[Polygon] TGA actually felt like a real awards show this year

LectureMaster

Or is it just one of Adam's balls in my throat?

Last night, I watched all three-and-a-half hours of 2025's The Game Awards, keeping track of all the winners and taking note of all the new game announcements that piqued my interest. But when voice actor Jennifer English took the stage to accept the Best Performance award for her role in Clair Obscur: Expedition 33, I was shocked. No signs flashed telling her to "PLEASE WRAP IT UP." No music started blasting in an attempt to "play her off" the stage. By the time Clair Obscur developers from Sandfall Interactive took the stage to accept their Game of the Year Award a few hours later, I no longer felt like I was watching The Game Awards. I felt like I was watching a real awards show.

The last few years of TGA have had their share of rough moments. In 2022, Kratos actor Christopher Judge gave a rambling, eight-minute speech after winning Best Performance. Later that night, a stage crasher mysteriously managed to walk onto the stage with the creators of Elden Ring, making a bizarre statement about Bill Clinton while the team accepted their Game of the Year award. The entire ordeal made the show feel like amateur hour, and raised questions about the lack of security at the event.

The next year, I was watching eagerly as voice actor Neil Newbon accepted his Game Award for Best Performance as Astarion in Baldur's Gate 3. It was clear the actor was touched not only by the win, but by the fan response to his character. As he tearfully gave a heartfelt acceptance speech, a sign lit up in the back of the theater, reading "PLEASE WRAP IT UP." Seconds later, the show's producers started up some music, which Newbon had to shout over to finish his speech. It was clear he had more to say, and watching him be rushed through his acceptance speech was genuinely uncomfortable.

It was clear that Game Awards creator Geoff Keighley wanted to avoid another rambling Judge-esque monologue. But his solution — avoiding overly long acceptance speeches by giving winners barely a minute to speak — was arguably worse than the problem it was meant to address. 2024's show saw Keighley announce the winners of multiple categories as fast as he could, not allowing many of them to take the stage. The whole show felt like a three-hour commercial, punctuated by occasional one-minute award breaks.

But 2025's show felt genuinely magical. "PLEASE WRAP IT UP" signs were nowhere to be seen, and winners were given ample time to accept the awards they had earned. The show was well-produced, with several stunt-like performances preceding game announcements, including a group of actors dressed like peasants being lifted into the air on wires before the unsettling debut trailer for Larian Studios' upcoming Divinity. TGA 2025's "halftime show" equivalent was a nostalgia-tickling performance by none other than Evanescence, promoting Season 2 of Netflix's Devil May Cry anime. Nobody crashed the stage. Geoff Keighley wore Louboutins instead of sneakers. Miss Piggy made not one, but two appearances.

But what really made 2025's show feel "legit" wasn't the Muppet cameo or the on-stage stunt work or Geoff's fancy shoes. It was the focus on games (and those who create them) combined with some genuinely exciting announcements, including a peek at Leon's role in Resident Evil Requiem, the surprise reveal of a new shooter created by former Respawn devs, a look at the incredible casting choices for the Street Fighter movie, and the announcement of a new Mega Man game, to name a few. Sure, there were celebrity cameos, but they weren't given more time to speak than the actual award winners.

Now, I'm not saying the show was perfect. Keighley once again rapid-fire announced winners for multiple categories with the speed and passion of an auctioneer, and important categories like Best Indie Game were inexplicably relegated to the 30-minute pre-show, rather than being a part of the main event. But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Yes, it was a three-and-a-half-hour commercial. But it was a good three-and-a-half-hour commercial, and Keighley seems to have finally realized that the formula for a great gaming awards show has nothing to do with how many Hollywood celebrities you can get on the stage, and everything to do with showing genuine appreciation for incredible games, and the incredible people who bring them to life.
 
Focus on the games? You mean when they speedran through like 8 awards in a row to get back to the advertising, as always?

Some dumb people write for Polygon.
 

Last night, I watched all three-and-a-half hours of 2025's The Game Awards, keeping track of all the winners and taking note of all the new game announcements that piqued my interest. But when voice actor Jennifer English took the stage to accept the Best Performance award for her role in Clair Obscur: Expedition 33, I was shocked. No signs flashed telling her to "PLEASE WRAP IT UP." No music started blasting in an attempt to "play her off" the stage. By the time Clair Obscur developers from Sandfall Interactive took the stage to accept their Game of the Year Award a few hours later, I no longer felt like I was watching The Game Awards. I felt like I was watching a real awards show.

The last few years of TGA have had their share of rough moments. In 2022, Kratos actor Christopher Judge gave a rambling, eight-minute speech after winning Best Performance. Later that night, a stage crasher mysteriously managed to walk onto the stage with the creators of Elden Ring, making a bizarre statement about Bill Clinton while the team accepted their Game of the Year award. The entire ordeal made the show feel like amateur hour, and raised questions about the lack of security at the event.

The next year, I was watching eagerly as voice actor Neil Newbon accepted his Game Award for Best Performance as Astarion in Baldur's Gate 3. It was clear the actor was touched not only by the win, but by the fan response to his character. As he tearfully gave a heartfelt acceptance speech, a sign lit up in the back of the theater, reading "PLEASE WRAP IT UP." Seconds later, the show's producers started up some music, which Newbon had to shout over to finish his speech. It was clear he had more to say, and watching him be rushed through his acceptance speech was genuinely uncomfortable.

It was clear that Game Awards creator Geoff Keighley wanted to avoid another rambling Judge-esque monologue. But his solution — avoiding overly long acceptance speeches by giving winners barely a minute to speak — was arguably worse than the problem it was meant to address. 2024's show saw Keighley announce the winners of multiple categories as fast as he could, not allowing many of them to take the stage. The whole show felt like a three-hour commercial, punctuated by occasional one-minute award breaks.

But 2025's show felt genuinely magical. "PLEASE WRAP IT UP" signs were nowhere to be seen, and winners were given ample time to accept the awards they had earned. The show was well-produced, with several stunt-like performances preceding game announcements, including a group of actors dressed like peasants being lifted into the air on wires before the unsettling debut trailer for Larian Studios' upcoming Divinity. TGA 2025's "halftime show" equivalent was a nostalgia-tickling performance by none other than Evanescence, promoting Season 2 of Netflix's Devil May Cry anime. Nobody crashed the stage. Geoff Keighley wore Louboutins instead of sneakers. Miss Piggy made not one, but two appearances.

But what really made 2025's show feel "legit" wasn't the Muppet cameo or the on-stage stunt work or Geoff's fancy shoes. It was the focus on games (and those who create them) combined with some genuinely exciting announcements, including a peek at Leon's role in Resident Evil Requiem, the surprise reveal of a new shooter created by former Respawn devs, a look at the incredible casting choices for the Street Fighter movie, and the announcement of a new Mega Man game, to name a few. Sure, there were celebrity cameos, but they weren't given more time to speak than the actual award winners.

Now, I'm not saying the show was perfect. Keighley once again rapid-fire announced winners for multiple categories with the speed and passion of an auctioneer, and important categories like Best Indie Game were inexplicably relegated to the 30-minute pre-show, rather than being a part of the main event. But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Yes, it was a three-and-a-half-hour commercial. But it was a good three-and-a-half-hour commercial, and Keighley seems to have finally realized that the formula for a great gaming awards show has nothing to do with how many Hollywood celebrities you can get on the stage, and everything to do with showing genuine appreciation for incredible games, and the incredible people who bring them to life.
I thought it was fine, and decently well-produced. But... the rapid-fire catagory shit needs a rework, and the final game of the show needs it's own review process. Who approved of Highgaurd as the one-more-thing? That was an embarrassment to everyone involved.
 
But overall, this year's Game Awards finally lived up to its nickname as "the Oscars of gaming," and the show actually felt like the love letter to video games that it's meant to be.

Nah, it never will. The biggest weakness of the show is all the biggest draw of the show, it's the ads/trailers for future games to get excited about. If those didn't exist, and it was just the awards...no one would show up.
 
Last edited:
Here's what I'd prefer they do. A 1 hour pre-show not at the big event but in a separate location. A lot of the smaller games shown off. Brief appearances and conversations with a few of the developers. But use that time to clear out some space. Save bigger announcements during the award ceremony and use the extra 30 minutes you freed up to devote more time to the awards. Honestly, I wouldn't even care if they added an extra hour to the award ceremony. A 1-hour pre-show and a 4-hour awards show punctuated with big trailers and announcements. I know for a lot of people they'd hate that, but personally I'd love it. I really do want them to keep the amount of game ads but I also want them to increase the legitimacy by spending more time with the awards, comedy bits, and celebrations.
 
And the real award goes to Expedition 33 for giving us emotion, drama and joie de vivre at TGA this year.
Hideo Kojima Applause GIF
 
It's true though. TGA has been on an upward trend, and this year was easily the best one - yet there are people grading it a D on Twitter because they didn't like the closer announcement.
 
It at least felt like it wasn't handing out participation trophies. I thought for sure Ghost of Yotei was going to get one, and so would KCD2 and DS2
 
What other award show splices dozens of advertisements between award announcements? Genuine question, as I do not watch award shows.
 
What other award show splices dozens of advertisements between award announcements? Genuine question, as I do not watch award shows.
The Grammys, Emmys, Golden Globes and others follow the same format: announcements, performances, then breaks every 10–15 minutes or so for ads

I think it's the blueprint for these large award shows
 
Top Bottom