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Russ Pitts explains why Polygon stopped running long features frequently

Nirolak

Mrgrgr
This is part of a much longer interview, but here are two parts that highlight the Polygon issue in particular: http://gamepolitics.com/2016/03/11/...is-new-book-and-exodus-from-games-journalism/

Part 1: It was removing attention from other parts of Polygon and his coworkers didn't like that.

Polygon said:
Game Politics: There’s also office politics to deal with.

Russ: I think that’s definitely part of it. I think there’s scenarios where working at a small or mid-sized company you can afford to send one or two people to an event like E3, but there’s five other people and “who gets to go?” And so it’s going to be the person who does the most work, right? Certainly at The Escapist when I was coming up from Associate Editor to Editor-In-Chief, I was getting the exotic assignments because I was working harder than everyone else. So when it came time to send someone to Cyber Games or E3, it’s like “we have two plane tickets” I’m going to get that assignment generally because I’m working harder, right? So folks who might not have been used to there being work-based competition for that type of thing are going to resent that.

I experienced that at Polygon too. I know that my former colleagues there wouldn’t agree with this statement – but I experienced it… I’m not sure If I wrote this in the book or not but there was a time at Polygon right after I wrote that story about Arkane where my colleagues were thanking me for doing that caliber of work.

When we first started Polygon the focus was about all of these people with all of these backgrounds and varied experiences coming together to build one game site, and that was the story. And as that first year went on and we started bending into that second year, it became what we were hearing back from people about Polygon was those amazing feature stories. I think that focus shifted from the thing we were all collaboratively trying to do to the thing I was actually doing. The perception at Polygon went from “I’m making them look good” to “I’m making them look bad.” That was definitely a “ruining the curve moment.”

So it became me saying “I’m doing the thing that you said we were going to do!” and from the other end it was like “yeah, but nobody’s paying attention to what we’re doing…”

Part 2: The management shake-up when they brought in someone from Gawker caused them to drop loss leading ideas.

Game Politics: What do you think happened with the long-form stuff at Polygon after your exit? Was it a matter of money, or traffic, or something else?

Russ: At least as far as the people I worked with, and reported to, and interacted with at Vox Media and Polygon, there was never any dislike of the long-form work. In fact, quite the opposite, and it was part of the very early conversations. I remember a conversation that Chris Grant and I had in January of 2012… We knew that stuff was going to cost a lot of money and it was probably never going to make a lot of the money back, that it would be a loss leader and that we needed to do it anyway because we needed to be able to say that we were also taking time to write these long detailed stories about these meaningful things. There was an understanding, even with me and Brian Crecente that there was a symbiosis; you have to have the long-form stuff and the short turn-around stuff, and that neither one could exist without the other. That was always the plan. The actual desire for the long-form stuff came from the executives at Vox..

Chris Grant and I weren’t friends necessarily in real life, you know. We had probably spoken a few times. We weren’t enemies either, we just didn’t know each other that well. So it’s not like he asked me to be a part of Polygon because we were buddies. He asked me to be a part of Polygon because he knew that Polygon needed that long-form stuff and he appreciated my approach to that kind of work. What can I say about why they don’t do it anymore? There are forces at work even now with my laissez-faire attitude about talking about my experiences that I’m still reluctant to thumb my nose at… but you can put the pieces together and I’ll lay a few of the pieces out on the table.

You know, Vox Media was founded by Tyler Bleszinski, who created an outfit called Sports Blog Nation. Sports Blog Nation started The Verge to write about technology, and then they changed the name of the company to Vox Media to represent that it was now a corporation that now owned these two different outlets. And then they built Polygon to be the games outlet as part of that new empire. And then, for a certain time, the company didn’t expand any further — in fact we were told it wasn’t going to expand any further… and then it did.

They expanded by acquiring Racked, Eater, and Curbed – which is a fashion website, a food website, and a real estate website, respectively. And those websites were founded by Lockhart Steele, who is one of the co-founders of Gawker Media. And the acquisition occurred – and I’m laughing when I say acquisition because it was one of those weird stock transfer acquisitions, but the end result was that Lockhart ended up with a very high managerial position over editorial of the entire company. It was not terribly long after that many changes started to happen which included running people off like myself. Having not been in the boardroom for a lot of the conversations around that time at the management level of Vox, I can’t say exactly who did what or whose decision was what or why x, y, or z happened. But I can tell you that a lot of things changed at Vox, and specifically at Polygon, after Lockhart became in charge of editorial.
 
You know, Vox Media was founded by Tyler Bleszinski, who created an outfit called Sports Blog Nation..

I used to game with Tyler years back before all of that. Nice to see him having taken his passion for sports into something successful.

On the topic on hand, I'm not too surprised of what was behind the curtain. It's a shame how the office politics played out, but over the years we've seen some of those personalities play out in the social media aspects as well.
 

IMBored

Member
Pitts is just too good. Kind of like SimCity.

In reality, I think the reason long articles aren't done much is because they cost too much for the value they give, in a industry that is mostly composed of not journalists, but gaming fans that write press releases.
 

RoboPlato

I'd be in the dick
It's a real shame they don't do these more often because those are far and away the best things to come out of Polygon.
 

Lime

Member
Maybe I am too tired but the interview seems kind of incoherent and esoteric in how they formulate the questions and answers. A lot of things mentioned seem implicit. Or maybe it's just that many of the things make me curious and I want to know more in detail, but I guess that's why it's an interview about an upcoming book that I would have to buy :p
 

El Sloth

Banned
Hahaha, how beautiful that in the end it was someone from Gawker to kill the long form stuff on Polygon and force Pitts out. The only damn reason I visited the site in the first place was to check on the latest cool long feature. I'd read a few news stories and a review or two afterwards. Now I just don't care about anything they do at all.

I absolutely love that the response to the features being recieved so well was not, "let's make the effort to improve the quality of our own work!" but was, "c'mon, dude, you're making the rest of us look bad. Tone it down a bit."
 
i had polygon and giantbomb bookmarked when Crecente and Jeff
moved from Kotaku and Gamespot.

i thought their piece on THQ was good. (had a friend who was a programmer in the NYC headquarters at the time) but haven't seen much content recently. now i know why.
 

Lime

Member
This really makes me want to check out the book:

Do you think this will make some people you have worked with in the past upset?

Russ: I think so. It wasn’t my intent but there are things that have to be written honestly or not at all. For a number of years I’ve been very careful to protect secrets that aren’t necessarily mine, or safe guard the reputations of others even when they don’t deserve it. You know, this whole past two or three years with GamerGate and all the bullshit about it actually being dangerous to be a games journalist… I’ve gotten tired of investing personal energy in protecting others to my detriment. Why? So, to the extent that I’ve written things that might upset former colleagues and employers, it wasn’t my intention to piss anyone off but I felt that I needed to be honest about my experiences in a way that might be helpful to others.

EDIT: lol never mind: http://www.neogaf.com/forum/showpost.php?p=198384141&postcount=15
 

Bgamer90

Banned
Pretty much the only content that I really enjoyed from the site. Very unfortunate to hear this and hear someone being punished for their effort.
 
They weren't wrong. His stuff did make them look bad. It's a shame it ended since that's the only reason I used to go to the site.
Pitts is just too good. Kind of like SimCity.

In reality, I think the reason long articles aren't done much is because they cost too much for the value they give, in a industry that is mostly composed of not journalists, but gaming fans that write press releases.
That's a nail on the head description, holy cow.
 
The site went to shit pretty quickly.

I remember that piece they wrote about that Mega Man reboot that was supposedly inspired by Metroid Prime. It seemed amazing. Sadly, everyone got hung-up on Mega Man's design, which had very clearly been labeled as a stand-in for the final design that would be completely different.
 
I wonder what their monthly site traffic is like now.

Interesting to see how long the site will last. Site looks great but content is trash
 

mattp

Member
the longform pieces are the only reason i look at that site
i wondered why they seemed to slow down after a while
gimme more matt leone features
stop treating polygon like a fucking game tabloid website
 

neshcom

Banned
You can see the exact same thing happened at The Verge. It launched with this huge emphasis on long form and then all that went away.
 

El Sloth

Banned
the longform pieces are the only reason i look at that site
i wondered why they seemed to slow down after a while
gimme more matt leone features
stop treating polygon like a fucking game tabloid website
Matt Leone's Street Fighter II feature was so good.
 

No_Style

Member
Gaming journalism.
Cheap, sensationalist headline, get clicks. Balls to everything else.

You can take the word gaming bout and just leave journalism because that's how it is for all mediums. Sports, politics, movies, music.. you name it and you'll find the same style of journalism.
 
Pitts is just too good. Kind of like SimCity.

In reality, I think the reason long articles aren't done much is because they cost too much for the value they give, in a industry that is mostly composed of not journalists, but gaming fans that write press releases.

I think the bolded is painfully true, the last a bit harsh.
 
I don't know but this article/interview sounds kind of suspect. Polygon has been doing some fantastic long form work. The list above me has some incredible pieces in it. Also, POLYGON LONGFORM, which is the audio version of their written long-form stories is well-produced good stuff.

The reports of Polygon's death seem GREATLY exaggerated. There are still quite a few talented people at Polygon.
 

mattp

Member
i think a part of the issue is you go to the site and most of the time those longform pieces are just lost in a sea of blog posts
 
D

Deleted member 20415

Unconfirmed Member
Russ Pitts keeps putting everyone on blast, and it doesn't seem like anyone else is responding... makes you wonder if he has legitimate complaints, or if everyone has iced him out for good reason.

If someone keeps blaming everyone else, and doesn't really offer a little introspection as to their potential shortcomings, then you have to wonder where the "blame" really lies.
 

see5harp

Member
It's just the nature of a website today. The news stories and blog stories are there to keep people returning. You could say the same thing about a site like SB Nation which doesn't nearly have the weird sort of hate from the fanbase. Whatever you think of the blog posts and editorial stuff, Polygon's feature stories have always been great. I can't think of another videogame site that comes close. It's sad that it's apparently not the same, at least according to Pitts.
 

Teeth

Member
I'm usually a little suspicious when a problem is pointed out and then the reason for that problem is because "I'm just too good".

Also, those book excerpts....yerg...
 

CamHostage

Member
It's just the nature of a website today. The news stories and blog stories are there to keep people returning. You could say the same thing about a site like SB Nation which doesn't nearly have the weird sort of hate from the fanbase. Whatever you think of the blog posts and editorial stuff, Polygon's feature stories have always been great. I can't think of another videogame site that comes close. It's sad that it's apparently not the same, at least according to Pitts.

i think a part of the issue is you go to the site and most of the time those longform pieces are just lost in a sea of blog posts

I feel like the nature of website technology is in need of a revolution to help shift the balance back towards longer pieces and more valuable reads.

News and bulletpoint articles click, but they are pennystocks that everybody takes a piece of (even exclusive reporting is valueless these days because every other outlet will just run the story with a quick citation of the source, and with the way news-gathering bots automatically aggregate content, chances are it'll be one of the re-reporters whose story goes viral rather than the original reporter's work.) Long-form pieces are fantastic, but they are a much harder sell, and any meat in them is picked clean by Redit or NeoGAF or blog sites or wherever else interviews get quoted for news headlines. It's all fair business (and many sites are actually good at finding the riches that others might have missed; sometimes there even something valuable disclosed in an interview that the interviewer didn't realize he pulled out of his subject,) but the flood has washed out the minerals.

Better web reading technologies that bookmark long-form content more intelligently and keep place for picking the story back up later might be a good step in that direction. (Google and Facebook have new initiatives for reading; apps like Pocket also help make long-form text more accessible and easy to return to.) There are still technical difficulties there though in serving ads (if you over-simplify the web-browsing experience, you don't get the sexy forms of ads that advertisers want to pay for, and so you end up in the same money pit as before) but I do think that's a step in the right direction. Polygon's method of kicking its long-form material to podcasts instead of just articles (many sites do the same in video form) is also a positive method of delivering long-form content that can penetrate the hyperactive blogosphere.
 
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