Sakurai: modern game development is too time consuming and unsustainable. AI is the solution.

If AI actually gets good in the future, then sure.
As it is, you'd probably spend more time troubleshooting what the AI is doing than if you were to write it yourself.
If people are using AI for game dev, I think that just means the quality of games will go down.
 
The bloated stuff is something that just affects the companies. I think most games have huge budgets because of bad management of resources. One case is Microsoft and their studios, they will cry that game dev is expensive and is because of that they have to add microtransactions and crap to their games, when in reality they have been making scamy hiring tactics to pay less to the devs while the investors take most of the profits.
It's funny how some on the forums so sure that they are smarter than company management.

Besides you are ignoring that recently top sellers have been games like REPO or Schedule 1.
Those are 10$ games and even though unit numbers are big, revenue numbers are relatively small.
And there are also "survival bias" for 10$ games - everyone know success stories, but no one know or care about failures (and there are a lot of them). Unlike AAA games where whole slate is widely known and every success and failure discussed.

My take here is that gaming is shrinking and being overthrow by social media, this is why games that just happens to be big in the streaming circle go big. Then most of them fall, and this includes more big names like CoD or HD2 (and initial good spike and then they hit the wall). Normies are leaving gaming behind, and companies will have to adapt or just die.
Normies play live service games on mobile, this is why mobile gaming is half of the market.
 
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