rFactor 2 Beta Thread: Which will crash more often; it or us?

Oh jeez, finally!

Just after they got me to build a new Nvidia-based machine, so I could get something better than Dreamcast levels of fidelity...
 
Ales finally releases a screenshot of his LMP...

3CRXvA4.jpg
 
Good news. On the ISI forums Tim mentioned that the next few updates will focus on "making the incomplete things complete". The one thing rF2 desperately needs is polish, so this makes me very happy. :)
 
I hope ISI also get their development documentation in order too as I'd love to see Reiza let loose on isiMotor 2.5!
 
It certainly was an interesting video ;)

If ISR had bothered to undertake a minute of research, they'd have discovered the quad bike was released by ISI as an Easter gift. It was worked on by an employee in his spare time...
 
And the pricing info.

I agree with the points about rear grip in gt cars though.

In other news I discovered the joys of the Panoz around Targa Florio. Far too much fun for a sim!
 
Can anyone run down for me what they covered in the video and why it's wrong? I can't be bothered watching it or reading up on what's new in the latest build of rF2.

Please, give a lazy bloke a break ;)
 
Starts off bad but gets better and they almost seem reasonable towards the end.

You really need to 'experience' it...
 
It was an opinion piece, interspersed with 'facts', and despite them stating that it wasn't a review, it was presented in a similar manner. Stuff that stood out to me:

- described rFactor 1 as 'open source'.

- they explained the rF2 pricing system poorly, saying that a 'year licence' was $50, which gave the impression that it was a subscription service like iRacing that would lock you out of content.

- they keep coming back to the quad bike, treating it as a serious addition, not realising that it was simply a fun experiment.

- they criticised its visuals (fair enough), but gave the reasoning that it was 'only DirectX9' compared to the 'other two' of the 'big three', by which they meant iRacing and AC. iRacing is DirectX9 too. They suggested the performance problems could be because modern cards are optimised for DX10/11, which really has nothing to do with it either.

- they criticise the lack of laser-scanned tracks, but refer to Game Stock Car positively for having so many tracks.

- they suggest (in a confused, negative manner) that rFactor 2 is still the 'same engine' as rFactor 1.

- they ask ISI to focus on a single series, suggesting that they should have all the cars and all the tracks from a particular real world series - which completely misses the point of what ISI are doing.

There was also plenty of opinion that I disagreed with (which is fine), but it seemed to expose some limited knowledge about the software, and not just about rF2.
 
Can anyone run down for me what they covered in the video and why it's wrong? I can't be bothered watching it or reading up on what's new in the latest build of rF2.

Please, give a lazy bloke a break ;)
Good to read you've put in as much effort as the ISR team *boom tish* An interesting run down can be read here (just read Tim's comments): http://isiforums.net/f/showthread.php/19679-InsideSimRacing-video-in-depth-look-at-build-660?

Watching it now, so far some really quite basic misinformation, which is disappointing, but lots of feedback as well. Just unfortunate to not be communicated with to be asked anything rather than just debating it out between themselves, often ending up with a conclusion I don't even understand... lol Oh well. I think I am more confused about what this video is trying to be than getting anything much from it in terms of feedback.

There's such basic info seemingly not known, like us not having full seasons and expectation of it, when I think I've even communicated with them directly how we wouldn't. Pricing is phrased badly as a 1 year license (not mentioning what that covers, and that that '1 year license' is a lifetime of offline racing), coming across different to how it actually is. Rear grip issues in the Honda that are mentioned on the cars profile (though I'd let that one go, personal opinion is OK, hehe). How great GSC is, then saying how only sims with laser scanned tracks are good tracks.

It seems like the team is so disconnected from what they are trying to talk about. I feel it shows. Hate to say that.

Everything one needs to know about rFactor Pro: http://isiforums.net/f/showthread.p...tor-Pro-aswell?p=272459&viewfull=1#post272459
 
Thanks for that, Pazuzu. Do you think it would've been as bad if Shaun still held a position at the ISR channel?
Hard to say, Jason is new to rFactor and although they made that point clear, he still went on to offer strong opinions and misinformation. I imagine some of that would have been avoided with Shaun's experience, but I don't underestimate the difficulties of doing a piece for camera, particularly if there has been a lack of preparation or a confused objective. As Tim said in the YouTube comments, "Bit of a confusing vid, guys. Not quite sure what it's trying to be." I think there would have been the same overall problems if Shaun was put back in that situation.
 
Thought I'd check in to say what a fabulous sim this is. Downloaded the demo recently and was immediately struck by the accuracy of the physics and force feedback (G27). Went straight to the paid version and was glad to feel the same level of authenticity in the other cars I tried (Camaro and 370z). I recently gave up track days as they were ruining me financially, but this looks like it will fill the void nicely.
 
Congrats! And just pointing you towards my favourite mods:

Cars

Endurance X (GT3 series) Note: this is a paid mod, but well worth it.
Lola 280
SCES
Mazda 787b
70s F1
Lada (much more fun than it sounds)
F3
Opel Astra

Must have tracks

Nordschleife
Le Mans
Mid Ohio
Essington
Ponzan
Croft Note: the AI are 5-10% faster than usual here, so slow them down appropriately.

Other great tracks

Bahrain
Melbourne GP
Fuji Speedway
Sebring
Top Gear Track
Longford
Dallas Karting Circuit
Lienz (not the best looking track, but great fun)
Neva-Ring (another average looking, but great, track.

Edit: by the way, if track days are burning a hole in your pocket, you may find it beneficial to get a racing license and attend test days instead. Usually, test days are half the price of track days and the quality of driving, much much higher.
 
That's great, thank you. Le Mans is a favourite of mine so that's first on the list.

Edit: recently sold my S1 Elise and took up golf again, my wife and kids don't see enough of me as it is so best not tempt the devil!
 
Edit: recently sold my S1 Elise and took up golf again, my wife and kids don't see enough of me as it is so best not tempt the devil!
Isn't it horrible growing up? I've gone from Ultimas/Ginettas to a car so anonymous that when someone snagged my bumper last month, before calling the local garage, I had to look at the symbol on the steering wheel to check the brand of car I was driving. Still, at least we can fantasise with these sims :)
Nice post marvelharvey. I wondered why I was getting humiliated at Croft (well, more so than usual).
I wish Feels3 would go back and fix some of his tracks… but now that Simbin has him, I doubt we'll see a single update.
 
It was an opinion piece, interspersed with 'facts', and despite them stating that it wasn't a review, it was presented in a similar manner. Stuff that stood out to me:

- described rFactor 1 as 'open source'.

So? It is a driving/experience review show, not a programming or licensing show. How does it impact on the game and a users experience of it if the user is mislead as to which licensing agreement its prequel was released under?

- they explained the rF2 pricing system poorly, saying that a 'year licence' was $50, which gave the impression that it was a subscription service like iRacing that would lock you out of content.

And you fail to mention they also said buying the more expensive option is a no brainer. You are trying to make it look as though they were trying to turn people off but it was nothing of the sort.

- they keep coming back to the quad bike, treating it as a serious addition, not realising that it was simply a fun experiment.

As any normal customer will. Should I judge content based on its own merits or the story behind its development?

- they criticised its visuals (fair enough), but gave the reasoning that it was 'only DirectX9' compared to the 'other two' of the 'big three', by which they meant iRacing and AC. iRacing is DirectX9 too. They suggested the performance problems could be because modern cards are optimised for DX10/11, which really has nothing to do with it either.

Again who cares? The graphics are bad, that is the point they were making. What is the difference if they are bad because of the GPU API or just because of a poor engine?

- they criticise the lack of laser-scanned tracks, but refer to Game Stock Car positively for having so many tracks.

On the one hand they are speaking of accuracy and on the other quantity of content.

- they suggest (in a confused, negative manner) that rFactor 2 is still the 'same engine' as rFactor 1.

Who cares?

- they ask ISI to focus on a single series, suggesting that they should have all the cars and all the tracks from a particular real world series - which completely misses the point of what ISI are doing.

Oh and what exactly ARE they doing? The point was that they have next to no content and the content they do have is bespoke. It is madness.

There was also plenty of opinion that I disagreed with (which is fine), but it seemed to expose some limited knowledge about the software, and not just about rF2.


Its crazy how you guys react when any PC sim is criticized. They should have been far harsher on rFactor2. Inside Sim Racing are honest and don't display the usual blinkered fanboysim which is rampant in this scene. rFactor2 is a joke of a sim. For the price they ask, for how long they have been developing it is bordering on incompetent, at best its arrogant. Its 2014 and the UI is to the standard a 13 year old would produce, the car models are far worse than the average modder comes up with for FREE... And they can't even produce a graphics engine that can display a texture 100% of the time let alone produce something that looks good.

As I have said before, it is quite sad you guys not only accept this level of rubbish but you actively defend it.
 
I've gone from Ultimas/Ginettas to a car so anonymous that when someone snagged my bumper last month, before calling the local garage, I had to look at the symbol on the steering wheel to check the brand of car I was driving.

I genuinely laughed. The sad thing is, I still derive a certain pleasure from the more mundane metal too.

Forgot to mention the Auto detail FPS setting which might catch fellow n00bs out. In my haste to max all the settings I dialled this all the way to 144fps and then couldn't work out why some cars shape-shifted during replays. Effectively the game sacrifices detail every time the framerate drops below the set minimum. Don't make the same mistake!
 
So? It is a driving/experience review show, not a programming or licensing show. How does it impact on the game and a users experience of it if the user is mislead as to which licensing agreement its prequel was released under?

And you fail to mention they also said buying the more expensive option is a no brainer. You are trying to make it look as though they were trying to turn people off but it was nothing of the sort.

As any normal customer will. Should I judge content based on its own merits or the story behind its development?

Again who cares? The graphics are bad, that is the point they were making. What is the difference if they are bad because of the GPU API or just because of a poor engine?

On the one hand they are speaking of accuracy and on the other quantity of content.

Who cares?

Oh and what exactly ARE they doing? The point was that they have next to no content and the content they do have is bespoke. It is madness.

Its crazy how you guys react when any PC sim is criticized. They should have been far harsher on rFactor2. Inside Sim Racing are honest and don't display the usual blinkered fanboysim which is rampant in this scene. rFactor2 is a joke of a sim. For the price they ask, for how long they have been developing it is bordering on incompetent, at best its arrogant. Its 2014 and the UI is to the standard a 13 year old would produce, the car models are far worse than the average modder comes up with for FREE... And they can't even produce a graphics engine that can display a texture 100% of the time let alone produce something that looks good.

As I have said before, it is quite sad you guys not only accept this level of rubbish but you actively defend it.

Oh, it's you again.
 
http://www.bsimracing.com/rfactor-2-2014-formula-renault-3-5-announced/


BSimracing said:
Image Space Incorporated surprised us with another announcement. A newly updated version of the Formula Renault 3.5 will be added to the official content of rFactor 2 and replace the existing Formula Renault car. With the Indianapolis Motor Speedway track and Dallara DW-12 Indycar close to release, this announcement came out of the blue. It is even rumoured that the 2014 spec Formula Renault 3.5 would be released before the Indy car and track.

Rfactor 2 Formula Renault and Editorial by The Simpit - http://www.youtube.com/watch?v=YIRxDN3u978
 
Heyyyy it's nasanu. Hello.
I guess we should all be playing GT or Forza instead.
Oh, it's you again.

Exactly what I thought. You have nothing to reply with. Can't argue with what I say so you must distract from the issue. Of course that is expected when you make an issue out of such stupid things like licensing agreements or GPU APIs when someone gives their opinion of the driving experience. Grow up guys.
 
Silverstone sure looks pretty damn good in Shaun's video; from the video it appears rF2 is running a newer build - 694 - which we should get sometime soon (or a higher build).
 
Exactly what I thought. You have nothing to reply with. Can't argue with what I say so you must distract from the issue. Of course that is expected when you make an issue out of such stupid things like licensing agreements or GPU APIs when someone gives their opinion of the driving experience. Grow up guys.
There's plenty to say, it's just very tiring when someone continually likes to waltz into the PC sim threads and interpret every comment as fanboyism. Strange that you took the time to pull apart my post but are unable to see that the opinion of the driving experience in ISR's piece is the part I wasn't critical of. If the piece was offering an opinion of the driving experience alone, it would be a fine video and nobody would have problem with it. But when it's full of misinformation, it needs to be called out. There is no 'defending' going on here. If someone says they think rF2 handles like shit, that's fair enough. If they say they think it looks like shit, that's fair enough. We can agree or disagree and move on. But if they offer incorrect explanations as to why that might be the case (e.g. running on the same engine, running DX9), that is where it stops becoming opinion and starts becoming poor form.
 
Image Space Incorporated has released yesterday the 2014 Formula Renault 3.5 for rFactor 2. In the video you can see three onboard laps more the replay of the last lap at Autodromo di Mores.



.
 
Only played with the new content for a short time last night but it doesn't feel like an rF2 car. I thought I was driving another sim.

Time will tell if that is a good or bad thing...
 
GAF, new computer is built. Holy balls, the dramatic improvement it's made to rF2 is made is earth shattering. I mean I knew it would, but frigwow. Never mind fps or gfx, mechanical to solid state :O

The new URD Ferrari is pretty wicked too.
 
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