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Roblox reports a nearly $1bn net loss during 2022

IbizaPocholo

NeoGAFs Kent Brockman

Roblox released its fourth quarter full-year financial earnings for 2022 today and the firm saw jumps in revenue and bookings while losses deepened significantly.

Here's what you need to know for the twelve months ending December 31, 2022:

The numbers​

In 2022:​

  • Revenue: $2.2 billion, up 16% year-on-year
  • Bookings: $2.9 billion, up 5% year-on-year
  • Net loss: $934 million (compared to a $504 million loss in the previous year)

In Q4 2022:​

  • Revenue: $579.0 million, up 2% year-on-year
  • Bookings: $899.4 million, up 17% year-on-year
  • Net loss: $291 million (compared to a $147 million loss in the year ago-quarter)

The highlights:​

The company said that the growth in its net losses for Q4 and the full year was similar to that of 2021, attributing them to higher expenses to support the expansion of its business operations.

The games firm also noted that it had to defer a "significant amount of revenue" to later periods.

Roblox said the deferment was larger than it would have been in previous years because it increased its paying consumer life twice throughout 2022, changing the calculation for how much of its bookings could be recognized as earnings in each quarter.

It added, "Regardless, since our investment decisions are generally based on levels of bookings, we expect to continue to report net losses for the foreseeable future even as we anticipate generating net cash from operating activities."

Roblox said during its financial report that it will also stop reporting its monthly metrics after March of 2023.

"Our basic reasoning is simply that month-to-month variability in our results is often more volatile than quarterly results and thus drives more short-term market reactions," it said.

Roblox reported that in 2022, its daily active users reached 56 million. The figure represents a jump of 23% year-over-year.

During the fourth quarter the platform saw 58.8 million daily active users. The figure was an increase of 19% year-on-year.

"2022 was a year of innovation and invention for Roblox," said Roblox CEO David Baszucki.

"With 65 million daily active users in January, we are driving towards our vision to reimagine the way people come together by enabling deeper forms of expression, communication, and immersion."
 
Slam GIF
 

LordOfChaos

Member
I'm starting to question what these execs in gaming and tech are smoking. First Meta is losing $13 billion a year and now Roblox is lost $1 billion a year?
Meta didn't lose 13 billion dollars, they made billions in profit, just less than before


Maybe you're thinking of what they spent on Reality Labs? But they kept the overall company profitable and it seems Zuck will play ball and maybe tamp down metaverse spending
 
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Kagey K

Banned
my 10 year old niece showed me a video of some pedo playing Roblox trying to make "weird" things and conversations with a teeneager.

so, my perception of Roblox is that is a shitshow.
There isn't one online game full of those creeps.

It's up to you as a parent to teach them right, and singling one game out will stunt thier own instincts and make every game unavailable to them.

If VR Chat takes off its only going to get worse, so it's best to teach them now.
 

manzo

Member
How on earth are they losing money? Every fucking kid in Finland is playing Roblox, my kids included and they are buying shit with Robux all the time.
 
Tax avoidance, tax reduction and you know the usual corporate/auditor asshatery to spend elsewhere to keep the profits they make by way of R&D/investments/acquisitions/assets instead of paying taxes on all that revenue.

Same way MS funded ActiBliz etc.
 
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hemo memo

You can't die before your death
And here I thought no game will beat Star Citizen in terms of ridiculous practices. 1 billion loss for a game that every kid on earth plays for hours daily? Really?
 

Drizzlehell

Banned
I only know Roblox as that game that Dr. Disrespect watched on YouTube in near-catatonic state minutes before he got banned off Twitch.
 

Black_Stride

do not tempt fate do not contrain Wonder Woman's thighs do not do not
Imagine a crack dealer making a loss.
Something fishy going on here.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Meta didn't lose 13 billion dollars, they made billions in profit, just less than before


Maybe you're thinking of what they spent on Reality Labs? But they kept the overall company profitable and it seems Zuck will play ball and maybe tamp down metaverse spending

Yes I was only talking about the VR division.
 

RJMacready73

Simps for Amouranth
how are these people losing money, my kids play it and I'm constantly telling them to fuck off they aren't getting robox's until Bdays/Xmas and i know a few parents who just fire their kids money to shut them up, so these guys should be rolling in it
 
Here you go:

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It's just a poorly run business. They haven't got their expenses in check and it keeps spiraling as they grow.
Thanks for the info, It’s staggering the amount of money involved and being lost and being done so nonchalantly. I’m taking it they went public in 2019? And it’s still at $45 a share and rising..
 
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Mom and Dad said covids over go outside and play. Don't come back till supper. it would explain said drop of monetary spending while also increasing the number of customers.

In other words people are playing, but not paying. F2p shit is strange.
 
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Have a few kids with a potato PC and this will be the only thing they play, even with a Series X and PS5 sitting next to them.
Same with all the sons of my friends.

Roblox, fortnite and minecraft.
They eventually grow out of that, but I do admit it threw me for a loop. I had tons of ps4, pc and got my son a psp, 3ds and vita (back in 2014ish), and it seemed like he was always on the computer playing those games roblox and Garys mod mostly, plus later fortnite, mine craft, and r6 seige on ps4. Along with friends.

He grew out of it a year or two later at 15 years old, and was playing God of War (2018), Cod, gt sport, need for speed, and any racing game we could get. It has to be a 12 to 15 year old thing.
 
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