Not Spaceghost
Spaceghost
So we had a few recent discussions on Ninja Gaiden and while it was basically unanimously agreed that Vanilla NG3 was dreadful there were a lot of people that insisted that NG3RE was broken and terrible as well. As I didn't recall that being my experience with the game I always jumped in and said "hey I thought that game was pretty great!" only to be shot down a post and a half later.
So I figured that maybe I was recalling the game incorrectly that I was forgetting that points of the game that I truly disliked. Or maybe my love for Ninja Gaiden clouded my judgement? (Well I'm not the worlds biggest NG fan or anything but I do really like the series) So I decided to fire up the unopened copy that I got with my Wii U bundle a while back instead of my PS3 version to start over from scratch.
In the London mission (the first mission) I start noticing where the game makes FATAL mistakes that will make people think the game is worse than it actually is. First of all the game is very combo based, to the point that button mashing will actually get you killed, but not for the traditional reasons. See in NG3RE if you whiff a combo you get stuck in this 2 second recovery animation where you cannot do anything. This means that button mashing will lead you to do a lot of non combos which means that you'll be recovering a lot. Also since there is a large distinction between standing and running combos if you're even moving the stick while you're combing things you may likely whiff a combo since YYYX and YYY running X are two different things and the latter may not even exist, therefore you go into a recovery period and then do a basic strong attack.
What this means is that the game actually gets more fluid and much faster as you play since you'll upgrade your sword to level 2 and then to 3. By the time you reach level 3 you've unlocked so many combos that it becomes soooo much harder to whiff combos and instead you just fluidly go from combo string to combo string.
Then there is the so called input delay, it's not so much of an input delay as it is an input buffer, this is done so that you don't intentionally whiff combos while performing certain combos like YXYYYX for the izuna drop, this lets you count the number of hits landed instead of the number of button presses while comboing. Though I may be wrong about this my experience has been able to rely on this method rather well.
There is also the fact that the game just isn't very friendly to new players / vet players who are learning the new system. For example in the London mission during the first few fights where you're supposed to be learning the mechanics of dismemberment, steel on bone, and how to even play the game. Instead of giving you a comfortable learning environment you're being peppered with rocket launchers and a horde of enemies you have no idea how to fight properly against much less fight while trying to translate "Use X after evading an enemies Ultimate Technique to perform steel on bone"...LIKE WHAT IS THAT? THIS IS INFORMATION OVERLOAD IN A TIME WHERE I CANNOT EVEN HANDLE WHAT IS GOING ON AROUND ME. That coupled with the fact that it's very easy to screw yourself over by whiffing combos makes for a very tough first mission for all the worst reasons.
In fact if I remember right I didn't really understand Steel on Bone at all until day 4 against the Lovelace boss fight where it's basically a requirement if you want to complete it. Regardless of this, NG3RE is an extremely fun game. Fighting enemies is engaging, twitchy, intense, and extremely satisfying. There may not be the variation of enemies previous NG games have had but each one serves its purpose rather well and each one makes you think "okay I need to do this and this to take him out" which is always welcome. I think what puts off a lot of people from NG3RE is that it forces you to learn its system kind of bluntly instead of organically, you don't just go through the game learning as you go. You just get brick walled from time to time and the game basically says UNTIL YOU LEARN HOW TO DO THIS SHIT YOU'RE NOT GETTING PAST ME.
This is where the boss fights come in, half of me really likes them because you're not going to be able to half ass any boss fight in this game but the other half of me hates them because most of them just feel like pure bullshit. The key offenders being, the LOA chairman boss, the fucking dinosaur and the robo spider. But that's only if we consider the game on normal not even on hard or master ninja mode, in MNM most of the bosses gain some form of 1 hit KO move that will make your blood boil.
Honestly though the game is a fucking blast to play, and doing challenge modes either solo or co-op is insanely fun, hell I rank NG3RE as a superior game to Sigma 2 any day of the week, yet nothing comes close to the perfection of Vanilla Ninja Gaiden 1 (I like it more than black), hell I almost feel like NG1 was a total fluke considering how incredible it is. it's funny to me how NG3RE was supposed to be an effort to streamline the series for wider appeal but it just ends up being probably the hardest one for new comers to get into. Also it's a bit weird that I claim to like the game but only focused on the problems I had with the game lmao you'll just have to trust me on this. But yeah I guess I wrote a lot so I'll throw out a TL;DR
TL;DR Ninja Gaiden 3 Razor's Edge isn't bad it just has a shit load of issues in its first mission but the game gets better the more upgrades you collect. Game is great in its own right.
So I figured that maybe I was recalling the game incorrectly that I was forgetting that points of the game that I truly disliked. Or maybe my love for Ninja Gaiden clouded my judgement? (Well I'm not the worlds biggest NG fan or anything but I do really like the series) So I decided to fire up the unopened copy that I got with my Wii U bundle a while back instead of my PS3 version to start over from scratch.
In the London mission (the first mission) I start noticing where the game makes FATAL mistakes that will make people think the game is worse than it actually is. First of all the game is very combo based, to the point that button mashing will actually get you killed, but not for the traditional reasons. See in NG3RE if you whiff a combo you get stuck in this 2 second recovery animation where you cannot do anything. This means that button mashing will lead you to do a lot of non combos which means that you'll be recovering a lot. Also since there is a large distinction between standing and running combos if you're even moving the stick while you're combing things you may likely whiff a combo since YYYX and YYY running X are two different things and the latter may not even exist, therefore you go into a recovery period and then do a basic strong attack.
What this means is that the game actually gets more fluid and much faster as you play since you'll upgrade your sword to level 2 and then to 3. By the time you reach level 3 you've unlocked so many combos that it becomes soooo much harder to whiff combos and instead you just fluidly go from combo string to combo string.
Then there is the so called input delay, it's not so much of an input delay as it is an input buffer, this is done so that you don't intentionally whiff combos while performing certain combos like YXYYYX for the izuna drop, this lets you count the number of hits landed instead of the number of button presses while comboing. Though I may be wrong about this my experience has been able to rely on this method rather well.
There is also the fact that the game just isn't very friendly to new players / vet players who are learning the new system. For example in the London mission during the first few fights where you're supposed to be learning the mechanics of dismemberment, steel on bone, and how to even play the game. Instead of giving you a comfortable learning environment you're being peppered with rocket launchers and a horde of enemies you have no idea how to fight properly against much less fight while trying to translate "Use X after evading an enemies Ultimate Technique to perform steel on bone"...LIKE WHAT IS THAT? THIS IS INFORMATION OVERLOAD IN A TIME WHERE I CANNOT EVEN HANDLE WHAT IS GOING ON AROUND ME. That coupled with the fact that it's very easy to screw yourself over by whiffing combos makes for a very tough first mission for all the worst reasons.
In fact if I remember right I didn't really understand Steel on Bone at all until day 4 against the Lovelace boss fight where it's basically a requirement if you want to complete it. Regardless of this, NG3RE is an extremely fun game. Fighting enemies is engaging, twitchy, intense, and extremely satisfying. There may not be the variation of enemies previous NG games have had but each one serves its purpose rather well and each one makes you think "okay I need to do this and this to take him out" which is always welcome. I think what puts off a lot of people from NG3RE is that it forces you to learn its system kind of bluntly instead of organically, you don't just go through the game learning as you go. You just get brick walled from time to time and the game basically says UNTIL YOU LEARN HOW TO DO THIS SHIT YOU'RE NOT GETTING PAST ME.
This is where the boss fights come in, half of me really likes them because you're not going to be able to half ass any boss fight in this game but the other half of me hates them because most of them just feel like pure bullshit. The key offenders being, the LOA chairman boss, the fucking dinosaur and the robo spider. But that's only if we consider the game on normal not even on hard or master ninja mode, in MNM most of the bosses gain some form of 1 hit KO move that will make your blood boil.
Honestly though the game is a fucking blast to play, and doing challenge modes either solo or co-op is insanely fun, hell I rank NG3RE as a superior game to Sigma 2 any day of the week, yet nothing comes close to the perfection of Vanilla Ninja Gaiden 1 (I like it more than black), hell I almost feel like NG1 was a total fluke considering how incredible it is. it's funny to me how NG3RE was supposed to be an effort to streamline the series for wider appeal but it just ends up being probably the hardest one for new comers to get into. Also it's a bit weird that I claim to like the game but only focused on the problems I had with the game lmao you'll just have to trust me on this. But yeah I guess I wrote a lot so I'll throw out a TL;DR
TL;DR Ninja Gaiden 3 Razor's Edge isn't bad it just has a shit load of issues in its first mission but the game gets better the more upgrades you collect. Game is great in its own right.