Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

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I'm laughing at people here who think its a good idea to allow users to 'upgrade' their console later. Look the whole idea of a console is a closed platform that developers have standards for, SDKs and optimize engines to run on. Anyone who thinks its a good idea to upgrade RAM later should stick to play games instead of being an armchair systems architect. Consoles are never going to allow for these kinds of upgrades, if you want that ... get a PC.

2GB RAM will be more than enough for Next gen consoles, we barely use 512MB today as it is. Streamlined console OS's have nowhere near the amount of memory footprint as say a Windows OS does. So while a modern Windows gaming PC may have 4GB of RAM, or even 6.. a console doesn't need to match that because its not having to run a massive OS on it, and a myrad of misc user applications and processes running in memory in the background. Console OS's, particularly Xbox dashboard is EXTREMELY optimized and even more so at memory utilization. 2GB opens the world up for developers to play and also keeping cost down to build the hardware.

Sony's next gen Playstation is going to on par with the Xbox. Why? Because they are both going to engineer a console that is within cost. They are not going to produce a system that is super expensive to build simply to one up their competition ... business, smart business doesn't work this way. This is also why there are real professional being paid big bucks at both MS and Sony to architect these systems, the hardware requirements and cost.

Microsoft and Sony are not in the business of hiring know it all forum posters. Rest assure the real professionals are hard at work to make sure your future system of choice is the best it can be within operating costs.
 
Shanadeus said:
It is a play on the "Wii is just two gamecubes ductaped together" joke :P
Going from the 360s 3 cores to 6 cores is eerily similar...

Oh, and I think RAM will make a pretty big difference when it comes to inter-console performance, and with 2GB it's quite possible the Wii U will come close enough to match the 720 or even end up with better memory (depending on memory speeds and so on).

I'd honestly be happy with Nintendo and MS going for the same low priced market and leaving Sony out to die a miserable death by trying to spend themselves out of a hole. Then the entire console market could be neatly segmented between western and eastern games/markets with a healthy amount of cross platform ports between the two.
 
alphaNoid said:
I'm laughing at people here who think its a good idea to allow users to 'upgrade' their console later. Look the whole idea of a console is a closed platform that developers have standards for, SDKs and optimize engines to run on. Anyone who thinks its a good idea to upgrade RAM later should stick to play games instead of being an armchair systems architect.

2GB RAM will be more than enough for Next gen consoles, we barely use 512MB today as it is. Streamlined console OS's have nowhere near the amount of memory footprint as say a Windows OS does. So while a modern Windows gaming PC may have 4GB of RAM, or even 6.. a console doesn't need to match that because its not having to run a massive OS on it, and a myrad of misc user applications and processes running in memory in the background. Console OS's, particularly Xbox dashboard is EXTREMELY optimized and even more so at memory utilization. 2GB opens the world up for developers to play and also keeping cost down to build the hardware.

Sony's next gen Playstation is going to on par with the Xbox. Why? Because they are both going to engineer a console that is within cost. They are not going to produce a system that is super expensive to build simply to one up their competition ... business, smart business doesn't work this way. This is also why there are real professional being paid big bucks at both MS and Sony to architect these systems, the hardware requirements and cost.

Microsoft and Sony are not in the business of hiring know it all forum posters. Rest assure the real professionals are hard at work to make sure your future system of choice is the best it can be within operating costs.

I'm sticking my tongue out at you too. And duh they wouldn't hire me, I would run their business into the ground.
 
bhlaab said:
It means that in 4 years the best thing anybody's learned to do with motion controls is turning an iphone horizontally.

It means that while the WiiU and still has motion controls they're clearly placing the majority of their bets onto touchscreen interfaces instead because the wand controller design was a mistake that they're starting to pay for.

You're objectively and factually wrong, but it's clear that nothing is going to change your mind, so whatev.

fyi, I'll understand if you feel the same way about me (but you'd be wrong there too! HAH! *runs away*)
 
alphaNoid said:
I'm laughing at people here who think its a good idea to allow users to 'upgrade' their console later. Look the whole idea of a console is a closed platform that developers have standards for, SDKs and optimize engines to run on. Anyone who thinks its a good idea to upgrade RAM later should stick to play games instead of being an armchair systems architect. Consoles are never going to allow for these kinds of upgrades, if you want that ... get a PC.

2GB RAM will be more than enough for Next gen consoles, we barely use 512MB today as it is. Streamlined console OS's have nowhere near the amount of memory footprint as say a Windows OS does. So while a modern Windows gaming PC may have 4GB of RAM, or even 6.. a console doesn't need to match that because its not having to run a massive OS on it, and a myrad of misc user applications and processes running in memory in the background. Console OS's, particularly Xbox dashboard is EXTREMELY optimized and even more so at memory utilization. 2GB opens the world up for developers to play and also keeping cost down to build the hardware.

Sony's next gen Playstation is going to on par with the Xbox. Why? Because they are both going to engineer a console that is within cost. They are not going to produce a system that is super expensive to build simply to one up their competition ... business, smart business doesn't work this way. This is also why there are real professional being paid big bucks at both MS and Sony to architect these systems, the hardware requirements and cost.

Microsoft and Sony are not in the business of hiring know it all forum posters. Rest assure the real professionals are hard at work to make sure your future system of choice is the best it can be within operating costs.

just about sums up this thread. well said.
 
guek said:
I'd honestly be happy with Nintendo and MS going for the same low priced market and leaving Sony out to die a miserable death by trying to spend themselves out of a hole. Then the entire console market could be neatly segmented between western and eastern games/markets with a healthy amount of cross platform ports between the two.

No thanks. Kinda like the whole MS and Sony dynamic. Keeps both companies honest and the competition only benefits the consumer. No Sony in the picture means MS is left to its own devices without anything to keep them from raising the price of a live subscription to whatever they want.
 
who ever said that we are barely using 512 MB of ram.... NO I dont see any truth in that.

Certainly games use all of it, and every one wishes there was more..

Sony couldn't even do cross game chat this gen.... Many games are not even 720P and Lack AA or lack good AA.
 
bgassassin said:
This was the first gen that really went long. Another long gen is not good for consoles IMO. I don't like how other consumer electronics are having accelerated improvements on hardware, while we want consoles to go in the opposite direction. Consoles should stick to a 5-6 year window and seek profitability sooner.

I agree from a selfish standpoint, I'm already itching for next gen hardware cause I'm a graphics whore at heart.

That said I'm guessing the long gen trend will increase next gen if anything, as hardware development costs and complexity rise.

In fact, I'm hardly sure that after next gen there will even be another gen, process shrinks are getting really difficult and have an uncertain future, and I think cloud gaming (aka, Onlive, etc.) could one day replace consoles. Next gen I'm sure of, after that it gets hazy imo.

All that said, I just realized there are factors that could lead to a shorter gen. Basically this gen they're all 3 on the same timeline and all reasonably happy with their console, therefore nobody saw any reason to jump to next gen. But lets say if, as I expect, Wii U is a huge flop. That could well cause Nintendo to ditch it and spring a new console a couple of years, or even four years, into PS4/XBox next generation. That could then hasten the obsolescence of those, if it's technically superior (questionable knowing Nintendo, but anyway). And it need not be Nintendo, but simply any of the big 3 being unhappy with it's position next gen and deciding to rush next-next gen.

The point is what really brings the pressure for next gen, is when the first next gen contender enters the ring. Basically how Dreamcast forced Sony to hurry the PS2. Heck, the Wii U could yet provide pressure on sony/ms to hurry PS4/XBox 720, if indeed it's "significantly" more powerful than 360/PS3.
 
LifEndz said:
No thanks. Kinda like the whole MS and Sony dynamic. Keeps both companies honest and the competition only benefits the consumer. No Sony in the picture means MS is left to its own devices without anything to keep them from raising the price of a live subscription to whatever they want.
Wait... didn't the competition between MS and Sony end up with both of them charging to play online?
 
alphaNoid said:
I'm laughing at people here who think its a good idea to allow users to 'upgrade' their console later. Look the whole idea of a console is a closed platform that developers have standards for, SDKs and optimize engines to run on. Anyone who thinks its a good idea to upgrade RAM later should stick to play games instead of being an armchair systems architect. Consoles are never going to allow for these kinds of upgrades, if you want that ... get a PC.

Whatever dude, you should see the amazing consoles I've created in Game Dev Story.

Seriously though, Is there any hope of playing console games at 60 fps in 720p? What about an option between 1080p30 or 720p60 or something along those lines? Obviously it can't be like on PC with tons of options that normal people won't understand.
 
Thunder Monkey said:
Depending on the game right?

I don't have a PS3, so that joke might have completely missed the mark.

I apologize lol.
Np, All online play is free ( the possible exception being an MMO RPG?), as is video and text chat, PlayStation home, and some items on the PlayStation store.

They do have Playstation + which has a monthly fee. PlayStation + is all about digital transactions and the PlayStation store though ( you get certain games "free" or discounted if you are a + member)
 
Raistlin said:
These specs are lulz on so many levels
Yeah, I mean it would only be like 5x as powerful as their last console. And more useable gaming power than a modern PC, all the while being a lot cheaper.

So much lulz.

liquidspeed said:
Np, All online play is free ( the possible exception being an MMO RPG?).

They do have Playstation + which has a monthly fee. PlayStation + is all about digital transactions and the PlayStation store though ( you get certain games "free" or discounted if you are a + member)
So... wait... why were people freaking about PS+ then?

That sounds no where near as offensive as charging for simplistic online play.
 
LifEndz said:
No thanks. Kinda like the whole MS and Sony dynamic. Keeps both companies honest and the competition only benefits the consumer. No Sony in the picture means MS is left to its own devices without anything to keep them from raising the price of a live subscription to whatever they want.

I dunno, I get what you're saying but I felt like the PS3 and 360 were pretty redundant.
 
liquidspeed said:
who ever said that we are barely using 512 MB of ram.... NO I dont see any truth in that.

Certainly games use all of it, and every one wishes there was more..

Sony couldn't even do cross game chat this gen.... Many games are not even 720P and Lack AA or lack good AA.


Jep, even more so: horrible low res textures, lots of pop ups, bad framerates with screen tearing...
 
Log4Girlz said:
Its just too tricky. The only way I see that being a sustainable business model, and it can be I'm not saying it can't, but the only way I see that working out is if devs are not allowed to get close to the metal and most stringently code to an API, so not all work is lost when another console cycle comes along and those improvement in hardware can have benefits to legacy code.

Now, what if this model were in place like right now. That means the Nextbox should have come out like 2 years ago what specs would have been reasonable then at an affordable price? Would it provide enough of a leap graphically to ensure people would purchase it?

That's fine since not all of us will see it exactly the same way (wouldn't be fun for a messageboard if we all did :P). I think at least in part of my view is based on the seemingly increased importance on game engines for development. I say seemingly since it may just be that I pay more attention to them now. So yeah that may affect coding closer to the metal, but the majority of those who are buying wouldn't really know the difference anyway unless they were told so. Kind of a side note, but I'm of the opinion that if it were not for the in flux of non-gamers this gen we'd be seeing numerous debates dealing with how the PS2 might outsell all three consoles this gen combined. Then we'd really be seeing people talking about the doom and gloom of console gaming.

I just don't think the ones that demand the most out of hardware is where profitability is at. All three console makers are going to have to find a balance between the non-gamer and the enthusiast. I think MS is in the best position to find that balance and are very close to achieving it IMO. Nintendo is working on getting the enthusiast to buy in, and Sony just needs to figure out the right approach to get both sides to buy in with PS4 which may be tough considering what MS and Nintendo did this past gen.

Ok, now going back to development. :)

That's where also the hardware makers are going to have to be more accountable. They have to find more stability in their transition without gimping themselves when improving the hardware. For example MS went from x86 to Power, and may be going back to x86. I can't really blame them for the first transition because of the hardware deal they were stuck in. Fortunately devs are familiar enough with both that it shouldn't be a big issue which allows them to adjust faster. So if the performance they are looking for is better on the x86 side this time then they should be ok. Then you have Sony that went with Cell. Not a good transition because it was too radical and became pain for most devs.

As for Xbox3 coming out last year. I honestly could see it being similar in some ways to what Wii U might be outside of some things I expect Wii U to have. With people talking about consoles needing to wait till 2014, Xbox4 would be out in 2015 in my scenario.
 
Thunder Monkey said:
Yeah, I mean it would only be like 5x as powerful as their last console. And more useable gaming power than a modern PC, all the while being a lot cheaper.

So much lulz.


So... wait... why were people freaking about PS+ then?

That sounds no where near as offensive as charging for simplistic online play.
Haha, I have no idea. I guess they were just worried that Sony would use it to slowly transition to Pay to play online..... IT hasn't happened yet though.... And they have not hinted at it. Hopefully it stays free for PS4 as well.
 
bhlaab said:
It means that in 4 years the best thing anybody's learned to do with motion controls is turning an iphone horizontally.

It means that while the WiiU and still has motion controls they're clearly placing the majority of their bets onto touchscreen interfaces instead because the wand controller design was a mistake that they're starting to pay for.
I take it you're not a Wii fan.
 
Given how easy it is to pull parts and numbers out of ones own ass, I'm surprised it's taken even this long before a random website has posted specs for a nexgen xbox as news.

I've been thinking about what would go into a successor console for a little while now and this latest "rumor" is probably close. A hex core CPU capable of running in triple core or hex core modes , a gpu equivalent to a custom built 7XXX HD series crossfire enabled dual core from AMD.

Ram is a hard thing to guess, 2GB is safe in a way because it won't be less than 2gb. I'm thinking we'll actually see 4 total myself. No reason to NOT continue unifying the memory either so that will probably be all the ram. Course, perhaps due to using a 2 core GPU the ram will need to work different? Also, I'm not sure why people are scoffing at DDR3 being used for system memory at the very least, imagine a scenario where there is 1.5GB of GDDR6 being used ONLY for the GPU and another 2-3 gb of DDR3 for anything else. I can't see there being THAT large a bottle neck, you can get custom memory to right? clocked to a specific level of performance.

Who knows.

What I WOULD like to ponder though, just how high end should we really expect the visuals of a 6thGen gaming system be? I'd expect that using the xbox->360 transition as a minimal barometer is probably fair. High end games on xbox sat around the level of a 2002 PC game running in SD with medium details set for most graphical options, in some cases you saw 2X antialiasing and chances are it ran at barely 30 FPS. That same game on the 360 was running at 60FPS in 'HD' (720p) with 4x antialiasing and details set to high. So I'd like to think that the same would hold true jumping up another generation. In this case it's easier to name the game in question- anything using unreal engine 3. 1280X720p @30fps, I'd almost expect that next gen we can see 60FPS720Pfull3d of that same engine. Obviously 1920X1080@60fps in 2d.

I just can't see it getting THAT much better really, obviously there'll be an unreal engine upgrade that'll push out 30fps @ 1080p in 2d which will re purpose the extra horse power to use better shaders and push more polys per frame.

What do you guys expect ?
 
My prediction is that the Xbox3 wont be geared towards gamers (and all youse gaffers will CRAH)

Oh it'll have a respectable processor, a decent GPU, and a healthy dose of extra ram, but the thing will be modern existing tech, not cutting edge. It'll be priced slightly lower, definitely less than $400 for the cheapest SKU, and be focused around using the Kinect (2.0?) as a living room centerpiece. It'll have a sizable HD focused around downloading media, exchanging pictures, but more importantly, purchasing living room apps. MS will attempt to do what apple TV could not and take over the living room using the xbox brand and kinect functionality as a trojan horse. They will attempt to start a new cheap app market centered around micro-content in the living room. It'll also attempt to replace cable as the standard provider for movies and shows. Gaming will of course be emphasized each year at E3 or other trade events, but really they'll be focusing more on ways to make money through digitial distribution of products other than games. The thing will have full cross compatibility with windows 8 and allow seamless media sharing between multiple devices. Windows phones and laptops will automatically sync folders you want to share between devices when within your home network. There will be apps that work on both phones and on the Xbox3 (via kinect). You'll be able to communicate and share content with other people on the xbox live network through their phone, computer, or console.

That...is my prediction. *removes tinfoil hat*
 
OH MAN, SHUT UP THAT SOUNDS TOTALLY CRA- Like a very plausible extension of what Microsoft is doing right now, actually.
 
Pachinko said:
Given how easy it is to pull parts and numbers out of ones own ass, I'm surprised it's taken even this long before a random website has posted specs for a nexgen xbox as news.

I've been thinking about what would go into a successor console for a little while now and this latest "rumor" is probably close. A hex core CPU capable of running in triple core or hex core modes , a gpu equivalent to a custom built 7XXX HD series crossfire enabled dual core from AMD.

Ram is a hard thing to guess, 2GB is safe in a way because it won't be less than 2gb. I'm thinking we'll actually see 4 total myself. No reason to NOT continue unifying the memory either so that will probably be all the ram. Course, perhaps due to using a 2 core GPU the ram will need to work different? Also, I'm not sure why people are scoffing at DDR3 being used for system memory at the very least, imagine a scenario where there is 1.5GB of GDDR6 being used ONLY for the GPU and another 2-3 gb of DDR3 for anything else. I can't see there being THAT large a bottle neck, you can get custom memory to right? clocked to a specific level of performance.

Who knows.

What I WOULD like to ponder though, just how high end should we really expect the visuals of a 6thGen gaming system be? I'd expect that using the xbox->360 transition as a minimal barometer is probably fair. High end games on xbox sat around the level of a 2002 PC game running in SD with medium details set for most graphical options, in some cases you saw 2X antialiasing and chances are it ran at barely 30 FPS. That same game on the 360 was running at 60FPS in 'HD' (720p) with 4x antialiasing and details set to high. So I'd like to think that the same would hold true jumping up another generation. In this case it's easier to name the game in question- anything using unreal engine 3. 1280X720p @30fps, I'd almost expect that next gen we can see 60FPS720Pfull3d of that same engine. Obviously 1920X1080@60fps in 2d.

I just can't see it getting THAT much better really, obviously there'll be an unreal engine upgrade that'll push out 30fps @ 1080p in 2d which will re purpose the extra horse power to use better shaders and push more polys per frame.

What do you guys expect ?
You really think that this jump is going to be bigger than the last one?
 
alphaNoid said:
I'm laughing at people here who think its a good idea to allow users to 'upgrade' their console later. Look the whole idea of a console is a closed platform that developers have standards for, SDKs and optimize engines to run on. Anyone who thinks its a good idea to upgrade RAM later should stick to play games instead of being an armchair systems architect. Consoles are never going to allow for these kinds of upgrades, if you want that ... get a PC.

2GB RAM will be more than enough for Next gen consoles, we barely use 512MB today as it is. Streamlined console OS's have nowhere near the amount of memory footprint as say a Windows OS does. So while a modern Windows gaming PC may have 4GB of RAM, or even 6.. a console doesn't need to match that because its not having to run a massive OS on it, and a myrad of misc user applications and processes running in memory in the background. Console OS's, particularly Xbox dashboard is EXTREMELY optimized and even more so at memory utilization. 2GB opens the world up for developers to play and also keeping cost down to build the hardware.

Sony's next gen Playstation is going to on par with the Xbox. Why? Because they are both going to engineer a console that is within cost. They are not going to produce a system that is super expensive to build simply to one up their competition ... business, smart business doesn't work this way. This is also why there are real professional being paid big bucks at both MS and Sony to architect these systems, the hardware requirements and cost.

Microsoft and Sony are not in the business of hiring know it all forum posters. Rest assure the real professionals are hard at work to make sure your future system of choice is the best it can be within operating costs.


Developer's are constantly harping about RAM limitations. We are using ram at full capacity and than some. Give a developer 4 gigs and a GTX 580 in a closed box, and watch them run laps around this gen.
 
guek said:
My prediction is that the Xbox3 wont be geared towards gamers (and all youse gaffers will CRAH)

Oh it'll have a respectable processor, a decent GPU, and a healthy dose of extra ram, but the thing will be modern existing tech, not cutting edge. It'll be priced slightly lower, definitely less than $400 for the cheapest SKU, and be focused around using the Kinect (2.0?) as a living room centerpiece. It'll have a sizable HD focused around downloading media, exchanging pictures, but more importantly, purchasing living room apps. MS will attempt to do what apple TV could not and take over the living room using the xbox brand and kinect functionality as a trojan horse. They will attempt to start a new cheap app market centered around micro-content in the living room. It'll also attempt to replace cable as the standard provider for movies and shows. Gaming will of course be emphasized each year at E3 or other trade events, but really they'll be focusing more on ways to make money through digitial distribution of products other than games. The thing will have full cross compatibility with windows 8 and allow seamless media sharing between multiple devices. Windows phones and laptops will automatically sync folders you want to share between devices when within your home network. There will be apps that work on both phones and on the Xbox3 (via kinect). You'll be able to communicate and share content with other people on the xbox live network through their phone, computer, or console.

That...is my prediction. *removes tinfoil hat*

This is exactly where Sony fits into the equation. They will have to be the ones with the high end console. Sony needs to get all their resources together to make a platform that is easy to develop, powerful, and has plenty of "juice" to exploit for talented devs. The PlayStation will never be a "multimedia" hub, it's always been the game machine. The Vita did it right- super powerful, amazing GPU/CPU, and a forward thinking design.

Microsoft - Living room set top box $299
Nintendo - Xbox 360 - PS3 X 1.5 $299
PS4 - Graphic horse $399

All three have a space in the living room with different price points.
 
thuway said:
This is exactly where Sony fits into the equation. They will have to be the ones with the high end console. Sony needs to get all their resources together to make a platform that is easy to develop, powerful, and has plenty of "juice" to exploit for talented devs. The PlayStation will never be a "multimedia" hub, it's always been the game machine. The Vita did it right- super powerful, amazing GPU/CPU, and a forward thinking design.

Microsoft - Living room set top box $299
Nintendo - Xbox 360 - PS3 X 1.5 $299
PS4 - Graphic horse $399

All three have a space in the living room with different price points.
I agree that 399 is a good price point for a next gen machine.

However Sony has been in the "King of the Living room" since PS2 - DVD, PS3 - bluray, playstation store, Hulu+, Vudoo, Netflix, NFL Sunday TKT, MLB TV, NHL TV
 
liquidspeed said:
I agree that 399 is a good price point for a next gen machine.

However Sony has been in the "King of the Living room" since PS2 - DVD, PS3 - bluray, playstation store, Hulu+, Vudoo, Netflix, NFL Sunday TKT, MLB TV, NHL TV
Unfortunately they're just in a lot fewer living rooms.
 
Zaptruder said:
You know next gen will still disappoint with shoddy animations.

Plus the amount of work that went into that clip is mind numbing. Next gen will simply further exacerbate the current problem of computing power exceeding content generation ability.

Next gen will be easily able to do that if they go with 2013. 6 GB of Ram, a powerful GPU (580 X 1.5-2.0), and a nice little processor. All within a 499 budget, its done.
 
Zaptruder said:
You know next gen will still disappoint with shoddy animations.

Plus the amount of work that went into that clip is mind numbing. Next gen will simply further exacerbate the current problem of computing power exceeding content generation ability.

No, man! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan!

samaritan! samaritan! samaritan! samaritan! samaritan! samaritan! samaritan!
 
liquidspeed said:
Yeah, I will be disappointed if next gen consoles can't at Least do this: http://www.youtube.com/watch?v=RSXyztq_0uM

Agreed, next-gen fails if it can match the above. If MS goes with 2gb ram it would be a shame, I'm sure Sony will roll in in 2013 with 4 gigs ram. I really hope Epic flashes that demo out into a real game. It looks pretty cool. IIRC Gears of War started out as a tech demo at the beginning of this gen.

Hopefully this time it'll be multi platform.
 
guek said:
I wish epic had never made the goddamn samaritan demo. what trolls
They should seriously turn that into a game and just call it SAMARITAN.

You know it would sell and start an epic franchise -- no pun intended.
 
MercuryLS said:
Agreed, next-gen fails if it can match the above. If MS goes with 2gb ram it would be a shame, I'm sure Sony will roll in in 2013 with 4 gigs ram. I really hope Epic flashes that demo out into a real game. It looks pretty cool. IIRC Gears of War started out as a tech demo at the beginning of this gen.

Hopefully this time it'll be multi platform.

Developers will 100% go with multiplatform games. Sony has the luxury of making uber powerful hardware since their 1st party rolls deep. However, I fear what this will mean for third party developors. Whats the incentive for other devs to push one powerful machine while the others aren't doing anything.
 
Hoping this is not the case. 2GB of ram would cripple this thing right out of the gate.

Especially considering this console will likley last another 10+ years, we need this thing to be as power packed as possible.
 
gkryhewy said:
Unfortunately they're just in a lot fewer living rooms.
I meant they have been in the battle for the living room... WOrld Wide its pretty close 57 million for MS, 56 MIllion for SOny

In the US though, the gap is wider
 
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