Kresnik258
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What is Rogue Raiders Online?
Sci-Fi Action-RPG scheduled to release for PlayStation Vita exclusively in 2017.
From the press release:
Rogue Raiders Online is an action role playing game with up to four players and online cooperative gameplay.
The main idea of the game is a co-op experience in a hostile environment so it's not going to be the standard "let's be friends" approach but more of a "we need to cooperate in order to survive". You're not a knight in shining armor but rather a rogue with his own agenda.
You start creating and customizing your own raider, choosing between several alien races and classes, each one with unique stats and traits that may dramatically affect your gameplay.
Then you will be sent to a near space station which serves as a central hub for players to find each other, purchase better equipment, sell valuables, etc.
There will be job boards, which list available quests for you or your team. After assembling a crew, you will travel to a planet to do the job.
Planets will be handmade, no procedural or random planets that end up looking all up the same.
These jobs are a collaborative effort, although sometimes one of your crew can have a secret "rogue objective" than can jeopardize the current mission, so you never know up to what point you can trust the others.
After all you are all rogues so what can you expect!
In Rogue Raiders Online, there is no galaxy to save but a rent to pay.
Is the game online-only? Will it support offline play?
Yes, offline single-player will be supported.
The 'online' in the title seems to be a nod towards Phantasy Star Online, which appears to have influenced the game's design.
Who is developing this? Why are they making it Vita-exclusive? Will it come to other platforms?
The game is being developed by one-woman indie studio Dangerous Alone. She's a huge Vita fan and wants to make an exclusive game to help the console go out with a bang; as such the game is planned as a Vita exclusive and at present is not scheduled for release on any other platforms.
She has written a brief post about her ambitions and why she wants to develop for Vita here.
What experience does the developer have with Vita? Is the game already running on the console?
The developer is a previous employee of Virtual Toys, a Spanish-based studio who developed Muppets Movie Adventures; Looney Tunes Galactic Sports & Phineas & Ferb Day of Doofenshmirtz. She was lead programmer of the latter game so at least has a couple of years experience under her belt.
Due to previously working with Vita, she has access to a dev kit and has the game up and running on the console, but needs Kickstarter funds to buy her own dev kit (among other expenses).
What engine is the game using? What tech stuff can you tell me about the title?
The game is built using the Unity Engine at present. It's worth nothing this is the same engine Virtual Toys used for their Vita games which all ran well (despite slightly long load times).
Now here's some tech stuff I don't fully understand!
- The game uses lighmaps and custom solutions for player shadows.
- For networking, a Sony custom udp protocol and smart way of packing and compression is being used.
- Game will run at native res with vsync enabled.
What is the funding goal? How will the funds be used?
Base funding goal is €33,000, funds are broken down in the actual campaign.
Various stretch goals have been added such as ad-hoc support; PvP etc., but most of the stretch goals will be dealing with bringing additional hands in to help develop the game.
What classes will be in the game? How will their play-styles differ?
She's already confirmed a Mindwalker class and Sharpshooter, more details on these yet to be disclosed.
It's worth noting that she's said multiple times that you can approach the game in different ways - gung-ho style shooting everything or take a more stealthy, explore-the-environment approach.
When is the game scheduled to be released?
According to the Kickstarter campaign, the game is scheduled to release in February 2018.
What interesting information can you tell me about the game?
The dev is quite active on Twitter so there's some really interesting stuff on there. I found out she's a big believer in color theory, so expect a wide range of bright and beautiful colors in most levels.
She cites Darkmere; Lionheart and Shadow of the Beast from the Amiga days as part of the influence for her color design.
Interestingly, she mentions Faxanadu and Battle of Olympus as inspirations for the game.
As a final note, it's worth mentioning the origins of this project. The dev first asked on Twitter what Vita exclusive genre fans would most like to see, with 'western RPG' edging out the others. From here, she asked what type of RPG people like best in which action-RPG's (i.e. Zelda) beat open-world games. And from there, it seemed she tweaked the prototype she was already making into the project it is today.
Will the game be PlayStation TV Compatible?
Yes!
Is there any media?
Check out brief gameplay clips in the tweets below:
Combat Footage
Exploring your ship
Exploring an abandoned enemy ship
Trying to hack a droid
Is there any press coverage?
You can read a great interview with fellow GAFfer RK128 on 3Wirel here.
Gamershell article.
Madeforgaming article.
AND REMEMBER
In Rogue Raiders Online you can create a space pirate cat and go explore new worlds. Really, not even COD or GTA can compete with that.