I just see a clusterfuck of controllers for the Wii U.
Why's that?
It'll have the main one for single player and all, then the possibility to use the WiiMote.
You're not paying for a $300-$350 tablet or screen and to treat it as such is mind bogglingly inaccurate.
I've played Smash Bros with a PS3, 360, CCP and Wiimote/Nunchuck which none of them have even compared to how optimal using the GC controller with it is. Smash Bros is a pretty big title for Nintendo and I'd rather not use something that gimps in comparison for controls for it.
What makes this controller so different that it'll be an improvement over the controllers listed above? People do not stop using Arcade Sticks when the next gen of fighting games come out, and they don't stop selling them either. Of course Nintendo makes these controllers, however that doesn't mean it's not a wise solution to release a modernized one when not everyone in the world wants to use a touch screen controller.
They wouldn't have released a Classic Controller/Pro for the Wii if this was the case. It's not about "Oh because it's Nintendo new that makes it better, move on!" it's more about people have a good idea how controllers feel, especially since people have been gaming for over 20 years or more and have used all types of controllers. Just because something is older doesn't mean it's not better.
you're vastly exaggerating.
But why would Nintendo make a GCN controller that less than 1 million people would buy when a 3rd-party can replicate the GCN controller instead? Someone will make it, but Nintendo shouldn't be obliged to do so to appease you for one single game instead of doing what most of us do and move on, since the controller we use for ONE GAME out of the several we play isn't that big of a deal. The way some Smash Bros. fans tell it, playing Smash on anything but a GCN controller causes hand deformities.
You might have been right here, except I have experienced this before and very recently too. For the longest time I've played fighting games on the pad and didn't think once of playing it on an Arcade Stick, it was only after a short time that I became accustomed to it and saw the benefits of it.Comparing the 100s to 1000s of hours you spent with the GCN controller in Smash to the less than 100 you probably spent with the others is ridiculous. You prefer the GCN controller because you were CONDITIONED into thinking it superior through repetitive use, nothing more.
You might have been right here, except I have experienced this before and very recently too. For the longest time I've played fighting games on the pad and didn't think once of playing it on an Arcade Stick, it was only after a short time that I became accustomed to it and saw the benefits of it.
I've used controllers for fighting games in the same ratio you're comparing to my usage of non GCN controllers, and I wouldn't even think of going back to controllers since my moderate experience with it.
And use the controller's screen as a Lens of Truth with full 360 degree rotation. :-OGive me Zelda HD and allow me to use the controller to view a live map and to select my weaponry and all shall be peachy.
This looks astounding. I simply can not think of a better idea for a controller. It literally combines every good aspect of previous controllers (SNES, Gamecube, 360 controller, iPad and Wiimote) and combines them into one perfect controller. I don't see how 3rd parties will even want to make games for other consoles next gen when this controller clearly offers tons of exclusive features that enhance gameplay beyond anything we have seen.
I know I'll be there day 1.
Wait, what did it take from the 360 controller?
Click sticks and a glowing home button for notifications. Or were click sticks on the Dual Shock? I don't remember.
Ergonomics of course.Wait, what did it take from the 360 controller?
If anything the 360 controller took its ergonomics from the "S" controller, which clearly took its cue from the Gamecube.Ergonomics of course.![]()
Ergonomics of course.![]()
It was added between the DualAnalog and the Dualshock on PSOne, IIRC.Click sticks and a glowing home button for notifications. Or were click sticks on the Dual Shock? I don't remember.
The GC controller will live forever. As long as Smash 4 has Classic Controller support...
I'm in there![]()
This looks astounding. I simply can not think of a better idea for a controller. It literally combines every good aspect of previous controllers (SNES, Gamecube, 360 controller, iPad and Wiimote) and combines them into one perfect controller. I don't see how 3rd parties will even want to make games for other consoles next gen when this controller clearly offers tons of exclusive features that enhance gameplay beyond anything we have seen.
I know I'll be there day 1.
This looks astounding. I simply can not think of a better idea for a controller. It literally combines every good aspect of previous controllers (SNES, Gamecube, 360 controller, iPad and Wiimote) and combines them into one perfect controller. I don't see how 3rd parties will even want to make games for other consoles next gen when this controller clearly offers tons of exclusive features that enhance gameplay beyond anything we have seen.
I know I'll be there day 1.
The GC controller will live forever. As long as Smash 4 has Classic Controller support...
I'm in there![]()
Christ, I didn't know this thing existed, much less that it supported GameCube! The guys making it need to sell them directly to the Smash community, and aggressively.
That's a personal comfort issue, not a matter of latent superiority. I've used arcade sticks for fighting games, too, for MUCH longer than you ever have, as I'm old enough to be part of the generation that played fighters when arcades were still popular and them being the ONLY option for some games. I PRAYED for home console releases of fighters because I find a higher point of accuracy with a D-Pad. Including Smash Bros. The only variance is that not all D-Pads are created equally, and I prefer some over others, but a D-Pad is still a D-Pad, and will choose it over a stick even as it shreds my thumb.
Yeah, it's really sad still seeing people only want to use Gamecube controllers for a game like Brawl, even when the system no longer supports it. The strengths of the GCN controller don't lend itself a lot to Smash Bros. (D-Pads are more responsive and faster for moving and Smash attacks, digital triggers are more reliable for shields, etc), only reason you'd want to keep using it is because you're used to how it feels and how to use it.
I understand.Assuming it was 1080p with no AA and scaled down, that would essentially make it 5x super-sampled anti-aliasing. Unless the game switches to some alternate rendering mode, then all bets are off.
No, it'd just be like switching the resolution on a PC game.
In many cases it does indeed. But sometimes i've been handling pictures that looks kinda bad when they are zoomed out too much, which is essentially the same senario (the picture is smaller, but the resolution of the picture remains untouched). It is like there is too much pixels that are being crammed together in a too small space which makes the picture look kinda weird. But maybe the difference between the zooming out in my cases has been much bigger than the difference between 1080p and WiiU's controller resolution.Downsizing increases IQ,.
You're holding it upside down. The analog sticks go on the top. Don't worry though. Even people that should know better hold it wrong. Apple has even made the same mistake. Here's a more accepted rotation. Hopefully we will get a new color or even new features soon.
Can you even buy those things yet, if so link me! My only thing particularly with Smash 4 would be the button/input mapping might not be perfect for the GCN controller like it should be.
There are still secrets of the controller which supposedly haven't been leaked yet right? We need to have a refreshed thread again of people's hopes and dreams of potential uses for the controller in the new generation of games.
Seems a bit expensive when you can probably build one for 1/3rd of the price (assuming you can retrieve a nunchuck connector), but I guess that it's a bargain if you don't want to bother with electronics yourself.Actually comes out to ~$50 for everything with shipping. Not bad for the greatest controller ever.
The square below the D-pad is the Vitality Sensor. Also, the little square button at the bottom turns the controllers 3d display on and off.There are still secrets of the controller which supposedly haven't been leaked yet right? We need to have a refreshed thread again of people's hopes and dreams of potential uses for the controller in the new generation of games.
The square below the D-pad is the Vitality Sensor. Also, the little square button at the bottom turns the controllers 3d display on and off.
I agree that I'd probably be able to get used to using a CCPro for Smash Brothers given a long enough time, but the arcade stick comparison is not a good one. There are things that are physically impossible to do on a D-Pad that are required for expert play of certain characters like Old T. Hawk in Super Turbo. They generally involve the fact that the stick works as a lever to do things faster than a thumb can be reasonably expected to.
Also fighting games are designed around the arcade button layout and that becomes obvious when you try to play a character like ST Balrog on a pad, because you need to be able to hold down three buttons with the palm of your hand while you attack with the other three. Same goes for piano inputs for characters like O. Honda. Really the list is pretty long with classic games. You can get by on pad with a lot of games, but in the end stick is objectively better assuming you learn to use both because there are things that are simply not feasible on a regular controller (Sometimes you can get by with macros, but those tend to be illegal in a lot of games in the competitive scene), not even one designed for fighters like a Mad Catz Fight Pad or something.
This doesn't apply to all fighters of course, like for example Persona 4 Ultimate's inputs are some of the easiest I've ever experienced using in a fighting game and I'm pretty sure no one is going to have problems playing that game on pad.
Muscle memory is a pretty big thing. Why is it sad that people want to use them? Also the analog triggers make a difference in the type of shield you use, and the analog stick requires only one input to dash whereas a D-Pad requires two.
When you talk "competitive play" for fighters, I tune out. I play games for fun, dude. And yeah, never had any of the problems you speak of with the D-Pad.
I agree that I'd probably be able to get used to using a CCPro for Smash Brothers given a long enough time, but the arcade stick comparison is not a good one. There are things that are physically impossible to do on a D-Pad that are required for expert play of certain characters like Old T. Hawk in Super Turbo. They generally involve the fact that the stick works as a lever to do things faster than a thumb can be reasonably expected to.
Also fighting games are designed around the arcade button layout and that becomes obvious when you try to play a character like ST Balrog on a pad, because you need to be able to hold down three buttons with the palm of your hand while you attack with the other three. Same goes for piano inputs for characters like O. Honda. Really the list is pretty long with classic games. You can get by on pad with a lot of games, but in the end stick is objectively better assuming you learn to use both because there are things that are simply not feasible on a regular controller (Sometimes you can get by with macros, but those tend to be illegal in a lot of games in the competitive scene), not even one designed for fighters like a Mad Catz Fight Pad or something.
This doesn't apply to all fighters of course, like for example Persona 4 Ultimate's inputs are some of the easiest I've ever experienced using in a fighting game and I'm pretty sure no one is going to have problems playing that game on pad.
Muscle memory is a pretty big thing. Why is it sad that people want to use them? Also the analog triggers make a difference in the type of shield you use, and the analog stick requires only one input to dash whereas a D-Pad requires two.
4.5 months with 20 free games or 7-8 months with nothing. I'm not seeing a big difference, if anything the former is arguably more consumer freindly.To be fair 7-8+ months is reasonable and Xperia play is from a different branch from Sony, not SCE. All I'm saying is that SCE and Microsoft gaming division hasn't pulled this bullshit move.
And why would a pro player use a standart pad? That's like showing off your Ford Mondeo at a drag race.
Or just use an arcade stick because it's better.
They're pretty much the exact same size as the 360 and PS3 buttons.
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You're not paying for a $300-$350 tablet or screen and to treat it as such is mind bogglingly inaccurate.
When Nintendo advertises the Wii U, what will they focus on? I guarantee it will be the controller. That is what will make or break the system. That is their new gimmick. The least they could do is to include a quality screen that is competitive with the screens of other devices released in the last year or so. I am not concerned with Nintendo's financials because I am not an investor. I am a customer that is interested in purchasing their hardware and software. Whether they're going to lose money including a quality screen isn't important to me.
Microsoft too, at least in Europe. Early adopters of Xbox got two free games and a controller.As for comparable price cuts with their competitors, the 3DS cut was $80 and 4.5 months out from US launch. The quickest US cuts from competitors "game" platforms were 7 months / $100 on Xbox for Microsoft, 8 months / $100 on PlayStation or 2 months / $100 on Xperia Play for Sony and 2 months / $100 on iPhone for Apple. Only Nintendo and Apple compensated their early adopters.
4.5 months with 20 free games or 7-8 months with nothing. I'm not seeing a big difference, if anything the former is arguably more consumer freindly.
Actually, if Sony had pulled some "bullshit moves" back in 2007 maybe PS3 wouldn't have been doomed to last place? Vita could sure use a "bullshit move" or two right about now too.
... You do know the goal of a company is to make money, right? Not to loose it by making every single person happy.
Make something quick and dirty for E3 and sort it out later.
Much like with the original DS.
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20 of those free games I can already play anywhere else, be it from their original media or for some other people, emulators. Also, a lot of those games I do not care about, the only ones I truly like are FE, Yoshi's Island, and Mario Kart, and FE/MK I already have on GBA and YI on SNES. What they could have done was give us a choice in the games we could download. Give us a list of 40 nintendo games and let us pick 15-20 of those. Besides, it's not like they spend money giving us those games, since they are all their IP and don't have to pay royalties for those games at all.
Oh and PS3 wouldn't have pulled such a bullshit move since it was already selling almost $200 at a loss.
And why would a pro player use a standart pad? That's like showing off your Ford Mondeo at a drag race.
And those two things are at direct odds with one another, so you shouldn't discuss one without consideration of the other unless you want to look horribly myopic. What you want is irrelevant when it can't be obtained.Where did I say otherwise? I am not talking about what Nintendo should do as a company for their investors. I am commenting on what I as a customer am interested in.
I never said they would. Most pro fighters use sticks because they're my age and were weened on them as the only option. Personally, I found them really unpleasant to use, with the exception of the teardrop-shaped ones that were really rigid, so if I ever did get one, I'd get that style. It still comes down to a matter of personal comfort and muscle memory, even among the pro circuit.
And let's not talk about pro fighters like they're the only ones that play the genre, please.
Free games > nothing20 of those free games I can already play anywhere else, be it from their original media or for some other people, emulators. Also, a lot of those games I do not care about, the only ones I truly like are FE, Yoshi's Island, and Mario Kart, and FE/MK I already have on GBA and YI on SNES. What they could have done was give us a choice in the games we could download. Give us a list of 40 nintendo games and let us pick 15-20 of those. Besides, it's not like they spend money giving us those games, since they are all their IP and don't have to pay royalties for those games at all.
Oh and PS3 wouldn't have pulled such a bullshit move since it was already selling almost $200 at a loss.