Guy LeDouche
Banned
ZOMG teh GAF insid3r!DCharlie said:it hasn't.
ZOMG teh GAF insid3r!DCharlie said:it hasn't.
Kleegamefan said:If R* use UE3 for GTA4, imagine the TRUCKLOADS of money being poured into Epic!!!
Not very likely. If Take 2 sticks with its usual 2-year release cycle, it would be very surprising if they haven't picked an engine with only a year to go until release. For third-peson action games, UE3 seems to pretty much be the only game in town.DCharlie said:it hasn't.
HomerSimpson-Man said:How much does it cost to use the UE3 engine anyway?
"Not very likely. If Take 2 sticks with its usual 2-year release cycle, it would be very surprising if they haven't picked an engine with only a year to go until release. For third-peson action games, UE3 seems to pretty much be the only game in town."
JC10001 said:![]()
"ONE MILLLLLION DOLLARS!!"
DCharlie said:i'm talking about platform choice here (PS3/X360) not middleware solution.
DCharlie said:i'm talking about platform choice here (PS3/X360) not middleware solution.
they will announce something for the PS3 (only) , but it's not GTA."There's a little something on the grapevine that says something might be announced in the near future. I have no idea which what platform or platforms are involved."
DCharlie said:they will announce something for the PS3 (only) , but it's not GTA.
Oblivion said:I read that Rockstar considered porting their games to the GC, but couldn't do it because of size constraints. Can anyone confirm?
So now my favorite franchise will have nasty looking plastic bumpmapping? Great....
Tain said:Please be joking.
Wafflecopter said:Joking? It's opinion. I don't like the look of some bump mapping. Too plastic-like. I prefer the look of half Life 2 to Doom 3. Just because a lot of Next- Gen games have bump mapping doesn't mean you have to like it.
Wafflecopter said:I haven't seen a U3 engined game not look plastic, regardless of whether or not it's bump or normal mapped.
The latter is closer to the truth. GTA would sell loads wherever they release it, GameCube included.Nerevar said:This is false. The people who made GTA didn't do it because they didn't think it was economically viable and there's some bad blood between the old DMA designs team (the original people behind GTA) and Nintendo (supposedly)
Nerevar said:how many have you seen outside of UE3 (developed by Epic), UT2k6 (Epic again), or Gears of War (Epic again)? Could it be because they're all from the same developer, therefore the same artists?
Wafflecopter said:Frame City Killer.
Nerevar said:that game just looks like crap period.
Nerevar said:how many have you seen outside of UE3 (developed by Epic), UT2k6 (Epic again), or Gears of War (Epic again)? Could it be because they're all from the same developer, therefore the same artists?
Nobiru said:Splinter Cell 3
:lolbitwise said:how am I not surprised that you listen to michael bolton.
Precisely, True Crime sold great on the cube. If that game managed to do well on GC, there's no way Rockstar wouldn't seriously clean up.The latter is closer to the truth. GTA would sell loads wherever they release it, GameCube included.
Thraktor said:The loading shouldn't be too much of a problem next gen. Due to manpower constraints, I can't see the next GTA being much bigger in size than San Andreas, which, on current gen hardware, managed to do away with those nasty "pause for 5mins load while going over a bridge" moments.
LegendofJoe said:Aren't all the MGS using UE3 tech, Bungie and Rare included?
op_ivy said:and get it through your heads people, engines do not come with art assets. gears of war, unreal tourney, frame city... they all look that way because of the artists behind each game, not because of the tech powering it.
LegendofJoe said:Aren't all the MGS using UE3 tech, Bungie and Rare included?