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Revolution Thanksgiving 2006

Liquid said:
how do you suppose devs will port stuff from 360/ps3 to hardware thats barely more powerful than xbox? If this is true it will cannibalize 3rd party support for the system outside of the niche 3rd party games that uses the controller to the fullest. This could be the next saturn as far as support goes IMO. Intense support from nintendo just how sega supported the saturn but kinda lacking 3rd party stuff. I'm sure it'll be a great little system and i'll surely get one but i cant see this thing becoming a more successful than the GC.


3rd party ports of big name titles (splinter cell, tony hawk, EA games/sports) didn't help Gamecube much, so its not a huge loss.
 
Liquid said:
how do you suppose devs will port stuff from 360/ps3 to hardware thats barely more powerful than xbox? If this is true it will cannibalize 3rd party support for the system outside of the niche 3rd party games that uses the controller to the fullest.

I think it's possible. It will be akin to porting PS2 games to DS - results won't look pretty, but it should be achievable. :)
 
Someone catch me up.

When did Nintendo stop competing with Sony and Microsoft to go after Tiger Electronics?

Thanks.
 
littlewig said:
Porting would be cheaper and easier on the Rev.
how is downgrading everything cheaper and easier? the lowest common denominator formula wont work and neither will scaling the games down that far. thats like asking a dev to still release a PSX port this year.
 
Letter to Elise said:
No amount of 360 slams can come close to the damage the Rev is experiencing.

But please, continue.

~l2e

A little bitter, are we?

Sure, I'd love the Revolution to be souped up with my 57" HDTV but I was fine with the way this generation looked. Heck, I finished Link's Awakening on my Gameboy Player not too long ago and had a blast.
 
littlewig said:
Porting would be cheaper and easier on the Rev.

How would it be cheaper and easier when you have you redo all of the textures used on both PS3 and X360 and figure out a new control scheme?
 
Y2Kevbug11 said:
Maybe Nintendo is hoping they won't get ports, which could be an asset to the Revolution in itself?

Yes, it's starting to sound like the Rev will have all original content. Like the N64 minus the crippling choice of media. And if it spawns an Ocarina, Mario 64, or Goldeneye, the possible (inevitable?) game droughts will be worth it.
 
Well we all pretty much guessed that N!N would sacrifice the new idea (being the controller) for performance but the question was how much.

If this is true then it wouldn't be very good. The gap between the REV and the other consoles would be too great.

Still I'm not going to take this as a final and official announcement.
 
Kon Tiki said:
Yes, but unlike the DS, the competiton can level the playing field without producing a new console. Once Sony and MS copy the gyromote and implment it into PS3/X360, and they will, there is nothing for Nintendo to fall back on. Nintendo needed to be able to compete ona technical level to survive.

Nintendo competes more on a franchise/new idea level. Even if Sony/MS copy the remote, they can't copy Nintendo's crazy game-sense. Seriously, who saw Nintendogs coming? It's those kinds of ideas that will help Nintendo succeed, and I bet Shiggy has been cooking up a bunch of them in that miraculous brain of his.
 
so you are all basing this on what some unamed developer said..things are quiet on the rev front..ign has nothing better to do when they dont have any real information..you guys seem to eating everything ign says..

why not hold your disappointment until official game pics are revealed..im sure nintendo will address this and the game informer rumors soon enougn.
 
The cube was not that far off from the Xbox, some would say it actually excelled past the xbox in some areas. For it to, after 5 years, only be a bit more powerful then the Xbox makes no sense whatsoever.
 
Kon Tiki said:
Yes, but unlike the DS, the competiton can level the playing field without producing a new console. Once Sony and MS copy the gyromote and implment it into PS3/X360, and they will, there is nothing for Nintendo to fall back on. Nintendo needed to be able to compete ona technical level to survive.

I don't see that happening so easily. -If- the Revolution is a huge success early on, I see them copying it, otherwise they won't bother. And for Sony (to a certain degree) I think it's a matter of pride, copying the revolution controller will be a sign of "defeat" to Nintendo. I don't see it happening this generation, maybe with Microsoft (again if the console becomes a phenomenon).
 
papercut said:
Have the naysayers learned nothing from the DS?

Anyone who thinks that Nintendo is doomed because the Rev can't output the same graphics as the competition hasn't had a good look at Nintendo's wallet.

They make money, apparently by not listening to naysayers. Surprise.

Those are 2 different markets. Graphics have never really been a big deal with handhelds, the same can't be said with consoles where they are. It's not just about graphics but if its as underpowered as this suggests the ports to the system are going to be hard to do which means less games and no matter how you slice it thats not a good thing when you're trying to build a userbase.
 
Basing what? Discussion? Yes, we are basing discussion on rumors from a credible source.

I don't take this as final "news" in any capacity, but I don't think that IGN would just publish any old riffraff they can find. They have a reputation to uphold, and please spare me the comments on such reputation.
 
i don't see why this is so far fetched to some people. From the moment it announced the Rev, Nintendo made it painfully obvious they are not playing by Sony/MS's rules. If this means the system can launch at $129-149 instead of the usual $300-400 i think its a very smart idea.
 
I expect things to be like with the DS. Most occidental third parties will go the easy and crappy way (burnout legends or King Kong on the DS), and most Japanesse third parties will try something new or just do good traditional games, like they do with the DS.

The DS was supposed to be a failure having to battle against PSP. Now it has the best line-up for this holidays, being the most underpowered hardware by a big margin. Horsepower alone isn´t the solution. As long as everything goes like in DS-land, I´ll be pretty happy.
 
You guys have no clue about porting, do you?

You just don't flip the switch and magically have all your textures and code run on another system.

Xbox360 and PS3 are two completely different hardwares, it will be difficult porting between the two, and it won't be cheap.

Atleast with the Revolution, you are gauranteed an easy environment and it's cheaper to develop for than the other two systems. Also, lowering texture qaulity is easier to do than redoing them, try keeping the same quality, to run on another console.
 
olimario said:
Imagine Resident Evil 4 on a system with triple the RAM of the GameCube.
Imagine RE4 with better models, better shadows, better lighting, better textures, etc...

If the Revolution can deliver that then I'm good to go. Sounds like it will.

See RE5.
 
stone128 said:
I don't see that happening so easily. -If- the Revolution is a huge success early on, I see them copying it, otherwise they won't bother. And for Sony (to a certain degree) I think it's a matter of pride, copying the revolution controller will be a sign of "defeat" to Nintendo. I don't see it happening this generation, maybe with Microsoft (again if the console becomes a phenomenon).

n64-controller-3d-stick.jpg
 
Goreomedy said:
Someone catch me up.

When did Nintendo stop competing with Sony and Microsoft to go after Tiger Electronics?

Thanks.


Well I think it goes like this now;

First pillar- DS/wacky handhelds
Second pillar- GBA/traditional handhelds
Third pillar-REV/non traditional consoles.

Clearly ,nintendo feels going down their own path is best. Good for sony/microsoft, bad for xavix/tiger.

I'm really torn. I want new ways to play, but I also want high-end tech. Someone needs to get it right.
 
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," ...The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.

that is all
 
I'd rather have original revcon-oriented content than ports that I can plan on the PS3 anyway. Seriously, who buys Nintendo systems for ports?
 
olimario said:
Didn't Iwata say there would be no noticable difference between the visuals of next gen systems?
Yes. He then said that he didn't see much difference between Zelda:TP and next-gen titles.
 
SolidSnakex said:
Those are 2 different markets. Graphics have never really been a big deal with handhelds, the same can't be said with consoles where they are. It's not just about graphics but if its as underpowered as this suggests the ports to the system are going to be hard to do which means less games and no matter how you slice it thats not a good thing when you're trying to build a userbase.


Thats the thing, they are trying to create a new market for their consoles. They tried going after PS2 and Xbox, and failed. If they tried again, they would fail again. Look at the Rev promo video for crissakes. You think little kids and the elderly give a shit about pixel shaders or bump mapping?
 
IGN said:
Readers are advised to make two notes before continuing with this article. The first is that developers are still working with incomplete Revolution hardware. Most studios are, in fact, developing on "GameCube-based kits," according to major software houses we spoke to, which have asked to remain anonymous. The second is that developers are still without final specifications for Revolution's ATI-developed graphics chip, codenamed Hollywood.

Still, the studios we spoke with are still very intrigued by Revolution and are not ruling out the possibility of additional graphic horsepower. No developer that chatted with us had, or was willing to share, details on the console's GPU, Hollywood. One studio said: "As soon as we find out what it can do then we'll know if Revolution will just be like an Xbox or something a little more."

I'm not trying to do damage control here, but it's still too early to make a judgement. It says right there in the first paragraph that these are not final specs and that the system will have more power later. It's been known for a while that developers were making games on beefed up GameCubes. Only time will tell what the system is really capable of.
 
I don't know what to think is. After all the MP3 teaser was really a big jump from MP1/2 and I can't believe that's due to a marginal improvement...
 
I'll wait until I see what Nintendo shows off for themselves. To only have an Xbox++ this long after the Xbox was released doesn't really sound realistic to me.
 
Ninja Scooter said:
Thats the thing, they are trying to create a new market for their consoles. They tried going after PS2 and Xbox, and failed. If they tried again, they would fail again. Look at the Rev promo video for crissakes. You think little kids and the elderly give a shit about pixel shaders or bump mapping?

I don't disagree with trying to go for a different market, but I think by making their system this underpowered that they aren't going to be able to do it because it'll likely drop the number of ports developers are willing to do for the system. If they're going to not win the next gen then yah I guess its a good idea, but if they want to then doing this probably isn't the best way.
 
MadOdorMachine said:
I'm not trying to do damage control here, but it's still too early to make a judgement. It says right there in the first paragraph that these are not final specs and that the system will have more power later. It's been known for a while that developers were making games on beefed up GameCubes. Only time will tell what the system is really capable of.

Right but the comments from the devs are regarding what they might have been told about final kits, not dev kits. For example

Third parties have revealed to us that the console will top out with 128MBs of RAM, and possibly even less. One studio would not give us an exact figure, but did say, "The same as GameCube plus an extra 64MB of main RAM." That number is by comparison nearly triple the amount of memory in GameCube. However, it is a far cry from the 512MBs present in Xbox 360.
 
MadOdorMachine said:
I'm not trying to do damage control here, but it's still too early to make a judgement. It says right there in the first paragraph that these are not final specs and that the system will have more power later. It's been known for a while that developers were making games on beefed up GameCubes. Only time will tell what the system is really capable of.

Maybe they are basing there comments on the beefed up GC's dev kits.
 
SolidSnakex said:
Those are 2 different markets. Graphics have never really been a big deal with handhelds, the same can't be said with consoles where they are. It's not just about graphics but if its as underpowered as this suggests the ports to the system are going to be hard to do which means less games and no matter how you slice it thats not a good thing when you're trying to build a userbase.


Well, who is to say graphics are the leading factor in the console market?

The genesis sold even with the snes (a little bit more or less i dont have figure), the ps2 dominated the xbox, ps1 outsold n64. nes anhilated tons of consoles that had better graphics.


I don't really see a correlation here. I mean sure they help, but really and the DS proves this , all nintendo needs is games people want.
 
128MBs of RAM, and possibly even less.

I don't understand the "possible less" part. How do the developers know? Did Nintendo tell them,

"here, work with 128MB, but don't take that to heart because we might lower them later." :lol

Seriously, it sounds bias, they have the prenotion that Nintendo's system will be weak. They are working on incomplete hardware and are being very conservative because Nintendo hasn't been stressing power.

When developers were working on Alpha Kits for the Xbox360, they went head over heels claiming that the system will be more powerful, and they didn't have any proof, just MS word...

Samething is happening here, but because Nintendo hasn't been stressing power, they assume the worst.
 
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