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Revolution dev kit information (IGN)

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February 22, 2006 - In a recent interview with Engadget, Nintendo of America's executive vice president of sales and marketing suggested that software houses everywhere should be able to get their hands on a Revolution development kit in the near future, if not already.

"We have shipped over a thousand controller dev kits to developers so that they can begin getting experience with the controller mechanics," Fils-Aime elaborated.

IGN Revolution has been in talks with a half dozen studios around the globe for further details about the nature of the kits. While the fundamentals of the innovative new controller can be experienced with the barebones development hardware available to most developers, the majority of kits out there are hardly representative of the final Revolution system.

Developers we spoke to confirm that - at least so far - three revisions of the development kits have been sent out to studios. The first development kit was, quite literally, a GameCube console with a wired Revolution controller attached. The second was the same with a few minor tweaks. And the third prototype, which was shipped to most studios about a month ago, follows the same structure, but also shows some boosts in CPU power, according to sources.


Insiders allege that some big-name publishers have recently received a more complete Revolution development kit - we call it revision three and a half -- complete with internal hardware more reflective of the 'new generation' system and a wireless Revolution controller. However, most uncommitted third parties will not gain access to this unit for several weeks, if not longer.

Developers making Revolution software that will show up at E3 2006 in playable form - high profile companies like EA and Ubisoft, to name a few - will soon be sent the official fourth SDK prototype, which promises to deliver between 90% and 95% of the final system's performance.


Software houses tell IGN that any studio familiar with GameCube's architecture will find that they can get their Revolution projects up and running in no time. The make-up of the systems is very similar, although Revolution will be roughly twice as powerful.

Asked whether or not Revolution's horsepower was insufficient, one development source said no. "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded," he explained.

Other studios IGN Revolution has been in contact with have echoed this enthusiasm, always admitting that Nintendo's new console will be less powerful, but stressing that with the emphasis on the innovative controller it simply won't matter.

Final, completely finished development kits are expected to be made widely available this June, according to sources we contacted.

Every studio insider we queried said that they believed Revolution could launch for under $200, and possibly as low as $150 - a figure that would amazingly put Nintendo's new console at a price point hundreds of dollars cheaper than any competitor.

Nintendo itself has not yet commented on a Revolution price point, except to confirm that it would sell for less than $299. However, if the price of Revolution development hardware is any indication, the system could be very cheap indeed. Studios tell IGN that Revolution SDKs sell for about $2,000, which is thousands of dollars cheaper than a PSP SDK, let alone an Xbox 360 or PlayStation 3 one.

The Big N is scheduled to speak - even if only a little bit - about its self-described new generation console this March at the Game Developers Conference. IGN Revolution will be there.
http://revolution.ign.com/articles/690/690730p1.html

It seems like Nintendo is stressing that developers first get the jist of the controller before going into further details. This seems like a good first step to me. For instance, it took Retro less than a week to tweak Metroid Prime 2 to control with the Revolution controller. So third party developers had plenty of time to first test their older games with the controller, and then they moved on to actual Revolution game development.

So it sounds like many developers are impressed with the controller and understand it. That's good for the future I suppose. E3 shall reveal all.
 
That's great.

I loled at the first development kit, but it's really great that they're getting a ton of these out there. The only thing I'm worried about is having a tech demo launch, like with the DS, and not getting any real killer games until the following year.
 
Asked whether or not Revolution's horsepower was insufficient, one development source said no. "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded," he explained.

before people chime in with " :lol ," they're not talking about graphics.
 
Sounds good to me, thank god we have some New Mario and Metroid for the DS, because I REALLY need to see some Revolution games.
 
Zelda tweaked for Rev controls!

I guess this is where the GC turbo rumours started! Devs wondering why their Rev kits were GCs with revmotes!

The devkits being cheaper than a PSP devkit is astounding. Really really surprised, they must want similar if not superior support than the DS has.
 
ivysaur12 said:
That's great.

I loled at the first development kit, but it's really great that they're getting a ton of these out there. The only thing I'm worried about is having a tech demo launch, like with the DS, and not getting any real killer games until the following year.

I have a feeling that Nintendo has a lot of games in the works for within the launch period. You also need to remember that their virtual library is going to be one of the console's initial points of interest.
 
ivysaur12 said:
That's great.

I loled at the first development kit, but it's really great that they're getting a ton of these out there. The only thing I'm worried about is having a tech demo launch, like with the DS, and not getting any real killer games until the following year.

I'll be too busy playing SMRPG and Super Metroid to give a shit.
 
Asked whether or not Revolution's horsepower was insufficient, one development source said no. "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded," he explained.



So what's that supposed to mean? That the console is not actually less powerful than X360 (which is hard to believe) or that the controller is so great that the difference in power doesn't matter?
 
capslock said:
So what's that supposed to mean? That the console is not actually less powerful than X360 (which is hard to believe) or that the controller is so great that the difference in power doesn't matter?


the latter...

i think.
 
Revolution.jpg

"You will say 'Wow.'"
 
IGN is fucking bullshit and I hope their shitty network goes down the tube. They make up bullshit and then cover their asses by claiming that things changed.

Remember when Rogue Squadron Trilogy was heading to Xbox? IGN made bold claims that this game was in production and they were the only ones who knew about it. Months passed and no other major site reported this. Finally IGN ran a story claiming that Factor 5 canned the game. BS.

The revolution specs they revealed a few months ago also reaked of BS and now, all of sudden, there's new dev kits that are more powerful. They claimed that the ones they had were almost final but they clearly lied.
 
ivysaur12 said:
That's great.

I loled at the first development kit, but it's really great that they're getting a ton of these out there. The only thing I'm worried about is having a tech demo launch, like with the DS, and not getting any real killer games until the following year.

That's my biggest concern with the Revolution right now. When you look back at the DS' unveiling, you see many disturbing similarities to the Revoluion's. For one, you have EA/Ubisoft/Activision/THQ all praising the Revolution and its features, like they did the DS. But with the DS, all those publishers released bad games that didn't capitolize on the DS' functions (Madden, Spiderman, Sprung, etc). To this day those publishers have only released a couple DS games that are good (Tony Hawk comes to mind). I hope the Revolution doesn't see the same lazy treatment.
 
i'm all for the rev, but i hope it remains in the niche i think it'll immediately settle into.

i'm not too keen on nintendo using technology that's barely a step above present gen.

i'm definitely onboard, but let's hope developers don't go too overboard with their support.
 
So a Rev dev kit is about $2,000? That's mighty impressive. Nintendo's keeping their promise of offering even the smallest studio access to the Revolution.
 
Software houses tell IGN that any studio familiar with GameCube's architecture will find that they can get their Revolution projects up and running in no time. The make-up of the systems is very similar, although Revolution will be roughly twice as powerful.

So it's gone from 3x GC to 2x. Wonderful. Shouldn't come in at anything more than $100.
 
Studios tell IGN that Revolution SDKs sell for about $2,000, which is thousands of dollars cheaper than a PSP SDK, let alone an Xbox 360 or PlayStation 3 one.

If true, that is dirt cheap. Hopefully Nintendo will be willing to cut smaller companies a break on royalties. I seriously hope that gives a bunch of indie developers a chance at producing something new and exciting.

Edit: You know, a dev kit that cheap has to make the likes of EA and Activision a little nervous. Nintendo could seriously be lowering the barrier to entry and open the door for smaller, more agile companies to take some risks. If these smaller companies start succeeding with budgets a fraction the size of EA's will they (EA) be able to adapt?
 
PhoenixDark said:
That's my biggest concern with the Revolution right now. When you look back at the DS' unveiling, you see many disturbing similarities to the Revoluion's. For one, you have EA/Ubisoft/Activision/THQ all praising the Revolution and its features, like they did the DS. But with the DS, all those publishers released bad games that didn't capitolize on the DS' functions (Madden, Spiderman, Sprung, etc). To this day those publishers have only released a couple DS games that are good (Tony Hawk comes to mind). I hope the Revolution doesn't see the same lazy treatment.

Ultimate Spider-Man was really fun on the DS, actually. The way the touch screen was used for the bad guy was a lot of fun.

And Ubisoft has Lostmagic coming out (I know, it's published, but still), and Tony Hawk was really cool. But yah, more Western DS games would be nice.
 
dynamitejim said:
So it's gone from 3x GC to 2x. Wonderful. Shouldn't come in at anything more than $100.

You know what? its funny ppl get so upset about the 3x or 2x arguments because honestly, I haven't seen a single game for the Xbox360 that would make me think its more than 2 or 3 times more powerful than the original Xbox.
 
PhoenixDark said:
That's my biggest concern with the Revolution right now. When you look back at the DS' unveiling, you see many disturbing similarities to the Revoluion's. For one, you have EA/Ubisoft/Activision/THQ all praising the Revolution and its features, like they did the DS. But with the DS, all those publishers released bad games that didn't capitolize on the DS' functions (Madden, Spiderman, Sprung, etc). To this day those publishers have only released a couple DS games that are good (Tony Hawk comes to mind). I hope the Revolution doesn't see the same lazy treatment.

I think there's one significant difference between the early DS and Revolution months that eases my thoughts about the Revolution: When the DS was actually formally introduced, we got the first impressions and first tech demoes the SAME DAY. It was like "Oh yeah here's the DS...by the way, tech demoes made for it about two days ago!"

The Revolution was formally shown at E3 last year, and it's been given to developers to toy around with for a year. When we see the first games for it, I don't think we'll see the "tech demo" type of game, but rather a much more fleshed out launch plan.
 
Those devkit prices are low enough for individuals to buy and make thier own games.....hmmmmm!!!!!!!
 
Asked whether or not Revolution's horsepower was insufficient, one development source said no. "At first, we were discouraged that it would be less powerful than Xbox 360, but once we got everything working with the controller, our concerns faded," he explained.

rabbit.jpg


Just because it's so damn cute.
 
PolyGone said:
You know what? its funny ppl get so upset about the 3x or 2x arguments because honestly, I haven't seen a single game for the Xbox360 that would make me think its more than 2 or 3 times more powerful than the original Xbox.

I don't care, if a game will look twice as good as Zelda or RE4 I'm happy. But the generation will last 5+ years, look at Black or SOTC compared to early PS2 games. PS3 and x360 will pull away eventually.

Nintendo's low power approach works for DS, but home market is very different. Its not plug and play for 10 minutes like Brain Training. DS has become a lifestyle thing in Japan but Rev cant.
 
So, no new details on the GPU? Because, as far as Rev specs go, that's probably what I'm most interested about at the moment.
 
kaizoku said:
I don't care, if a game will look twice as good as Zelda or RE4 I'm happy. But the generation will last 5+ years, look at Black or SOTC compared to early PS2 games. PS3 and x360 will pull away eventually.

Nintendo's low power approach works for DS, but home market is very different. Its not plug and play for 10 minutes like Brain Training. DS has become a lifestyle thing in Japan but Rev cant.

thats my point, I'm not saying games on the Xbox360 look like crap, just that I wouldn't describe them (in a general way) as being anything more than 2 or 3 times better.
 
Traumahound said:
If true, that is dirt cheap. Hopefully Nintendo will be willing to cut smaller companies a break on royalties. I seriously hope that gives a bunch of indie developers a chance at producing something new and exciting.

Edit: You know, a dev kit that cheap has to make the likes of EA and Activision a little nervous. Nintendo could seriously be lowering the barrier to entry and open the door for smaller, more agile companies to take some risks. If these smaller companies start succeeding with budgets a fraction the size of EA's will they (EA) be able to adapt?

An interesting thought. You might actually see more companies like GRev and Milestone making games for the Rev if the SDK is really that cheap. I would expect quite a few smaller companies like Treasure, GRev and Milestone would be more than willing to put games on a console with a considerably lower barrier for entry.
 
koam said:
Remember when Rogue Squadron Trilogy was heading to Xbox? IGN made bold claims that this game was in production and they were the only ones who knew about it. Months passed and no other major site reported this. Finally IGN ran a story claiming that Factor 5 canned the game. BS.

there's a factor 5 piece in the kojima issue of opm, in which someone from f5 says that they were working with xbox 1 hardware before they moved to next-gen hardware. that doesn't confirm the ign rumor, but i think it's likely that they had some version of rogue squadron running on xbox at some point.
 
BrandNew said:
I think there's one significant difference between the early DS and Revolution months that eases my thoughts about the Revolution: When the DS was actually formally introduced, we got the first impressions and first tech demoes the SAME DAY. It was like "Oh yeah here's the DS...by the way, tech demoes made for it about two days ago!"

The Revolution was formally shown at E3 last year, and it's been given to developers to toy around with for a year. When we see the first games for it, I don't think we'll see the "tech demo" type of game, but rather a much more fleshed out launch plan.

But still, the final DS launch titles were very poor. Little thought was put into them, and little thought is still put into them to this day (western third party titles).

There are always lazy titles planned for console launches. I just hope we don't see a DS-like repeat here.
 
TheTrin said:
An interesting thought. You might actually see more companies like GRev and Milestone making games for the Rev if the SDK is really that cheap. I would expect quite a few smaller companies like Treasure, GRev and Milestone would be more than willing to put games on a console with a considerably lower barrier for entry.

...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.
 
it's nice that the sdk won't be prohibitively expensive, but that's clearly because nintendo has decided to completely forego the next-gen.

it's as if they're forming a new market, a niche that isn't targeted to the traditional gaming public.

that could bite them in the ass, imo.
 
TheTrin said:
An interesting thought. You might actually see more companies like GRev and Milestone making games for the Rev if the SDK is really that cheap. I would expect quite a few smaller companies like Treasure, GRev and Milestone would be more than willing to put games on a console with a considerably lower barrier for entry.

not just them, but brand new companies we've never heard of, making games in genres nobody has done before. I'd love games by a company like ArtDink, where the graphics are secondary to the experience. Graphics aren't everything and smaller companies won't be able to do them right anyway. Bring on the weird innovative titles, and they could cause a golden era similar to the original PlayStation.
 
olimario said:
It has always been stated at 2-3x the power of the GameCube.
Roughly 2x = 2x-3x

That makes sense. Still hard to pony up anything more than $100 for such a meager improvement. With the cheap price for the console and devkits maybe we'll see PSP->Rev ports.
 
kaizoku said:
Nintendo's low power approach works for DS, but home market is very different. Its not plug and play for 10 minutes like Brain Training. DS has become a lifestyle thing in Japan but Rev cant.
exactly why can't console games be this way? there's plenty of them out there that are just like this.

people shouldn't like at it as, the portable market is one thing, and the console market is another, because the bottom line, regardless of how different the markets can be, Nintendo's new business model can work on both markets.
 
koam said:
IGN is fucking bullshit and I hope their shitty network goes down the tube. They make up bullshit and then cover their asses by claiming that things changed.

Remember when Rogue Squadron Trilogy was heading to Xbox? IGN made bold claims that this game was in production and they were the only ones who knew about it. Months passed and no other major site reported this. Finally IGN ran a story claiming that Factor 5 canned the game. BS.

The revolution specs they revealed a few months ago also reaked of BS and now, all of sudden, there's new dev kits that are more powerful. They claimed that the ones they had were almost final but they clearly lied.

Well then, since you have insider information on whether or not they lied, perhaps you should write for their news department.
 
im really, really hyped for revolution because i think the industry and us gamers are STARVING, BEGGING, PLEADING for something new. im just worried revolution titles will be "kiddie". some people dont mind kiddie and thats fine and dandy for you but i think im in the MAJORITY when i say please deliver more mature titles. not exactly mature titles, but maturer.
 
Joe said:
im really, really hyped for revolution because i think the industry and us gamers are STARVING, BEGGING, PLEADING for something new. im just worried revolution titles will be "kiddie". some people dont mind kiddie and thats fine and dandy for you but i think im in the MAJORITY when i say please deliver more mature titles. not exactly mature titles, but maturer.

You were aware that Resident Evil 4 came out on a NINTENDO machine first, right? These are not the days of censoring blood anymore.
 
dynamitejim said:
That makes sense. Still hard to pony up anything more than $100 for such a meager improvement. With the cheap price for the console and devkits maybe we'll see PSP->Rev ports.

Like I said before, can you really tell me, even with the most graphically impressive XBOX360 title we've seen thus far, that it looks more than 2 or 3 times better than a similar game on the original XBOX? Because I haven't seen one.
 
drohne said:
...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.

Why must you crush my dreams? Are you some kind of horrible dream crusher?
 
Traumahound said:
If true, that is dirt cheap. Hopefully Nintendo will be willing to cut smaller companies a break on royalties. I seriously hope that gives a bunch of indie developers a chance at producing something new and exciting.

Edit: You know, a dev kit that cheap has to make the likes of EA and Activision a little nervous. Nintendo could seriously be lowering the barrier to entry and open the door for smaller, more agile companies to take some risks. If these smaller companies start succeeding with budgets a fraction the size of EA's will they (EA) be able to adapt?

This has been one of my biggest hopes for the Rev: it could be home to the first proper indie game market on a console.
 
drohne said:
...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.

It could be done very easily. I mean, the controller could manipulate the ship up/down left/right very easily. You'd just wave it around basically; wouldn't need to use the analog stick add on.
 
TheTrin said:
Why must you crush my dreams? Are you some kind of horrible dream crusher?

I don't see how a controller which has been described as perfect for fps games (ie: has the precision for headshots) could not be an equally perfect controller for shmups.
 
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