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Revolution info leak?

Here's the other reggie quote that would kind of be in line with all this:

"What about the role of online with the next system?

RA: What i would say is we are certainly working to deliver a sense of community. Is it going to be executed online? We're not sure-I'm not so sure. I'll be able to certainly say more over the next couple of months as I spend quite a bit of time with [Nintendo President] Mr. Iwata and [Mario creator] Mr. Miyamoto. I know Mr. Miyamoto has made comments about online secifically, but there's a lot of work to be done. And as we, from a Nintendo of America perspective, look at the way technology is moving, we're certainly providing a point of view as to other ways to deliver a sense of community that, frankly, better fit with where today's consumer is going.

"Community" is typically used as another term for "online"-but when you use it, community doesn't necessarily have to do with the Internet at all, right?

RA: That's correct. And I don't want to go into it because, I mean, there are things that have been published in technical journals that talk about how to deliver a sense of community that is different than an internet-based online experience. We will share much more come E3."

It doesn't confirm this rumour, but I think it does confirm that you shouldn't expect a traditional online experience over internet infrastructure.
 
Unison said:
ews-circle-mask.jpg


When is this fabled Nintendo shareholders' meeting anyhow?

Don't know. Its suposed to be tomorow. It mus be aroun 6 am in japan right now. So maybe later today. But I don't think anything will come out of it.
 
Question for everyone bashing the 5GIG media

im curious, does having a game span across 2 discs really feel as bad as getting fucked in the ass? i don't understand why it's such a bad thing to have a smaller media, that's more than adequate.

you guys have this mentality that smaller media than the competetion = ruined.

how many of you guys stayed away from RE4 because it was a 2 disc game?
 
So yeah. The controller idea? I'm not so hot on it. Launching in 2005? Not too hot on it. The concept of the wireless stuff? I'm game. Could be fucking awesome for something like Animal Crossing; literally creating a town...within a town. Like, here on campus, there might be 10 people with the game (Small campus of 3000), so it would literally be a community, with no need for online.

This information can't be entirely correct, that I refuse to believe, and there are some big issues I see in terms of them being successful. I'll likely be holding off for a price drop, but with so little tangible info I'm taking a wait and see attitude anyways.
 
thomaser said:
Heh, when I think of gimmicks, I think of "better graphics" or "cool presentation". When that kind of term is used as the main selling-point for a game, chances are good that the game won't be worth my time.


Gimmick does have a negative connotation, but people need to let it go. The things they hold dear to them (dual wielding, good vs evil, open ended storyline) are gimmicks as well. The difference between these gimmicks and maybe a touching gimmick for instance is that one gimmick is logical and one is sensory. Logical meaning that it functions as a part of the storyline in a way that makes the game believable. Sensory meaning it appeals to the players awareness and involvement in the experience. A good example of the sensory is a game like REZ. The design gimmick is very similar to say wario ware touched because they play to your senses. REZ masks it more because its using sound. You actively use your ears to guide your moves, much like you use your hands in wario ware to do the same. The experience is totally different but the effect is the same.

There is nothing negative about this, its a part of contemporary game design.
 
Johnny Nighttrain said:
Question for everyone bashing the 5GIG media

im curious, does having a game span across 2 discs really feel as bad as getting fucked in the ass? i don't understand why it's such a bad thing to have a smaller media, that's more than adequate.

Of its own accord, it's certainly not bad. However, having multiplatform games not be able to appear on a system due to space limitations, or having certain features cut out, hasn't worked so well for them in the last few generations.
 
It's official: Nintendo hates videogaming.

They're also painfully Nippon-centric; the wireless "cell" WAN might work if we were all crammed into massive arcologies with naught but a few yards and paper walls between each other, but here in the US where we either live miles apart or in old residential communities with ancient apartments built like Faraday cages, well: HA HA. Good luck! I'd be amazed if anyone within a five mile radius of me bought a Revolution/21. I'm guessing they're thinking of it as a convenient LAN gaming device, especially given the noise that they may support DVI inputs.

It's not so much the gimmicky nature of it -- the rubbing is so retarded I almost refuse to believe it -- but the absolute hubris that says WE WANT YOU TO PLAY GAMES THIS WAY CONTRARY TO YOUR PREVIOUS EXPERIENCE WITH GAMES AND YER GONNA DO IT WHETHER YOU LIKE IT OR NOT. No, Nintendo, rubbing won't take the world by storm. No, I'm not gonna haul my Revolution/21 around just because you let me use a lightweight LCD screen with it conveniently. Of course, you'll design much of your content around it, and in a few scenarios such as a videogame magazine's office, everything might just click, but most of us are going to find it a poor replacement for the gaming experience we're used to.
 
Johnny Nighttrain said:
Question for everyone bashing the 5GIG media

im curious, does having a game span across 2 discs really feel as bad as getting fucked in the ass? i don't understand why it's such a bad thing to have a smaller media, that's more than adequate.

you guys have this mentality that smaller media than the competetion = ruined.

how many of you guys stayed away from RE4 because it was a 2-disc game?
Well, I've never been fucked in the ass, so I'm not sure if 2 disc games are worse than that. :) But, I really don't mind multiple discs as long as it doesn't take away from the game play experience. Resident Evil and Resident Evil 4 are good examples of not hindering game play, however Tiger Woods 2004 sucked monkey balls. On some holes, you had to swap discs, again, on the same friggin' hole! That is completely unacceptable. And I understand that it's more of the developer's fault for being lazy than Nintendo's for making the disc's capacity smaller. But how many multi-platform games have bad cut-scenes because of compression? Sure, the developers could easily take the time and do it right, but time is money. Why spend the extra time to create better compression for a title that most likely isn't going to sell as well as the others anyway? Revolution (like every other Nintendo platform) is probably going to have lackluster third party sales, and Nintendo should do everything in it's power to provide the proper tools to developers.
 
That's way too unambitious; I don't believe it. There's also a bunch of stuff that doesn't make any sense that has probably been mentioned in the thread (Why enclose the disc in a case? How will they market rubbing when they have a handheld out that already provides that and is supposed to be unique? How can they make the wireless function work outside of japan? Isn't the 27th the day of the European DS launch party? Why would they release information of their next console then? To purposefully sabotage their handheld?).
 
I'm not even sure what a controller you can rub exactly means yet, but for those of you who do (because you must if you're dissing it so much), want to explain it to me?

I mean, I could understand touchscreen straight away. We've seen touchscreens in a lot of things, we knew how it was going to work. Rubbing though? I can't even get my head round it.
 
News sounds fake.

Nintendo 21 and a controller you have to rub? Sounds pretty gay to me. The only thing that sounds right out of all that info is the wireless lan, I would definitely welcome that.
 
paul777 said:
That's way too unambitious; I don't believe it.

The simplest things are often the truth.


paul777 said:
There's also a bunch of stuff that doesn't make any sense that has probably been mentioned in the thread (Why enclose the disc in a case?

I'm guessing a dual layer 8cm disc is probably quite densely packed with data, and thus more easily damaged i.e. a scratch on it would corrupt more data than a scratch on a regular 8cm disc. Similar to how they were going to put Blu-ray in cases initially.

paul777 said:
How will they market rubbing when they have a handheld out that
already provides that and is supposed to be unique?

It'd be unique to home consoles, and a touch sensitive controller would probably work quite a bit differently than a stylus/touchscreen combo. This won't necessarily be a screen at all, just a touch/pressure sensitive controller (either potentially all over the controller, or in parts). I'm thinking this is something you'd have to see in action to understand properly.

paul777 said:
How can they make the wireless function work outside of japan?

You're guess is as good as mine, but I'm sure they've got something worked out, even if they don't talk about it initially.


paul777 said:
Isn't the 27th the day of the European DS launch party? Why would they release information of their next console then? To purposefully sabotage their handheld?).

Apparently they're having a shareholders' meeting in japan tomorrow too, and they did mention a tiny bit about Revolution at the last one (the monitor connectivity), so it's not totally out of bounds of possibility that they'll lift the lid on it more.

Side note to all the Mobile 21 rumours: wasn't Konami supposed to have a big announcement today? Perhaps someone already mentioned that.

edit - Again, sorry if someone already mentioned this, but someone was questioning why they'd use top loading with encased discs, and it struck me that the diagram accompanying this rumour would quite easily allow for the use of GCN discs in the system, for backwards compatability. So that's one reason why they'd go for a similar top-loading/fliplid design. That really really makes me wonder if this rumour is actually true. I didn't think of that initially, and I doubt anyone coming up with rumour like this just for fun would be clever enough to design that into it. I know if I were coming up with something like that, i.e. discs in cases, I wouldn't have put a top-loading design into my rumour, since it's not exactly an obvious to accomodate encased discs. So credibility + 1 for this rumour, imo.
 
Stupid as rubbing seems to be, I wouldn't put it past Nintendo.

That being said, if there's a stick on the pad, maybe it won't really matter. I remember a similar fuss being made about the Cube's analog click feature, and that has barely been used at all.

If there's a touch pad instead of a stick, though, every time there's a Mario 64DS type game that tries to emulate analog with the touch pad, heads will roll on this forum. :lol
 
Unison said:
If there's a touch pad instead of a stick, though, every time there's a Mario 64DS type game that tries to emulate analog with the touch pad, heads will roll on this forum. :lol

As they should!

Simulating analog control is the stupidest damned thing ever. With a input device like that you need to be creative and make a game that is centered around it, like Mario 64 did with N64.
 
touch pad would be great for emulating the right analog stick, (aiming in FPS, turning the camera in a platformer or adventure game) but not so hot for emulating the left stick.

i'm having trouble thinking of a single game where a right stick would be better than a touch pad, maybe katamari damacy(sp?). in most cases the mouse like feel of "rubbing" would be superior for the right stick.
 
It's official. Drinky Crow loves convention.


Is Nintendo somehow forcing every developer on every gaming platform to make some weird game? Personally, I hope the Revolution is as strange as freaking possible, because otherwise, I'm not buying one. Nintendo already has no chance of retaking the console market. The best they can do is be so different that you owe it yourself to try it once, and the worst they can do is stop making hardware, which is probably going to happen someday anyway.

Don't worry, Drinky Crow. A sequel to every brilliantly innovative game you've played this generation will be released on normal PS3 and Xbox 2 controllers with familiar gameplay mechanics. Everything is okay. The last Metroid is in captivity. The galaxy is at peace.
 
Well, if Nintendo did hypothetically use a touch screen, I imagine most first party games wouldn't try to use this emulated analog... Nintendo can be counted on to use the innovations it deems necessary (look at any upcoming DS game from them). Any ports the system received would likely use the analog emulation, though, and that's where the trouble would start.

I don't mind Mario 64DS's less-than-perfect controls, but the thought of another Nintendo system based around this sort of idea is fairly awful.
 
Well, this rumour, at least, shows the controller having at least one analog stick, so if we're assuming the rumour is true here...
 
Krowley said:
touch pad would be great for emulating the right analog stick, (aiming in FPS, turning the camera in a platformer or adventure game) but not so hot for emulating the left stick.

The right analog stick sucks. I wouldn't mind if it was zapped outta existence. Games shouldn't require manual camera fixing, and aiming is better with a mouse.

Then there is Ape Escape. :D
 
gofreak said:
Well, this rumour, at least, shows the controller having at least one analog stick, so if we're assuming the rumour is true here...

I thought I read some speculation here that it was a touchpad area of some sort... I hope it's an analog stick if that's what we're stuck with!
 
Unison said:
I thought I read some speculation here that it was a touchpad area of some sort... I hope it's an analog stick if that's what we're stuck with!

Look at the original post and attached drawing. The speculation is that it comes with an analog stick (or maybe 2) and a few standard buttons (or maybe just a couple!) and then either the whole of the rest of the controller is potentially touch sensitive, or certain parts of it are. So developers could map different areas, or completely arbitrary areas (if the whole controller is touch sensitive) to different functions if they want. Imagine mapping the underneath of a grip to a trigger type function as a rather unimaginative use of it.

edit - if you look at the diagram, it has weird squiggly lines down the sides of the controller etc. possibly indicating touch sensitive areas, or something. I dunno though...
 
the worst they can do is stop making hardware, which is probably going to happen someday anyway.

That's the BEST outcome, chief!

Yes, I do in fact love convention. The joystick/pad and buttons are an elegant abstraction that works well for the largest number of games, and I currently DON'T HATE MODERN GAMES so much as to reject it outright in the favor of pure novelty or narrow functionality.
 
Really doesn't sound like a touchscreen to me. I mean, what the hell would be the point in creating a third pillar if you're just going to use it's technology in your next gen console anyway?

I'm getting more of a Dual Shock like button sensitivity vibe, only all over the controller, or at least in large areas, rather than a touchscreen. God knows though, it's so vague.
 
i'm thinking more like touch pad... like the things on laptops that emulate a mouse. a screen on a controller would be too fragile and too expensive i think. that rubbery stuff on a laptop could be placed all over a game controller with no danger to it.
 
I haven't read the whole thread yet but..

Where's the patent?

Why is the diagram a scribble and not a Visio drawing? It is a shareholder's meeting, they'd need slides or whatever.

Mini HD-DVD would be about 3.5-4 gigs, not 5. Only a mini BluRay could be that much and that isn't going to be out until 2006.

802.11G, which is the current wireless standard, will not be able to even reach your neighbor's house.

How is this backward compatible?

Why would they use 21? Makes no sense at all and would make it sound inferior to the N64.

There is ABSOLUTELY no reason to have rubbing controls in a game.

This sounds like an exagerated fanboy who compiled some rumors together and tried to make it sound controversial.

There's so much bullshit here i can't believe people are taking this as a fact. Nintendo, dispite being stubborn, is not that stupid. If, by some miracle this turns out to be true, i'm done with Nintendo next gen.
 
koam said:
I haven't read the whole thread yet but..

Where's the patent?

Why is the diagram a scribble and not a Visio drawing? It is a shareholder's meeting, they'd need slides or whatever.
first, if you go read the page, youd see what jonnyram said about the origin of this.
"Allow me to explain some background behind the pic.
Nintendo is having a shareholder meeting tomorrow and this image is in the documents. The poster has seen the documents (maybe works at a print house?) and scribbled down the info based on his memory."
second, everything else you mention has been talked about at least once in this thread already, so it is all there. like GC games playable on this. 8cm disc for both, just put gamecube games inside an empty case, voila.
 
koam said:
There's so much bullshit here i can't believe people are taking this as a fact. Nintendo, dispite being stubborn, is not that stupid. If, by some miracle this turns out to be true, i'm done with Nintendo next gen.

No one's taking it as fact.

Too many of you jump on things too quickly, and decide they're going to be good or bad before we've even seen the thing, let alone played games with it. Which is stupid.

That is all.
 
Jonnyram said:
- controller is like GC controller but "rubbing" is possible - e.g. you can control movement in a game by rubbing the controller/buttons. Also the controller has a slot.
- The whole controller is pressure sensitive. So rubbing can be done with the buttons or via grip.
This part is in line with what I've heard on background. Pressure sensitive touchscreen tech applied to buttons and analog sticks or D-pads.
 
Teddman said:
This part is in line with what I've heard on background. Pressure sensitive touchscreen tech applied to buttons and analog sticks or D-pads.

if '"heard on background" means people in the know may have suggested this, then that puts this rumour in a different light.
 
Jonnyram said:
Allow me to explain some background behind the pic.
Nintendo is having a shareholder meeting tomorrow and this image is in the documents. The poster has seen the documents (maybe works at a print house?) and scribbled down the info based on his memory.
Didn't the meeting happen Wednesday? They've announced their results and Iwata is meant to be in Paris on Thursday for the Euro DS announcement.
 
The one thing which makes me question this is whether Nintendo would really choose to unveil this at a shareholder conference. I could understand giving some details alright, but according to this, the accompanying docs for the meeting have images of the machine and controller. It just seems weird that they would show it off like that there.

Do the press attend this event too, or just shareholders? If it's the latter, well, I don't know. When Nintendo unveiled GC there were hundreds of members of the press from all over the world in attendance.
 
I think the Nintendo Revolution rubs Drinky the wrong way.

The 'rubbing' could just be a logical extension of the analog buttons that many praised a certain current generation controller for. Sometimes I press a button on the GC controller and kind of rock my thumb on it even though it does nothing. It would be pretty intuitive for me to press the huge 'A' button to jump and rock/rub it to control the some aspect of the character's mid-air motion.

[Of course every post comes with the qualification that this might not be true.]
 
gofreak said:
The one thing which makes me question this is whether Nintendo would really choose to unveil this at a shareholder conference. I could understand giving some details alright, but according to this, the accompanying docs for the meeting have images of the machine and controller. It just seems weird that they would show it off like that there.

Do the press attend this event too, or just shareholders? If it's the latter, well, I don't know. When Nintendo unveiled GC there were hundreds of members of the press from all over the world in attendance.

Haha, all your posts in this thread make you sound like Tevye from Fiddler on the Roof...

feature_fiddler.jpg


"ON THE ONE HAND, THIS RUMOUR IS PLAUSIBLE BECAUSE OF SOME OF ITS THEORIES ABOUT RUBBING."

*looks down solemnly, begins to roar*

"BUT ON THE OTHER HAND... WOULD NINTENDO REALLY REVEAL THIS AT A STOCKHOLDERS MEETING?"

*grumbles to self*

"Hm...On the OTHER hand..."

:)
 
Krowley said:
touch pad would be great for emulating the right analog stick, (aiming in FPS, turning the camera in a platformer or adventure game) but not so hot for emulating the left stick.

i'm having trouble thinking of a single game where a right stick would be better than a touch pad, maybe katamari damacy(sp?). in most cases the mouse like feel of "rubbing" would be superior for the right stick.

Amen. I finially picked up RE4 off of Newegg (43.50 with free Fedex shipping) and I'm really struggling. I haven't played a console dual stick shooter in over a year and a half and I hate it. I've always hated the control system, but going PC only for my shooters has completely soured what little tolerance I had for the system. So, for me, unless a console maker releases an officially supported mouse or a suitable replacement, RE4 will be my last console shooter I've ever purchased. I just refuse to accept this control method as acceptable. So whether it's gyros, or touch, just give me something in place of the second stick (But don't kill the 1st.)
 
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