It may not be that high, remember they will want you to go and purchase another of their own to store more games or upgrade the size.The Shift said:Thanks for the reply. As mentioned by another poster above - having multiple games installed is a very nice feature on the 360. With that in mind, what size HDD would this next xbox ship with considering transferring over XBLA games, Games on Demand and dlc content. At least 500-750GB? Maybe 1TB as minimum? Just interested in the costings variations of this particular part for now.
sex?bangai-o said:does Gaf even know what ram is for?
There will be lower level support for handhelds of course. But there's no way what they showed would be developed with PC only in mind.Lonely1 said:Well, current dual GPU solutions can only an amount of RAM located in a single GPU.
Well, if Epic wants to sell Engines licenses, it better. It will probably run on the iPhone 6 too.
What's the benefit on two GPUs on the same die? Since GPUs (or at least PC GPUs) are already entirely parallel what benefit do you get from having two of them instead of one big one?Elios83 said:It's not like that because when you define what your single core is if you integrate more of them in a single chip it IS a multicore solution because it'a parallel system, it has to be programmed like a parallel system and the performance will be different for certain tasks compared with a bigger single core solution with the same die area.
Talking about consoles make no mistake, the multiGPU thing is to be intended in the PowerVR way, more basic cores on the same die, there's no way that a console has two GPUs in two separated chips connected with a dedicated wide bus, that would make costs jump much higher than the performance gain you'd get.
That's where all the gigabytes go. If you have more gigabytes than the other guy, you win.bangai-o said:does Gaf even know what ram is for?
Why would they use R700 derrivative in a devkit if there are newer GPUs avialable, a couple generations further? The only reason is because Wii U will have some R700 derrivative (most probably not RV770 as that would be a little too conservative but some R700-based core on 40nm -- something like Cypress/Radeon HD 5800). Plus I'm going off the rumours and comments that Wii U's GPU isn't that advanced -- it'll handle today's graphics (hopefully 360/PS3's and not Wii's) at 1080p but that's it. I'm expecting much more than that from the next generation graphically.DCKing said:Lots of assumptions there. The Wii U GPU will most likely not be a R700 design. It's more likely a devkit only thing, like the PPC Macs for the 360 and the SLI GPUs in the PS3 devkits.
They could but it'll still need to be customised for console environment. I was doing some "guesstimations" and concluded that Wii U may have 2 or 4 POWER7 cores in one CPU chip which isn't bad for current time and compared to Wii but it's far from what's possible with simplier PowerPC or ARM cores on current production tech (soon you'll be able to buy a smartphone with 4 ARM cores; a stationary home console should certainly be able to go higher than that).DCKing said:The Wii U will probably use full-fledged POWER7 cores, full-fledged in the sense that it's a proper out-of-order CPU designed for power (not in the sense of the business-oriented complex server POWER7 chips).
They're quite powerful but more difficult to use. Going with POWER7 means that your system will be easier to program for but in the long run (consoles are long living products) you may get much more perfomance from 4+ PPC or ARM cores in the same transistor budget and for a console hardware that's a win. Look at Cell.DCKing said:Of course Microsoft could pick ARM or Atom cores, but those aren't powerful. Or they could pick Xenon, and keep a peculiar, not-really-that-powerful in-order design. POWER7 is much more powerful than what the 360 has, even when it's simplified.
Depends on how you define "better". If "cheaper to design and easier to program for" -- you take 2-4 POWER7 cores, cut some cache off it and you're ready. If "expensive to design almost from scratch and having much more peak power in the end" then any PowerPC or ARM-based multicore will be better than any POWER7-based CPU. Last time both MS and SCE designed their CPUs almost from scratch and prefered higher peaks to easier programmability. Nintendo took what IBM had to offer while maintaining compatibility with GCN. I don't see why they'd change their approaches in the next generation. From all the rumours it seems that Nintendo is planning to do something similar for Wii U -- take an already avialable POWER7 design with almost no R&D costs (since most of R&D was done by IBM for their servers while designing POWER7 in the first place). What are the chances that MS and SCE will go the 360/PS3 route and spend more R&D/design money on making some unique CPUs for Xbox3/PS4? I'd say that they're pretty high.DCKing said:Microsoft's only choices here are POWER7, AMD Bulldozer or something new entirely. It can't be much better than what the Wii U has, though.
It'll still cost some bucks to make and thus it's cost ineffective solution.DCKing said:Binary compatibility with Wii can be achieved by making the Wii system board on a single 45nm chip, which would be tiny and use very little power.
Not at all. POWER7 should be binary compatible with both GCN and Wii CPUs since all of them are based on the same PowerPC ISA. They may have to use some light software emulation for older titles but all in all Wii U should just be 100% BC with Wii (and GCN since Wii is already that).DCKing said:This is in fact the only way that Nintendo can ensure 100% BC while still using a POWER7 related architecture (which is already confirmed by IBM). I don't think it will be much of a problem for Nintendo.
MS was out of losses on HW quite early and made a lot of these losses back selling overpriced accessories (which was the plan). PS3 was a HW clusterfuck on so many levels that it's not a surprise that SCE is still having a loss on it but that doesn't mean that PS4 should be the same clusterfuck. If designed right and with proper business model they can have a loss for a year and return to profitability after that. The main sign of where SCE is going with PS4 is Vita -- a brilliantly designed hardware that doesn't cost too much to consumers while being way ahead of it's competition tech-wise. I do believe that PS4 will follow the same route.DCKing said:Lastly, I think Sony and Microsoft won't go all out on the hardware like they did last time. They had too many hardware failures and way too many losses on hardware subsidizing. That's why I don't think the next Xbox will be hugely better than the Wii U.
There's no such thing as "enough RAM".Wazzim said:2gb is enough.
There's definitely a point where you'll start to see diminishing returns relative to what you want to use it for, though. That said, I can't think of any Windows game that isn't horrendously un-optimized that takes up more than 1.5GB of RAM.brotkasten said:There's no such thing as "enough RAM".
Orayn said:There's definitely a point where you'll start to see diminishing returns relative to what you want to use it for, though. That said, I can't think of any Windows game that isn't horrendously un-optimized that takes up more than 1.5GB of RAM.
chaosblade said:What's the benefit on two GPUs on the same die? Since GPUs (or at least PC GPUs) are already entirely parallel what benefit do you get from having two of them instead of one big one?
I know nothing about how PowerVR GPUs work or how they compare to AMD/NVidia.
Agent Ironside said:Lets not go full blown retard. The current 360 has 512MB of memory. Going to 2gb is a very healthy upgrade considering what they've been able to squeeze out of the 512mb.
Memory chips are veeeery cheap these days, I think it would be a excellent time to build new consoles.
Lonely1 said:Oh, GAF. Samaritan graphics? more powerful than a current high end Gaming PC? BF3 PC owned? 2GB a bottleneck for a hexacore CPU? (WTF)
This rumor doesn't tell us much at all. An AMD hexacore CPU gets bested by an i3. In the worst case scenario, this hexacore CPU will be just xenon x2, in which case this CPU vs good C2D will be a close call. And 2GB of main RAM + 1-2GB of VRAM seems like a fitting setup for a true next gen system.
The Shift said:Thanks for the reply. As mentioned by another poster above - having multiple games installed is a very nice feature on the 360. With that in mind, what size HDD would this next xbox ship with considering transferring over XBLA games, Games on Demand and dlc content. At least 500-750GB? Maybe 1TB as minimum? Just interested in the costings variations of this particular part for now.
And we don't even know that Q4 2012 is a safe assumption with all the publisher rumors about the wait being even longer.JaseC said:For first-gen models and assuming a Q4 2012 launch? 250GB - as a baseline, at least.
itsgreen said:Yeah but will it be in 7 years? That's the big question, and the answer probably is no...
You are just begging for a RROD response here, so I'll have to be the one who gives it o you.TriangularDuck said:Dudes on the internet commenting on rumored specs obviously know more than hardware architects and engineers who are paid massive amounts of money to create a console that works well and is relatively future-proof.
Agent Ironside said:Well I think the progression of the amount of memory needed for PC's is slowing down, many people along with myself have been running 4GB of memory for years now, with no real need to upgrade yet, unless you're running some specialized program that requires it, which is rare.
That actually makes a lot of sense, since I doubt a GPU can use a memory controller/scheduler the same way a GPU can. I wouldn't be surprised to see something like that then.Elios83 said:Memory access, a multi core system can implement a multipath technology, which means much higher internal bandwidth with the possibility to serve more processing units simultaneously with different datas.
"Smoke" is a strong qualifier. But would you at least agree that an hexacore Xenon wouldn't be that impressive of a CPU?eastmen said:You know that isn't true. If the application is able to make proper use of 6 cores the phenom II x6 will smoke an i3 and even i5 .
Making games with those kind of requirements wouldn't even be profitable on PC, though.eastmen said:Ram use in pc's has slowed down because of the rise of consoles with dx 9 level gpus .
A developer isn't properly going to use 8 to 16 gigs of ram and graphics cards with 2 gigs of ram when their bread is buttered with systems using a total of 512 megs of ram.
Kyoufu said:2GB should be plenty tbh.
Oh, really?!?!?!??!??!?!?!?!eastmen said:you do understand that the xbox 360 already streams 1080p content ?
The zune store has all 1080p stuff and has had it for quite awhile .
Orayn said:And we don't even know that Q4 2012 is a safe assumption with all the publisher rumors about the wait being even longer.
You should've checked out the Wii U thread. My theory is they used an RV770 because it has a GDDR3 memory controller, and it has the power they wanted. It needed a GDDR3 memory controller because it seems they're using the Xbox 360 CPU in devkits as well.dr_rus said:Why would they use R700 derrivative in a devkit if there are newer GPUs avialable, a couple generations further? The only reason is because Wii U will have some R700 derrivative (most probably not RV770 as that would be a little too conservative but some R700-based core on 40nm -- something like Cypress/Radeon HD 5800). Plus I'm going off the rumours and comments that Wii U's GPU isn't that advanced -- it'll handle today's graphics (hopefully 360/PS3's and not Wii's) at 1080p but that's it. I'm expecting much more than that from the next generation graphically.
More cores doesn't mean more power. There's a point at which it is not useful anymore (Amdahl's Law) and there aren't any more tasks to thread out. Fast multicore POWER7 > many simple parallel cores. It simply doesn't get faster than POWER7 at this point.dr_rus said:They could but it'll still need to be customised for console environment. I was doing some "guesstimations" and concluded that Wii U may have 2 or 4 POWER7 cores in one CPU chip which isn't bad for current time and compared to Wii but it's far from what's possible with simplier PowerPC or ARM cores on current production tech (soon you'll be able to buy a smartphone with 4 ARM cores; a stationary home console should certainly be able to go higher than that).
Every chip is customized. I agree. No chip in the history of gaming has not had its roots in some other application. Cell (and PPE) came as close as you get as something new, and that didn't even turn out that great. At the moment, there's nothing in the works that I know of that rivals high-end x86 and POWER7 in performance. That was not the case last gen.dr_rus said:Depends on how you define "better". If "cheaper to design and easier to program for" -- you take 2-4 POWER7 cores, cut some cache off it and you're ready. If "expensive to design almost from scratch and having much more peak power in the end" then any PowerPC or ARM-based multicore will be better than any POWER7-based CPU. Last time both MS and SCE designed their CPUs almost from scratch and prefered higher peaks to easier programmability. Nintendo took what IBM had to offer while maintaining compatibility with GCN. I don't see why they'd change their approaches in the next generation. From all the rumours it seems that Nintendo is planning to do something similar for Wii U -- take an already avialable POWER7 design with almost no R&D costs (since most of R&D was done by IBM for their servers while designing POWER7 in the first place). What are the chances that MS and SCE will go the 360/PS3 route and spend more R&D/design money on making some unique CPUs for Xbox3/PS4? I'd say that they're pretty high.
POWER7 is similar to, but not backwards compatible with the old PowerPC G3 architecture used in Wii and GC. The CPU in the Wii/GC had some customizations that would need to be ported over. Furthermore, the GameCube and Wii GPUs have a peculiar shading solution that is not easy to emulate. Then there's some fast timed caches, microcode here and there, as well as a funky sound system. I actually think there's no way Nintendo is going for software emulation. Less than 100% BC is unacceptable to them, and I think for many of the Wii buyers as well.dr_rus said:Not at all. POWER7 should be binary compatible with both GCN and Wii CPUs since all of them are based on the same PowerPC ISA. They may have to use some light software emulation for older titles but all in all Wii U should just be 100% BC with Wii (and GCN since Wii is already that).
We'll see. If the hardware is not cheaper, I do think that they might aim to cool things down some more.dr_rus said:MS was out of losses on HW quite early and made a lot of these losses back selling overpriced accessories (which was the plan). PS3 was a HW clusterfuck on so many levels that it's not a surprise that SCE is still having a loss on it but that doesn't mean that PS4 should be the same clusterfuck. If designed right and with proper business model they can have a loss for a year and return to profitability after that. The main sign of where SCE is going with PS4 is Vita -- a brilliantly designed hardware that doesn't cost too much to consumers while being way ahead of it's competition tech-wise. I do believe that PS4 will follow the same route.
lol watliquidspeed said:My ideal next Gen Console with Fall 2012 launch:
5-8 GB of Total Ram ( Graphics + system)
4-8X Bluray drive
High end 2011 GPU( PS3's RSX when it was announced was twice as fast as Nvidias best card on the market- 2012 consoles having a high end card from the year prior doesn't seem unreasonable)
for PS4 - 4 PPU's and 32- 40 Spus. Each core updated with more cache and new instructions.
For MS I-7 +
If not, I may need to go PC for a few yrs.
MOAR RAAAAMCitizenCope said:Posters in this thread:
95% PC Gamers
5% Console Gamers
Hm? I missed that. Link plz.DCKing said:You should've checked out the Wii U thread. My theory is they used an RV770 because it has a GDDR3 memory controller, and it has the power they wanted. It needed a GDDR3 memory controller because it seems they're using the Xbox 360 CPU in devkits as well.
Agent Ironside said:I work in a PC repair shop and I always find it entertaining when people come and say "I need 8GB because I'm going to be gaming" This happens ALL the time. I think the big PC manufactures have corrupted peoples thinking when it comes to memory, they're selling home PC's with 8GB of memory, which is absolutely absurd. Its simply a selling point, that's it, the bigger the number, the better it sounds, and memory is cheap.
bangai-o said:does Gaf even know what ram is for?
Any random GAFer could say that RROD is bad, but you'd be hard pressed to find anyone who could actually solve the underlying problem themselves. Balancing motherboard design with your parts' cooling needs and the thermal expansion of the heatsinks and associated clips is no easy task, especially with the wide variety of conditions the console might experience depending on how it's used.Lord Error said:You are just begging for a RROD response here, so I'll have to be the one who gives it o you.
if you had to choose, Bluray or Amazon Instant?Discotheque said:It better have a BluRay drive though.
0% engineersCitizenCope said:Posters in this thread:
95% PC Gamers
5% Console Gamers
Lord Error said:Don't you realize the games still have to load into that RAM, and if the console had 4GB of it, what kind of optical media (because let's face it, there will have to be an optical media in 2012) you think is fast enough to fill 4GB of RAM without you waiting 5 minutes for a game to load?