Juice said:
I agree. The game looks pretty good, and the art direction is consistent. Pastels never (on their own) made me turn down a good game, at least not since Wind Waker.
Of course, I never
said that it was a waste of the PSP's graphical potential because of the pastel pallette, but this point seems to be falling by the wayside here.
RaidenZR said:
Yeah and if history is anything to go by then that potential-filled game would likely suck. No 3D Side-scrolling Mega Man game has captured the reflex-driven, snappy, and precision-based timing for the controls that has made the series a hit with players who develop the drive to master it. The stuff built for Mega Man X7 and X8 is slipshod, no matter how much better they are from past efforts. And let's not even start to discuss about how they fail to truly capture the style.
I actually
like the 3D models in X8. The 'animated toy' look, to me, actually does a better job of capturing the feel of humanoid robots running around than the hand-drawn sprites do. For more organic characters, it'd be a different story, but for reploids, it
works.
RaidenZR said:
Play MM3 or X1 for that matter, and then play X8. The difference is beyond noteworthy.
Again, I was quite happy with how X8 played, with the exception of the vehicle sequences. Give me another game in the same style minus the forced-scrolling vehicle stages and I'd be thrilled.
RaidenZR said:
And bah humbig to this pretentious "potential" talk. I'm not meaning to viciously take pot shots at anyone specifically but let's get real for a minute... This is a company that will drill home ten sequels within a matter of years after they create a runaway hit. Personally, I don't care about that so long as the games offer something in the realm of decent interaction.
WTF is 'pretentious' about saying that when the hardware's capable of more than bare-bones 2D, I'd like to see companies take advantage of it? I'd be just as satisfied if this was a strictly 2D game with intricately detailed backgrounds, lots of parallax, and well-animated sprites--think Metal Slug. Unfortunately, looking at those screenshots, I doubt that this game going to take advantage of the PSP hardware in
that way, either. It's just... visually underwhelming in light of all the system's capable of. If the game was supposed to be a faithful port of some earlier title, perhaps I could understand it. Looking at those screens, though, it just feels like there was zero ambition on the part of the devs to push the hardware. Considering what they
could have done on the PSP, I can't help but feel disappointed.