ChronicleX said:First steps are always very interesting, I look forward to see where this goes as I would like to see a PS3 linux that has full access to the hardware, it would be as powerfull as a PC 2-3x its cost which is well worth it.
Slightly offtopic
Considering that the PSP has PS3 linkage, Remote play etc would it not be possible to hack the PS3 with the already hacked PSP? Makes me wonder why the PS3 could of not been hacked from this angle much sooner. The thing is many items on the PS Store are for PSP and PS3, meaning they would have to be signed in such a way for both systems to run (PS1 games / PSP Mini's being the prime example).
Where am I going with this? Well in the last month or so Datel released proof that they can sign Eboots to run on PSP's with their newest Action Replay that works on all PSP's including the PSPGO, there is even a demo you can acquire of the product.
Assuming that the PS3 can recognise and run signed PSP code, which is how the PS1/Mini games work from the store on both systems. So if the method to sign a PSP Eboot is discovered then not only will all PSP's be hacked (again) but it also potentially opens up the PS3 to hacks that cannot be easily (or at all) patched/detected by Sony if the PSP signed Eboot runs on the PS3 system. It will just read it as software it is allowed to run, no hacking required.
In short there is a high chance that the PSP-PS3 compatibility is the way forward if this hack leads to a wall because software can be signed for both systems to accept. If someone can get it to work on one (The PSP) then it will also work on its counterpart (The PS3) providing the software can fool it into something it is allowed to run (A PSP Mini).
It's a dead end. Either way, the best you can hope for is a buffer overflow, which the hypervisor (and other security measures) protect against quite nicely.