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(RUMOR) Rockstar jumping ship??

DCharlie said:
it hasn't.
Not very likely. If Take 2 sticks with its usual 2-year release cycle, it would be very surprising if they haven't picked an engine with only a year to go until release. For third-peson action games, UE3 seems to pretty much be the only game in town.
 
HomerSimpson-Man said:
How much does it cost to use the UE3 engine anyway?

evilgreyb4al.jpg


"ONE MILLLLLION DOLLARS!!"
 
"Not very likely. If Take 2 sticks with its usual 2-year release cycle, it would be very surprising if they haven't picked an engine with only a year to go until release. For third-peson action games, UE3 seems to pretty much be the only game in town."

i'm talking about platform choice here (PS3/X360) not middleware solution.
 
DCharlie said:
i'm talking about platform choice here (PS3/X360) not middleware solution.

There's a little something on the grapevine that says something might be announced in the near future. I have no idea which what platform or platforms are involved.
 
"There's a little something on the grapevine that says something might be announced in the near future. I have no idea which what platform or platforms are involved."
they will announce something for the PS3 (only) , but it's not GTA.
 
I read that Rockstar considered porting their games to the GC, but couldn't do it because of size constraints. Can anyone confirm?
 
I read on B3D that UE3 licenses ranged from around $400k (and royalties) to $1 million without. $1 million is nothing for Rockstar.
 
Oblivion said:
I read that Rockstar considered porting their games to the GC, but couldn't do it because of size constraints. Can anyone confirm?


This is false. The people who made GTA didn't do it because they didn't think it was economically viable and there's some bad blood between the old DMA designs team (the original people behind GTA) and Nintendo (supposedly)
 
Tain said:
Please be joking.

Joking? It's opinion. I don't like the look of some bump mapping. Too plastic-like. I prefer the look of half Life 2 to Doom 3. Just because a lot of Next- Gen games have bump mapping doesn't mean you have to like it.
 
Wafflecopter said:
Joking? It's opinion. I don't like the look of some bump mapping. Too plastic-like. I prefer the look of half Life 2 to Doom 3. Just because a lot of Next- Gen games have bump mapping doesn't mean you have to like it.

dude, bump-mapping is so 2003. It's called normal mapping now. Get with the times.
 
Bump mapping has nothing to do with a plastic look, and it's 100% up to the developer. The engine isn't the problem.
 
Wafflecopter said:
I haven't seen a U3 engined game not look plastic, regardless of whether or not it's bump or normal mapped.


how many have you seen outside of UE3 (developed by Epic), UT2k6 (Epic again), or Gears of War (Epic again)? Could it be because they're all from the same developer, therefore the same artists?
 
Nerevar said:
This is false. The people who made GTA didn't do it because they didn't think it was economically viable and there's some bad blood between the old DMA designs team (the original people behind GTA) and Nintendo (supposedly)
The latter is closer to the truth. GTA would sell loads wherever they release it, GameCube included.
 
Nerevar said:
how many have you seen outside of UE3 (developed by Epic), UT2k6 (Epic again), or Gears of War (Epic again)? Could it be because they're all from the same developer, therefore the same artists?

Frame City Killer.
 
Nerevar said:
how many have you seen outside of UE3 (developed by Epic), UT2k6 (Epic again), or Gears of War (Epic again)? Could it be because they're all from the same developer, therefore the same artists?


Splinter Cell 3
 
I coulda swore it was using the UE3 Engine =/ ....i should just shut my mouth when i dunno what im talkin about :P

carry on people !
 
The latter is closer to the truth. GTA would sell loads wherever they release it, GameCube included.
Precisely, True Crime sold great on the cube. If that game managed to do well on GC, there's no way Rockstar wouldn't seriously clean up.

I keep hearing people argue about the graphics, but what about all the loading? That engine has always loaded a ton just with regular fps games, I can't even imagine playing GTA on an Unreal engine. I hope they are just licensing this engine to give some of their other games like Manhunt an edge. I figured by now Rockstar would be designing it's own engine for GTA anyway.
 
The loading shouldn't be too much of a problem next gen. Due to manpower constraints, I can't see the next GTA being much bigger in size than San Andreas, which, on current gen hardware, managed to do away with those nasty "pause for 5mins load while going over a bridge" moments. To be honest, what I would be happiest about regarding a move to U3E tech is that the engine has been shown to be more than capable of very long draw distances. Which is exactly what a game with the scope of GTA deserves, unlike the horrendous fog that has plagued the games' Renderware days.
 
Thraktor said:
The loading shouldn't be too much of a problem next gen. Due to manpower constraints, I can't see the next GTA being much bigger in size than San Andreas, which, on current gen hardware, managed to do away with those nasty "pause for 5mins load while going over a bridge" moments.

I think it depends. In the past the Housers havetalked about it being online. If it is then I can easily imagine it being bigger than any of the previous GTA games. Although it it remains offline they might just go back to a smaller world but make it much more detailed and interactive so people won't be bothered by it not being as huge as San Andreas was.
 
I'm simply questioning whether it is worth it for Rockstar to have such a huge team that would be necessary for them to increase the level of detail to next-gen standards and increase the size of the playing world from the already vast San Andreas.

If it does turn into an MMO, then of course it will have to be exponentially bigger than any of the previous games. The problem is that most MMORPGs are largely composed of giant, almost empty fields in which to slay monsters, etc., whereas a GTA game would need to be largely composed of cities, which are, of course, far more time-consuming to create. Whether R* can come up with some very advanced algoriths to procedurally generate not only entire cities, but cities which don't look almost identical to each other, is my big question, because as far as I can tell, it's the only realistic method they would have of producing the vast amount of content that an MMOGTA would need.

If, however, Rockstar decides to simply create a regular GTA game with an online mode attached, they could suffice for 64-player gang-warfare fights and include a number of small cities to battle on, which would make much more sense to me than the MMO approach.
 
I think the splinter cell games run on UE2? Anyway, Lost Odyssey looks NOTHING like a "UE3" game, from what we've seen.
 
LegendofJoe said:
Aren't all the MGS using UE3 tech, Bungie and Rare included?

there was a press release quite a while back that MS had licensed the engine for any first party developer that wanted to use it... doesnt mean they have to though. that said, i wouldnt be at all surprised to hear halo 3 is using it.

and get it through your heads people, engines do not come with art assets. gears of war, unreal tourney, frame city... they all look that way because of the artists behind each game, not because of the tech powering it.
 
op_ivy said:
and get it through your heads people, engines do not come with art assets. gears of war, unreal tourney, frame city... they all look that way because of the artists behind each game, not because of the tech powering it.

Not necessarily, a poorly built middleware engine can restrict developers in certain ways. Take the Doom 3 engine, for example, it's over-reliance on normal-maps and poor polygon performance (it doesn't push that many more polygons than Quake 3, tbh) result in all devs using it being forced into the same over-reliance on normal-maps, resulting in some of the same graphical quirks that affected the original game. A good artist should still be able to create a distinctive look with the engine, but it's going to be harder for him because of the restrictions put in place.
 
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