Trying the game out after a bit of a hiatus of a couple of alphas, so the animal taming and joy elements are new to me this time around. So far, it's been a fun old RimWorld just like previously, just with more stuff to play with (and to go wrong, of course
I feel like the rate of recruitment opportunities is much lower.
The UI for the animal stuff is horrendous. Tynan really needs to take a step back and have a good hard think about the UIs he's created for area management, and the various different patterns and actually choose one and stick with it. Not having the "animal areas" visible on the map unless you try to edit them is just plain dumb. Figuring out how to even create one took me way longer than it should have (and I ended up watching a Let's Play).
Ended up getting kinda steamrollered by an alien "poison" artifact that landed very close to the base, and I had 4 colonists (one of whom is a pacifist) and nothing remotely close to powerful enough to take on the mechanoids. This was with Cassandra - I think she needs a bit of tweaking...
I feel like the rate of recruitment opportunities is much lower.
The UI for the animal stuff is horrendous. Tynan really needs to take a step back and have a good hard think about the UIs he's created for area management, and the various different patterns and actually choose one and stick with it. Not having the "animal areas" visible on the map unless you try to edit them is just plain dumb. Figuring out how to even create one took me way longer than it should have (and I ended up watching a Let's Play).
Ended up getting kinda steamrollered by an alien "poison" artifact that landed very close to the base, and I had 4 colonists (one of whom is a pacifist) and nothing remotely close to powerful enough to take on the mechanoids. This was with Cassandra - I think she needs a bit of tweaking...