Revolution to feature no D-pad or A/B buttons - thats f'd up!

Jacobi said:
Maybe he meant that "Eye Toy- Minority Report" thing
Ok, it would indeed be a very interesting new feature if done perfectly. I do not want to have to stand just to play my game or something. Let me sit on my favorite chair and move interface elements with my hands without having to do anything special and then we'll have a true revolution indeed.
Until then, I'll just use my good old pad, thanks very much :)
 
Hamamura: President Iwata said so, but up until now, games have been controlled with a d-pad and A and B buttons. In that regard, the DS boldly introduces a touch-screen and voice input for a really unique means of control.

Miyamoto: The d-pad is also on the DS, but I was worried about its removal many times during development. However, it’s used by lots of previous games. Surprisingly, I didn’t know at the time that the DS would also play GBA games.

The Revolution won't lack a d-pad.
 
wipeout364 said:
So much for backwards compatibility. :(


Geez, are my posts invisible? =P

Backwards compatability wouldn't be out of the question even if they did get rid of the dpad and a/b buttons. It's possible that Rev would be backwards compatible with GCN controllers allowing you to plug in GC controllers for playing GC games (like PSX controllers plug into PS2 etc.).

But as far as I'm aware there's little to say Revolution will be compatible with GCN games anyway. I think there was a Iwata quote floating around some time back, but I can't find it now and I'm not sure how clear it was.
 
Nintendo is experimenting too much with controls, I think. An input device is an input device. Just because they make a new way of playing games doesn't mean it's better or easier to play. Analog joystick isn't really popular over the D-pad in fighting games ... and I don't think the touch screen is going to be better than analog in many games.

I appreciate the way to innovate, and its changed the way games are played today - but now it seems just forced instead of necessary. It used to be they had an idea for a game, and added the hardware to play it - like the analog to mario 64, or d-pad to original mario - now its just like 'oh lets make this weird shit for hardware, then we'll find a way to make games work on it'. Just what I think.
 
Nintendo licenses "The Force" from Lucasfilm; control feature added to new Nintendo hardware.

"D-Pads? Those aren't the controllers you're looking for."

"These aren't the controllers we're looking for."

"Move along."
 
Hopefully, it's not entirely true. The revolution controller needs buttons.
Something like this would be ideal:
revolutionconcept.jpg
 
I don't mind saying goodbye to the d-pad on my Nintendo console. The d-pad is essentially used as extra buttons on the cube controller. 2-D fighters have not been a staple of Nintendo consoles for the past two generations, I don't expect to see them on Revolution either. I can get my 2-d fix on the DS.

I do expect a touchscreen on the Revolution controller, perhaps sacrificing the extra analog stick. I'm curious to see what the lack of A and B buttons is. I like the Gamecube layout with the large A button and surrounding smaller buttons. It just flows well and makes multiple, fast button presses easy.
 
Hollywood said:
Nintendo is experimenting too much with controls, I think. An input device is an input device. Just because they make a new way of playing games doesn't mean it's better or easier to play.
Come on. That thinking is totally 'inside the box.' The current standards for controls have you brainwashed. There are tons of ways to control a game. Look at all the methods we've had so far: joystick, d-pad, analog stick, light gun, keyboard, mouse, touchscreen, tilt sensor, dance mat, camera, microphone, etc. Saying one way is the best is purely subjective. Certain controls imply specific kinds of games. New kinds of games can be made, and surely there are new ways and combinations for controls that can be made.

I like the mock-up that paul777 posted because I've also thought of the idea of separating each side of the controller and having a sensor in each side (I was thinking tilt). But I don't think that's what Nintendo will do, as it's not really that different from what they have, nor revolutionary.

Perhaps the controller they make will have all the functionality of industry standard controllers without the same design, and thus ports will be quite possible. Perhaps they will put more or all of our fingers to use. Maybe they really will implement touch gaming into the controller, most likely with a graphics tablet (cheaper than a touchscreen I'd assume). Maybe it will involve how you move the middle of the controller, bending or twisting it in different directions (I believe there are PC controllers with similar ideas). I bet anything it will have voice input because it seems pretty cheap versatile, allowing both voice command, music input, clapping and tapping.

Of course, like with Nintendo DS, it's all about games that put the controls to use and you never know how that will pan out. I'm just saying that current controller standards are not a perfect concept in any way and games can allow much more.
 
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