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Rockman Rockman for PSP pics

DMczaf said:
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:lol :lol :lol
 
C- Warrior said:
PS: I wonder how long it'll take before somebody here at GAF snags that as their avatar/icon.
Not long, I'd imagine.

Maybe I'm a sucker for the original Rockman game (it's still my #2 game in the series), but I think this looks fantastic. Rehash or no, that "Hello Rockman" style is so just over-the-top adorable that I can't resist.

And the ability to create your own stages? Sign me up.
 
No, seriously. This game makes me feel like a little girl. All over again!

I really only care about the level editor. I'm going to create brutal gauntlets of two dozen Yellow Devils and deep, inescapable pits brimming with Big Eyes just to make little kids cry. It's going to be awesome.
 
Juice said:
I agree. The game looks pretty good, and the art direction is consistent. Pastels never (on their own) made me turn down a good game, at least not since Wind Waker.

Of course, I never said that it was a waste of the PSP's graphical potential because of the pastel pallette, but this point seems to be falling by the wayside here. :p


RaidenZR said:
Yeah and if history is anything to go by then that potential-filled game would likely suck. No 3D Side-scrolling Mega Man game has captured the reflex-driven, snappy, and precision-based timing for the controls that has made the series a hit with players who develop the drive to master it. The stuff built for Mega Man X7 and X8 is slipshod, no matter how much better they are from past efforts. And let's not even start to discuss about how they fail to truly capture the style.

I actually like the 3D models in X8. The 'animated toy' look, to me, actually does a better job of capturing the feel of humanoid robots running around than the hand-drawn sprites do. For more organic characters, it'd be a different story, but for reploids, it works.

RaidenZR said:
Play MM3 or X1 for that matter, and then play X8. The difference is beyond noteworthy.

Again, I was quite happy with how X8 played, with the exception of the vehicle sequences. Give me another game in the same style minus the forced-scrolling vehicle stages and I'd be thrilled.

RaidenZR said:
And bah humbig to this pretentious "potential" talk. I'm not meaning to viciously take pot shots at anyone specifically but let's get real for a minute... This is a company that will drill home ten sequels within a matter of years after they create a runaway hit. Personally, I don't care about that so long as the games offer something in the realm of decent interaction.

WTF is 'pretentious' about saying that when the hardware's capable of more than bare-bones 2D, I'd like to see companies take advantage of it? I'd be just as satisfied if this was a strictly 2D game with intricately detailed backgrounds, lots of parallax, and well-animated sprites--think Metal Slug. Unfortunately, looking at those screenshots, I doubt that this game going to take advantage of the PSP hardware in that way, either. It's just... visually underwhelming in light of all the system's capable of. If the game was supposed to be a faithful port of some earlier title, perhaps I could understand it. Looking at those screens, though, it just feels like there was zero ambition on the part of the devs to push the hardware. Considering what they could have done on the PSP, I can't help but feel disappointed.
 
ThirdEye said:
The level editor rocks. Uploading your levels onto internet? Sure. DS owned.

Are you sure it's over the internet, though? WiFi is mentioned above, but sometimes that's just referring to local stuff.

...And if you seriously think making Mega Man 1 levels in an oddly-styled remake completely trumps the DS... Yeah.
 
ToastyFrog said:
I really only care about the level editor. I'm going to create brutal gauntlets of two dozen Yellow Devils and deep, inescapable pits brimming with Big Eyes just to make little kids cry. It's going to be awesome.

I'm with you! I'm gonna go nuts with the level editor. The past few games have had a disturbing lack of disappearing-block sections, which completely define the series to me.

p.s. - Network Transmission was fabu, and everyone saying there hasn't been a good 2D Megaman in years is seriously full of it. It had one of the best OSTs in recent years, to boot, which everyone knows is one of the key elements of a great Megaman game. Hell, I probably liked the music in the first 3 games more than the games themselves!
 
It definitely looks weird...I hope it won't be hard to know whether or not you're hit by an attack because of that big head of his. :P

I'm not that excited about level editing...I generally think level editing in itself is cool, but I rarely get around to actually using it myself. If I can download other people's works though, that's cool. :)
And also, I'd rather see a remake of Megaman 2 or 3.
 
Doesn't look bad. Very bizarre, but could be fun. It seems to be 3D like the new G&G title as well.
 
ourumov said:
I am also liking it...Hey, there is a lot people that likes Mr.Driller's style and that NOW is bashing this game...

I like Mr. Driller's style, too... in Mr. Driller games. Megaman, on the other hand, I prefer to look like Megaman, not Megahead. :p
 
Tellaerin said:
To be fair, I did specify visual potential. :)
Yes, I understood that and attempted to address it in the first part of my comment. I think you're just being misled by small screenshots and a less elaborate art style.
 
I agree, it doens't look that bad except for that megahead, I fear for the gameplay tho, I hope they don't make it too childish/easy.
 
BlueLegs said:
I think it looks good. I hope they release the rest of the series on the system and then give us number 9. :D

If we were to finally get number 9, and in this new art style, I think I would... cry.
 
belgurdo said:
Nothing. Found pretty curious you said art style meant nothing to you...just that. Nothing against your Sudeki's art love.


Anyways, returning to the game itself...I couldn't be more happier with the recent CAPCOM anouncements. Two 2D-based (2.5D) titles coming to the PSP !
 
Not nuts about the chibi designs for Mega Man and the enemies but the backgrounds look pretty good and it's 2D, which automatically makes me interested. I still think the old Mega Mans are my fav :D
 
I think that looks really good, i like the art style... and its something thats actually different .

good job capcom.
 
Well, the stills are comprable to Tales of Legendia's battle system, and I thought the graphics on that would be horrible, but it looks fine in motion, so there's hope for this as well.
 
DCharlie said:
i'm sure i'm the anti-GAF, i think this looks fine!

Looks hot... might get a white PSP to play it... (really I am just looking for excuses to buy one but it does look fun!!)
 
It occurs to me that the people bitching about the visual style would probably piss themselves with happiness if Capcom announced a new Puzzle or Pocket Fighter with the same look.
 
God, what the hell, Capcom. Why isnt this going on the DS?

You finally put out one new(Ish) Mega Man classic game, stick it on the PSP, dont care about the possibilities of the touch screen and the DS gets crap like Battle Network 5.5
 
You're all just hataz. I think it looks nice.

Bartman: why the fuck would a Mega Man game need a touchscreen?
 
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