit dial a combos. anyway countering juggles would be silly.
 
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