Genesis Knight
Member


Yeah, so it's been a while since NeoGAF had a thread on the game. Like, six years.
So yeah, I'm kind of interested in this because I dig Sega, overlooked games, unique games, and so forth. GunValkyrie kind of fits into a lot of categories I dig individually but I'm not sure about the total product. Obviously this game isn't very well loved for a lot of reasons, even beyond the controls - repetitive design in the enemies, levels, and graphics are a big one. But coming off the awesome Jet Set Radio Future I felt like I had to give this game a shot (and Panzer Orta has been on my list for a long time).
I still don't really get how I'm supposed to say in the air like the demos and YT videos show. I mean, I click the sticks randomly to boost all over and try to fire like a maniac but I still fall out of the air pretty fast. Then I see these Japanese guys on YT who never touch the ground for an entire level and my mind is just...blown. I feel like mastery is about the only way to enjoy this game - in other words, it's all or nothing. Because trying to play it as a standard Third Person Shooter...ah...sucks.
Anyway, most of the old threads on GAF are kind of bitter. You can get the game for less than $10 and it's one of the more interesting Xbox exclusives, so there's not too much reason to hate anymore. Except my thumbs actually freaking hurt this morning after playing last night. What the hell. Smilebit were kind of crazy, huh? Hard to imagine a game like this getting released now.
I've seen Otogi/Otogi 2 brought up as games that do air-based Third Person Action right, but I'm not sure if I'm seeing the connection. They seem very different, and Otogi was a lot easier than this. Any other games that take this idea and do it better?
Smilebit were kind of crazy, huh? Hard to imagine a game like this getting released now.