Nintendo's Witch
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Googled re: what happened to Tomonobu Itagaki, top result is a reddit thread calling him a sex pest and claiming he was never a good game designer. The internet sure is something these days.

Googled re: what happened to Tomonobu Itagaki, top result is a reddit thread calling him a sex pest and claiming he was never a good game designer. The internet sure is something these days.
I'm a little bit worried, there's no essence mechanic so we're back to NG3 ? Imo the minute to minute gameplay decisions of either absorbing the essence of a fallen foe to do a Ultimate Technique or keeping it as a ressource (money or ninpo or health) is what made NG great.
The company's name was Tecmo goddamit!he basically only made bangers until he left Bandai and made Devil's Third, which had a lot of development issues and was pretty bad.
Looks insane
I'd watch up to 3:20. The new guy has some air shit I've never seen where he hangs in the air and can do projectile thrusts or flying swallow. Its wild.Watched up to the amazing air juggle combo around 50 seconds and closed the video.
I don't need to see a single thing more. Day one deluxe.
That combo was sooooooo sick.![]()
I love DMC and NG equally so I'm a kid at a candy store here.I'd watch up to 3:20. The new guy has some air shit I've never seen where he hangs in the air and can do projectile thrusts or flying swallow. Its wild.
Air juggling is definitely new to NG, more of a DMC thing. As long as the enemies are as aggressive and brutal as they used to be I'm down. Basically just make it a way to style instead of always Izuna Drop.
The company's name was Tecmo goddamit!
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Maybe for some but for me it's a no brainer that this takes center stage lol. Everything else can wait.October is crowded!!!!!
I mean it is a good choice, I will probably day 1 this as wellMaybe for some but for me it's a no brainer that this takes center stage lol. Everything else can wait.
I mean it is a good choice, I will probably day 1 this as well
Looks insane
something looks off....
your attack animations seems too drawn out.
levels are wider, enemies are not coming at you faster, there seems to be less need for preparing to dodge or parry or holding down block....
somethings feels off here
Itagaki was really good at solid gameplay and level design with very few gimmicks. He was probably the best game designer in the world at that kind of thing alongside Shinji Mikami until Miyazaki came along.
Platinum on the other hand are not known for good level design and their games have way too many gimmicks with flashy shallow mechanics. And that was with Kamiya and the older heads still there. I'm just not optimistic about this game.
Yeah, the levels look more like "arenas" in this. I'm sure I'll still enjoy it. It will be better than 3 no doubt but it definitely seems to be taking more influence from other character action games.something looks off....
your attack animations seems too drawn out.
levels are wider, enemies are not coming at you faster, there seems to be less need for preparing to dodge or parry or holding down block....
somethings feels off here
I noticed that too…looks sick & a fun time!Around 5 min in Ryu can do air lift, x, x, aerial destruction, then flying swallow at a downward angle.
Niceeeeee.
yesXhox Gamepass?