(RUMOR) Xbox One GPU reserve getting smaller soon, down from 10% to 2%

Good link.

I was also wondering how we got from the good news of a performance boost to this somehow crippling the the whole system without ANY confirmation, but whatever.

I'm all for whatever makes these systems better, so this seems like welcome news unless we hear something confirmed to be different.

The apparently so called "crippling the whole system" discussion was spurred by the Lego game appearing in the Snappable section, but whatever.
 
The apparently so called "crippling the whole system" discussion was spurred by the Lego game appearing in the Snappable section, but whatever.

So a picture of a game's details that came out at launch somehow indicate a feature deduction for an update that has yet to be released ? I guess they could have updated the details for whatever reason but that's hardly confirmation enough to change the whole tide of the thread.
 
Good link.

I was also wondering how we got from the good news of a performance boost to this somehow crippling the the whole system without ANY confirmation, but whatever.

I'm all for whatever makes these systems better, so this seems like welcome news unless we hear something confirmed to be different.

The rumor is an "optional boost." Something is being traded for like 3 fps boost and it's up to devs to use it. Snap seems like the perfect candidate considering the things you can do with it during a game that obviously takes up resources.
 
So a picture of a game's details that came out at launch somehow indicate a feature deduction for an update that has yet to be released ? I guess they could have updated the details for whatever reason but that's hardly confirmation enough to change the whole tide of the thread.

And who said it was confirmation?
 
It's one letter short, I'd hardly call that shorthand.

"the Xbox One"
"the One"

false.

We have a shorthand name for people who like to abbreviate things, it's called Xbone.

People can call it "the Xbone" all they like. Other people can call "the One" if they're not fond of Xbone. I tend to use X1, because I'm lazy. Are you trying to mandate what people call the console? Won't win you many friends around here? Is this SonyGAF then?
 
Fully expect optimisations to continue, only gets better from here on. If we're to believe last minute fixes were being implemented to create a stable system optimisation or at least comprehensive "aggressive optimisation" has yet to be fully implemented. I expect the second wave of games to be jaw dropping on the One

WTF are you even talking about? "Comprehensive aggressive optimization"?

Optimizations occur on every console. However there are significant disadvantages still at work that cannot be "optimized" to be better.
 
Calling the Xbox One as The One just sounds aggravating because I know some stupid committee thought it would be awesome if people starting calling their next gen console as The One.

Thankfully everyone just calls it Xbone.
 
Fully expect optimisations to continue, only gets better from here on. If we're to believe last minute fixes were being implemented to create a stable system optimisation or at least comprehensive "aggressive optimisation" has yet to be fully implemented. I expect the second wave of games to be jaw dropping on the One

optimisations is jut a codeword for cutting features.

Microsoft will not find some magical unused gigaflops somewhere.
 
optimisations is jut a codeword for cutting features.

Er, no. Cutting features is a way to gain performances, but there are many ways to "optimize" some code while keeping the same features. Things as simple as the way you code a loop or handle temporary objects can have a big impact on performances.
 
thinking about this a little it still really feels like MS just don't get it. they're still trying to make something out their specs instead of getting serious about making first party titles and supporting indies. when people complained about the specs they weren't asking for 3fps more.

Did they demand all of the studios stop making games while their likely entirely separate OS/tool development team made the kind of optimizations and changes one would normally suspect?
 
optimisations is jut a codeword for cutting features.

Microsoft will not find some magical unused gigaflops somewhere.

Sony decreased the PS3's system OS RAM footprint significantly over the system's lifetime. Microsoft appears to be doing something similar with its GPU.
 
Er, no. Cutting features is a way to gain performances, but there are many ways to "optimize" some code while keeping the same features. Things as simple as the way you code a loop or handle temporary objects can have a big impact on performances.

The big difference here is that you are not dealing with a static codebase in a controlled environment (e.g. system-level party chat, video recording, ...), but with a (virtualized) runtime environment, designed to make no assumptions about the resource demands of the applications that it runs. I don't see how you can optimize a resource budget that you are not using yourself, but granting to other applications.
 
Er, no. Cutting features is a way to gain performances, but there are many ways to "optimize" some code while keeping the same features. Things as simple as the way you code a loop or handle temporary objects can have a big impact on performances.

If the hard and software engineers aren't incompetent then we don't talk about 8%.

Never seen a real-life example where engineers could find so much more power just with writing better code.
 
It's such a tiny boost that it won't make much of a difference. Great for Xbone devs I guess but the PS4 still has a pretty huge power advantage.
Exactly. It's just like the small CPU/CPU boost a few monts ago.
"Nice, but it does not change things that much. Of course, something is better than nothing.” A 30fps game won't get 60fps because of this.

If the hard and software engineers aren't incompetent then we don't talk about 8%.

Never seen a real-life example where engineers could find so much more power just with writing better code.
Yep! Which makes these "insider rumor/news" much more ridiculous

btw.
Why some people still believe that thurway/famousmortimer got "insider knowledge" is beyond me.
 
People can call it "the Xbone" all they like. Other people can call "the One" if they're not fond of Xbone. I tend to use X1, because I'm lazy. Are you trying to mandate what people call the console? Won't win you many friends around here? Is this SonyGAF then?
Well said.
 
Sony decreased the PS3's system OS RAM footprint significantly over the system's lifetime. Microsoft appears to be doing something similar with its GPU.

Yea but it caused its own set of problems, try using the store(on its own) or the PS button while ingame.
 
Exactly. It's just like the small CPU/CPU boost a few monts ago.
"Nice, but it does not change things that much. Of course, something is better than nothing.” A 30fps game won't get 60fps because of this.

btw.
Why some people still believe that thurway/famousmortimer got "insider knowledge" is beyond me.

No but, 4 - 6 frames is 4 - 6 frames.. so extra power is extra power.. no matter what.
 
Good for devs, not so good for Kinect. I wonder if it signals a further shift away from Kinect being a bottom line requirement in every box...

Good news by my book though. I mean if a dev really wants to pursue some awesome kinect driven vision, they can still do this.
 
Did they demand all of the studios stop making games while their likely entirely separate OS/tool development team made the kind of optimizations and changes one would normally suspect?

actually i realised i'm not really being fair, this is just a rumour
 
Good for devs, not so good for Kinect. I wonder if it signals a further shift away from Kinect being a bottom line requirement in every box...

Good news by my book though. I mean if a dev really wants to pursue some awesome kinect driven vision, they can still do this.
I think Kinect is pretty much dead outside of voice commands for the ui/ingame.
 
So if a dev decides to patch their game to utilize the 8% for rendering instead of Kinect gestures, can that improve the frame rate of that game?

My guess is that it will, but would like to hear the thoughts of someone with more knowledge.
 
So, if this is happening to the extent that is suggested, it basically means the Kinect reservation, which is currently done entirely on the system side for developers, whether they wanted to take advantage of Kinect in their games or not, is now being turned over entirely to the developer.

In other words, if a developer wants to do something with Kinect, they can now make up their own minds as to how much or how little GPU resources they want to put towards it, and if they don't want to do much of anything at all with Kinect, or just the bare minimum, then they can just utilize the majority or even all of the freed up GPU processing resources. And with this, I'm sure Microsoft is also providing the Kinect code they were using before in the system reservation for use by devs, in case they want to use it as a starting point.

And to those suggesting it, no, this doesn't signal bad things for Kinect, because Microsoft is almost certainly going to be giving devs the code they were using for Kinect on the system reserve side in case they want to take advantage of it. The fact still remains that every Xbox One comes with Kinect included, and as long as that is the case, devs, if they're willing to invest in it, will know that all xbox one owners can take advantage of it. If this is true, then it just makes sense to give developers more of a choice in the matter.
 
So if a dev decides to patch their game to utilize the 8% for rendering instead of Kinect gestures, can that improve the frame rate of that game?

My guess is that it will, but would like to hear the thoughts of someone with more knowledge.

Probably, yes.
 
I think Kinect is pretty much dead outside of voice commands for the ui/ingame.

Microsoft hasn't even started to push it as a game controller yet. That will start with Kinect Sports Rivals and D4 in the coming months. And once there are enough consoles out there, third parties will likely use it more and more as well.
 
Sony decreased the PS3's system OS RAM footprint significantly over the system's lifetime. Microsoft appears to be doing something similar with its GPU.

Key thing to point out, Sony decreased the footprint while adding features over the years we're getting rumours of MS cutting out a significant chunk of reserve 2 months in.
 
So if a dev decides to patch their game to utilize the 8% for rendering instead of Kinect gestures, can that improve the frame rate of that game?

My guess is that it will, but would like to hear the thoughts of someone with more knowledge.

If there is something like 100% usage of the GPU then we talk about a few frames in the single digit department max. The lack of raw power, CUs and ROPs wont be compensated though. Its more or less the same as it is right now.
 
So if a dev decides to patch their game to utilize the 8% for rendering instead of Kinect gestures, can that improve the frame rate of that game?

My guess is that it will, but would like to hear the thoughts of someone with more knowledge.

Pretty much, but the scale of the framerate improvement is not going to be massive.

If a game is hitting 28 to 29 fps average with dips, this will bump it up to 30 fps average with dips.
If a game is hitting 55 to 57 fps average with dips, this will bump it up to 60 fps average with dips.

It's not going to make a game suddenly hit 60 fps solid when it was hitting 45 fps before.
 
thinking about this a little it still really feels like MS just don't get it. they're still trying to make something out their specs instead of getting serious about making first party titles and supporting indies. when people complained about the specs they weren't asking for 3fps more.

Those "TR is 60fps on PS4 but 30fps on Xbone" news hurt, you know.
 
Key thing to point out, Sony decreased the footprint while adding features over the years we're getting rumours of MS cutting out a significant chunk of reserve 2 months in.

Improvements on the system reserve side are always happening; even during launch day this stuff is being worked on, so how quickly any one thing happens isn't really a cause for alarm. Even the architects in the eurogamer article on the xbox one said that they made a very conservative reservation of up to 10% of the GPU's processing, and clearly signaled this would be seeing a decrease as they refined things some more.
 
Ms needs to figure out its console isnt the strongest. Accept that fact and market it for its ecosystem os. Its not lke tey are half the power of the ps4. There is a gap yes. ps4 has better ram yes. Their pr department needs to stop all the fud about parity and straight up say. We have a performance gap yes, but look at our ecosystem os controller exclusives etc. Seriously someone needs to go over and school this group. Iphone is weaker than galaxy s and other android phones half the time. I stick to my iphone cause i like it. Its irrational etc. You product can be appealing on way more fronts than just hardware. Instead they use some stupid movie theatre analogy etc ... just dont get whats up with their pr department. Guess sony really really caught them off guard with the 8gb ram and Cerny and sony hardware just did a great job I guess.

EDIT and personally im prefer sony consoles and plan on getting a ps4 once i can track one down. but so far ms has shown more games to get me excited. I know sony is sitting on its exclusives etc but so far ms has shown me a better lineup of exclusives. Even the ones sony had which had me excited driveclub/order etc have just totally vanished off the map marketing wise. If MS would just focus on its games games games I might even consider picking it up as a secondary console. Instead we got this silly pr drama theatre going on.

I fully agree, the more they talk about the power differences with the PS4 and say things like 'I'm looking foward to the truth coming out', the harder they're making this for themselves.
 
They have to go gold in like 3 weeks or less to hit release. It surely would have been locked down by now.

I was under the belief that framerate is usually the last aspect finalized in game development and that resolution would have had to be decided on earlier in the development process? Perhaps not though

You guys are right. Its locked in 720p.

Blows my mind when seeing footage of the alpha. Seems like that game should be able to achieve 4K with whats happening on screen.
 
I fully agree, the more they talk about the power differences with the PS4 and say things like 'I'm looking foward to the truth coming out', the harder they're making this for themselves.

I don't think so. I think it's only the truly obsessed that even care at this point. How many different ways can it be explained that the PS4 has stronger hardware? At this point, many more people are just concerned with enjoying the system and the games coming, of which there's some exciting things for Xbox One owners to look forward to. The dick measuring contests will be replaced with people just not sweating the small stuff and instead having some fun.
 
I don't think so. I think it's only the truly obsessed that even care at this point. How many different ways can it be explained that the PS4 has stronger hardware? At this point, many more people are just concerned with enjoying the system and the games coming, of which there's some exciting things for Xbox One owners to look forward to. The dick measuring contests will be replaced with people just not sweating the small stuff and instead having some fun.

You're very wrong if you think a consumer willing to trade in all their old consoles and shell out hundreds of dollars at launch for these systems doesn't care about 'the small stuff'. In my store we have a PS4 demo station, and across the road Argps has an Xbox One station. Ordinary customers come in everyday (dads, college students, old geezers) and remark at how much better FIFA or battlefield 4 looks on the Playstation.

The perception exists in the wider public in the UK, people know which system is stronger at running games. What Microsoft need to focus on isn't trying to play hopeless catch-up and pull the wool over people's eyes, but say 'Yes, the games run at a lower resolution. Here's what that lets us do.'
 
I don't think so. I think it's only the truly obsessed that even care at this point. How many different ways can it be explained that the PS4 has stronger hardware? At this point, many more people are just concerned with enjoying the system and the games coming, of which there's some exciting things for Xbox One owners to look forward to. The dick measuring contests will be replaced with people just not sweating the small stuff and instead having some fun.
Thats the worst defence post from you so far. The damage is already done, thanks to boards like this and the bad PR, the message about the "truth" on these consoles spread out like fire on the social networks and the mainstream media. Most of the people are aware of the differences in power and price. And ironically, its the enthusiasts that carry these systems in the next two years until sometime in 2015 and 2016 the masses adopt whoever has the best price, support, service, games and of course better image due to word of mouth.
 
And to those suggesting it, no, this doesn't signal bad things for Kinect, because Microsoft is almost certainly going to be giving devs the code they were using for Kinect on the system reserve side in case they want to take advantage of it. The fact still remains that every Xbox One comes with Kinect included, and as long as that is the case, devs, if they're willing to invest in it, will know that all xbox one owners can take advantage of it. If this is true, then it just makes sense to give developers more of a choice in the matter.

I really wouldn't hold my breath on third party devs on this matter, changing the input method has been Nintendo's bread and butter and even when they forced to use the input like on the Wii there were exceptions to how it was used mostly coming from Nintendo, Sony had sixaxis in every controller, that got bare support, and I reckon it's going to be a similar story with the touchpad to.

Meaningful Kinect support is largely going to come from Microsoft, if that's enough to justify it's existence, which I don't think it is in creating differential versions of games found on other platforms.

Improvements on the system reserve side are always happening; even during launch day this stuff is being worked on, so how quickly any one thing happens isn't really a cause for alarm. Even the architects in the eurogamer article on the xbox one said that they made a very conservative reservation of up to 10% of the GPU's processing, and clearly signaled this would be seeing a decrease as they refined things some more.

re·fine (rĭ-fīn′)
v. re·fined, re·fin·ing, re·fines
v.tr.
1. To reduce to a pure state; purify.
2. To remove by purifying.
3. To free from coarse, unsuitable, or immoral characteristics

Well it does sound like they're refining a future Kinectless Xbox One. :P
 
XO being able to run Tomb Raider DE is pretty surprising to me considering how weak I thought XO was. If this rumor turns out true, it'll be good for the XO fans. Every little bit will be welcomed.
 
Wow, so it sounds like the Kinect GPGPU stuff is going optional. Which means that unless a game is specifically targeting Kinect, they probably won't use this stuff. But I cant think of many games that are using the Kinect skeletal system right now anyway.
 
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