Hi fellow Raiders!
Sadly, the Kickstarter didn't reach its goal, so I'm back to square one.
I'm sad, I know that Rogue Raiders would have been a great game in PS Vita, but I have failed in translating my ambition and vision to the Vita community.
So what does this mean?
When I started this adventure, I supposed two scenarios: the happy one, in which the game would have been funded, and the sad one, in which people will angrily yell at me saying that the game was bad :-D
Surprisingly what happened is neither of those. People love the concept of the game, I've been contacted by many fans, some publishers and even Microsoft told me that they like the game and would love to see it come to live.
So I've decided to give Rogue Raiders a chance, and keep working in it as a side project.
That has two mayor problems:
- The development process is going to be longer, meaning that the release date may be too late for the Vita life span.
- People have manifested the need of trying the game while in development. So I need to work in a PC version that everyone can use.
For that reason, I've decided to switch development to the PC platform. I'm torn because I really wanted to create this game as a Vita game, but I need to be realistic and this Kickstarter is real proof that I can't keep walking that path.
So... the good news? Steam!
Well, Rogue Raiders Online now needs to be rethink as a PC game, so I've created a Steam Concept page, in which gamers can take a look and give input about the game...