Roblox Developer Conference 2025: Roblox generates 10% of gaming content, 112M DAU, 45M CCU peak

yurinka

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  • Roblox generates 10% of global gaming content revenue
  • Around 112M DAU (41% up YoY)
  • 45M CCU peak (last year was 11M)
  • 9 user generated experiences had over 10M DAU (vs 3 last year)
  • User generated experiences generated >$1B for external developers (+38%)
  • >100 user generated experiences generate >$1M/year
  • Over 1 trillion views of Roblox content on YouTube
  • Working on >100 safety measures like selfie age estimation and ID estimation, plus ' thoughtful about communication between minors and adults unless they know each other in the real world', open sourced, improvement to voice and text filters, open-sourcing their detection Sentinel system for preventing child endargerment, now all experiences will be age rated, increased policy issues

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  • Working to support 100KCCU for experiences, impercentible latency, 'photorealistic' experiences, accesibility from any device, real time creation, instant updates at any time, server authority (users hacking the game like making their avatar fly won't be seen by other players), 3D models and textures will adapt their LOD in the cloud automatically depending on the player's device, merge of multiple textures and 3D meshes in the cloud to deliver a single one per object for low-res or distant to camera cases allowing things like multiple layers or makeup for avatars
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  • Working in native hands and fingers, new movement system with integrated cinematics with physical simulation in avatars, inverse kinematics, increased rigging for avatars, improvement of the animator editor and handling of objects that avatars can handle like weapons
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  • Working on AI generated items in real time: player asks by voice to a vendor for a gun shaped like a banana that shoots watermelons and a magic carpet, and gets it on a few seconds
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And attracts a ton of pedos
Looks like they're working on it:
  • Working on >100 safety measures like selfie age estimation and ID estimation, plus ' thoughtful about communication between minors and adults unless they know each other in the real world', open sourced, improvement to voice and text filters, open-sourcing their detection Sentinel system for preventing child endargerment, now all experiences will be age rated, increased policy issues
 
🙄 so, what the point?
Is the Roblox ecosystem sustainable and healthy for developers? What about child exploitation, predatory behavior, unpaid labor, and the overall pervasive issues with questionable game design that is widely adopted across the games?

nah dawg. a platform that is free (especially on phones) with that amount of users, that targets children, should be making like three times the amount of revenue and like 6 times the profits of play station for example.

these numbers are absolute irrelevant trash, TRASH!!!!!

edit: Also, if someone like Piscatella or Jizz use these games (roblox, fornite) like an issue for the game industry/other games they deserve the clown awards.
 
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Only because they've been getting hammered on it for the past month and a half. If nobody reported on it they'd just continue to ignore it. They ain't fixing it because they want to, but because the spotlight is squarely on them.
Is this before, or after, adding a dating sim aspect to the game as per the CEO?
There's a few misunderstandings here. This implementation has been planned and worked on for more than just a month and a half. The pedo issue has also been an issue for more than a month and a half.

It didn't suddenly vanish and comeback, instead a semi-popular youtuber went viral due to being banned and the entire situation was brought back into the spotlight because that specific youtuber was known for hunting/fishing out those potentially dangerous individuals.

Otherwise, both the issue of adult/child stranger communication along with constant safety rails being put up and then being broken has been happening since the mid 2010s. It has been a persistent back and forth for years.
 
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And attracts a ton of pedos
As does a lot of other games. In fact I would say gaming attracts more of them than anything else. Roblox has its place and I have never been a big fan of it, but I see its appeal to the masses. Fortnite is trying to do the exact same thing but with an older fanbase.

I don't mind protecting children the best they can, but maybe just remove the ability to message / communicate without stricter permissions.
 
It wouldn't be so bad if Roblox was any good. I was watching my nephew playing it. I think it was something based on Squid Games. I had a go and it was just plain rubbish. It was Busby 3D, Superman 64 level quality, if that. The existence of something being so objectively bad yet so popular only spells a bad outcome for gaming because that's the future.
 
It's a game for kids, how come it's the developer's responsibility that there are filthy pedos who use the game to attract kids?
I am sure all of this is not for children's protection but to implement the internet digital ID so no one remains anonymous.
 
Otherwise, both the issue of adult/child stranger communication along with constant safety rails being put up and then being broken has been happening since the mid 2010s. It has been a persistent back and forth for years.
It's freaky that you're quoting a post made much afterwards your initial one. It's like in traveling in time. What I'm referring to is this:


...which, given that the target audience by and large is kids, seems just like a really fucking stupid idea.
 
It's freaky that you're quoting a post made much afterwards your initial one. It's like in traveling in time. What I'm referring to is this:


...which, given that the target audience by and large is kids, seems just like a really fucking stupid idea.
It's because your post was relevant to my prior post.

I don't think the concept itself is stupid.

I think the concept existing within a game and ecosystem that doesn't fully have the correct guard rails/safety rails in place is stupid.

If the safety/guard rails are ever fixed, I will then feel indifferent towards it, much like dating apps.
 
Looks like they're working on it:
Only because they've been getting hammered on it for the past month and a half. If nobody reported on it they'd just continue to ignore it. They ain't fixing it because they want to, but because the spotlight is squarely on them.
I doubt they're working on it. They've been 'working on it' for years now by doing the bare minimum.

Article:
Roblox has about 3,000 moderators, significantly fewer than TikTok, which has three times the number of daily users but employs 40,000 moderators. (Roblox says the number of moderators isn't an indicator of quality.)
[...]
Yet a number of people who've worked for Kaufman(Roblox's chief safety officer) say Roblox is on its back foot in its battle against predators. In interviews with more than 20 current and former employees—including moderators, engineers and safety managers, all of whom requested anonymity because of confidentiality agreements or fear of retribution from the company—Businessweek repeatedly heard that while child safety might be the company's watchword, policing the platform and its 13 million games is a Sisyphean task. One moderator says her team receives hundreds of escalated reports involving child safety every day, far too many for her team to clear.
 
They've been 'working on it' for years now by doing the bare minimum.

Article:
Roblox has about 3,000 moderators, significantly fewer than TikTok, which has three times the number of daily users but employs 40,000 moderators. (Roblox says the number of moderators isn't an indicator of quality.)
[...]
Yet a number of people who've worked for Kaufman(Roblox's chief safety officer) say Roblox is on its back foot in its battle against predators. In interviews with more than 20 current and former employees—including moderators, engineers and safety managers, all of whom requested anonymity because of confidentiality agreements or fear of retribution from the company—Businessweek repeatedly heard that while child safety might be the company's watchword, policing the platform and its 13 million games is a Sisyphean task. One moderator says her team receives hundreds of escalated reports involving child safety every day, far too many for her team to clear.
Their solution to the bare minimum problem you've just brought up is by utilizing a stronger form authentication and automation. They clearly don't want to pay human beings to take care of these issues. For some reason (that I won't get into because it's political), that is the biggest issue as to why this effort has been so slow-moving.

The recent A.I. boom of this decade is now a perfect neatly wrapped gift that has been placed at their doorstep. Right now they are being quiet about it, but I guess we will see how they will begin to utilize it to solve this ongoing issue.

I don't think Roblox or their company is 'in the right' when I'm replying to people here, if anything I want them to clean this shit up just as much as anyone because it's a mess. I simply wanted to clarify things a bit further.
 
They clearly don't want to pay human beings to take care of these issues.
Yeah, I agree - and to be fair, in 2025 throwing more bodies at the problem isn't the right solution. I sincerely hope Roblox does the right thing and takes this seriously because there are so many kids on there, but until they show they're actively doing something and start showing positive results of their initiatives, I will remain skeptical.
 
That's massively huge unless I'm not fully understanding the metric used to get that number. Fucking hell.
Gaming industry revenue in 2024 calendar year was $187.7M (Newzoo estimate) not counting hardware and accesories, and during that period (counting hardware and accesories plus the 3rd party ganes part for the console makers):
  • Sony: $30.8B
  • Tencent: around $29B
  • MS: $22.7B
  • Roblox: around $19B (in case the Roblox CEO was talking about 2024 when mentioned the 10%)
  • Apple: around $16B (Newzoo estimate)
  • Netease: $11.2B
  • Google: around $8B (Newzoo estimate)
  • Nintendo: $8B
  • EA: $7.5B
  • Take 2: 5.45B
Some number may be wrong, but approximatedly is something like that. As reference, Roblox made last year almost the same money than Nintendo, EA and Take 2 combined.

It's a game for kids, how come it's the developer's responsibility that there are filthy pedos who use the game to attract kids?
I am sure all of this is not for children's protection but to implement the internet digital ID so no one remains anonymous.
Obviously it's their responsability. But I think it must be a complicated task to moderate a platform with 112 million daily users and voice chat.
 
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