yurinka
Member
- Roblox generates 10% of global gaming content revenue
- Around 112M DAU (41% up YoY)
- 45M CCU peak (last year was 11M)
- 9 user generated experiences had over 10M DAU (vs 3 last year)
- User generated experiences generated >$1B for external developers (+38%)
- >100 user generated experiences generate >$1M/year
- Over 1 trillion views of Roblox content on YouTube
- Working on >100 safety measures like selfie age estimation and ID estimation, plus ' thoughtful about communication between minors and adults unless they know each other in the real world', open sourced, improvement to voice and text filters, open-sourcing their detection Sentinel system for preventing child endargerment, now all experiences will be age rated, increased policy issues

- Working to support 100KCCU for experiences, impercentible latency, 'photorealistic' experiences, accesibility from any device, real time creation, instant updates at any time, server authority (users hacking the game like making their avatar fly won't be seen by other players), 3D models and textures will adapt their LOD in the cloud automatically depending on the player's device, merge of multiple textures and 3D meshes in the cloud to deliver a single one per object for low-res or distant to camera cases allowing things like multiple layers or makeup for avatars


- Working in native hands and fingers, new movement system with integrated cinematics with physical simulation in avatars, inverse kinematics, increased rigging for avatars, improvement of the animator editor and handling of objects that avatars can handle like weapons

- Working on AI generated items in real time: player asks by voice to a vendor for a gun shaped like a banana that shoots watermelons and a magic carpet, and gets it on a few seconds


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