Shogmaster
Member
Nooooooo, you?!? I'm blown away! :lolDoube D said:im willing to bet the difference will be very noticeable.
Nooooooo, you?!? I'm blown away! :lolDoube D said:im willing to bet the difference will be very noticeable.
Shogmaster said:Nooooooo, you?!? I'm blown away! :lol
Doube D said:Funny how nvidia has the most powerful gpu out early for the pc (indicating they are ahead of ati in the dev cycle), and has MORE time than ati on the console end to push things even further. RSX will be a monster and in the right hands (konami, square-enix, polyphony, ND, namco, gorilla? ;p...) im willing to bet the difference will be very noticeable.
marsomega said:Yes since it is sooo obvious all dev cycles start at the exact same time and thus are suppose to launch at the exact same time.......
midnightguy said:but I wanted to point out that the huge raw numbers advantages that PS2 had in specs did not turn out relative in games.
thorns said:pre-emptive nvidia damage control?
thorns said:4xAA is hardly "free".
monkeymagic said:![]()
Isn't the average 3-5% hit for X360 4X AA considered 'free' but now nvidia are using the same terminology for an average 3% hit and it's damage control?
![]()
I don't see where they claim it to be free there - in fact their claims of PLAYABLE framerates at 1080p/4X AA look well substantiated and bodes well for 1080p PS3 games.
Doube D said:Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.
Doube D said:They are claiming that you only see a 3-5 percent hit because the games in question are cpu limited to begin w/. Meaning that since the total power of the gpu is not used, adding the AA won't affect the fps. The funny thing is that the only place you do see significant drops are in resolutions the x360 won't even support. lol
Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.
monkeymagic said:I've owned 4 Dreamcasts since its Japan launch but the huge difference in raw performance is more than evident.
Just compare similar games on both systems - Soul Calibur vs Soul Calibur 3 or Sega GT vs Gran Turismo 4.
mrklaw said:Yes, the 1600x1200 4xAA/8XAni has a bigger hit, but the average is only 13%. And they are still running HL2 at an average of 100fps, at 1600x1200 with 4XAA, 8X anis. Thats pretty impressive.
OmniGamer said:you're comparing a FIRST gen Dreamcast game, to FIFTH gen PS2 games...
Thats as much conjecture as anyone stating one will be more powerful than the other. Either could be more powerful in a noticable way.RSX and PS3 win in some areas - Xenos and Xbox360 win in other areas.
the rest, they are roughly the same. it will all come down to what developers DO with the new 'canvases' they have been given.
monkeymagic said:Soul Calibur was not first gen (not sure about Sega GT)
I guess it depends when you bought your Dreamcast but I had mine since Japan launch so possibly 'first gen' to US/EU owners will be different to actual first gen games
Deg said:Thats extremely impressive if true.![]()
Shogmaster said:Soul Calibur came out about 8 months after DC launched in Japan (late July 1999 IIRC). I think Segat GT followed at the end of that year, which would make it about 12 months after JP DC launch. SC was definitely a first gen title. Sega GT would be an early second gen.
Shompola said:DOA 2 looks significantly better than Soul Calibur. Dunno why people forget this game.
Deg said:No. DOA 2 characters have virtually no texture and the scenery is plain looking most of the time.
ya, I read that post, too...Doube D said:sly, the TRUTH is that no one outside of nvidia knows jack about the RSX. Now there is plenty of theories to go around, but to ask for solid answers at this point is pointless. Now some guy on b3d just mentioned that an nvidia rep was interviewed on G4 tv and stated that the G70 is the father technology on which RSX is based but that the RSX will feature this and that extra @ a faster mhz. True or not I don't know. One thing is for sure though, on most benchmarks, the G70 (cpu limited AND some 130 mhz slower than the RSX) is out punching the 6800 ULTRA SLI. So whatever the RSX is, it will most likely be a monster.![]()
sly said:Can someone please summarize the thread(i've read every post but I'm no techie :lol)
Please correct me if I'm wrong:
RSX = Higher clocked G70? or RSX > G70 and both aren't related in anyway?
SO the RSX will be more powerful than the most powerful Nvidia PC GPU?
How does the RSX compare to the Xenos? Which is more powerful? Is the Xenos more powerful than Ati's next gen PC GPU?
Borys said:This time PCs have caught up with the next-gen consoles really fast :lol!
:lol :lolBorys said:I know this is true:
GeForce 7800 GTX SLI > Xenos or RSX
This time PCs have caught up to the next-gen consoles really fast :lol!
makes senseShompola said:We are allready seeing dual core cpus for the pc emerging.. So it isnt too far fetched to say that PS3 and Xbox 360 will be outrunned in a year or so. Of course it will take some time until the PC games catch up.
Wunderchu said::lol :lol
I can see it now..;
- hardcore PC gamer sees Xenos / RSX specs
- hardcore PC gamer runs out and spends >$1000 on GPUs
- hardcore PC gamer feels proud that, once again PC is superior to consoles![]()
monkeymagic said:So by that logic, DC launch games were 0th gen?
Of course that also ignore the development curve for the respective consoles with the 'easy to develop for' Dreamcast now all of a sudden on a par with the 'impossible to develop for' PS2.
Soul Calibur was a good indicator of what the DC was capable of since Namco pretty much get the best out of the hardware first time round (see TTT) and I can't think of a game that looks better on the DC (perhaps Shenmue).
Regardless, the hardware is the same 1 month after launch or 5 years after launch and PS2's raw power advantage is reflected in a multitude of games.
Shompola said:Your eyes need some windex!
Doube D said:sly, the TRUTH is that no one outside of nvidia knows jack about the RSX. Now there is plenty of theories to go around, but to ask for solid answers at this point is pointless. Now some guy on b3d just mentioned that an nvidia rep was interviewed on G4 tv and stated that the G70 is the father technology on which RSX is based but that the RSX will feature this and that extra @ a faster mhz. True or not I don't know. One thing is for sure though, on most benchmarks, the G70 (cpu limited AND some 130 mhz slower than the RSX) is out punching the 6800 ULTRA SLI. So whatever the RSX is, it will most likely be a monster.![]()
Wunderchu said::lol :lol
I can see it now..;
- hardcore PC gamer sees Xenos / RSX specs
- hardcore PC gamer runs out and spends >$1000 on GPUs
- hardcore PC gamer feels proud that, once again PC is superior to consoles
- hardcore PC gamer is pissed off that no games actually use the potential of his equipment
Shompola said:We are allready seeing dual core cpus for the pc emerging.. So it isnt too far fetched to say that PS3 and Xbox 360 will be outrunned in a year or so. Of course it will take some time until the PC games catch up.
Meh, you could hear the same quote from ATI guy the other day about their current X850 and upcoming R520.pre-emptive nvidia damage control?
4xAA is free as long as the games are cpu bound of course. which can be seen by comparing the 1024x768 framerates and 1600x1200 framerates, which are for the most part the same.
mrklaw said:fixed.
Shogmaster said:Wow! Now cobragt3 is in the thread to grace us with his nuggets of wisdom.
Double D, AB 101, and now cobragt3... It's a perfect trifecta of X360 trollecta! :lol
Forsete said:On a semi related note, when do you guys think we can expect to see some PS3 media? I'd like to take a closer look at that Cowboy/Rockstar game (RDR2?) and Motorstorm.![]()
Doube D said:Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.
sly said:RSX = Higher clocked G70? or RSX > G70 and both aren't related in anyway?
SO the RSX will be more powerful than the most powerful Nvidia PC GPU?
How does the RSX compare to the Xenos? Which is more powerful? Is the Xenos more powerful than Ati's next gen PC GPU?
Can someone please summarize the thread(i've read every post but I'm no techie )
Has Sony confirmed this? Do they really want games early in development to be seen or would a smarter strategy be to leave those thoughts of Killzone and Motorstorm in peoples heads with the promise that they will deliver to keep them from getting a 360. Now if they can get a level running in realtime of Killzone that looks just like the e3 presentation then this is all a moot point.Doom_Bringer said:We will see some Japanese games for sure at TGS in september. But for the NA/European games we might have to wait untill spring next year.
dorio said:Has Sony confirmed this? Do they really want games early in development to be seen or would a smarter strategy be to leave those thoughts of Killzone and Motorstorm in peoples head with the promise that they will deliver to keep them from getting a 360. Now if they can get a level running in realtime of Killzone that looks just like the e3 presentation then this all a moot point.