Romancing SaGa 2 now available in English for iOS/Android

Beat the game couple days ago. Also the bonus bosses, including the ultimate boss (who negates quicktime). Halfway through my new game plus and trying out new paths.

For anyone needing advice, focus heavily on magic early on--build the research center and get those fusion spells unlocked, or you'll regret it down the line.

Also, there is some game breaking loot to be found in the bonus dungeon that unlocks after Gerard's era. It also seems that any battles in the maze of memory don't go towards moving the enemy rank up, so it's a great place to burn though battles while your r and d guys make new toys.

Oh that's good to know. I've got access to the Maze, but figured it was end-game enemies and the like. I'll take a crack at it.
 
Also, there is some game breaking loot to be found in the bonus dungeon that unlocks after Gerard's era. It also seems that any battles in the maze of memory don't go towards moving the enemy rank up, so it's a great place to burn though battles while your r and d guys make new toys.

I'd it doesn't advance monster rank, does that mean that the generations don't advance either?
 
I'd it doesn't advance monster rank, does that mean that the generations don't advance either?

Pretty sure they don't contribute to the battle count at all, which I think is tied to generation skip frequency. Battles do however move time for research projects, but does not seem to affect the magic fusion research, as it requires a few years of time to pass.
 
Freaking awesome. Sounds like a broken way to grind then.

How do I reach this place? I'm currently in gen two with Sagittarius

Lol with SaGa, I wouldn't call it broken because it always feels like monsters are scaling above you :). For once, it's nice to have the ability to circumvent it.

The thing is, with some other games, like SaGa Frontier, the scaling wasn't quite as intense as it is with Romancing SaGa 2. There were some areas that didn't scale, and in SF you could level past the highest scale level for enemies pretty easily. Grinding wasn't punished as much, I did it often in my playthroughs. Here it's like...shit, every step of the way most enemies can nearly one-shot you.

As for the place, there are two: One is in South Longit. You will eventually get there and will find the place by talking to people in the towns there. The other is south of the Nazelle pass, you will get there by heading through the Ludon highlands and taking the south exit (you will have to talk to people there and then move a couple of destinations until you get southward beyond the Nazelle straight. (I'm pretty sure this one is also an extra dungeon, but I'm not too sure. But at least I know that the one in South Longit is.)
 
Lol with SaGa, I wouldn't call it broken because it always feels like monsters are scaling above you :). For once, it's nice to have the ability to circumvent it.

The thing is, with some other games, like SaGa Frontier, the scaling wasn't quite as intense as it is with Romancing SaGa 2. There were some areas that didn't scale, and in SF you could level past the highest scale level for enemies pretty easily. Grinding wasn't punished as much, I did it often in my playthroughs. Here it's like...shit, every step of the way most enemies can nearly one-shot you.

As for the place, there are two: One is in South Longit. You will eventually get there and will find the place by talking to people in the towns there. The other is south of the Nazelle pass, you will get there by heading through the Ludon highlands and taking the south exit (you will have to talk to people there and then move a couple of destinations until you get southward beyond the Nazelle straight. (I'm pretty sure this one is also an extra dungeon, but I'm not too sure. But at least I know that the one in South Longit is.)

The one in Nazelle is extra, yes. There's a ridiculous boss there, but you can get to a treasure chest with the Grim Reaper bow which is awesome for any archers you may have without fighting the boss.
 
Still having trouble finding ding this extra dungeon. Made it past Ludon. Found a dirt village, cleared out an oubliette then found amother town with water and a path with lots of vines.

Am I on the right track?
 
Still having trouble finding ding this extra dungeon. Made it past Ludon. Found a dirt village, cleared out an oubliette then found amother town with water and a path with lots of vines.

Am I on the right track?

The guy who gives the location is in Moblem I think it is called in the N. Longit Sea area. The actual area is in the S. Longit Sea.
 
Still having trouble finding ding this extra dungeon. Made it past Ludon. Found a dirt village, cleared out an oubliette then found amother town with water and a path with lots of vines.

Am I on the right track?

The Maze of Memory is near Toba/Atlanticus. You can take a ship there from Moblem.
 
Any tips for the final boss? Think I am pretty close to beating it, but always get unlucky with a charm or group spell/skill attack and die.
 
Any tips for the final boss? Think I am pretty close to beating it, but always get unlucky with a charm or group spell/skill attack and die.

you will definitely need some sort of charm protection for your male characters

The Sodom Ring (which I totally missed in Gerard's scenario) and the DemonStone ring (which you get from the Ludon Mines 2 and have the moles create a ring) are ways to circumvent that.
 
you will definitely need some sort of charm protection for your male characters

The Sodom Ring (which I totally missed in Gerard's scenario) and the DemonStone ring (which you get from the Ludon Mines 2 and have the moles create a ring) are ways to circumvent that.

Ahh, so that's what that ring is for. I thought it was a sick joke from the developers. Whenever you put it on, you can't take it off of a character. It keeps your LP high, but when you go to sleep anywhere, sinister music plays and your other party members lose a LP.
 
So I didn't end up refunding it and I'm now 10 hours in. The controls are still butt and yet I keep playing.

I'm on my third non Gerard Emperor and sadly my second straight Holy Order one. The rest of my roster is brand new this generation, Hunter, Mu Clan guy, Mole Man and Free Mage. I tried to get Pirate guy but I guess he won't join yet? Same with Salamander man.

I've still only fought the first of the 7 heroes, but when I was in a tower fighting a boss last generation he mentioned another one and I also triggered a scenario, but reset, that I think would've had me go after the guy who lives in the ship on the Steppe or Savannah or whatever.

I really need to save up money for the university, I have the magic place already.

...I can only imagine that the original SFC/SNES release came with a hefty manual or they must have sold one of those big old-school strategy guides, because there's so many quirky systems involved that it seems initially overwhelming to consciously keep track of everything. But, honestly, the game itself is pretty rad at its core. I am still finding fun even in constant defeat.

I have a dump of an incomplete Japanese wiki for RS1 that is incredibly long. The amount of content and what not in that game is pretty insane for a fairly early SNES/SFC game.

Which also explains so much of the brokenness and lack of balance. I really think the core concepts of the RS games, if tuned just a little, could make for a pretty special RPG.
 
Ahh, so that's what that ring is for. I thought it was a sick joke from the developers. Whenever you put it on, you can't take it off of a character. It keeps your LP high, but when you go to sleep anywhere, sinister music plays and your other party members lose a LP.

you can sleep in your own bed in the castle and I believe you don't lose LP with the ring
 
you will definitely need some sort of charm protection for your male characters

The Sodom Ring (which I totally missed in Gerard's scenario) and the DemonStone ring (which you get from the Ludon Mines 2 and have the moles create a ring) are ways to circumvent that.

Good advice, my two male character who are also my two strongest attackers being charmed is one of the biggest issues I am having with that fight.

For the Demonstone ring, is the moleman who makes it the same one who makes the Moon Comb for the Nerieds? I can't remember if I had the forbidden ore in my inventory the last time I gave them a visit, but none of them offered to make me a ring.
 
Good advice, my two male character who are also my two strongest attackers being charmed is one of the biggest issues I am having with that fight.

For the Demonstone ring, is the moleman who makes it the same one who makes the Moon Comb for the Nerieds? I can't remember if I had the forbidden ore in my inventory the last time I gave them a visit, but none of them offered to make me a ring.

I don't think it's the same one. There is one that is walking around near there that offers (at least for me it was that way).
 
Wait so you can get a non-Avalonian heir? I went from Gerard to Libra so far. I guess im still pretty early though.

Yes. As you unlock more classes you can pick them as Heirs, and this is how you unlock more formations. I think the first class I got was Cumberland Holy Order Knight or maybe the City Thief.
 
A little stuck with the Cumberland scenario.
Looks like I didn't do it quick enough and now Douglass is littered with thugs. I've talked to everyone in the town I could find, but no hints as to where to go next. Not even a new location on the world map.

How do I proceed?
 
A little stuck with the Cumberland scenario.
Looks like I didn't do it quick enough and now Douglass is littered with thugs. I've talked to everyone in the town I could find, but no hints as to where to go next. Not even a new location on the world map.

I believe you should go to one of the other towns in the same region and check inside the school house, where a survivor is hiding. That should get the plot moving.
 
I believe you should go to one of the other towns in the same region and check inside the school house, where a survivor is hiding. That should get the plot moving.

Thanks, turns out I had to order a drink from the bartender to unlock the other town.
 
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