Ridge Racer on DS or PSP?

Mrbob said:
I don't understand the whole "Nintendo can't match Sony R & D" stance. Nintendo has like 6 billion in the bank. Plus it isn't like the Gamecube is less powerful than the PS2. It is more powerful. Just came out too late and 3rd party wares just don't sell as well on Nintendo hardware so it is basically first party supported for the most part.

Dude, it doesn't matter how much money you have in the bank. Nintendo sucks at console design because they aim way too low.

Like I originally suspected, the original DS design apparently was just a 66Mhz ARM9 CPU feeding a 256x192 single screen. This was back when PowerVR was pimping the MBX everywhere.

But at the same token, I think Sony aims way too high (IMO, PSP's chips are couple years too early: They should have been relased for sub .05 micron process). PSP will suffer in battery performance until the fab process catches up with the PSP chips' power dissipation.

I still think the ideal portable for early 2005 should have been a 3.5" 320x240 16bit LCD screened, 200Mhz ARM9 supporting a 100Mhz PowerVR MBX with 16MB of RAM and a none-optical ROM for around $130 or less.
 
XS+ said:
Once the PSP is released, I don't think the DS will fare as well as it should prior to the debut of Sony's handheld. Frankly, the DS comes off as bit of an insult to Nintendo fans. It's as if Nintendo doesn't respect the intelligence of the community that made them.

As far as how the PSP is innovative: it fuses music, movies, gaming, and communications into one vessel that delivers those mediums in novel way.

That is innovation.

The DS is a gimmick, a poorly conceived one at that -- and I don't believe the gaming public will give Nintendo a pass this time around. Evinced by their waning market share, the gaming public is not likely to be receptive to yet another poor outing by Nintendo.


At this point the PSP better suck your dick in return for that lip service!

"One Vessel" :lol
 
Flagship title is a port. Ridge Racer. Animal Crossing. But then you got non N64 ports like GBA ports like Warior Ware. And don't forget N64 version of Mario Kart too. Then you have sweet direct from GBA to DS ports like URBZ. Now lets get Nintendo to drop the price in March to 99 bucks so I can grab one.
 
Mrbob said:
Flagship title is a port. Ridge Racer. Animal Crossing. But then you got non N64 ports like GBA ports like Warior Ware. And don't forget N64 version of Mario Kart too. Then you have sweet direct from GBA to DS ports like URBZ. Now lets get Nintendo to drop the price in March to 99 bucks so I can grab one.

You're stretching the definition of port for a few games there, Wario am crying.
 
Mrbob said:
Flagship title is a port. Ridge Racer. Animal Crossing. But then you got non N64 ports like GBA ports like Warior Ware. And don't forget N64 version of Mario Kart too. Then you have sweet direct from GBA to DS ports like URBZ. Now lets get Nintendo to drop the price in March to 99 bucks so I can grab one.


Wow only Ridge Racer is a port. You have self-owned once more.
 
I'm pretty sure Wario Ware is not a port.


In any case, I guarantee there will be more PS2 ports on the PSP than N64 ports on the DS before the end of 2005.
 
I blame the fucktards who repurchased 'classic' Nintendo games by the millions in place for new Nintendo games. They instilled it in Nintendo's brain that rehashing is the thing to do. Now I honestly hope the DS will fail, so that Nintendo will wake the fuck up and stop doing 5+ Year old ports. Shift those resources into more NEW and INNOVATIVE titles. Honestly, I'd have no problem if it weren't holding fresh content back, BUT Nintendo's actually holding back the games non-Nintenerds will be interested in to rehash.

It makes me sick.
 
Saturnman said:
There will probably be more PSP releases overall.


Maybe in a few years. Right now the release lists are basically tied, though I don't know what the actual release schedule looks like.
 
The Abominable Snowman said:
I blame the fucktards who repurchased 'classic' Nintendo games by the millions in place for new Nintendo games. They instilled it in Nintendo's brain that rehashing is the thing to do. Now I honestly hope the DS will fail, so that Nintendo will wake the fuck up and stop doing 5+ Year old ports. Shift those resources into more NEW and INNOVATIVE titles. Honestly, I'd have no problem if it weren't holding fresh content back, BUT Nintendo's actually holding back the games non-Nintenerds will be interested in to rehash.

It makes me sick.


Smile! Mario and Jesus still love you.
 
PSP Ridge Racer looks fantastic no doubt. But the verdict is still in on whether it's a good game. Remember, RR64 has already proven to be a cult classic. Brilliant level design and fun gameplay are part of the package. My only concern is the limited visuals on RRDS. I'm positive NST could've gotten more out of the hardware. Just look at Metroid Hunters.
 
Mrbob said:
I don't understand the whole "Nintendo can't match Sony R & D" stance. Nintendo has like 6 billion in the bank. Plus it isn't like the Gamecube is less powerful than the PS2. It is more powerful. Just came out too late and 3rd party wares just don't sell as well on Nintendo hardware so it is basically first party supported for the most part.
well, sony is a semiconductor company primarily, they just have better integrated solutions for microchips and fabrication processes.
nintendo would have to work with an external partner to design something.
secondly, anyone can build/design the technology with enough money, but to sell it at a competitive price is another issue.
cant nintendo build a high powered handheld with Motorola, Toshiba or Samsung backing them up next year? sure they can, but it'll cost $500.
the price Sony is selling their technology at, nintendo couldnt have matched it presently, but they can build a powerful handheld and sell it two years later when the technology will become much more affordable for them to sell it at a reasonable price (i still doubt they'd sell it at $200, if it wasnt for Sony).
why do you think the gamecube came out later? by then the technology itself was cheap enough for them to produce and sell it at a reasonable price. Sony gave you a powerful console early on and sold it at a reasonable price, precisely because they can afford to.
 
captmcblack said:
I wanted to get in this post before it becomes a classic...you know, since they don't have novelty t-shirts or anything like that.

Also, has anyone played RR PSP yet? There's still a possibility it could play like shit, right? :-\

"Gameplay in this take on the Ridge Racer franchise was, above anything else, slidey. Cars took turns with the backend waving to the front end before the fishtail whipped back around. Namco's brand of high-speed racing has always been known for its power-packed power-slides, but the feel seemed a bit extravagantly slippery, but control is still tight -- the slides were still controllable, and with the car we were given to race, the traction kicked in for us just in time for us to pull the car back around and jet off into a straight-away."

http://psp.ign.com/articles/551/551286p1.html

"Playing with the bonnet-cam view (the only one available in the demo), we found that New Ridge Racer did a good job of creating a sensation of speed as we raced around a course that was reminiscent of many of those in previous Ridge Racer titles. The sweeping corners were perfect for sliding around (which was easy to do well, even using the PSP's directional pad), there was a tunnel to speed through, a large bridge to cross, and some neat visual touches, including flashbulbs going off in the crowd at the start/finish line, a low-flying plane overhead, and non-race traffic on the other side of the barrier in the tunnel."

http://www.gamespot.com/psp/driving/ridgeracer/preview_6108429.html
 
evilromero said:
PSP Ridge Racer looks fantastic no doubt. But the verdict is still in on whether it's a good game. Remember, RR64 has already proven to be a cult classic. Brilliant level design and fun gameplay are part of the package. My only concern is the limited visuals on RRDS. I'm positive NST could've gotten more out of the hardware. Just look at Metroid Hunters.

cult classic? its the worst ridge racer game out there!!! WTF?? the AIs HORDE racing killed the whole game.
 
The DS RR is mainly just lacking in art direction...

throw some fog/haze, some flairs, foux specular lighting, camera angles, etc. and it could be up to par... Just push it a little more than Asphalt (I know the DS can handle more, Asphalt has these and never stutters below 60 fps)

spice up the cars a bit and bam ... it's not so hard to make fun of.

I wonder how long it's been in development, anyone got shots of the 64 version???

I love my DS and wanna try out the 'touch' control ... but damn, the RR PSP will be sex in my hands ... even if it's boring and just sits there.
 
XS+ said:
As far as how the PSP is innovative: it fuses music, movies, gaming, and communications into one vessel that delivers those mediums in novel way.

That is innovation.

:lol

Ever heard of N-Gage?
 
Grubdog said:
I prefer the look of the DS game, the PSP one looks too detailed and there are probably times when you won't know whether to turn left or right because there's so much annoying detail in the way.

PSP Ridge Racer looks more realistic, but I don't think it looks better. I dunno, i'm weird, I just don't care for graphics much anymore.

:)

seismologist said:
I feel the same. I'm not sold on either game yet but the main thing turning me off of PSP Ridge Racer is this kind of garbage

<pic>

And the thought of me feeling stupid for buying a $200 system for a racing game.

:lol :lol :lol :lol

Lock these guys in a room, they'll destroy the world with hilarity.
 
these guys definitely dont need drugs to get high, thats for sure. i still remember seismo/gigadent prasing that cell shaded sony skating game over JGR for allowing you to double jump.
"and when i press the jump button while in air, he goes higher!!!11"
yeah ok there buddy...YUO WINNNN!!!111
 
nitewulf said:
these guys definitely dont need drugs to get high, thats for sure. i still remember seismo/gigadent prasing that cell shaded sony skating game over JGR for allowing you to double jump.
"and when i press the jump button while in air, he goes higher!!!11"
yeah ok there buddy...YUO WINNNN!!!111

The best part about Sony gigadent was his love for Driving Type S. :P
 
iris-teg-01.jpg

I was kinda skeptical about DS being the response to PSP...Now I understand better where it comes from...Shit Nintendo...wasn't so hard to do a decent GBA 2 ?
 
ourumov said:
iris-teg-01.jpg

I was kinda skeptical about DS being the response to PSP...Now I understand better where it comes from...Shit Nintendo...wasn't so hard to do a decent GBA 2 ?

yeah now they will just steal technology from PSP and make a better GBA2.

Much easier to let Sony do all the R&D.
 
I still remember some issues of the M64 magazine that compared GBA (the first one !!!!) with a Dreamcast and showed mockups of N64 games running on it flawlessly. I do remember too the awesome Yoshi's Story demo that was showcased with the system presentation.
Too cool.
 
BeOnEdge said:
cult classic? its the worst ridge racer game out there!!! WTF?? the AIs HORDE racing killed the whole game.
Actually I consider it one of the best behind Rage Racer and R4. And it received very good reviews, so you're just talking out your ass.
 
evilromero said:
Actually I consider it one of the best behind Rage Racer and R4. And it received very good reviews, so you're just talking out your ass.

So the only competition is ridge racer and ridge racer revolution holy shitttt,... :lol
btw you forgot rrv wich is obviously the better game.
 
graphics don't make a game, but is there any doubt we will get both graphics and gameplay in the psp version? What would make you assume the Ds would have better gameplay? Honestly some posts here are a joke. Humans are genetically programmed to like the more attractive things. Studies have proven this with babies staring more at beautiful women rather than the less attractive ones. So why would anyone want the DS version of this game over PSP (unless they are diehard Nintendo fanboys)?
 
beerbelly said:
graphics don't make a game, but is there any doubt we will get both graphics and gameplay in the psp version? What would make you assume the Ds would have better gameplay? Honestly some posts here are a joke. Humans are genetically programmed to like the more attractive things. Studies have proven this with babies staring more at beautiful women rather than the less attractive ones. So why would anyone want the DS version of this game over PSP (unless they are diehard Nintendo fanboys)?

why presume the psp version will be the better game. U don't know that. And your analagy that babies like looking at beautiful women has absolutely nothing to do with games

anyway I dont like racing games so won't buy either
 
For one it's developed by the so called ridg racer team and the ds version is developed by nst :lol

second, analog stick vs dpad or/and touch pad? :lol

we allready know who the winner is.
 
MrPing1000 said:
why presume the psp version will be the better game. U don't know that. And your analagy that babies like looking at beautiful women has absolutely nothing to do with games

anyway I dont like racing games so won't buy either
a) touchpad steering wheel says "hi" and "I suck". b) RR64 was absolute junk. Porting that game over to any system will still result in junk.
 
MrPing1000 said:
why presume the psp version will be the better game. U don't know that. And your analagy that babies like looking at beautiful women has absolutely nothing to do with games

anyway I dont like racing games so won't buy either

There's a lot of reasons to presume this!

RRDS is a port of RR64. RR64 is a heaping pile of shit. This is one reason for the assumption! It is a good assumption to make!

RRDS is being made by NST. NST is not that good at all! Your opinions on their games aside, they are porting RR64 to Nintendo DS. RR64 sucks shit, as I said! So it's a recipe for disaster!

Ridge Racers (PSP) is being made for Namco. It's a mostly new game! It features tracks from many of the best games in the series and implements some new features that you may or may not like. Point is, it has a whole lot better chance of being good than the heaping pile of horse shit that was RR64! So the assumption is good!
 
Can we get into why RR64 was a pile of shit? I actually enjoyed it myself....it wasn't Rage Racer, R4, or RRV, but it was still fun.
 
evilromero said:
PSP Ridge Racer looks fantastic no doubt. But the verdict is still in on whether it's a good game. Remember, RR64 has already proven to be a cult classic. Brilliant level design and fun gameplay are part of the package. My only concern is the limited visuals on RRDS. I'm positive NST could've gotten more out of the hardware. Just look at Metroid Hunters.

Right...
 
I'm mostly interesting in checking out this new analog steering. Besides that I dont see a reason to get either game. If I want just normal Ridge Racer I'd much rather play the console version on a large screen TV.
 
*wondering why we havnt seen any GT4 PSP shots yet* Ah hell, its going to be pushed back till Q4 '05 I know it! >:(
 
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