BennyBlanco
aka IMurRIVAL69
Love that you hit ctrl+f then typed cock to find your own post. I thought the trailers looked good tbh.
Love that you hit ctrl+f then typed cock to find your own post. I thought the trailers looked good tbh.
Imagine looking for cock
This dude is enjoying it quite a lot.
Says it's a really solid game. It's quite challenging too. Right now he gives it a 7.5.
Wasn't worth the wait, feels very rushed and unpolished, 20 minutes and that was enough to realise how bad of a slop it is. Movement yanky, not being able to jump over smallest obstacles, combat sucks, you cannot do a simple running up attack and always miss, i've seen only 3 takedown animations, missions are repetetive.
Overall the gameplay reminds me of " The Day Before "
Not worth it at any price.
Features:
- High cost of failure: there are no manual saves; if you get knocked out, you'll end up in the clinic, lose all your money, and won't be able to re‑do the failed mission anytime soon (the mission disappears from the map); you'll lose all your money even if you earned it the day before.
- You can only use melee weapons, but you can't take them into a vehicle.
Pros:
- The city and vehicles look visually decent;
- There's a plot and cutscenes.
Cons:
- The city feels dead;
- Many NPCs talk to phantoms (without any interlocutors) - this is a major downside;
- Some NPCs are poorly designed visually;
- Combat is bad and boring;
- Sometimes cars pass through each other;
- At the end of each mission, enemies magically disappear right before your eyes (this is way too bad);
- The game encourages you to knock down sandwich boards with your car... a poor idea for entertainment;
- There are repetitive missions;
- ...
Genuinely one of the biggest disappointments of the year, so far. It's a modern UE5 game so it runs absolutely horribly, generally looks pretty bad too. It looks the best at night, while during the day the roads are permanently wet and make the whole game look like a GTA 5 NEXT GEN 2026 GRAPHICS video.
It's also really damn buggy - the physics get really weird over bumps and elevation changes, NPCs have issues with getting into cars, the AI in general is abysmal, and sometimes NPCs crucial to beating missions don't even spawn.
The hit detection regarding vehicle combat is incredibly inconsistent. The actual feeling of impacts is incredibly weak and sometimes you deal a lot of damage to other cars, while at other times not even causing a scratch. Other cars can fight back aswell, by either taking off 3 pixels of your health or a full 25%. The tasks of chasing other cars down to wreck them are laughably bad. The AI often gets stuck or crashes out and you can't even pull them out of their cars.
The worst part for me is the aforementioned vehicle combat, aswell as the handling.
For a game all about driving, it's incredibly weird and just doesn't feel good.
It takes ages to even start the car and start driving, the sense of speed is nonexistant, the grip is close to none, and most of the cars just wildly understeer into walls.
I get that the handling makes you actually brake and pay attention, but it just feels slow, delayed and just plain not fun. I haven't managed to pull a single slide, and I don't think it's necessarily my fault. The vehicles didn't seem to handle that differently to one another. You can brake, you can avoid damage, you can generally learn to drive "well", it's just not fun.
On-foot combat is decent enough, but not free of issues. You can get stun-locked pretty easily, which isn't helped by the mostly confusing camera. Some of the missions just don't make any sense. You throw down fists with like 20 cops instead of them shooting you down. You chase a car to wreck it, but you can just abandon the chase and switch cars at any time, since the enemies are always on the minimap, they drive in circles, and you can't really lose them.
I get that the technical aspect is something that'll probably get improved over time, but for me, the actual core gameplay is extremely lacking, underdeveloped, and just not fun. I don't see how that will ever change.
Yeah, doesn't sound too good.Steam reviews say enough
Fuck
ALL
that
If one of those reasons is "if we didn't we would have gone bankrupt and have to let everyone go" then I can understand it, but he should be up front about it.This is pathetic, they knew the game wasn't ready and they still released it
If one of those reasons is "if we didn't we would have gone bankrupt and have to let everyone go" then I can understand it, but he should be up front about it.
Exactly. I will never understand why devs release their games too early without labeling them as such. Even CDP should have done that with Cyberpunk (well, they should have delayed it even further, but early access would be second least worst option)They should've said this and release the game in early access then I would be totally on board with the project and even support them with feedback and such.
This never changes. Rather than delaying a game by a week or two (especially without a physical release and a publisher breathing down your neck) it's better to release a heavily broken version and just watch the negative scores multiply, leading to lost customers and an even bigger flop.This is pathetic, they knew the game wasn't ready and they still released it
Fuck them. I am glad I didn't buy it
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This never changes. Rather than delaying a game by a week or two (especially without a physical release and a publisher breathing down your neck) it's better to release a heavily broken version and just watch the negative scores multiply, leading to lost customers and an even bigger flop.
This is pathetic, they knew the game wasn't ready and they still released it
Fuck them. I am glad I didn't buy it
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Someone cut samson hair
That's a bit harsh. This is clearly a small team with a limited time and budget and they seem passionate about it. It's clear they ran out of time/money and had to launch before more polish. The price is also super cheap and no one else is attempting a game of this type and size at this price. I think waiting for some patches is fair.This is pathetic, they knew the game wasn't ready and they still released it
Fuck them. I am glad I didn't buy it
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Once you learn to quit button mashing, evade enemy heavy attacks instead of trying to time the parry, and then have the upgrade that has you slowly gain HP while in combat if your adrenaline gauge is full, it all starts to click.
The L3+R3 rage mode isn't worth spending that adrenaline gauge. It's better just to keep it gaining HP in-between NPC encounters.
That's a bit harsh. This is clearly a small team with a limited time and budget and they seem passionate about it. It's clear they ran out of time/money and had to launch before more polish. The price is also super cheap and no one else is attempting a game of this type and size at this price. I think waiting for some patches is fair.
That said, the combat and vibe really remind me of Square Enix's Quiet Man from years back, and that is never a good thing:
Reminds me of NG3 Razor's Edge, the Ninpo bar was better used as to heal between encounters than to actually release Magic attack/Ninpo power
That said, the combat and vibe really remind me of Square Enix's Quiet Man from years back, and that is never a good thing:
It's $25 and looks like a nice distraction, I'll pull the trigger. Hell, half of you play way more questionable things than this.
This dude is enjoying it quite a lot.
Says it's a really solid game. It's quite challenging too. Right now he gives it a 7.5.