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Revolution dev kit information (IGN)

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Oblivion said:
Guess you obviously haven't heard that Xbox360 is 10 times more powerful than Xbox, cause it is. I mean, look at the games. How can you NOT see a 10 fold improvement. Must be Nintendofanboydom.

I don't know if you are joking or not, but I really do not see anything on 360's horizon that looks 10x better than an Xbox game. We have a 360 in my house with a HDTV and i'd be generous to describe a few higher end games like Condemned and Call of Duty 2 as 2x.
 
kaizoku said:
Not necessarily, 3rd parties more or less have to support multiplatform next gen if they want to turn profit, very few will stay exclusive to one console.

Why would you post something so inane?
 
TheTrinTheTrin said:
I still think the Rev would be a great platform for shooters. None of us have held a waggle wand yet, so we can't say whether or not it really would work for a shooter, but worst case scenario, they could use it sideways or in a shell.

Do I'm the only one who think that the DS is going to be the vitual SNES gamepad? The rev is Wifi compatible and surely the DS wireless local will connect with it. You put your DS in download mode and the revolution send a program to make the DS a gamepad. It is me or I think that the DS/Rev compatibility might be what the GBA/GCN didn't achieved to succeed?
 
human5892 said:
That dev kit price is likely the best news Rev fans could hope for in lieu of actual information about the machine or games themselves. At that price, a company would almost be stupid not to try an inexpensive game idea out on the Revolution...say, a 2D shooter, for instance. :D

The cost of a dev kit is a pretty small part of the cost of developing a game.
 
Uh, guys, it's not like dev.s HAVE to use the waggle feature in shooters made for rev. I mean, hello, the thing has a giant dpad. Hell, use the regular controller "shell" for the game for all I care. I hardly see the controller as an impediment to 2d shooter development on rev.
 
parathod said:
I don't know if you are joking or not, but I really do not see anything on 360's horizon that looks 10x better than an Xbox game. We have a 360 in my house with a HDTV and i'd be generous to describe a few higher end games like Condemned and Call of Duty 2 as 2x.

I was indeed joking. :)
 
Snow said:
Thanks. This is the crucial bit of those GPU rumourspecs though:
While there is a good chance that the GPU has better functionality than the IGN "it's believed to be an extension of flipper" specs make it look like, I'm extremely doubtful that it can keep up to the competition in the same way GCN could. Still, the ArtX team did some cool stuff with the GCN GPU, so even if it is miles behind Xenos and RSX in power, I'm still very curious what they did with Broadway.

Has it ever actually been confirmed that the ArtX team is the one who is designing Broadway?

GPU=Hollywood
According to the same site I posted their other source said that Broadway(CPU) is a dual core processor.

All this makes me curious as to what the actual numbers are for memory. Looks like we are generally back to square one, which means we don't know shit.
 
human5892 said:
That dev kit price is likely the best news Rev fans could hope for in lieu of actual information about the machine or games themselves. At that price, a company would almost be stupid not to try an inexpensive game idea out on the Revolution...say, a 2D shooter, for instance. :D

Devkit price is pretty much a non-factor for developers.

GameCube devkits were relatively cheap too. I think you could get a TDEV for about $1000 bucks a couple years ago.
 
<nu>faust said:
what would be the price of rev in 3-4 years, if it launches with a $150 price tag in 2006??.... $75-$50 !?!
who knows, but Iwata did say recently that they planned to sell it cheap enough so that even the most casual would be willing to buy it just for a couple games alone.

i know one of, if not the biggest hurdle for selling consoles to non-gamers is that $200+ price tag.
 
Revolution will be roughly twice as powerful.

Revolution will be roughly twice as powerful.

Revolution will be roughly twice as powerful.



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Polari said:
The cost of a dev kit is a pretty small part of the cost of developing a game.
Well, that's why I clarified an "inexpensive" game idea...perhaps a game that might be a more risky proposition for a smaller developer on a PS3 or an Xbox 360 suddenly looks a little safer on the cheap Rev devkit.

I'm sure that for the big guys (EA, Ubisoft) the devkit costs are negligible, though, you're right. And I didn't mean to imply that the cheap devkits will open the floodgates of support, or anything. But it is one factor in making a Rev project more enticing to the developer who is wary of the rising dev costs of next gen.
 
Even though the dev-kit is cheap... surely the cost is a small amount compared to actually paying the people who make the games. Obviously it's still better to have a cheaper kit, but its not the only or even predominant factor, imo.
 
<nu>faust said:
what would be the price of rev in 3-4 years, if it launches with a $150 price tag in 2006??.... $75-$50 !?!

I expect a price higher than $150, I would wager $250 because the 512MB onboard flash memory, the sensors that would have to be packed in with the revmote. Not to mention the nunchuck attachment. I wouldn't say the drive is cheap. Then there's the GC controller ports, memory slots( which could be the SD memory card slot, by way of adapter use). Last but not least, the secrets about the console or controller yet to be revealed.
 
the androgyne said:
Even though the dev-kit is cheap... surely the cost is a small amount compared to actually paying the people who make the games. Obviously it's still better to have a cheaper kit, but its not the only or even predominant factor, imo.

Its not like Nintendo is going for the same market anyway. Like Iwata said, at this point graphics don't really matter. They do matter, yes, of course they matter. But he's referring to the large masses of people who don't play games currently, who don't care that games like Resident Evil 4, ZOE 2 or MGS4 look the way they do. They're going to be targeting people who will be interested for other reasons. And thats where a small company could make a game that is compelling for other reasons. Hard to imagine, I know. But certainly possible when you look at current sales trends in Japan (ie DS games versus PSP games).
 
drohne said:
i do wonder where shooter developers will go next gen...ps3 may be prohibitively expensive (and scei may impose graphical standards), 360 has no japanese audience, and the revolution philosophy is antithetical to 2d shooters. maybe they'll just stick with ps2. :/

Shell?
 
drohne said:
expecting hardcore shooter fans to buy into a platform otherwise brimming with edutainment and spastic novelty games sounds like a dicey proposition to me...
Cave and Psikyo type devs will prolly stick with Sony, but there's no reason I can think of other than user base (which may change). Here's some stuff to think about...

1.no one knows what games are coming for the Rev.
2.Low HW price point and cheap dev costs may add up to more ports.
3.At the very least, you can always play Ikaruga on your Rev.

*Fires up DoDonPachi*
 
drohne said:
i do wonder where shooter developers will go next gen...ps3 may be prohibitively expensive (and scei may impose graphical standards), 360 has no japanese audience, and the revolution philosophy is antithetical to 2d shooters. maybe they'll just stick with ps2. :/

What about using the analog stick to move and the remote to point to where you want to shoot? It would be similar to the way Geometry Wars works but with a remote in place of the right analog stick.

And if all else fails theres always the shell.
 
Chrono said:

I really don't get the frustration with lower tech specs. As far as I'm concerned, as long as it's fun to play, the graphics really don't matter. I still play games on my 2600 for crying out loud.

If you want all the power/with new technologies go PS3, if you want the best in competitive/online gaming buy a 360. Or buy a Revolution, and have fun interacting with games on a whole new level.

You should be having fun no matter what, that's the goal isn't it?
 
as far as flipping the revolution controller sideways and using it as an nes pad: two buttons aren't enough. there are shooters that use two buttons in the arcade -- hell, mars matrix uses one -- but on a pad you're going to want separate buttons for fire and autofire, which would leave no room for anything else. and then there are all the shooters that have more than two functions. is there any reason we're discussing shooters on revolution? i'm sure shooter developers aren't. sometimes i have to remind myself that nintendo fans don't act the way they do just to irritate me.

remember that maegawa statement to the effect that treasure games are designed for conventional controls? i think it was in an ign interview about bleach. that gives me reason to hope that treasure will ignore revolution too.
 
$2000 for a dev kit? What a ripoff. I could get my own for $99 with wind waker for free....





Anyway, theres no way Nintendo will launch for less than 180. They need room for price drops.
 
dynamitejim said:
How much R&D could they have possibly spent on a system that's "roughly 2-3x" as powerful as a GC? That's less than GBA->DS.

The whole remote is what cost them a lot, not the hardware. It's not like they simply took a regular controller and just slapped on an extra button or two. The sensors, the gyroscopes, the patents, getting everything to work perfectly, the ressearched require to come out with something so unique is quite expensive.

Though they apparently spent shitloads on the GPU too.
 
citrus lump said:
I really don't get the frustration with lower tech specs. As far as I'm concerned, as long as it's fun to play, the graphics really don't matter. I still play games on my 2600 for crying out loud.

If you want all the power/with new technologies go PS3, if you want the best in competitive/online gaming buy a 360. Or buy a Revolution, and have fun interacting with games on a whole new level.

You should be having fun no matter what, that's the goal isn't it?

My thoughts exactly. Thank you.
 
Why even spend money on R&D? Just slap the Nintendo name on a new box and the retards will buy it, regardless of what is inside.
 
Kon Tiki said:
Why even spend money on R&D? Just slap the Nintendo name on a new box and the retards will buy it, regardless of what is inside.

I guess that would explain why the virtualboy was a huge success?

edit: damn beaten to it.
 
_leech_ said:
The original Xbox supports HDTV resolutions, but the Revolution can't... so how can the Revolution be 2-3x more powerful than the Gamecube and still not be as powerful as an Xbox? I'm kind of confused about this...


support HDTV resolutions isnt a measure of power, PC games have supported HD resolutions for years, I remember playing the first Half Life at 1280 x something, and it's not that the rev CAN'T do HD, it's that Nintendo decided not to put it in there

every time you bump up the resolution there's less that you can do visually, and this is just an example not to be taken as fact but say at 480p you can have 10 light sources, and 1280 x 720 res textures, when you go up to 720p and 1080p you have to sacrifice things to have the processing power to fill those pixes, suddenly you have to cut back to 5 or maybe 3 light sources and cut the resolution of the textures to like 640 x 360 things like that

Nintendo is hoping that by going with a lower resolution they can do more impressive things visually, only time will tell if their bet pays off though
 
drohne said:
there's a factor 5 piece in the kojima issue of opm, in which someone from f5 says that they were working with xbox 1 hardware before they moved to next-gen hardware. that doesn't confirm the ign rumor, but i think it's likely that they had some version of rogue squadron running on xbox at some point.
They ported their sound tool suite (MusyX) to the Xbox SDK. That's it... IGN rumormongers specified that Rogue Squadron X would be ported by someone else actually.


drohne said:
...but it's difficult to imagine a controller less suited to 2d shooters than the waggle wand. it's also difficult to imagine the revolution's likely audience playing 2d shooters.
It'd got a dpad and 2+ buttons... do 2D shooters really demand more than that?
 
I don't give a shit about the graphics, just show me games that legitimize the use of the remote and I want the Revolution to be $150 or less if it's higher than that fuck them.
 
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.
 
only 2x as powerful? >_< I would have been happy with 3, but 2x means that a lot of effects will be missing in next gen nintendo games. :(
 
PolyGone said:
Like I said before, can you really tell me, even with the most graphically impressive XBOX360 title we've seen thus far, that it looks more than 2 or 3 times better than a similar game on the original XBOX? Because I haven't seen one.

PGR3, FN3, Kameo are easily in that catergory. Easily.
 
koam said:
The whole remote is what cost them a lot, not the hardware. It's not like they simply took a regular controller and just slapped on an extra button or two. Though they apparently spent shitloads on the GPU too.

I really can't imagine the remote costing that much, though. It doesn't seem like some super exotic tech. Has Nintendo stated where the technology comes from (developed in house or licensed froma 3rd party)?

If the reports that Rev is only 2-3x more powerful than GC are true then I can't imagine they spent a shitload on the GPU. It wouldn't make sense considering it would be completely hampered by a lack of RAM and a slow CPU. It might be likely they paid upfront to completely own the design in everyway and don't have to pay any royalities per-chip like they did with GC.
 
Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

normal_BanHim.jpg
 
Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

Yes, the GB micro is selling incredibly well...
 
Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

It's almost like you're asking to get banned...
 
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