• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

RTTP: Osu! Tatakae! Ouendan! and Elite Beat Agents series 10 Year Anniversary Replay

ouendaneba_cs_0217.jpg


What is it?

Ouendan is a kick ass music rhythm game developed by iNiS and published by Nintendo on the Nintendo DS. They are quick and fun games that any skilled player of any age can get into and appreciate. Even if you don't like the music in the games, the game is immensely fun and endearing in it's own rights. This series really got me to appreciate the music rhythm genre and music in general sense. Even though two of the three games in the series are only in Japan, this series is one of the easiest import friendly games ever made. Easy to navigate and play and very easy to understand the story and whats going on. I love how very many elements, themes and characters are repeated throughout the series even if the titles are very different and the small details are amazing. I have spent countless hours playing all the games on all the difficulties. I am in a bit of a slump of new games to play for a bit so even though the real anniversary isn't until July I thought I would play them again now.

What is the gameplay like?

Each stage has a given scenario with a story introduction that puts a person in a predicament in which the person is overcome with grief and cries for help. The Ouendan or the Agents arrive to help cheer the person on to give them a boost to help them overcome their obstacle. Stages are broken up into sections of gameplay and story progression. Doing good in a song rewards you with positive results in the current situation. However doing bad will have negative effects in the story. Then in the end you will receive a good or bad end depending on how you did. The beats that you tap along to in the song are always connected by an instrument or vocal counterpart. Beats never feel out of place or off if you know what to listen to.

EBA-gameplay.jpg


Gameplay is extremely simple. Numbered circles will appear and you have to hit the note in the correct order as the outer rim of the circle reaches the number.
There are three types of notes in the game with hit markers being the most common. Points range from a perfect hit of 300, hit of 100 and a near miss of 50.

Hit Markers Numbered circles that must be tapped in sequence in time with the music.
Phrase Markers Markers with tracks extending from them. The player must trace the stylus in time with a ball rolling on the track and may be required to move back and forth across the track several times.
Spin Markers A spinner that the player must rotate quickly until bars along the sides of the screen are filled. The speed at which they must be spun depends on the tempo of the music and difficulty of the song. If the player has time to continue spinning the marker after filling the gauge, bonus points are awarded for each continued rotation. The positions of Spin Markers are constant across all difficulty levels.

and thats it.

The Games

Osu! Tatakae! Ouendan Release date: July 28th JPN only
Osu!_Tatakae!_Ouendan_Coverart.png


The first game in the series. The title roughly translates to Yeah! Fight! Cheer Squad! Ouendan is a very Japenese title. All of the music is Japenese and a lot of the style is very heavy on Japanese culture. Meaning that this game had a zero chance of being localized on a 1 to 1 scale if at all. I don't think it was ever intended to leave Japan.
Anyway the game is about a hidden fiery cheer squad that helps random people in their problems. Yeah thats right male cheer leaders. Do you see the localization appeal yet?
The game has 15 scenarios in total. There are four difficulties in total. The first two are unlocked at the start. Each difficulty has a different character and two back up dancers to accompany them. Easy has a novice guy, Normal has a fiery redheaded go getter, Hard has the Chief Leader and Insane actually has female cheerleaders. The games have a small overworld that gradually unlocks more stories as you progress through the game.

The song list
riginal artists. The following track list is organized by the original artist, name of the song, and cover artist.

Asian Kung-Fu Generation – "Loop & Loop" (ループ&ループ Rūpu & Rūpu?) (by Kyōya Asada)
Morning Musume – "Koi no Dance Site" (恋のダンスサイト Koi no Dansu Saito?, literally "Love's Dance site") (by Kaoru Kubota, Fumio Kobayashi, Yūko Yajima, Mari Nabatame, and Akina Okabayashi)
Ulfuls – "Guts da ze!!" (ガッツだぜ!! Gattsu da ze!!?, literally "It's guts!!") (by Hiroaki Takeuchi)
175R – "Melody" (メロディー Merodī?)
The Blue Hearts – "Linda Linda" (リンダ リンダ Rinda Rinda?) (by Daisaku Shimada of Bevenuts)
nobodyknows+ – "Kokoro Odoru" (ココロオドル?, literally "The heart dances") (by Bugashman, Cantaman, Moss, Mouse-P, and Sausen)
B'z – "Atsuki Kodō no Hate" (熱き鼓動の果て?, literally "A hot heartbeat's limit") (by Tetsushi Kimura)
Tomoyasu Hotei – "Thrill" (スリル Suriru?) (by Hiroaki Takeuchi)
Road of Major – "Taisetsu na Mono" (大切なもの?, literally "Something important") (by NoB)
Linda Yamamoto – "Neraiuchi" (狙いうち?, literally "Shooting") (by Kaoru Kubota)
Kishidan – "One Night Carnival" (by Kei Imai of South 2 Camp)
Hitomi Yaida – "Over the Distance" (by Ayako Kawajima)
The Yellow Monkey – "Taiyō ga Moeteiru" (太陽が燃えている?, literally "The sun is burning") (by Mitsuru Yanagisako)
Orange Range – "Shanghai Honey" (上海ハニー Shanhai Hanī?) (by Bugashman, Cantaman, Moss, Mouse-P, Sausen, mimi, and Akasanajar)
L'Arc-en-Ciel – "Ready Steady Go" (by Tetsushi Kimura)

Fun Fact: Yano the games delveloper displayed an unused Ouendan stage from a prototype build that featured a puppy in danger. The stage concept was ultimately dropped from the final version of the game because the puppy died if the player failed the stage.

Elite Beat Agents Release date: US Nov 2006 and EU May 2007
elite_beat_agents_a_cover.jpg


Due to high import sales for the time of Ouendan, Nintendo wanted to bring out a title with similar gameplay as they believed that it had worldwide appeal. Because Ouendan was way too Japanese they couldn't just bring it over so they decided to create a brand new game that focused on the Westren market. So cheer squads were replaced with blues brothers style secret agents. Many of themes and styles of the first game where kept but with more of a westren style attached to it, making it feel very much like the first game.
Gameplay was identical to the first game with new songs added and other improvements. The track list was boosted to 19 songs.

The list includes
Steriogram - "Walkie Talkie Man" (by Jason Paige)
Sum 41 - "Makes No Difference" (by Vinn Lombardo)
Avril Lavigne - "Sk8er Boi" (by Angela Michael)
Freddie Mercury/Queen - "I Was Born to Love You" (by Paul Vician)
Stray Cats - "Rock This Town" (by Mark Latham)
Deep Purple - "Highway Star" (by Kaleb James)
Village People - "Y.M.C.A." (by TC Moses)
Earth, Wind and Fire - "September" (by TC Moses)
Jamiroquai - "Canned Heat" (by Jason Paige)
Madonna - "Material Girl" (by Melissa Garber)
Ashlee Simpson - "La La" (by Laura Jane)
Chicago - "You're the Inspiration" (by Julian Miranda)
David Bowie - "Let's Dance" (by Delaney Wolff)
Good Charlotte - "The Anthem" (by Kevin Ridel)
Hoobastank - "Without a Fight" (by Kevin Ridel)
The Rolling Stones - "Jumpin' Jack Flash" (by Billy Fogarty)

The following three songs are unlockable within the course of the game by achieving cumulative high scores across all difficulty levels and stages. As certain high score totals are reached, the player will move up in rank, and by achieving certain ranks, a bonus stage and song is unlocked. If cleared on a lower difficulty, these bonus stages become normal stages on higher difficulties. In the order in which they are unlocked, they are:

Cher - "Believe" (by Lynn Rose)
The Jackson 5 - "ABC" (by TC Moses and Brittany Kertesz)
Destiny's Child - "Survivor" (by April Harmony)

Also a new feature that was added to EBA was multiplayer. Up to four players can compete against each other using the wireless capabilities of the Nintendo DS using one or more copies of the game with 2-4 Nintendo DS consoles. The same song list is used, but the stage is set using one of five predetermined, competition-based scenarios.

Only songs that the "host" player has completed are available for play. Each player attempts to perform the song in the same manner as the single player mode. There is no Elite-O-Meter, but instead, the cumulative performance of each player is tracked during the game. At the normal break points for the song, the scene depicts which player is ahead, though it is possible for both players to be tied at this point. During the song, each player can fill a star meter by completing Elite Beats; when the star meter is full, the screens of the opposing players will shake for a few moments, and the on-screen markers will be reduced in size for a short time, making them more difficult to hit. The winner is the player with the best cumulative performance at the end of the song.

When utilizing single-card multiplayer, only five songs are available on "Cruisin'" and "Breezin'" difficulties. When all players have a copy of the game, all of the songs and difficulty levels become available, but each scenario is still assigned to a certain song.

This mode can also be played by a single player against a saved replay for any song.

There is also a cooperative mode, in which players take turns to play. Each user must have a copy of the game to do this. Each song uses the same scenarios as the single player game, but only the stages the host has completed in single player are available. Both players share a single Elite-O-Meter, so if one person fails, the game ends for both players. The players take turns playing certain segments of the song, as well as Spin Markers. When it is not the player's turn to play, the markers are grayed out.

Other improvements where a better stat screen, replays and (a god send to Ouendan1 players) a much improved story segment skip.

Fun Facts:
-The Elite Beat Agents in this game appear in Super Smash Bros. Brawl as a trophy, and they also are on a few stickers. Characters from Ouendan also appear as stickers and a trophy.
-Listed under the Touch Generations label in NA.
-Reggie Fils-Aime has stated that this is his favorite Nintendo game at one point of time
-Only in EBA the agents have specific dance routines per song as opposed to the Cheer Squad having only set dance moves.

Sad Facts:
Upon release, Elite Beat Agents was critically acclaimed, receiving an average score of 87.7% on GameRankings. From the date of its release to November 28, 2006, Agents sold 120,000 copies. Reggie Fils-Aime has stated that while sales were strong, he was disappointed that they were not better, having expected 300,000 copies sold in light of critical acclaim. He has also stated that he hopes that Nintendo can work with iNiS on a sequel.Only 179,000 copies of the game have been sold in North America by January 2009.

Moero! Nekketsu Rhythm Damashii:
Osu! Tatakae! Ouendan 2
Release Date May 17 2007 JPN only
47152-Moero!_Nekketsu_Rhythm_Damashii_-_Osu!_Tatakae!_Ouendan_2_(J)(Independent)-2.jpg


Title roughly translates to "Let's Go! Hot-Blooded Rhythm Spirit: Yeah! Fight! Cheer Squad 2" Set six years after Ouendan 1. The orginal cast returns to continue helping people with their problems until they discover a rival gang doing their job!? The game continues with the same gameplay as previous titles with the improvements made from EBA and a graphical overhaul. Now with twice the amount of characters! Both new and old. This game also has 19 tracks in it as well.

Track list
Sukima Switch - "Zenryoku Shōnen" (全力少年?, literally "Full-powered Boy")
Kaela Kimura - "Rirura Riruha" (リルラ リルハ?, an abbreviation of "Real Life Real Heart")
FLOW - "Okuru Kotoba" (贈る言葉?, literally "Words to Give You")
Ken Hirai - "Pop Star"
Hitomi Yaida - "Go My Way"
The Checkers - "Julia ni Heartbreak" (ジュリアに傷心 Juria ni Shōshin?, literally "Heartbroken for Julia")
Going Under Ground - "VISTA"
Home Made Kazoku - "Shōnen Heart" (少年ハート Shōnen Hāto?, literally "Boyish Heart")
mihimaru GT - "Kibun Jōjō ↑↑" (気分上々↑↑?, literally "Best Feeling")
Tomoyasu Hotei - "Bambina" (バンビーナ Banbīna?)
SMAP - "Bang! Bang! Vacances!" (BANG! BANG! バカンス! BANG! BANG! Bakansu!?, "vacances" being the French word for "vacation")
Ai - "Believe"
Kishidan - "Zoku" (族?, literally "Family")
Porno Graffitti - "Music Hour" (ミュージック・アワー Myūjikku Awā?)
HYDE - "Countdown"
Sambomaster - "Sekai wa Sore o Ai to Yobundaze" (世界はそれを愛と呼ぶんだぜ?, literally "That's What the World Calls Love!")
Monkey Magic
Glamorous Sky
Samurai Blue

Additional improvements made are more replay saves, easier easy difficulty, gallery and improved multiplayer. Also added was Invisible mode. Only for the true sadists out there. The note detection is invisible and only numbers appear. You can only know when to hit it by listening to the music. The must die mode of rhythm games.

Fun Facts: After release Nintendo had a limited run of Nintendo DS download stations that let Ouendan 2 players download extra characters to play as which included the entire cast of Elite Beat Agents.

Extra Non Canon Unofficial but should be mentioned Osu!
A spin off rhythm game created by fans that is heavily inspired by Ouendan and Elite Beat Agents. A custom create your own beatmaps and community driven style of game that uses the gameplay of Ouendan. It has been ported to PC and many phones and tablets.

Fun Stuff

Wallpapers:

Ouendan 1 http://fc03.deviantart.net/fs70/f/2...endan_wallpaper_by_satanicseagull-d3h6ok6.jpg
Ouendan 2 http://www.thebbps.com/blog/wp-content/uploads/2008/06/ouendan-4.jpg
EBA http://fc04.deviantart.net/fs44/f/2009/126/c/d/Elite_Beat_Agents_Background_by_Firebird970.jpg

Cool:

Phoenix Wright and EBA Osu Song: https://www.youtube.com/watch?v=vYHCceCQnj8
Ouendan Live Preformance: https://www.youtube.com/watch?v=v-qYmvZiuH4
Ouendan 2 FINAL STAGE S RANK score 9999999 https://www.youtube.com/watch?v=sFq2U7iFe-s

OJLRJq2.jpg


ED__Elite_Beat_Agents_by_Gil_ED.jpg

the_elite_beat_agents_are_at_your_service__by_shermie_cosplay-d7q3zd7.jpg

hqdefault.jpg
 

bounchfx

Member
I can't believe it's already been 10 years... damn. Ouendan was one of my favorite games. It's so awesome. EBA was okay, but the music in Ouendan just got me going and felt more at home for the gameplay.

I'd love a new one on 3ds
 

Jintor

Member
wait, Ouendan didn't have multiplayer? I swore it did.

I don't think Ouendan 1 had multi. EBA and Ouendan 2 did, fond memories of playing it on a train coming home from school (somehow).

押す!

戦え!

おうえんだん!!!!!!
 

GamerJM

Banned
Some of my favorite games ever. As rhythm games they're not really that impressive, the song list is small and full of eh covers and the actual gameplay doesn't have an impressively high skill ceiling, but something about these games just works on a level that transcends words. The presentation, story, art style, etc. are all absolutely top notch and something about the experience of playing the games is just so invigorating.
 
Oh good, I haven't missed the actual 10th anniversary date yet, you had me worried I did!

I need to celebrate it right, goddammit! My favorite goddamn series of games period.
 
Good god, a whole decade? Where does all that time go?

Also, I really miss old iNiS. A piece of my soul broke when I saw them attached to The Black Eyed Peas Experience...
 
Just finished my go of Ouendan 1 today. I did a normal run. It's the my least favorite of the three so I might just play it once and play EBA and Ouendan 2 on normal and insane. My favorite songs in O1 are Melody, the dodgeball story and the Egyptian one. The stand out being Ready Steady Go!

I don't know about you guys but I always have this OCD thing when I play where I have to perfectly keep the stylus centered in my hand with a hard grip and if it gets slanted or misaligned in my hand my skills get shot until I correct it, but the songs move so fast I always have to wait until the next cutscene.
 
I think either EBA or Ouendan 2 has been in my DS for all but a few weeks in the past six years. They are some of my favorite handheld games ever.
 

nullset2

Junior Member
I skipped a fucking beat when I saw a new thread with EBA and Ouendan on the title on the first page of gaming. Fantastic writeup OP, hopefully gets a few more people interested.

Sequel at E3 BELIEVE
 
Shame about the poor sales. This looks like the perfect mobile game honestly. Hope it makes a return.

At least as an eShop title. Something!
 
Maybe I'm being too optimistic, but I still think the iNiS has it in them to make great games if given the task and the funding. From what I can gather, a decent amount of the key staff dating back to the Gitaroo Man/Ouendan days are still hanging around. Whether they'll ever have the chance, though, remains to be seen.

I actually don't have any of the games on me at the moment, but I'll make sure I grab my copies by the time the 10th anniversary date rolls around. I'd agree that Ouendan 1 is my least favorite of the bunch, but it has my favorite soundtrack out of all 3, with some favorites including Kokoro Odoru, Linda Linda, and One Night Carnival (Kokoro Odoru is my favorite stage overall).

Wasn't Monkey Magic by Godiego in Ouendan 2? I didn't see it listed..

Yeah, the bonus songs (Monkey Magic, Glamorous Sky, Samurai Blue) aren't listed there.
 
We need an EBA 2, dammit.

I never got around to importing Ouendan 2, and I regret getting the Treasure-developed Bleach game instead of Ouendan when I was choosing between the two (Bleach was great, though, and the online was fun, so I don't regret it all that much).
 

Man God

Non-Canon Member
I don't think Ouendan 1 had multi. EBA and Ouendan 2 did, fond memories of playing it on a train coming home from school (somehow).

押す!

戦え!

おうえんだん!!!!!!

No, I definitely played it once or twice with a friend who also imported the game. Let's see what the intertrons says:

The Multiplayer mode of Osu! Tatakae! Ouendan is basically the same. The only difference is all players need a card to play. Vs. Ghost also doesn't exist, due to the fact that the player cannot save replays.
 

STG!

Member
Wish we got a 3rd one... Ouendan 3DS makes too much sense.

Amazing series, second one was damn good but wow the first one floored me. EBA didn't really draw me in like the Ouendan games (maybe I just didn't dig the music selection as much?), but it was definitely worth playing.
 
Amazing thread for a flawless trilogy of games. I'm so sad that iNiS is stuck in karaoke game hell... or whatever the heck they're doing these days. Is Yano even still there?
 
Shame about the poor sales. This looks like the perfect mobile game honestly.

Sad EBA story. This last Christmas I wanted to donate my old DS to someone in need since I don't need it anymore and I wanted to get a few cheap (good) DS games to go with it and I found a near mint copy of EBA going for 2.99 in at local store. Unfortunately I couldn't find a home for it, as many christmas drives in my area refuse to take open gifts and don't allow bundled gifts. So now I have two copies.
 

mantidor

Member
Best games of the DS.

But I can't play them, my 3DS has no screen protector D: and this game destroys screens, period. It's glorious but it destroys them.
 
I remember trying Osu! on an old phone I had cause it was free and had a couple free songs on there. It made me sad cause it's just no fun using my finger or a mouse for that matter. Such a shame.
 
EBA has both the best and the worst songs on it.

It's funny I find part of the reason why EBA didn't do as good as it should have because of it's song selections. I remember reading on GAF when the game was first announced the tracklist and people where laughing up a storm how bad it was and how some people couldn't even get past that a music game only had 19 tracks.

It's weird that I find most of the songs in EBA to be complete rubbish on their own but in the game they are not cringey at all and because of how everything else is superb the song choice is almost (almost) completely unimportant.
 
Is that Eden to Green? I'm endlessly confused by that.

Nah, it's this.

I have no idea what Eden to Green is either, lol. I remember the Japanese release had a few extra E's in the name so I thought it would be a rhythm game featuring songs from the band GReeeeN, but after I found out it wasn't a rhythm game I didn't pay any more attention to it, lol.
 

Ludovico

Member
I spent many an hour between these and Meteos. DS was so easy to pick up, play, sleep and pick up another time, especially compared to gba.
 

Hugstable

Banned
Some of my favorite games ever. Played all 3 snd just fell in love with the games. My favorite is still Ouendan 2, I haven't played them in so so long though.
 

Daknight

Member
Man...this games were the best times I had with my ds. Feeling so good finishing all of the modes and battling againts my friends.

I am also in the club that 'you are the inspiration' will forever be attach to eba for me. Napkins were my friends when playing that song...ah damn it now I need one just remembering it!
 
Nah, it's this.

I have no idea what Eden to Green is either, lol. I remember the Japanese release had a few extra E's in the name so I thought it would be a rhythm game featuring songs from the band GReeeeN, but after I found out it wasn't a rhythm game I didn't pay any more attention to it, lol.
It's somehow worse than I imagined. Someone save him :(
 

Hazaku

Member
Lawd these games + the DS Taiko no Tatsujin titles wrecked my screens.

Really made my breaks during high school such a joy :)
 
I really need to play these games, I've only ever played osu! on the pc and didn't even know it was inspired by eba for quite a while.

How difficult are the eba games? I would only want to import the jp ones. Osu on the pc kicks my ass if the songs are labeled (hard) but anything below that is too easy for me :(
 

Jintor

Member
Osu is great in terms of making beatmaps and stuff but it's just not as fun as destroying your DS's lower screen (even on a tablet)
 
I like osu! conceptually and I've gotten a decent amount of use out of it over the years, but I just don't think Ouendan makes for a good higher-level rhythm game. I played with a tablet and was able to do pretty well, but doing fast streams via tapping got really difficult quickly, and map creators seemed to have keyboard play in mind by inserting lots of them, which takes a good amount of the appeal out of it for me. Plus I don't have much interest in the majority of songs people are making maps for, lol.

Still fun for occasional play sessions with friends. And Taiko mode.
 
Ouendan was one of my first Japanese imports (the first being the Mother 1+2 OST). It later encouraged me to get the Japan-only Ice Blue DS Lite, Ouendan 2, the F-Zero GX/AX OST, and 4 of the GBA Bit Generations games.

I remember hearing that EBA was announced at E3 (one of the reasons why 2006 is my favorite year in gaming), and I remember picking up the game and being so excited on my way home.

Then came Ouendan 2 with even newer features, and what felt like a forgettable soundtrack, but I eventually warmed up to it and found favorites.

I'm replaying my whole DS library to see how long it takes to beat each game, plus it helps fill out my Total Time Played list in my Software Library. I'll do these three games after I beat Chrono Trigger.
 

Shengar

Member
I'm not playing it personally, but my friend who really skilled always borrow my DS to play Oundan 2 when were highschooler. Good times, especially the fact he play Sekai wo Sore wo Ai to Yobundaze and Samurai Blue a lot, both are fantastic music.
 
Top Bottom