Go_Ly_Dow
Member
$315mil to make a game that's a lot shorter than some AAA games, reused a lot from the 1st game and is padded out, so how much is it costing to make longer games which aren't reusing previous work?
Examples of some longer AAA games which didn't reuse assets:
Do we assume games are a lot cheaper to make in Eastern Europe and in Asia, so studios outside of the US can get a lot more mileage with their budgets?
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