Rumor: Xbox 3 = 6-core CPU, 2GB of DDR3 Main RAM, 2 AMD GPUs w/ Unknown VRAM, At CES

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teh_pwn said:
I will be extremely disappointed if they use standard DVD. Really tired of gimped compressed textures so games can fit in tiny discs.


They won't use DVD, 100% sure of it. The reason they didnt use Blu-Ray back then was the price. It was bloody-expensive. Now it isnt anymore.
 
Raistlin said:
  • double AMD processor - Does this even need to be discussed? The idea of dual GPU's in a console isn't silly ... it's retarded.
How about quad GPUs in a console?
LMI2y.jpg


Seriously though, a Multi GPU setup in a closed box actually makes more sense than a multi GPU setup in an open box. On you're PC, the task load in a dual GPU setup is divided up in a generic, one size fits all manner. One GPU fills in half the screen and the other GPU fills in the other half. This way the algorithm will work with any pair of identical GPUs and will evenly distribute the load over both so one GPU doesn't hinder the other. In a closed box, the developers will know exactly how much power each GPU will have so instead of dividing the load by screen space, they can divide the load by task thus utilising both GPUs more efficiently.
 
teh_pwn said:
I will be extremely disappointed if they use standard DVD. Really tired of gimped compressed textures so games can fit in tiny discs.

Yeah I agree. If they ship a DVD SKU, that will suck because it means everything has to be developed around the lowest baseline SKU.

Digital download > Blu-Ray > DVD. And everything would have to be developed around DVD, unless they come up with tools in their APIs that will allow performance of games to scale based on your hardware, like a PC.
 
RaijinFY said:
They won't use DVD, 100% sure of it. The reason they didnt use Blu-Ray back then was the price. It was bloody-expensive. Now it isnt anymore.
Arguably it wasn't even available at 360's launch.

PS3 saw a significant launch delay due to blue laser diode shortages (amongst other yield issues).
 
Luigiv said:
How about quad GPUs in a console?
http://i.imgur.com/LMI2y.jpg[IMG]

Seriously though, a Multi GPU setup in a closed box actually makes more sense than a multi GPU setup in an open box. On you're PC, the task load in a dual GPU setup is divided up in a generic, one size fits all manner. One GPU fills in half the screen and the other GPU fills in the other half. This way the algorithm will work with any pair of identical GPUs and will evenly distribute the load over both so one GPU doesn't hinder the other. In a closed box, the developers will know exactly how much power each GPU will have so instead of dividing the load by screen space, they can divide the load by task thus utilising both GPUs more efficiently.[/QUOTE]
Yeah... ummm...

There's a slight difference between what is in the Vita, and what some are proposing in here.

For one those GPU's in the Vita barely use any heat or power. While a couple of GTX580's would set your house on fire... if confined in a case as "small" as a PS3.
 
If anyone believes Sony is going to make a beast console they're kidding themselves. Sony isn't in the position to build something like the PS3 again and certainly won't want to. Everyone's going to be using off the shelf parts and looking at $399 or less. If anyone's in the position to eat initial losses it's MSFT and while I don't expect them to go nuts the 720 is going to be at or above the PS4.
 
Luigiv said:
How about quad GPUs in a console?
[IMGhttp://i.imgur.com/LMI2y.jpg[/IMG]

Seriously though, a Multi GPU setup in a closed box actually makes more sense than a multi GPU setup in an open box. On you're PC, the task load in a dual GPU setup is divided up in a generic, one size fits all manner. One GPU fills in half the screen and the other GPU fills in the other half. This way the algorithm will work with any pair of identical GPUs and will evenly distribute the load over both so one GPU doesn't hinder the other. In a closed box, the developers will know exactly how much power each GPU will have so instead of dividing the load by screen space, they can divide the load by task thus utilising both GPUs more efficiently.
While little info was given, since they simply referred to dual AMD GPU's the implication was a crossfire setup. Which makes zero sense in a console.

You're referring to a multicore GPU, which all modern desktops GPU's technically are (though the architectures are significantly different between portable and desktop).
 
I understand why specs are always more prone to leak, but I wish we could learn more about the actual software. I fully believe next-gen is going to be led by interface and service. I think the next console race will be won by who's offering the best value console experience. Tech is beyond being important at this point, at least from my (admittedly fairly limited) understanding.
 
Acheron said:
If anyone believes Sony is going to make a beast console they're kidding themselves. Sony isn't in the position to build something like the PS3 again and certainly won't want to. Everyone's going to be using off the shelf parts and looking at $399 or less. If anyone's in the position to eat initial losses it's MSFT and while I don't expect them to go nuts the 720 is going to be at or above the PS4.

I would be genuinely surprised if PS4 is off the shelf parts. Sony has never operated this way on any piece of gaming hardware they've built.

But Sony has also never been in such dire financial straits as they've been in recently, so they may have no choice but to throw their business plan on how to build a gaming machine, out the window.
 
Acheron said:
If anyone believes Sony is going to make a beast console they're kidding themselves. Sony isn't in the position to build something like the PS3 again and certainly won't want to. Everyone's going to be using off the shelf parts and looking at $399 or less. If anyone's in the position to eat initial losses it's MSFT and while I don't expect them to go nuts the 720 is going to be at or above the PS4.
I hope they go with a Vita like approach. A smart, solid architecture that's easy to use and has great performance.
 
bill0527 said:
I would be genuinely surprised if PS4 is off the shelf parts. Sony has never operated this way on any piece of gaming hardware they've built.

But Sony has also never been in such dire financial straits as they've been in recently, so they may have no choice but to throw their business plan on how to build a gaming machine, out the window.


VITA... anyone?
 
Green Scar said:
I understand why specs are always more prone to leak, but I wish we could learn more about the actual software. I fully believe next-gen is going to be led by interface and service. I think the next console race will be won by who's offering the best value console experience. Tech is beyond being important at this point, at least from my (admittedly fairly limited) understanding.
This is true. Just look at the hoopla surrounding MS's '3 screens and the cloud' and Sony's similar direction.

It's all about services, communications between products, and consistent interfaces.
 
bill0527 said:
I would be genuinely surprised if PS4 is off the shelf parts. Sony has never operated this way on any piece of gaming hardware they've built.

But Sony has also never been in such dire financial straits as they've been in recently, so they may have no choice but to throw their business plan on how to build a gaming machine, out the window.

Isn't Vita mostly off-the-shelf parts?

And don't forget Kuturagi is gone!
 
I'll assume if they do a VRAM solution... It will likely be 768 MB-1 GB max. GDDR5.. Deeply interconnected with the main CPU so that it's still "unified" but still separate

Though with that kind of ram, I'd assume the likeliness of using AA goes out the window due to conservation of texture and geometry memory

They could theoretically put in the 10 MB of EDRAM back in and "stitch" the frame buffer together in the GDDR5 afaik (I think that would take 4 passes at 4xAA)... If they were to go 20 MB... It would be perfect - free AA

I think.

But wtf would the main memory pool be used for in this scenario? That would make it pretty damn overkill
 
Green Scar said:
I understand why specs are always more prone to leak, but I wish we could learn more about the actual software. I fully believe next-gen is going to be led by interface and service. I think the next console race will be won by who's offering the best value console experience. Tech is beyond being important at this point, at least from my (admittedly fairly limited) understanding.

We are nowhere near reaching critical mass on graphical performance. PC graphics over the last year are shitting all over current consoles. The consoles have a lot of room for improvement in this area. 60fps @ 1080p is what they need to aim for next gen.
 
Raistlin said:
This is true. Just look at the hoopla surrounding MS's '3 screens and the cloud' and Sony's similar direction.

It's all about services, communications between products, and consistent interfaces.
A console first must be sold on its games.

Services and other extras are just that... extras. Trying to sell a console based on a service hasn't made a market leader yet. PS2 is probably the closest I can think of.
 
bill0527 said:
I would be genuinely surprised if PS4 is off the shelf parts. Sony has never operated this way on any piece of gaming hardware they've built.

But Sony has also never been in such dire financial straits as they've been in recently, so they may have no choice but to throw their business plan on how to build a gaming machine, out the window.
The thing is, Sony historically went the custom route because they felt they had to in order to reach the performance goals they were setting for themselves.

The computing landscape has changed dramatically however. In both the desktop/console and portable arenas, there are tons of dedicated companies engaged in large-scale fabbing of high performance parts. And many even offer custom modifications on a number of their lines.

This is why Vita exactly is what you're arguing Sony hasn't traditionally done. At this point, it's unlikely Sony could make a higher performing part for less money.
 
bill0527 said:
We are nowhere near reaching critical mass on graphical performance. PC graphics over the last year are shitting all over current consoles. The consoles have a lot of room for improvement in this area. 60fps @ 1080p is what they need to aim for next gen.

60fps @ 1080p is important, true. If only so worrying about performance suddenly becomes a non-issue, and developers can just focus on making the damn game. I just worry they'll spend the extra horsepower on fancier textures, increasing the dudes-on-screen count, etc etc, and allow framerates to go to shite again.

Critical mass is a long way off, but I still believe the race to that is over, simply because other things are more important. This is the generation where consoles became about what the consumer can do with them as much as what developers can do with them, and next-gen is only going to further that importance.
 
My guess would be 2 gigs main ram and 2 gigs vram or 3 gigs total unified. I'm thinking of the progression of Xbox Live and all features that we have today, also whats to come 2-3 years after launch.

You know, it just dawned on me. If these specs are real, they may just represent innards of a early dev kit. The dual GPU part is probably just a reference of what MS shooting for.
 
Thunder Monkey said:
A console first must be sold on its games.

Services and other extras are just that... extras. Trying to sell a console based on a service hasn't made a market leader yet. PS2 is probably the closest I can think of.
Oh I certainly agree games are important. This is about expanding the install base and generating secondary revenue streams.


That said, things have changed a bit. Look at smartphones as an example. It's simply expected that it can do basically everything. And the ones with the better services and interface have an advantage in the competitive landscape.


As to the PS2 though, I suspect PS3 (and maybe even 360) have sold plenty of units due in-part to the extras. Hell, plenty of early PS3 adopters did it for bluray.
 
Green Scar said:
60fps @ 1080p is important, true.
Random aside ...


I'm actually hoping devs start going the PC route with console games and offer either sliders for stuff like AA, AF, res ... or if they feel that's too intimidating ... simply low / mid / high settings or something similar.

I personally would prefer the former since people weigh visual aspects differently. I'd love complete performance control :)
 
OG_Original Gamer said:
You know, it just dawned on me. If these specs are real, they may just represent innards of a early dev kit. The dual GPU part is probably just a reference of what MS shooting for.
I hope so :p
 
Raistlin said:
Random aside ...


I'm actually hoping devs start going the PC route with console games and offer either sliders for stuff like AA, AF, res ... or if they feel that's too intimidating ... simply low / mid / high settings or something similar.

I personally would prefer the former since people weigh different visual aspects differently. I'd love complete performance control :)
It would probably be limited to just a few modes, but it would be nice to be able to select from locked 30 with maximum eye candy, locked 60 with whatever compromises were necessary, and maybe even a 30-60 grab-bag like GTA IV.
 
I think Sony is going to go the Vita route on their next console. Over top of the line components that are readily available. Expect stock RAM(But a lot of it), a stock GPU, and a stock CPU, but expect them all to be aboe what is currently available on the market. It'll start off "relatively" expensive to mass produce, but go down quickly. just like vita componenets.
 
I don't mine if Sony goes the Vita route with PS4.
Vita is a nice piece of tech it not as crazy as old Sony but that don't really matter for what you getting at 250.
They can build a good system for 399 that going be much better than current Gen and only lose 25 to 50 on in .
PS3 was full of expensive stuff that cost them to much .
 
But is there any real chance of this raistlin? Is there any chance we could play bf3 on ultra in 1080p60 2d or 720p60fps 3d on console releasing next Fall? That is all I want for gaming at this point. Someone tell me ill be playing console game at minimum 720p60 in 2d.
 
ThoseDeafMutes said:
That's a quad-core GPU, not a multi-GPU solution.

Raistlin said:
While little info was given, since they simply referred to dual AMD GPU's the implication was a crossfire setup. Which makes zero sense in a console.

You're referring to a multicore GPU, which all modern desktops GPU's technically are (though the architectures are significantly different between portable and desktop).

I assume if the Xbox 3 does have dual GPU's they'll both be on the same die or at the very least share the same memory. In such a case, what would be the difference between that and a dual-core?

Crossfire works the way it does because the 2 GPUs are isolated to individual cards, with individual memory and high latency between them. There's no chance in hell a dual gpu setup within a console would even remotely work like that.
 
Thunder Monkey said:
Easy to grasp.

No need to understand SPU's, ALU's, clocks, frequencies, or other fine minutia of hardware development.
Apparently it's not that easy at all. Most people here still don't understand the difference between VRAM and RAM.
 
Plinko said:
I know I'm in the minority, but I find it odd that so many people on GAF believe that this system needs to be a graphical powerhouse to succeed.

Sorry, this is from way back in the thread, but I just wanted to post it again because it's probably the most important thing that's been said so far.

Seriously, the industry leaders of the past 2 generations have both been the weakest console graphically. Sony with the PS2, and then Nintendo with the Wii. When you look at the evidence, in the grand scheme of things, graphics really aren't important at all - despite what the internet says.
 
RaijinFY said:
They won't use DVD, 100% sure of it. The reason they didnt use Blu-Ray back then was the price. It was bloody-expensive. Now it isnt anymore.
isnt a blank blu ray still 15 bucks? thats one expensive disc
 
Tofa7 said:
Sorry, this is from way back in the thread, but I just wanted to post it again because it's probably the most important thing that's been said so far.

Seriously, the industry leaders of the past 2 generations have both been the weakest console graphically. Sony with the PS2, and then Nintendo with the Wii. When you look at the evidence, in the grand scheme of things, graphics really aren't important at all - despite what the internet says.


I don't give a **** what is not important to those people to be honest. Graphics are a huge selling point for the vast majority of gamers out there.

Sure casuals may think CoD looks like real life now, but as soon as they see games looking better than the Samaritan demo(especially if it happens to be CoD), they will want whatever the hell is running it.

Graphics are important , and things like ram can be very important to gameplay.

A gamer not caring about what tech is in his console is an ignorant gamer.
 
bangai-o said:
isnt a blank blu ray still 15 bucks? thats one expensive disc

And PS3 games costs no more than 360 games.

It was the blu-ray laser drive that costs a fortune when the PS3 released (a $500-600 PS3 was outperforming $1000 players), now we even have sub-$100 blu-ray players.
 
Luigiv said:
How about quad GPUs in a console?
Vita doesn't have a quad GPU, it has a quad-core mobile GPU. The idea discussed here is that the next Xbox has a dual GPU setup, as in SLI/Crossfire which is a totally different thing.

I think the idea is kind of silly as there's no way they'll put two high-end GPUs in there. If true, it would suggest a design with two weak/cheap GPUs, which just seems like a bad idea all around.
 
BigTnaples said:
I don't give a **** what is not important to those people to be honest. Graphics are a huge selling point for the vast majority of gamers out there.

Sure casuals may think CoD looks like real life now, but as soon as they see games looking better than the Samaritan demo(especially if it happens to be CoD), they will want whatever the hell is running it.

Graphics are important , and things like ram can be very important to gameplay.

A gamer not caring about what tech is in his console is an ignorant gamer.

- Makes sweeping generalization about gamers at large

- States a factual inaccuracy about the history of the video game industry

- Uses casuals as a pejorative term

- Mentions Samaritan as a vital checkmark

- Hints that there is a "true" definition of gamer, one with which the poster is intimately familiar

Score: 9.9/10
 
bangai-o said:
isnt a blank blu ray still 15 bucks? thats one expensive disc

you can buy a blu ray blank for 3-5 bucks now .
Still not like matter cause they don't cost that much to press compare a DVD now.
MS might not go with blu ray but they going to have a disc that bigger than dvd-9 even Wii U like that .

Also gamers do care about gfx but everyone has price they willing to spend for it .
 
Thunder Monkey said:
I wouldn't feel comfortable.

Especially after stealing one of his credit cards.

Well... crap. Just buy me the He-Man DVD collection then. Though it's not like I'm promoting identity theft or anything.
 
OG_Original Gamer said:
You know, it just dawned on me. If these specs are real, they may just represent innards of a early dev kit. The dual GPU part is probably just a reference of what MS shooting for.
That would only make any sense if Microsoft plans to use a next generation AMD GPU that's twice as powerful as the current top of the line GPU, and that GPU alone would still draw more power than all three current consoles in their initial version combined, even at 28nm. So no, that certainly won't happen.
 
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