great article from the angry folks at RPGCodex: http://rpgcodex.com/content.php?id=122

But apparently BioWare has gotten tired of catering to the difficult PC market, what with demands for interesting plots, NPCs that aren't a pain in the ass and hey, maybe something without elves in it for a change? No, it's much easier to pander to console kiddies whose idea of RPG gameplay is collecting multicoloured ocarinas or watching twenty hours of FMV cutscenes. BioWare's forthcoming projects are mostly to be released on the Xbox 360 and include a whole trilogy of sci-fi "RPGs" called Mass Effect (colloquially known as "gravity" to those of us with a clue), which might be interesting if they weren't more FPS than RPG, according to press releases.
Still, it's hard to deny that to a certain extent, Troika brought it upon themselves. If only they'd seen the same wisdom as other developers like BioWare and Obsidian and turned away from this silly PC RPG market, they might still be around today, making godawful Zelda clones for PlayStation 3 and wondering what the hell happened. Instead, they stuck to this goofy idea of making solid RPGs for PC and went bankrupt.
Dialogue screens have been guarded like a fabled treasure by Bethesda PR, probably for a good reason - the unofficial Russian preview showed screens featuring awful writing in big letters for either visually impaired or beginner readers. It looks like Bethesda decided to bet everything on visual aspects and familiar voices, hoping that that's more than enough in the new age of gaming. 2006 will tell.
Wow. Way to go, CD Projekt. In all the history of RPG development, we've never heard of anyone focusing on story, combat, non-linearity and character development! We especially like how redefining RPGs means imposing a predefined PC with his own extensive backstory on players. For reinventing the wheel and coming up with a square, we award CD Projekt our Hype of the Year Award--and they never even used "epic" or "revolutionary" once.
Take a look at what's coming in RPGs. Set aside the fact that everything that's coming looks pretty crappy (that was a given, really). Notice how almost all the games that are getting made these days are action RPGs. This year, there were a lot of action RPGs released, and some of them were pretty good, but that's not the point. Why do we have to settle for action RPGs? Why isn't anyone making an old fashioned RPG that isn't just a reapplication of the loot and monster smashing formula Blizzard perfected with their Diablo series?
That's about all that happened in 2005 in RPGs that's worth caring about. As you may have noticed, 2005 really, really sucked for the RPG fan. The good news is that 2006 is shaping up to suck just as much. Oblivion, among other stinkers, will likely be released in the coming months, and we can at least expect the BioWare hype machine to hit fourth gear by the end of the year. The trend of the industry (that trend being right into the toilet, if you haven't been following) will likely continue and probably accelerate. The RPG genre is in the unique position of not wondering what Next Big Thing is waiting around the corner to wow everyone, but rather to contemplate what the Next Huge Letdown will be. It's almost enough to make you read a book instead of waiting for the damn computer to provide entertainment. Happy new year anyways, and may your life not suck as much as modern RPGs.