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Revolution dev kit information (IGN)

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PkunkFury said:
We've already been told that the revmote is capable of 6 degree of freedom tracking. Also some of the demos the press played were similar to light gun games.

I'm almost positive the infra-red is used for 3D positional tracking, not powering on the console. The sensor bars are aware of the location of the front of the revmote at all times (as long as the revmote is facing the sensors). The 2 sensors triangulate for X and Y positions, and manage depth tracking using some tricks with photo-diodes. Internal gyros and accelerometers determine the rotation of the remote, and that data, coupled with the positional data, can determine a vector through space, towards the sensors, which describes where the remote is aiming.
Well, that's exactly what I was saying in my first post. However, I am pretty sure that it is not possible to maintain the calibration needed for Lightgungames that do not use a cursor for aiming.
Demo 1: Shootin' cubes

The first demo let us get a feel for the way the controller could be used to spice up the traditional game experience. Wire-frame and solid polygonal boxes appeared on a black background. Blue- and red-colored crosshairs tracked our movement onscreen, as well as that of controller two.

Well, there may be a possibility to calibrate it by telling the player to aim-by-eye at calibrationspots on the screen before the game begins. The game would then assign that calibration to all other positions. But I think it's not possible to maintain that calibration due to the physical nature of the motion sensors (friction). And you can't even notice this, because you have no referrence other than your eye. Even Wario Ware Twisted's sensor self-calibrates between each game.

Again, when a game uses a cursor, it's no problem because you just control its movement. Easy.

Hope I'm wrong :>

Edit: about TGS, he said that the Direct Pointing Technology handles all Motion and distance from the screen, which is not true. The sensorbars do this. It's just an overall term for the different techniques. PR. Read between the lines. Learned that.
 
bigNman said:
Interesting. Most people agreed that the clip looked better than the gamecube games. He seems to know that it will be much improved. Hollywood has a few tricks up its sleeves I think.

i think it'll be much better too. If kits running at 90% are only just going out then when this was done the kits must of been much lower
 
Monk said:
I think people need to stop worrying and DEAL WITH IT. Fact = Rev is the weakes of the 3. Is it more powerful than the Xbox? All signs points to yes as if we compare apples to apple comparisons, twice the speed of the GC CPU is more powerful than the Xbox cpu. And from what we have been told, the graphics card of the Rev is rougly 2-3x the power of the GC but closer to 2x. So graphics will be like the Xbox, maybe a little better, but not much.

That is fact.

yup.

i really don't see the rev's graphical output being much better -- if at all -- than the xbox'.

which means nintendo NEEDS to ensure that the revmote is something special -- which i think it will be.

and, if it is something special, it means that the nominal leap in graphics from the cube won't matter.

if nintendo can introduce a new style of gameplay accompanied by games genuinely tailored to those mechanics, the graphics won't matter.
 
:Motorbass said:
Well, that's exactly what I was saying in my first post. However, I am pretty sure that it is not possible to maintain the calibration needed for Lightgungames that do not use a cursor for aiming.


Well, there may be a possibility to calibrate it by telling the player to aim-by-eye at calibrationspots on the screen before the game begins. The game would then assign that calibration to all other positions. But I think it's not possible to maintain that calibration due to the physical nature of the motion sensors (friction). And you can't even notice this, because you have no referrence other than your eye. Even Wario Ware Twisted's sensor self-calibrates between each game.

Again, when a game uses a cursor, it's no problem because you just control its movement. Easy.

Hope I'm wrong :>

Edit: about TGS, he said that the Direct Pointing Technology handles all Motion and distance from the screen, which is not true. The sensorbars do this. It's just an overall term for the different techniques. PR. Read between the lines. Learned that.

What you say makes sense, nonetheless play tests and so on suggest it does and can act like a lightgun, how this is calibrated I have no idea. Kobun Heat posted some great impressions on here about it and suggests it is exactly the same as pointing a laser pointer at your TV, at least in some demos.

I could of course have misunderstodd him, but I think that's unlikely.
 
I know it's been posted before, but has this blog been proven fake or true? the blogger posted similar comments on revolution development kits last month.
 
Monk said:
I think people need to stop worrying and DEAL WITH IT. Fact = Rev is the weakes of the 3. Is it more powerful than the Xbox? All signs points to yes as if we compare apples to apple comparisons, twice the speed of the GC CPU is more powerful than the Xbox cpu. And from what we have been told, the graphics card of the Rev is rougly 2-3x the power of the GC but closer to 2x. So graphics will be like the Xbox, maybe a little better, but not much.

That is fact.

No it isn't.

I understand the caution for some of the more unrealistic folk here, but this is wrong imo. You can't quantify a system as 2x powerful because some devs have told them the CPU and GPU are roughly double the clockspeeds of Flipper and Gekko. Which is what has happened. The Gekko 485mhz compared favourably against the Xbox pentium variant -- how on earth does a NEW chip, with new instruction and twice the clock speed equate to a system that is 'like the xbox, maybe a little better'?

Further the GPU made ALL of the difference between Gamecube and Xbox. The extra support meant Xbox could pull off slightly more complex geometry and shader effects that the Gamecube couldn't without extra work on the part of devs. Revolution won't have that problem - its a new chip, capable of everything Flipper AND the xbox chip are capable of and more, and as if it has any discernable meaning -- its also twice the clockspeed at least.

Revolution games will look better than Xbox games. Noticably. THAT is a fact.
The best Revolution games won't look as good as the best X360 or PS3 games. That is also true. These are THE ONLY things we can be sure of. Any other statements, to my mind at least, are only reaching at this point.
 
radioheadrule83 said:
No it isn't.

I understand the caution for some of the more unrealistic folk here, but this is wrong imo. You can't quantify a system as 2x powerful because some devs have told them the CPU and GPU are roughly double the clockspeeds of Flipper and Gekko. Which is what has happened. The Gekko 485mhz compared favourably against the Xbox pentium variant -- how on earth does a NEW chip, with new instruction and twice the clock speed equate to a system that is 'like the xbox, maybe a little better'?

Further the GPU made ALL of the difference between Gamecube and Xbox. The extra support meant Xbox could pull off slightly more complex geometry and shader effects that the Gamecube couldn't without extra work on the part of devs. Revolution won't have that problem - its a new chip, capable of everything Flipper AND the xbox chip are capable of and more, and as if it has any discernable meaning -- its also twice the clockspeed at least.

Revolution games will look better than Xbox games. Noticably. THAT is a fact.
The best Revolution games won't look as good as the best X360 or PS3 games. That is also true. These are THE ONLY things we can be sure of. Any other statements, to my mind at least, are only reaching at this point.

It's a shame but just about the last post in this thread makes the most sense. There are concerns yes, but this guy deserves a QFTrooth
 
Thraktor said:
Gamecube says hello!

A fraction of the size of the XBox, a fraction of the price, and able to push out roughly comparable visuals (at the start of the gen, Rogue Leader looked better than any XBox launch game, and at the end, RE4 is considered one of the best looking games around).

Gamecube proves my point. Xbox had a harddrive built in AND DVD drive and superior strengths in most areas (RE4 doesn't prove anything, except that talented teams can create amazing visuals. I expect that to remain the same on Revolution) and it cost 299.99. And still, within a short period of time... Xbox dropped down to the 199.99 price point.

It's easy to say Nintendo has done X, Y and Z in the past, but Revolution is not an element of Nintendo's past. It represents a stark shift in the strategy Nintendo employs from here on out, and it could be a blow out success 'cause of it.

Thraktor said:
I do agree with you in principle, though, of course the Revolution isn't going to have the same brute specs as the other next-gen consoles, but given how well Nintendo managed their hardware last time around, you'd have to have some form of severe brain trauma to claim that Nintendo are too stupid to be able to put together a machine more powerful than the XBox for a decent price, 5 years later.

Who said it wouldn't be more powerful than Xbox? Being a "Gamecube Turbo" would still make that the case. Given Nintendo's philosophy and design goals, though, it's pretty easy to assume that it won't be even close to enough to compete with PS3/360. Plus, it'll only be done in SD resolutions... which automatically makes it inferior. Obviously, and that's fine 'cause that's not their focus. Revmote is.
 
As long as any next gen console has shader model 3 (which rev will most definetly have), the games can be made to look very pretty. Even sm 2 is good enough, but I doubt rev will have anything less than 3. Sure it might not have the processing power as ps3 or nextdude, but that isn't such a big deal.
 
RiZ III said:
As long as any next gen console has shader model 3 (which rev will most definetly have), the games can be made to look very pretty. Even sm 2 is good enough, but I doubt rev will have anything less than 3. Sure it might not have the processing power as ps3 or nextdude, but that isn't such a big deal.


uh, it's a huge deal.

nevermind the inadequate graphical output.

what about the physics models?

the modeling?

games that combine it all while running at 60fps?

let's not fool ourselves.

the rev will not come even close to the 360 or ps3, from the standpoint of world modeling and physics algorithms.

that's not nintendo's focus, as they've made clear for some time now.
 
Amir0x said:
Gamecube proves my point. Xbox had a harddrive built in AND DVD drive and superior strengths in most areas (RE4 doesn't prove anything, except that talented teams can create amazing visuals. I expect that to remain the same on Revolution) and it cost 299.99. And still, within a short period of time... Xbox dropped down to the 199.99 price point.

The Gamecube's optical discs used very similar tech to DVDs, there's no reason to presume that the drive included in the GC would have been any cheaper to manufacture than the XBox's. Yes, XBox had greater strengths in most areas, but your implication (based on what you're saying about next-gen consoles) would be that the size and price of the Gamecube would make it greatly inferior to the XBox in terms of graphical prowess, which simply wasn't the case.

Who said it wouldn't be more powerful than Xbox? Being a "Gamecube Turbo" would still make that the case. Given Nintendo's philosophy and design goals, though, it's pretty easy to assume that it won't be even close to enough to compete with PS3/360. Plus, it'll only be done in SD resolutions... which automatically makes it inferior. Obviously, and that's fine 'cause that's not their focus. Revmote is.

I wasn't referring to you, but a lot of people seem to believe that the console won't be much more powerful than the XBox, and to me, this seems as ignorant as stating that it'll blow the PS3 out of the water, a rediculous exagerration ignoring logical thought.
 
Merlin said:
What else did Matt say on the IGN forums?

Here you go:


IGN-Matt on revmote said:
Hmm. I think there is a bit of a process, based on what devs tell me. You don't just dive in and it works. There's a ton of tweaking involved. I heard Retro struggled to get Prime working with it, but that once it finally did, it was easier to go on. Clearly some of the results speak for themselves. Every dev who has a kit and a controller seems very excited about the possibilities.


IGN-Matt on pricing said:
$199. Some devs I chatted with recently are hoping for $149 or $199 with a pack-in. I think $199 without a pack-in is more likely.

IGN-Matt on visor said:
I don't place much faith in those rumors.

IGN-Matt on insider knowlege said:
I know much more about some games than I can say. I still don't know everything there is to know about the hardware -- particularly the "home" button and the front flap, which houses the SD Card bay and possibly other stuff.

IGN-Matt on first party launch titles said:
Don't know. I expect at least two. My guess would be Smash Bros. and Metroid Prime 3. A new IP is also planned. Oh, and I'm still holding out for Zelda to be compatible.

IGN-Matt on Pilotwings said:
I think Pilot Wings will return, absolutely. It's just a matter of time.

IGN-Matt on Revo's graphics said:
I think it'll happen in the same way that it has for DS. As some of you know, I wasn't a big DS supporter. Thought it was going to fall -- and quickly -- to PSP. But despite the fact that it lacks the horsepower of Sony's handheld, the DS has really rocked the competition. Not with fancy graphics, but with great games. I think Revolution will have some pretty games -- maybe even some that look nearly as good as 360 or PS3 powerhouses -- but I also think it will truly bring about new methods to play software, possibly improving the experience in dramatic ways. Nintendo can market this machine to anybody and if it succeeds in that regard, it will take off.

Targeting the Oprah audience with DS is just the start. The Big N is going after the real mainstream -- not some term we use whenever the new Halo or GTA sell three million copies.

IGN-Matt on games working exeptionally well with revmote said:
FPSs. God games. Games with swords. These are the most obvious, but even so, I can't wait to play games of this type on Revolution. Meanwhile, Wario Ware-style software will also rock. I'm probably most excited about the new genres -- the software we can't predict; the stuff that surprises us and innovates.

IGN-Matt said:
Yes, and yes.

IGN-Matt on Geist sequel said:
I'm not holding my breath for a Geist sequel. I like the franchise, but it hasn't sold well.

IGN-Matt said:
I think it'll be much better.

IGN-Matt on Factor 5 said:
Factor 5 is working on LAIR for PlayStation 3. It's a Sony-published action-adventure game with dragons, fighting, big landscapes and some other very cool stuff.

Can't say how far along they were with Pilot Wings. I believe no dev work had been done -- merely some conceptual stuff.

IGN-Matt on Rev socket as power supply said:
You know, I really can't say. Seems like it could be a possibility. Some convincing pictures floating around. I REALLY wish I had paid more attention when I went hands-on with the console shell at last year's E3. D'oh!
 
Sod the dev kits...half a dozen third party titles he knows of! I can't wait to see what wacky things people have come up with. He must surely be talking Western devs too.

Ubi's FPS.
EA...Tiger Woods seems a cert.
I bet n-space have a game going.

I wanna see some weird things we haven't seen before though like an adventure starring a lumberjack. Finally we have the controls to emulate that lumberjacking!
 
:Motorbass said:
Well, that's exactly what I was saying in my first post. However, I am pretty sure that it is not possible to maintain the calibration needed for Lightgungames that do not use a cursor for aiming.


Well, there may be a possibility to calibrate it by telling the player to aim-by-eye at calibrationspots on the screen before the game begins. The game would then assign that calibration to all other positions. But I think it's not possible to maintain that calibration due to the physical nature of the motion sensors (friction). And you can't even notice this, because you have no referrence other than your eye. Even Wario Ware Twisted's sensor self-calibrates between each game.

Again, when a game uses a cursor, it's no problem because you just control its movement. Easy.

Hope I'm wrong :>

Edit: about TGS, he said that the Direct Pointing Technology handles all Motion and distance from the screen, which is not true. The sensorbars do this. It's just an overall term for the different techniques. PR. Read between the lines. Learned that.

Maintaining the positional tracking for a lightgun game will not be hard. The tracking technology is similar to that used for motion capture. You don't need to worry about positional calibration drifting in any given direction like it did with Wario ware. As long as the sensor bars remain in the same location, calibration stays constant. If you were to occlude the wand. The second you revealed it to the sensors they could re-established it's three dimensional location. Revmote is actually perfect for light gun games as it was designed for pointing and clicking.

I think you will have to calibrate, at least after you set the bar up the first time. I'm not sure how else the software would know the size of your TV, unless the sensor bar is expandable. It is the only piece I've been wanting to see a picture of, yet still no photos :(

Here is a link to similar technology (although reversed) used for a light gun on projection displays:

http://www.lik-sang.com/news.php?artc=3798&lsaid=219793

Although the final tech for the revmote is a much greater overall package, position tracking may be very similar. Also, the tracking for the P5 glove is a good estimate of what the revmote does. I could be wrong, but these technologies are similar and affordable for game controllers. Modern VR wands are very expensive, so I'm interested in how precise Nintendo has actually managed to make the technology.

I believe orientation is coming from a gyro and accelerometer within the remote. These pieces may drift like Warioware, but it is possible that the position tracking could help re-calibrate orientation info automatically. Similarly, when the wand is occluded from the sensors, data from the gyro and inertial sensors can take over guessing the wand's position until it comes back into view. This checks and balances system keeps tracking very accurate for all degrees of freedom. Many modern VR wands like Intersense work this way.

I’m not sure what you mean by TGS and the direct pointing technology. It makes sense for the sensor bars to be tracking translations in all 3 directions, and the orientation to be handled by gyro/inertial, with each tech helping the other when one fails. I think all of the tech combined is what was referred to as “direct pointing technology” which is more of a buzz phrase than anything else.

Edit: The cursor in the game demo is just a graphic to help users understand where they are pointing. It isn't necessary for pointing and clicking, just serves as a representation of where you are aiming. If you don't render it, software can still trace vectors to that point. Many revmote games will probably opt for a cursor since the remote doesn't have a sight for aiming, like light guns do, but that doesn't mean a cursor is necessary. It is entirely seperate from the technology in the remote. The remote simply updates with a 4x4 matrix describing position and orientation every frame, much like a mouse gives you an x and y coordinate. Programmers can do what they want with the data from there. Just like the mouse, they could decide if you want to draw a cursor or not.
 
Im sure Rev will get the job done graphically, but if you think your going to be able to take part in screenshot threads and argue endlessly about things that just dont matter that much against the other 2 consoles, then your fucked. Those days are over.
 
MATT on games working exeptionally well with revmote said:
FPSs. God games. Games with swords. These are the most obvious, but even so, I can't wait to play games of this type on Revolution. Meanwhile, Wario Ware-style software will also rock. I'm probably most excited about the new genres -- the software we can't predict; the stuff that surprises us and innovates.

sweet lord I hope that means he has seen some and not just guessing. FPS and RTS are my 2 tick boxes that will put the system into the insta buy category.
 
catfish said:
sweet lord I hope that means he has seen some and not just guessing. FPS and RTS are my 2 tick boxes that will put the system into the insta buy category.

who would use the wand for a fps?

wouldn't that hurt?
 
Thraktor said:
The Gamecube's optical discs used very similar tech to DVDs, there's no reason to presume that the drive included in the GC would have been any cheaper to manufacture than the XBox's. Yes, XBox had greater strengths in most areas, but your implication (based on what you're saying about next-gen consoles) would be that the size and price of the Gamecube would make it greatly inferior to the XBox in terms of graphical prowess, which simply wasn't the case.

Xbox's DVD drive was noted as being significantly more expensive, as highlighted as one of the major differentiating factors in the Teardown report:

"In these gaming machines we note significant divergence in hardware strategy, with the GameCube component set and OEM cost reflecting a focussed pure-play game machine. Conversely the Xbox, with its DVD, hard-disk drive, and more general PC capabilities, provides greater platform flexibility - at the expense of greater cost-of-goods sold, and higher loss per unit at retail."

Without a doubt, the DVD drive cost significantly more than the Gamecube optical disc drive. And that's before we take into account the hard-drive and the greater raw power.

Thraktor said:
I wasn't referring to you, but a lot of people seem to believe that the console won't be much more powerful than the XBox, and to me, this seems as ignorant as stating that it'll blow the PS3 out of the water, a rediculous exagerration ignoring logical thought.

I don't see where anyone could possibly believe this, but please point me to examples of this so I can laugh at them.
 
Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

Somebody BAN this useless troll please. Mods?
 
Kon Tiki said:
Ah Virtual Boy, Ntards only defence.

Look how many morons bought GBA Micro. Same tech, new case. You tools will buy GCN turbo just to show off your stroking techniques in public. For some of you, it will be the first and only time you will get to perform a sexual maneuver while females are in the room.

Couldn't help yourself could you?, you won't be missed.
 
wow I'm late to this.

Anyway, I'm looking forward to Rev, but I'm a little concerned about how many 'gimmick' games we'll get initially.

DS had plenty where it was all 'ooh look, we've got a touchscreen - must use it for some minigames' etc. Its only really the last 9 months or so where the DS has really matured, and started to integrate the touchscreen elements in a more considered way.

I hope Rev avoids that, but I'm sure there will be plenty of crazy stick waving games initially.
 
Zerodoppler said:
Yay, now there will be a flame war about this again.


uh, i wasn't here for the war that took place then, so i apologize if my honest question dredged up some uncomfortable memories.

i was serious.

wouldn't prolonged use of the wand for a first person shooter result in some serious cramps?
 
phonte said:
yup.

i really don't see the rev's graphical output being much better -- if at all -- than the xbox'.

.

nobody has seen any of the games yet..wait till they release something

statements like this shouldnt exist at this point
 
Schattenjagger said:
nobody has seen any of the games yet..wait till they release something

statements like this shouldnt exist at this point

I guess that was what Thraktor was talking about.

That's pretty fucking dumb, phonte.
 
phonte said:
uh, i wasn't here for the war that took place then, so i apologize if my honest question dredged up some uncomfortable memories.

i was serious.

wouldn't prolonged use of the wand for a first person shooter result in some serious cramps?

If you get cramps while playing first person shooters with a mouse, then I guess you will with the wand as well.
 
Amir0x said:
I guess that was what Thraktor was talking about.

That's pretty fucking dumb, phonte.


from what we can extrapolate from information that's filtered out, thus far, it's a safe bet to assume -- graphically -- that the technology under the rev's hood isn't THAT far ahead of the xbox.

i mean, the SDK is cheaper than the psp's.

that's pretty telling, imo.

let's be honest, amir0x -- the xbox is a damn impressive piece of machinery, even now.

we have some people saying that the 360's launch titles, those that were exclusively developed for the 360, don't look much better than the xbox' best offerings.

it wasn't meant to be taken as a slight of the rev.

i just don't think, from what we know, that the rev's focus is a significant leap in visuals from what we see now.

maybe i'm wrong..
 
You only need some very small movement with the Revmote (though of course it depends on the developer and the game how it's implemented). But according to different hands-on with the MP2:E demo, even the smallest movement was enough to move the aim on the screen. If your hands will cramp from using mouse, then I could see some problems with the Revmote, otherwise you shouldn't worry about it.
 
phonte said:
who would use the wand for a fps?

wouldn't that hurt?

Where have you been? Is this the first time you've clicked on a Revo topic?

Amir0x said:
I don't see where anyone could possibly believe this, but please point me to examples of this so I can laugh at them.

There are at least two people who have been saying it, but I don't remember who. Phonte might be one of them. Let me look for quote.

Edit: Beaten.

phonte said:
wouldn't prolonged use of the wand for a first person shooter result in some serious cramps?

Maybe you should read up on some of the year-old Revolution articles before you get heavily involved in a Revolution debate.

I remember impressions from last year where journalists said you could prop the Revmote on you knee, and make very small wrist movements to play games effectively.
 
phonte said:
from what we can extrapolate from information that's filtered out, thus far, it's a safe bet to assume -- graphically -- that the technology under the rev's hood isn't THAT far ahead of the xbox.

i mean, the SDK is cheaper than the psp's.

that's pretty telling, imo.

let's be honest, amir0x -- the xbox is a damn impressive piece of machinery, even now.

we have some people saying that the 360's launch titles, those that were exclusively developed for the 360, don't look much better than the xbox' best offerings.

it wasn't meant to be taken as a slight of the rev.

i just don't think, from what we know, that the rev's focus is a significant leap in visuals from what we see now.

maybe i'm wrong..

Saying "it won't be a significant leap from what we see now" is not the same as "not that far ahead of Xbox."

I guess it depends only on what you consider 'far ahead.' As a purely technological leap, it might be true that it's two years ahead as opposed to, say, four or five years ahead. But I think we can safely assume that Revolution will be more powerful than Xbox, and will be able to do at least some new tricks besides.

Just an issue with wording is all.
 
phonte said:
uh..

is my arm elevated when using a mouse?

Your arm doesn't have to be elevated when using the Rev's controller. It has alrady been said that you can comfortably rest it on your lap and make subtle movements. It is not required to wildy wave your arms around for the thing to work.
 
phonte said:
uh, i wasn't here for the war that took place then, so i apologize if my honest question dredged up some uncomfortable memories.

i was serious.

wouldn't prolonged use of the wand for a first person shooter result in some serious cramps?

Well, impressions from the media from last year's TGS notes that playing FPS with the wand was pretty damn cool, and that it rivals the mouse/keyboard combination.

They did echo what yo ujust said about your hand hurting a bit, but after they realized they don't need to flail that hands out like crazy, there was no longer pain and it felt just as comfortable as any other controller. I'm excited for the possibilites, even if the hardware is a notch down from Xbox360/PS3. I have the latter two systems to satisfy my urge for graphics that blur the lines of photo-realism, I have the Revolution for a neat new way to play games. Next gen should be fun as hell.

And oh yeah, MARIO!!!
 
phonte said:
uh..

is my arm elevated when using a mouse?
Most of the time, it will rest comfortably on your lap.

I doubt that will be the reason you look like this:
revolutiongamer.jpg

:]
 
I think developers at first will need to get used to the right amount of 'movement' required for the controller to be feasible for sustained gameplay. The controller only requires small flicks, but you can also require huge waving and arm flailing as seen in the revmote commercial. I hope developers don't go overboard early on.
 
On a slightly off-topic note, I just have to say that I can't remember the last time there was so much excitement concerning the unveiling of a system. Sure, we were all on pins and needles for the X360 and PS3 reveals, but at the end of the day, we knew what to expect. Very powerful versions of the current-gen equivalents. I'm not saying that's a bad thing or anything, but we knew what we were gonna get.

I don't think anybody has the slightest clue what to expect from the Revo unveiling. We're guaranteed a couple of FPSers due to the wand, but the anticipation of seeing what sort of things that we haven't even thought of being unveiled is really fantastic. I think this E3 has the potential to be the greatest one ever. The graphics whores are gonna go wild over PS3's playables, there's a good chance we're gonna get a Halo 3 teaser on the X360 side of things, and then you've got the Revolution being fully unveiled. On top of all that, you're gonna get new games for the DS (I'm going to flip my shit if I see Pikmin DS), uh... a new GTA for the PSP, and hell... even a shot to see Duke Nukem Forever come back out. Not that anybody actually gives a shit about that title anymore, but it would be funny to see it return to E3 again.

This May is going to be AWESOME.
 
Amir0x said:
Saying "it won't be a significant leap from what we see now" is not the same as "not that far ahead of Xbox."

I guess it depends only on what you consider 'far ahead.' As a purely technological leap, it might be true that it's two years ahead as opposed to, say, four or five years ahead. But I think we can safely assume that Revolution will be more powerful than Xbox, and will be able to do at least some new tricks besides.

Just an issue with wording is all.


i agree with that.

i just wonder if the difference will be discernable enough so as to not be overshadowed by what the 360 and ps3 are putting out.

basically, do you think the rev's output will be impressive enough to make your average gamer not recognize a pronounced gap between it and the other two systems?
 
radcliff said:
Your arm doesn't have to be elevated when using the Rev's controller. It has alrady been said that you can comfortably rest it on your lap and make subtle movements. It is not required to wildy wave your arms around for the thing to work.


umm..i still think it's going to require some degree of elevation, either in your hand or arm.

and that's the problem.

i'm not saying this applies to EVERY game the rev will support -- not at all.

for an fps, where you're constantly aiming, i think it's going to be a problem.
 
phonte said:
basically, do you think the rev's output will be impressive enough to make your average gamer not recognize a pronounced gap between it and the other two systems?

Didn't Iwata say there won't be a difference between Rev and both on SD? :P

I dunno, there are so many varying comments we've been hearing about the Rev's true capabilities, but for me, it's really E3 that would really show us what's in store for prospective Rev owners.
 
phonte said:
i agree with that.

i just wonder if the difference will be discernable enough so as to not be overshadowed by what the 360 and ps3 are putting out.

basically, do you think the rev's output will be impressive enough to make your average gamer not recognize a pronounced gap between it and the other two systems?

Your average hardcore gamer will probably easily be able to tell the difference, and that's before we take the unfortunate SD resolution into account. I think, in my view, yes it's gonna be overshadowed significantly by the power of PS3/360 for these people.

Your average gamer... your casuals... I couldn't wager a guess. I would think it depends on what types of talent is thrown behind certain projects on Revo. If it's getting second hand experimental brain training-esque crap, it's gonna be much easier to tell. If it's getting really big budget projects from the talented third party developers... then it might be more difficult for these people. I think they'll still notice a difference, but it won't be as major... especially if they have an HDTV.

Magicpaint said:
Didn't Iwata say there won't be a difference between Rev and both on SD? :P

Iwata said he thought Zelda:TP was pretty much on par with most next-gen games as well. Iwata isn't very bright in terms of graphics, it seems.
 
phonte said:
i agree with that.

i just wonder if the difference will be discernable enough so as to not be overshadowed by what the 360 and ps3 are putting out.

basically, do you think the rev's output will be impressive enough to make your average gamer not recognize a pronounced gap between it and the other two systems?

There are people who think PS2 is the most powerful console. There are even more people who believe PS2 is more powerful than GameCube.

The average consumer doesn't check screen shots for all consoles and compare them. They don't pay attention to all that shit. They play a cool game at the store or at a friend's house, they see a cool game on a commercial. Games topping Ninja Gaiden and Resident Evil 4 in graphics won't be derided by the average person the way they are by people on message boards.

phonte said:
umm..i still think it's going to require some degree of elevation, either in your hand or arm.

and that's the problem.

i'm not saying this applies to EVERY game the rev will support -- not at all.

for an fps, where you're constantly aiming, i think it's going to be a problem.

Weren't you criticizing the Revo supporters for talking about things they don't know for sure?

Why are you making this asinine statement? What you are saying is DIRECTLY contradicting what people who have actually PLAYED GAMES have to say.
 
AdmiralViscen said:
There are people who think PS2 is the most powerful console. There are even more people who believe PS2 is more powerful than GameCube.
A lot of people thought that N64 had a narrower color palette (only bright colors). Or that N64 pushed more polys than PSOne... Most buyers are clueless and assume that the more expensive it is, the mower power they get.

You can't do anything against this, and that's the MAIN reason Nintendo shouldn't try to match exactly PS3/X360 in terms of power. They'll be perceived as the less powered, since they're aiming for cheaper hardware, so at least they can have less power without any disadvantages in public mind...
 
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