SAG-AFTRA insists that they're negotiating for bonuses, not residuals. Jones bristles at the suggestion that they're asking for the latter.
"There's a lot of talk about residuals. We are not asking for residuals. We're asking for bonus payments. It's a different scope. For every two million units sold, up to eight million
so if Call of Duty goes on to sell 30 million units, which it has, we only ask for bonus payments on eight million of those sold. That's really not a bad thing. But that's where the developers, who are putting in crunch time, could see a change for themselves as well."
The fight over language isn't accidental. A debate centered around bonuses would be happening on familiar ground for devs. But a fight for residuals places the voice actors apart from the developers, since they may appear well beyond what game developers could ever hope for, given the culture differences. By insisting the fight is over residuals, whatever the truth, a wedge is created between voice actors and developers who might look to SAG-AFTRA as inspiration.