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RSX pics/Next gen Nvidia card benchmarks/info..

Doube D said:
Funny how nvidia has the most powerful gpu out early for the pc (indicating they are ahead of ati in the dev cycle), and has MORE time than ati on the console end to push things even further. RSX will be a monster and in the right hands (konami, square-enix, polyphony, ND, namco, gorilla? ;p...) im willing to bet the difference will be very noticeable.


Yes since it is sooo obvious all dev cycles start at the exact same time and thus are suppose to launch at the exact same time.......
 
marsomega said:
Yes since it is sooo obvious all dev cycles start at the exact same time and thus are suppose to launch at the exact same time.......

Oh please. Everyone knows that ati has been having problems w/ the r520.
 
midnightguy said:
but I wanted to point out that the huge raw numbers advantages that PS2 had in specs did not turn out relative in games.

I've owned 4 Dreamcasts since its Japan launch but the huge difference in raw performance is more than evident.

Just compare similar games on both systems - Soul Calibur vs Soul Calibur 3 or Sega GT vs Gran Turismo 4.
 
1119063771Y3O0GyEDBw_4_9_l.jpg

thorns said:
pre-emptive nvidia damage control?

Isn't the average 3-5% hit for X360 4X AA considered 'free' but now nvidia are using the same terminology for an average 3% hit and it's damage control?

1119063771Y3O0GyEDBw_4_10_l.jpg

thorns said:
4xAA is hardly "free".

I don't see where they claim it to be free there - in fact their claims of PLAYABLE framerates at 1080p/4X AA look well substantiated and bodes well for 1080p PS3 games.
 
monkeymagic said:
1119063771Y3O0GyEDBw_4_9_l.jpg



Isn't the average 3-5% hit for X360 4X AA considered 'free' but now nvidia are using the same terminology for an average 3% hit and it's damage control?

1119063771Y3O0GyEDBw_4_10_l.jpg



I don't see where they claim it to be free there - in fact their claims of PLAYABLE framerates at 1080p/4X AA look well substantiated and bodes well for 1080p PS3 games.

try using your brain for once.. i'm not going to explain the same thing again.
 
They are claiming that you only see a 3-5 percent hit because the games in question are cpu limited to begin w/. Meaning that since the total power of the gpu is not used, adding the AA won't affect the fps. The funny thing is that the only place you do see significant drops are in resolutions the x360 won't even support. lol

Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.
 
Doube D said:
Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.

Yes even at 720p I wouldn't say the difference is clear cut either but at 1080p definitely 2X AA at most would be required.
 
Doube D said:
They are claiming that you only see a 3-5 percent hit because the games in question are cpu limited to begin w/. Meaning that since the total power of the gpu is not used, adding the AA won't affect the fps. The funny thing is that the only place you do see significant drops are in resolutions the x360 won't even support. lol

Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.


Yes, the 1600x1200 4xAA/8XAni has a bigger hit, but the average is only 13%. And they are still running HL2 at an average of 100fps, at 1600x1200 with 4XAA, 8X anis. Thats pretty impressive.
 
monkeymagic said:
I've owned 4 Dreamcasts since its Japan launch but the huge difference in raw performance is more than evident.

Just compare similar games on both systems - Soul Calibur vs Soul Calibur 3 or Sega GT vs Gran Turismo 4.

I can't comment on the techy stuff here(I can only read and get the gist of it), but this I can comment on...you're comparing a FIRST gen Dreamcast game, to FIFTH gen PS2 games...that's a big gulf in experience with the systems as well as dev tool maturity and whatnot...the dreamcast was hardly pushed to its limits before the plug was pulled.
 
mrklaw said:
Yes, the 1600x1200 4xAA/8XAni has a bigger hit, but the average is only 13%. And they are still running HL2 at an average of 100fps, at 1600x1200 with 4XAA, 8X anis. Thats pretty impressive.

Thats extremely impressive if true. :)
 
OmniGamer said:
you're comparing a FIRST gen Dreamcast game, to FIFTH gen PS2 games...

Soul Calibur was not first gen (not sure about Sega GT)

I guess it depends when you bought your Dreamcast but I had mine since Japan launch so possibly 'first gen' to US/EU owners will be different to actual first gen games
 
ava2.gif

:lol

RSX and PS3 win in some areas - Xenos and Xbox360 win in other areas.

the rest, they are roughly the same. it will all come down to what developers DO with the new 'canvases' they have been given.
Thats as much conjecture as anyone stating one will be more powerful than the other. Either could be more powerful in a noticable way.
 
monkeymagic said:
Soul Calibur was not first gen (not sure about Sega GT)

I guess it depends when you bought your Dreamcast but I had mine since Japan launch so possibly 'first gen' to US/EU owners will be different to actual first gen games

Soul Calibur came out about 8 months after DC launched in Japan (late July 1999 IIRC). I think Segat GT followed at the end of that year, which would make it about 12 months after JP DC launch. SC was definitely a first gen title. Sega GT would be an early second gen.

Soul Calibur 3 and GT4 are both post 5 years after Japanese PS2 launch.
 
Can someone please summarize the thread(i've read every post but I'm no techie :lol)
Please correct me if I'm wrong:

RSX = Higher clocked G70? or RSX > G70 and both aren't related in anyway?

SO the RSX will be more powerful than the most powerful Nvidia PC GPU?

How does the RSX compare to the Xenos? Which is more powerful? Is the Xenos more powerful than Ati's next gen PC GPU?
 
Shogmaster said:
Soul Calibur came out about 8 months after DC launched in Japan (late July 1999 IIRC). I think Segat GT followed at the end of that year, which would make it about 12 months after JP DC launch. SC was definitely a first gen title. Sega GT would be an early second gen.

So by that logic, DC launch games were 0th gen?

Of course that also ignore the development curve for the respective consoles with the 'easy to develop for' Dreamcast now all of a sudden on a par with the 'impossible to develop for' PS2.

Soul Calibur was a good indicator of what the DC was capable of since Namco pretty much get the best out of the hardware first time round (see TTT) and I can't think of a game that looks better on the DC (perhaps Shenmue).

Regardless, the hardware is the same 1 month after launch or 5 years after launch and PS2's raw power advantage is reflected in a multitude of games.
 
Shompola said:
DOA 2 looks significantly better than Soul Calibur. Dunno why people forget this game.

No. DOA 2 characters have virtually no texture and the scenery is plain looking most of the time.
 
sly, the TRUTH is that no one outside of nvidia knows jack about the RSX. Now there is plenty of theories to go around, but to ask for solid answers at this point is pointless. Now some guy on b3d just mentioned that an nvidia rep was interviewed on G4 tv and stated that the G70 is the father technology on which RSX is based but that the RSX will feature this and that extra @ a faster mhz. True or not I don't know. One thing is for sure though, on most benchmarks, the G70 (cpu limited AND some 130 mhz slower than the RSX) is out punching the 6800 ULTRA SLI. So whatever the RSX is, it will most likely be a monster. :)
 
Doube D said:
sly, the TRUTH is that no one outside of nvidia knows jack about the RSX. Now there is plenty of theories to go around, but to ask for solid answers at this point is pointless. Now some guy on b3d just mentioned that an nvidia rep was interviewed on G4 tv and stated that the G70 is the father technology on which RSX is based but that the RSX will feature this and that extra @ a faster mhz. True or not I don't know. One thing is for sure though, on most benchmarks, the G70 (cpu limited AND some 130 mhz slower than the RSX) is out punching the 6800 ULTRA SLI. So whatever the RSX is, it will most likely be a monster. :)
ya, I read that post, too...

the person stated that: RSX = G70 fine tuned to work well with CELL + higher clock speed + extra features
 
sly said:
Can someone please summarize the thread(i've read every post but I'm no techie :lol)
Please correct me if I'm wrong:

RSX = Higher clocked G70? or RSX > G70 and both aren't related in anyway?

SO the RSX will be more powerful than the most powerful Nvidia PC GPU?

How does the RSX compare to the Xenos? Which is more powerful? Is the Xenos more powerful than Ati's next gen PC GPU?

I know this is true:

GeForce 7800 GTX SLI > Xenos or RSX

This time PCs have caught up with the next-gen consoles really fast :lol!

Too bad GTX SLI costs something around $1500 for the video cards ALONE!

Un-fucking-believable price tag.
 
Borys said:
This time PCs have caught up with the next-gen consoles really fast :lol!

We don't know enough of the RSX to be sure and the CPU inside PC's will be a limiting factor, so at the end the PS3 will still be better than any PC, SLI or not, for some good time.

Fredi
 
Borys said:
I know this is true:

GeForce 7800 GTX SLI > Xenos or RSX

This time PCs have caught up to the next-gen consoles really fast :lol!
:lol :lol

I can see it now..;

- hardcore PC gamer sees Xenos / RSX specs
- hardcore PC gamer runs out and spends >$1000 on GPUs
- hardcore PC gamer feels proud that, once again PC is superior to consoles :D
 
We are allready seeing dual core cpus for the pc emerging.. So it isnt too far fetched to say that PS3 and Xbox 360 will be outrunned in a year or so. Of course it will take some time until the PC games catch up.
 
Shompola said:
We are allready seeing dual core cpus for the pc emerging.. So it isnt too far fetched to say that PS3 and Xbox 360 will be outrunned in a year or so. Of course it will take some time until the PC games catch up.
makes sense :)
 
Wunderchu said:
:lol :lol

I can see it now..;

- hardcore PC gamer sees Xenos / RSX specs
- hardcore PC gamer runs out and spends >$1000 on GPUs
- hardcore PC gamer feels proud that, once again PC is superior to consoles :D

Can you imagine the price?

600W PSU + 7800 SLI + maybe new mobo (PCI-Express).

You could buy 5 PS3s for the same kind of performance.

Oh well, they will go down with price eventually. I'll be waiting :)
 
monkeymagic said:
So by that logic, DC launch games were 0th gen?

Of course that also ignore the development curve for the respective consoles with the 'easy to develop for' Dreamcast now all of a sudden on a par with the 'impossible to develop for' PS2.

Soul Calibur was a good indicator of what the DC was capable of since Namco pretty much get the best out of the hardware first time round (see TTT) and I can't think of a game that looks better on the DC (perhaps Shenmue).

One would reasonably think that everything released in the first 12 months of a console's life is first gen, but sure, let's play your little game and say launch period is first gen, and SC was "second" gen. That would make SC3 and GT4 6th gen games? :lol

And I loooooove how DC gets maxxed out in the 8 months of it's life by your account. Shit, Namco hits the magic "max out" button on it's first try! They didn't even need Kage OS to acheive this amazing feat, and DC maxxed out is less than 900,000 triangles per second! :rolleyes I guess 2 million+ PPS DOA2 and DOA2:LE was some kind of magic software that channeled in PS2 power into the DC!

Regardless, the hardware is the same 1 month after launch or 5 years after launch and PS2's raw power advantage is reflected in a multitude of games.

This, I do agree with. There's no denying that there is almost 3:1 power difference between most games for the two consoles. But then again, there's 18 months between the two, as well as 3:1 transistor count difference, and $100 launch price difference as well so I don't see how that translates to anything anyhow.





Shompola said:
Your eyes need some windex!

His eyes are fine. It's his brain that needs help. ;)
 
Doube D said:
sly, the TRUTH is that no one outside of nvidia knows jack about the RSX. Now there is plenty of theories to go around, but to ask for solid answers at this point is pointless. Now some guy on b3d just mentioned that an nvidia rep was interviewed on G4 tv and stated that the G70 is the father technology on which RSX is based but that the RSX will feature this and that extra @ a faster mhz. True or not I don't know. One thing is for sure though, on most benchmarks, the G70 (cpu limited AND some 130 mhz slower than the RSX) is out punching the 6800 ULTRA SLI. So whatever the RSX is, it will most likely be a monster. :)

Thanks Doube D. Will we be getting more in-depth info about the RSX and G70 anytime soon?
 
Wunderchu said:
:lol :lol

I can see it now..;

- hardcore PC gamer sees Xenos / RSX specs
- hardcore PC gamer runs out and spends >$1000 on GPUs
- hardcore PC gamer feels proud that, once again PC is superior to consoles :D
- hardcore PC gamer is pissed off that no games actually use the potential of his equipment


fixed.
 
Shompola said:
We are allready seeing dual core cpus for the pc emerging.. So it isnt too far fetched to say that PS3 and Xbox 360 will be outrunned in a year or so. Of course it will take some time until the PC games catch up.


And there in lies the rub.

I am still amazed at how some XBox games look still. Nice to be able to optimize for a set piece of hardware. This is one of the detriments of PC gaming.

I still like PC's for some types of gaming but my PC gaming time gets less and less with each generation of consoles it seems.
 
pre-emptive nvidia damage control?

4xAA is free as long as the games are cpu bound of course. which can be seen by comparing the 1024x768 framerates and 1600x1200 framerates, which are for the most part the same.
Meh, you could hear the same quote from ATI guy the other day about their current X850 and upcoming R520.

Truth is, 4xAA is not truly free even on R500 (there's 5% performance dropoff), and I think it's not mandatory to be used (2xAA is completely free and is mandatory, but 2xAA should technically be free on G70 as well.)
 
Next gen I really dont see there being a difference in graphics for the consoles and pc's. Anandtech suggested the G70 being able to do spirits within graphics, gameinformer suggested the G70 being able to do movie quality graphics, if we indeed reach that level of detail with the G70 and RSX, I doubt there will be a different in quality, maybe performance. Now I dont know about the 360, will it be able to do movie quality graphics? Who cares anyway :lol
 
Wow! Now cobragt3 is in the thread to grace us with his nuggets of wisdom.

Double D, AB 101, and now cobragt3... It's a perfect trifecta of X360 trollecta! :lol
 
Just buy both machines you fanboys. :P

Can't afford it? In the time you spent bickering here, you could have made more money. Enough to buy both and more leftover to invest.
 
Shogmaster said:
Wow! Now cobragt3 is in the thread to grace us with his nuggets of wisdom.

Double D, AB 101, and now cobragt3... It's a perfect trifecta of X360 trollecta! :lol

No kidding.... And he had the nerve to say I was trolling......

But anyway, I still want to see the R520. Somehow I keep thinking that it's gonna be an insane beast. I have a feeling that this next gen of PC cards is gonna see another 9700esque ATi massacre!! Well maybe not to the extent the 9700 had, but a good jump on the 7800. :D :D With the rumoured 32 pipes and 600+ MHz core.....

But we'll just have to see......
 
Still no more info on the RSX? I thought they were going to talk about it now when the 7800 is out? :(

On a semi related note, when do you guys think we can expect to see some PS3 media? I'd like to take a closer look at that Cowboy/Rockstar game (RDR2?) and Motorstorm. :)
 
4xSSAA just ain't gonna be free. The nature of SSAA dictates this. But I don't know why AA is the ultimate guage of power now. Xenos will have 4xMSAA (SSAA?) pretty much free. But it's also gonna cap out at 720p. If RSX outputs a 1080p signal, then scaling down to 720p is essentially 2xSSAA. Not sure how 2xSSAA compares to 4xMSAA, but we'll see.

At 1080p, I don't think the need for AA is nearly as great. You're already eating up enough bandwidth/fillrate, I'd rather they use impressive HDR effects than AA at that resolution. 2xMSAA should also be free on RSX. Xenos should have an IQ advantage in GPU-limited games. But RSX should have a shader advantage. Not sure how important the z-only pass is, but that's one of the few times you'll see all 48 ALUs running as VS. That's an area it will surpass RSX in. But I'd imagine shader performance and general effects should see RSX on top.

BTW, RSX is almost 30% faster than the G70, so even if everything's the same, it's got some extra grunt in all areas (except bw). I'd still like to see what (if anything) is removed for the RSX. I definitely want that 128bit blend feature. PEACE.
 
Forsete said:
On a semi related note, when do you guys think we can expect to see some PS3 media? I'd like to take a closer look at that Cowboy/Rockstar game (RDR2?) and Motorstorm. :)


We will see some Japanese games for sure at TGS in september. But for the NA/European games we might have to wait untill spring next year.
 
Doube D said:
Anyone who has ever played a pc game @ 1080p knows that 4x AA bearly makes a noticable difference. 2x is more than enough and in fact, I am sure that devs will keep AA out of 1080p games on the ps3 to begin with. It is not needed.

This is reasonably true. I'd still take some AA if possible, but 1080p is a lot of resolution. The Heavenly Sword demo for example had NO anti-aliasing, and though small jaggies were noticeable with careful examination of some shots, it still surprised me there was no AA there (and people weren't exactly raising the issue during E3 :P I'd say most didn't even notice, or if they did, not to any significant extent). I'd still happily take some AA, but that kind of resolution + motion + lots of other post processing would seem to cover a multitude of sins from an aliasing point of view. And of course, if you're outputting that kinda of resolution to a lower res display, you should effectively get AA for free. Outputting a 1080p image to a 720p display effectively nets you 2xSSAA. Furthermore, those with SDTVs should have NO complaints about IQ next gen, regardless of whether AA was used originally or not - they'll gain hugely in terms of effective AA when coming down from high resolutions :)

sly said:
RSX = Higher clocked G70? or RSX > G70 and both aren't related in anyway?

SO the RSX will be more powerful than the most powerful Nvidia PC GPU?

How does the RSX compare to the Xenos? Which is more powerful? Is the Xenos more powerful than Ati's next gen PC GPU?

I'm sort of disappointed NVidia aren't talking more about RSX. I figured they would after G70 was unveiled, but seemingly they're still keeping mum. I guess we may find out about it at TGS..TGS hits around the same time RSX is supposed to be finished entirely for good.

RSX should be very similar feature-wise to G70. There may be a couple of additions and subtractions (of "unnecessaries" as far as the latter is concerned), and tweaks to better capatilise on the kind of bandwidth and CPU it's being paired with. Clockspeed obviously will be a big difference. It'll be interesting to see when Nvidia refreshes G70 in PC-land - I guess they're waiting to see what ATi comes up with - but it's possible RSX may be the highest clocked member of this family at PS3's launch.

As for Xenos comparisons, I think we should wait till we have full details on both, really, even as far as paper comparisons go.
 
Can someone please summarize the thread(i've read every post but I'm no techie )

Just pretend your a techie, and not some bias fanboy with an obvious agenda, like most everyone else here. The one thing this thread needs is more buillshit. :)
 
Doom_Bringer said:
We will see some Japanese games for sure at TGS in september. But for the NA/European games we might have to wait untill spring next year.
Has Sony confirmed this? Do they really want games early in development to be seen or would a smarter strategy be to leave those thoughts of Killzone and Motorstorm in peoples heads with the promise that they will deliver to keep them from getting a 360. Now if they can get a level running in realtime of Killzone that looks just like the e3 presentation then this is all a moot point.
 
dorio said:
Has Sony confirmed this? Do they really want games early in development to be seen or would a smarter strategy be to leave those thoughts of Killzone and Motorstorm in peoples head with the promise that they will deliver to keep them from getting a 360. Now if they can get a level running in realtime of Killzone that looks just like the e3 presentation then this all a moot point.

No confirmation. However, a Japanese preview of the PS3 is a no brainer. I'm still doubting they'll be any playable games there, but they should be completely realtime and hopefully we'll get some more announcements.

I expect Sony to stay real quiet for a few months, bump up at TGS, disappear again, and then do something right before the 360 launch to wow people.

It'll be tough on these boards, because I don't think you'll be seeing much real PS3 news for awhile.
 
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