Ridge Racer on DS or PSP?

SantaCruZer said:
This half-assed ploy is selling like hotcakes in the United States right now.

It's a new Nintendo gadget. There's no denying its initial selling power. However, around the time the PSP -- an innovative marvel -- arrives, your average consumer will look at the the two systems, weigh the shit visuals of a DS against the current-gen quality of the PSP's, look at the attractive pricing of the PSP, consider their options and tell Nintendo take a hike.
 
Also, has anyone played RR PSP yet? There's still a possibility it could play like shit, right? :-\
EGM had a nice report on PSP RR in their last issue, and they said it played really nice - it was one of the games where they felt like PSP's analog nub worked just right.
 
XS+ said:
It's a new Nintendo gadget. There's no denying its initial selling power. However, around the time the PSP -- an innovative marvel -- arrives, your average consumer will look at the the two systems, weigh the shit visuals of a DS against the current-gen quality of the PSP's, look at the attractive pricing of the PSP, consider their options and tell Nintendo take a hike.

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"And the innovative PSP will crush the Nintendo infidels at the gates of Akihabara."
 
lockii said:
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"And the innovative PSP will crush the Nintendo infidels at the gates of Akihabara."

You keep trotting out these comparisons that don't work. Stop that, please. Who is the market leader? And I mean the videogame market. Sony. If they release a portable of this scope, at the rumored sub-$200 price, the DS is in DS (figure it out).
 
Marconelly said:
EGM had a nice report on PSP RR in their last issue, and they said it played really nice - it was one of the games where they felt like PSP's analog nub worked just right.
I keep hearing different things about the nub over at Beyond3D Marc. I'm watching you! :)
 
XS+ said:
You keep trotting out these comparisons that don't work. Stop that, please. Who is the market leader? And I mean the videogame market. Sony. If they release a portable of this scope, at the rumored sub-$200 price, the DS is in DS (figure it out).

What's your point? Are you trying to get me to sell my DS? Maybe I could buy 2 PSPs!

Both units will be sucessful, Fanboyism seems to blinding you to that fact.
 
I'm wondering how or why Nintendo managed to get a mere port of a Nintendo 64 that it's porting ITSELF, while Sony managed to get a mostly new game that Namco is making rather than Sony. Are relations really that bad on DS?
 
I hate portables and I hate Sony, but I got to admit the PSP is god damn sexy and it isn't trailing current consoles technology-wise like other portables have done in the past (notable exceptions with the Nomad and Turbo Express). And the size of the screen is at last decent enough not to impair your vision.

My only real complaint is that you can't plug it onto a TV. Otherwise, I would probably buy one. And yes, I love the Ridge Racer series. :)
 
snapty00 said:
I'm wondering how or why Nintendo managed to get a mere port of a Nintendo 64 that it's porting ITSELF, while Sony managed to get a mostly new game that Namco is making rather than Sony. Are relations really that bad on DS?

you mean bad to the level that Square-Enix announce 6 games for the DS and only one for PSP ?
 
I wish March would get here already so everyone could see that it's going to take a while before the PSP even begins to outsell the GBA.
 
Random_Hajile said:
RR on DS is made by NST

RR on PSP is made by NAMCO... so which will be bettah?

I think this needs to be reposted as many times as it's going to take until people realize that

a) RRDS is a port of a N64 game. RR PSP is a brand new game.
b) RRDS is NOT made by Namco. It was made by NST. RR PSP is made by Namco.

Now back to your regularly-scheduled flame war/trolling. And why is this thread still open?
 
XS+ said:
What's unique about the DS, save for the superficial? Nada. The PSP is the first system to deliver current generation graphics in a handheld.

Not entirely true...the tech used for the TurboExpress and the Lynx were more then competent for that console generation (hell, the Lynx even had scaling and rotation). And the Nomad could technically be seen as a handheld using current gen tech as well, though I guess PSX and Saturn had already been on store shelves for a month or two. But PSP's likely to be a roaring success unlike the aforementioned, so your point has some merit.

Agreed with the rest of the post (and the other posts) as well...DS just looks like the ultimate band aid to me at this point in time, and one they really didn't need for at least another year with GBA still cleaning up at retail. I frankly laughed out loud when looking at the two RR's in the initial post...the contrast is simply embarassing. But as long as DS continues to sell, I doubt Nintendo's gonna give a shit.
 
Lyte Edge said:
I think this needs to be reposted as many times as it's going to take until people realize that

a) RRDS is a port of a N64 game. RR PSP is a brand new game.
b) RRDS is NOT made by Namco. It was made by NST. RR PSP is made by Namco.

Now back to your regularly-scheduled flame war/trolling. And why is this thread still open?


So DS RR looks like shit and offers no new content This is 100 times worse than before. I thought this was a brand new RR game for DS. Good show, Nintendo. Why the hell is Nintendo persistent on porting N64 games to the DS so badly? 3rd pillar of porting.
 
If I were to buy any version of Ridge Racer, it would be on the PS2. Who really wants to buy the same game twice(PSP version)? As for the DS version, it's pointless too. I bought a DS to play games that make good use of the touch screen like Feel the Magic, not wannabee console ports.
 
Auron said:
If I were to buy any version of Ridge Racer, it would be on the PS2. Who really wants to buy the same game twice(PSP version)?
Ridge Racers on PSP is not the same as Ridge Racer V on PS2. Two totally different games here.
 
See, that was quick. Time to quote myself. :)

Auron said:
If I were to buy any version of Ridge Racer, it would be on the PS2. Who really wants to buy the same game twice(PSP version)? As for the DS version, it's pointless too. I bought a DS to play games that make good use of the touch screen like Feel the Magic, not wannabee console ports.

Lyte Edge said:
I think this needs to be reposted as many times as it's going to take until people realize that

a) RRDS is a port of a N64 game. RR PSP is a brand new game.
b) RRDS is NOT made by Namco. It was made by NST. RR PSP is made by Namco.

Now back to your regularly-scheduled flame war/trolling. And why is this thread still open?
 
Shinobi said:
Not entirely true...the tech used for the TurboExpress and the Lynx were more then competent for that console generation (hell, the Lynx even had scaling and rotation). And the Nomad could technically be seen as a handheld using current gen tech as well, though I guess PSX and Saturn had already been on store shelves for a month or two. But PSP's likely to be a roaring success unlike the aforementioned, so your point has some merit.

Agreed with the rest of the post (and the other posts) as well...DS just looks like the ultimate band aid to me at this point in time, and one they really didn't need for at least another year with GBA still cleaning up at retail. I frankly laughed out loud when looking at the two RR's in the initial post...the contrast is simply embarassing. But as long as DS continues to sell, I doubt Nintendo's gonna give a shit.

Once the PSP is released, I don't think the DS will fare as well as it should prior to the debut of Sony's handheld. Frankly, the DS comes off as bit of an insult to Nintendo fans. It's as if Nintendo doesn't respect the intelligence of the community that made them.

As far as how the PSP is innovative: it fuses music, movies, gaming, and communications into one vessel that delivers those mediums in novel way.

That is innovation.

The DS is a gimmick, a poorly conceived one at that -- and I don't believe the gaming public will give Nintendo a pass this time around. Evinced by their waning market share, the gaming public is not likely to be receptive to yet another poor outing by Nintendo.
 
The DS is a gimmick, a poorly conceived one at that -- and I don't believe the gaming public will give Nintendo a pass this time around. Evinced by their waning market share, the gaming public is not likely to be receptive to yet another poor outing by Nintendo.

Bzzt.

http://news.com.com/Nintendo+reacts...9.html?part=rss&tag=5453109&subj=news.1043.20

According to Sunday's Nikkei Journal, Nintendo said preorders for the Nintendo DS have reached 2 million units, double the company's initial expectations.

I don't even know why I'm bothering, it's late, and I'm bored, so what the hell.

IHBT.
 
XS+ said:
As far as how the PSP is innovative: it fuses music, movies, gaming, and communications into one vessel that delivers those mediums in novel way.

That is innovation.

Fucking hell man, with a bullshit quotient like that, you should run for office.
 
XS+ said:
Once the PSP is released, I don't think the DS will fare as well as it should prior to the debut of Sony's handheld. Frankly, the DS comes off as bit of an insult to Nintendo fans. It's as if Nintendo doesn't respect the intelligence of the community that made them.

As far as how the PSP is innovative: it fuses music, movies, gaming, and communications into one vessel that delivers those mediums in novel way.

That is innovation.

The DS is a gimmick, a poorly conceived one at that -- and I don't believe the gaming public will give Nintendo a pass this time around. Evinced by their waning market share, the gaming public is not likely to be receptive to yet another poor outing by Nintendo.
Are you serious? :lol

So how about that Ridge Racer huh...
 
Defensor said:
Ridge Racers on PSP is not the same as Ridge Racer V on PS2. Two totally different games here.

It's close enough. Who cares if the courses are a little different, it's the same game.
 
XS+ said:
I just don't get the DS. Wasn't it announced after the PSP? Is it Nintendo's response to the PSP? If so, why is it so insufficient? Doesn't Nintendo realize how substandard the system looks next to the PSP? With the PSP rumored to be arriving here at an affordable price, is there really any point in owning a DS, aside from the necessity of owning anything Nintendo that many are enslaved by?

Sony was obviously working on the PSP for a long time, possibly as early as 1999 or 2000 when the PS2 was being launched. The DS on the other hand probably had a much shorter R&D time as Nintendo wanted to get SOMETHING out there to compete against Sony and there wasn't enough time to make an all-new Gameboy.

Back the the thread subject, does RR DS have a normal D-Pad control option at all? Or do you have to use the stupid touchscreen steering wheel?
 
Doc Holliday said:
How come when nintendo tries something new its a gimmick, when sony does it its TEH innovation?

Funny, I thought it was the other way around.

Though in my view I don't care either way. Innovations, gimmicks, whatever. Are the functions practical? Do they improve the games in a meaningful way? That's my only concern, and I'll decide if a certain function is useful or not based on my own demands, not some quote from a press release.

Personally I think a touch screen would be a lot more useful for a standard home console, obviously built into the controller. I assume Nintendo plans on using it for their new console. I think gaming interfaces need a major innovation (as I contradict myself), and we haven't really seen any innovation at all since N64's analog stick and the "analog" triggers on the Nights controller. Maybe a pair of controllers that make use of both hands for more precise 3D controls...I don't know. Problem of course is that such advancements would be expensive as hell, and with most gamers seemingly content with using the same Sony soupbone for close to a decade, there's no real incentive to change. Yet.




Auron said:
It's close enough. Who cares if the courses are a little different, it's the same game.

As opposed to Mario 64 DS?
 
Auron said:
It's close enough. Who cares if the courses are a little different, it's the same game.

Different cars, different courses, gameplay enhancements, different music, different modes. Yup, close enough. Just admit you have no idea what you're talking about.
 
Auron said:
It's close enough. Who cares if the courses are a little different, it's the same game.
Now wait. Ridge Racers PSP features entirely different cars from the previous Ridge Racer games, the tracks are taken from all the previous games including Rave Racer, and the music and annoucer/dj is different too. A Nitro boost has been added as well that wasn't in the previous games, New game modes, and WiFi play is also supported. Could you be more clear in what makes this the "same game" as Ridge Racer V? Because of some tracks from Ridge Racer V? Or the fact that if it has the name "Ridge Racer(s)" that it is automatically the same game?
 
ManaByte said:
Sony was obviously working on the PSP for a long time, possibly as early as 1999 or 2000 when the PS2 was being launched. The DS on the other hand probably had a much shorter R&D time as Nintendo wanted to get SOMETHING out there to compete against Sony and there wasn't enough time to make an all-new Gameboy.

That's generally how I see it too. I still have the suspicion the second screen was added at the last minute whereas ithe initial prototype probably had the touch feature in some fashion.

It still makes more sense and it is more elegant to have a single, larger, touch-sensitive screen, IMHO.
 
mumu said:
I think they both were (touchscreen as well), although i wouldn't say last minute.

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I stand corrected. I tried to give Nintendo the benefit of the doubt with the touch feature. I know better now.

Thanks! :lol
 
mumu said:
I think they both were (touchscreen as well), although i wouldn't say last minute.

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Man, that would have been insanely pathetic. Thank God Sony is entering the handheld arena.
 
mumu said:
I think they both were (touchscreen as well), although i wouldn't say last minute.

iris-teg-01.jpg


AHA! I WAS FUCKING RIGHT!!!!! I WAS FUCKING RIGHT!!!!

Shit I wish I saved that thread I made about the origin of DS.
 
i think the issue is this, the DS itself is an answer to the PSP, otherwise nintendo probably wasnt planning to release the successor to the GBA at least for a few more years (praise the lord for Sony). but since they couldnt match Sony's R&D (neither could Sega w/ the saturn or the DC), they decided to go for a quick cheap alternative, with an added incentive, ie, touch. they went the route of the DC (cheaper, easy to program for, online ready) since they cant compete directly, at least not at this stage of the game. their GBA 2 R&D is probably not very mature yet, so DS is here to sorta stop the momentum.
will it stop the PSP?
no chance.
i think they should have just let the GBA ride, get the DC on a chip solution, or who knows, may be even a GC on a chip solution, and enter the market with the GBA successor.
DS will only work if it can get enough quirky, innovative games that wont work on the PSP, to make it stand out. in direct 3d gaming or even 2d gaming, it just wont match the PSP.
 
I don't understand the whole "Nintendo can't match Sony R & D" stance. Nintendo has like 6 billion in the bank. Plus it isn't like the Gamecube is less powerful than the PS2. It is more powerful. Just came out too late and 3rd party wares just don't sell as well on Nintendo hardware so it is basically first party supported for the most part.
 
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