Comparing the dev Nintendo Switch Pro controller (left) to the final version (right).
I like the new semi-transparent look to it. Makes it different from Wii controllers.
Comparing the dev Nintendo Switch Pro controller (left) to the final version (right).
Man, you're nasty. Wii U games could only use 1 gig. The other was reserved for the OS. That being said, you're right.
The final version looks better by a mileComparing the dev Nintendo Switch Pro controller (left) to the final version (right).
If it's a bit more powerful than Wii U in portable form, then why are all the games presented so far, including Switch original games like Mario Odyssey, looking like Wii U games? And Wii U had 2GB RAM, while Switch has 4GB RAM. That's not 4x, that's 2x. Learn your math. It's more powerful when docked, but most games so far are using it to push the exact same graphics at 1080p instead of 720p. It still feels like Wii U graphics, just a bit sharper.
If those are your expectations and you don't expect to play aaa western games, you will probably be happy with the switch.
The actual fan fiction narrative was playing with Pascal, # cuda cores, and clocks, to somewhat believably reach like 700 or 800GFLOPS, which assuming Nvidia's FLOPS are like 30-40% more efficient than AMD, and a more modern architecture, would allow for basically straight Xbone ports.
Well, seeing as their mac address and ip are on the images, I imagine soWonder if Nintendo will be able to track down the source of this. They have to be beyond pissed this information got out.
Breath of the wild runs a lot more stable on Switch portable mode than Wii U. Arms probably would have to be downgrade on Wii U.If it's a bit more powerful than Wii U in portable form, then why are all the games presented so far, including Switch original games like Mario Odyssey, looking like Wii U games? And Wii U had 2GB RAM, while Switch has 4GB RAM. That's not 4x, that's 2x. Learn your math. It's more powerful when docked, but most games so far are using it to push the exact same graphics at 1080p instead of 720p. It still feels like Wii U graphics, just a bit sharper.
Take the joy cons off, then ask again why this isn't as powerful as a PS4 Pro
Uh and you think that all 4GBs on the Switch will be available for the games? What sort of magic do you expect the Switch to employ to run its OS on? Fairy dust? You can be sure that a very sizeable portion of that RAM is going to be reserved for the OS and that overlay menu. So in the end, Switch will not have 4x RAM as the Wii U, not even close.
Uh and you think that all 4GBs on the Switch will be available for the games? What sort of magic do you expect the Switch to employ to run its OS on? Fairy dust? You can be sure that a very sizeable portion of that RAM is going to be reserved for the OS and that overlay menu. So in the end, Switch will not have 4x RAM as the Wii U, not even close.
If it's a bit more powerful than Wii U in portable form, then why are all the games presented so far, including Switch original games like Mario Odyssey, looking like Wii U games? And Wii U had 2GB RAM, while Switch has 4GB RAM. That's not 4x, that's 2x. Learn your math. It's more powerful when docked, but most games so far are using it to push the exact same graphics at 1080p instead of 720p. It still feels like Wii U graphics, just a bit sharper.
Well, seeing as their mac address and ip are on the images, I imagine so
it still connects to the eshop, but you don't always have to leave the game for that
When buying downloadable content, the game opens a popup within which you then continue the purchase. The process is the same as with the eShop, but you stay in the game app and the eShop app doesn't open.
Wii U only had 1GB for games, Switch has 3.25GB for games.
So, for the layperson that knows almost nothing except the current console power rankings, how powerful is the switch?
Nvidia's drivers are 30-40% more efficient, which is irrelevant when it comes to consoles.The actual fan fiction narrative was playing with Pascal, # cuda cores, A72/A73's, and clocks, to somewhat believably reach like 700 or 800GFLOPS (maybe up to 1TF docked), which assumed Nvidia's FLOPS are like 30-40% more efficient than AMD, and a more modern architecture, would allow for basically straight Xbone ports. No one was talking about PS4 for sure, but there was a real belief they could effectively match a base Xbone.
Of course my number was correct (3.2gb) or close to it, but does this leak or any other yet corroborate it? Still haven't had time to look at this leak in detail. I remember Nate said 3gb at one point.
Of course my number was correct (3.2gb) or close to it, but does this leak or any other yet corroborate it? Still haven't had time to look at this leak in detail. I remember Nate said 3gb at one point.
Comparing the dev Nintendo Switch Pro controller (left) to the final version (right).
Yeah, it's like fourth row down in the table in the OP.
So, for the layperson that knows almost nothing except the current console power rankings, how powerful is the switch?
Evil people needn't be bad parents.Will never understand this image lol
He's a fucking global, in fact interstellar MENACE. a diabolical maniac with an obsession with kidnappning young ladies and making innocent Toads lives a living hell
But he's shielding Jr. from something rated T or above
That's a completely fictional number (even more so than all the other numbers in your post, which are at least somewhat cross-comparable). And yes, Wii U is 176.
It's a powerful portable console.You seem to understand what some have a hard time grasping.
No, we don't know that yet. It's even different for lauchgames. Some are 720p undocked and 1080p docked, Zelda is 900p docked. What they do with that power difference? We will see.
Oh goodie...specs...that always leads to calm, level-headed conversations.
Wonder if Nintendo will be able to track down the source of this. They have to be beyond pissed this information got out.
But you've just kinda shown my point. I've specifically said that the only difference between a game docked and portable will be nothing more than a different resolution and you've then gone and listed different resolutions for games depending on whether they are docked or portable.
I just can't see Nintendo offering significant graphical differences depending on whether you're docked or undocked, and there sure as hell won't be additional features depending on the mode either.
What are people expecting exactly? Low settings on portable and medium or high while docked lol? It's not happening.
It's as simple as this. Higher resolution while docked, lower resolution while portable. The game is the same aside from that.
Uh, you might want to have a another look at the NX hardware speculation thread. The vast majority of people were expecting this thing to be in the ballpark of XONE/PS4 levels of power, or at least very much closer to those than it is to the Wii U. Tons of people were expecting ports of current-gen games like FFXV and such.
Those are Nintendo's images, you know that?
☺️
Where's my tag though?
Wonder if Nintendo will be able to track down the source of this. They have to be beyond pissed this information got out.
Ah missed that on my quick glance. Trying to keep up with the discussion now while I do some other business 👌🏻
So, for the layperson that knows almost nothing except the current console power rankings, how powerful is the switch?
Portable, it's quite close to Wii U. Docked, it's still closer to it than to XB1 in absolute numbers, but more in the middle (and perhaps leaning towards XB1) in terms of relative performance.
You are ignoring the fact that, if your assumption that resolution is the only thing that changes between modes is correct, there should not be a difference in resolution jump between for example Zelda and Mario Kart. The fact that it is there means one of two things: Zelda is less optimised for dock mode than Mario Kart (not very likely imo) or they do in fact introduce some different graphical improvements in dock mode instead a straight 720p-1080p resolution increase.But you've just kinda shown my point. I've specifically said that the only difference between a game docked and portable will be nothing more than a different resolution and you've then gone and listed different resolutions for games depending on whether they are docked or portable.
I just can't see Nintendo offering significant graphical differences depending on whether you're docked or undocked, and there sure as hell won't be additional features depending on the mode either.
What are people expecting exactly? Low settings on portable and medium or high while docked lol? It's not happening.
It's as simple as this. Higher resolution while docked, lower resolution while portable. The game is the same aside from that.
I played a few rounds of Splatoon 2 and USF, honestly, it's fucking amazing. The large buttons and d-pad are very comfortable and give a nice feedback, the material on the grips is very good too. Of course, this is immensely subjective, but I didn't feel that at all.Can't wait to get my mitts around the ProCon. Hopefully the final buttons are more tactile than the previews mention. Some people weren't left very impressed with the feel of the buttons/D-pad.
Switxh uses an underclocked Tegra X1 derivat, so do the math.
It's as simple as this. Higher resolution while docked, lower resolution while portable. The game is the same aside from that.
I like 'voodoo child' A cool nod to your avatar and your insider info
Yep, which is why, if the whole Foxconn enhanced dock rumor turns out to be true, I imagine it'll be a special dock that is used solely to render games in 4K, not to improve effects or complexity.
Take the joy cons off, then ask again why this isn't as powerful as a PS4 Pro
You can buy on 3ds and download without the games redirecting to eshop? I don't have a 3ds, so I don't know.