BennyBlanco
aka IMurRIVAL69
He's probably right but I'm surprised he said it.
Technological progress comes for us all. The people angry at this reality or who think they can fight it are tilting at windmills, just like the horse buggy manufacturers against the automobile, the home oil industry against electricity, or the paper pushers against the computer.
just make shorter games like on xbox 360/ps3.
I would prefer 8-20h games over 50-100
Why is a Nintendo auteur saying this when none of their games so far seem to exhibit a higher investment? Is he talking of the stuff upcoming in 2026 or what?
I mean, the biggest budget projects he has worked on are Nintendo games. I take it this might be a generalized statement.He doesn't work for Nintendo and is a gamer himself
Fuck off. Stop making slop or hire better people.
What you're implying: All AI leads to slop.Why you would rather play soulless slop made by a dumb machine is beyond me.
Wrong analogy, since the whole premise to justify the use of AI is FALSE. There is NO NEED for it. There's nothing to gain for consumers, only for shareholders and greedy suits. Why you would rather play soulless slop made by a dumb machine is beyond me.
15-20h game with unique content is perfect.just make shorter games like on xbox 360/ps3.
I would prefer 8-20h games over 50-100
I don't think he is - not in the sense he thinks he is anyway.He's probably right but I'm surprised he said it.
What you're implying: All AI leads to slop.
What Sakurai is implying: Good devs will use certain AI tools to enhance development speeds for specific mundane tasks that shouldn't require hundreds of hours of manpower.
What is generally true: Bad devs will try and use whatever easy tools they can, including AI, as a catch-all way of development, leading to something derivative, uninspired, or boring.
There will always be people who use tools correctly and people who asset flip. This won't change with the inclusion of AI. Thus AI wouldn't be the thing to blame here, it would be human greed.
Same here, which puts me in a tricky situation because as a graphic designer/teacher/artist myself, I despise how easily generative AI is used commercially, replacing freelance work and artistry.I would never question that man's judgement
He might have an ideal use for AI in development for sure, but don't kid yourself for a second here. Corporations would force the absolute worst and most derivative use of it to make things as cheap as they could.I would never question that man's judgement
For the AAA end of things, that door has already been opened. You just aren't noticing it yet because the tools are just ok, but not advanced enough yet to cut dev time even faster. Maybe it will be more obvious to the average gamer online within the next decade. We will see more games because of this, some will be obvious, some won't.The moment you open that door, there's no turning back. Greedy suits will ask for more, more and more. In the end it will be just monkeys and baristas (like Phil Spencer himself said) punching in prompts. We already have that in Hollywood. And in literature. I dont want it in videogames. I'm not paying anything for a product not made by human creativity. What's even the point.
Just tell Ubisoft, EA, MS and everyone else that they must use AI "ethically". Not happening.
just make shorter games like on xbox 360/ps3.
I would prefer 8-20h games over 50-100
last gen asset quality was already good enough, just use the additional hardware power to perfect that look
I'd rather have great games with low poly graphics instead of shit games with great graphics.
If you want to blame it on cultural issues, okay, but I have a follow up question: Why are asian-region devs suffering from the same issues?The problem isn't grafix or game length. It's organizational. Modern game dev is full too many people who are lazy on good days and don't want to crunch. Who literally take advantage of milking senior-level salaries for years on end without releasing shit. Who are more interested in wasting time procuring their activist friends as consultants. Who justify further bloating studios with bad workflows that are designed to delegate responsibilities and secure their jobs.
Who said games must always be bigger? It's either Todd Howard or Take Two's biggest head, I can't think of another one.just make shorter games like on xbox 360/ps3.
I would prefer 8-20h games over 50-100
Gamers, specifically during the PS360 generation when tons of 8-12 hour shooters were being sold for 60 dollars.Who said games must be always bigger? It's either Todd Howard or Take Two's biggest head, I can't think of another one.
everyone? Every game in every genre now seems to be way too longWho said games must always be bigger? It's either Todd Howard or Take Two's biggest head, I can't think of another one.
Metaphor was my first turn based game and my mind got cooked in the last 10 hours of my first run, it should've been shorter for noobs.everyone? Every game in every genre now seems to be way too long