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Samurai Champloo: Slash Through screens

Matlock

Banned
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“Samurai Champloo” for the PlayStation 2 steps out of the hack-and-slash action genre and offers a new way to swing a finely-honed samurai blade. Set in Japan with the hip hop feel of the hit TV series of the same name, this title allows gamers to breathe life into a “lost episode” as one of three playable characters – Mugen, a reckless samurai with break-dancing fighting style, calculated Jin who abides by the decorum of Bushido, and a mysterious new character exclusive to the video game. Stranded in the northern land of Ezo (current day Hokkaido) in search of the samurai who smells of sunflowers, the player must face foreign mercenaries, master swordsmen, diabolical assassins, mythical beasts, and gangster monkeys.

The core of the game’s unique combat system lies in the innovative integration of music and linked attacks. The players can choose an array of combos based on the different hip hop grooves that they can swap at will. Music tracks become collectible, opening an extensive assortment of linked attacks that can be implemented tactically during combat.

Two additional fighting modes accompany the music-combo combat system; the visually arresting “Tate” and “Trance” modes. When the tension gauge (fueled by a series of successful combos) is filled, the gamer will enter “Tate” mode where the samurai is faced with a lone opponent artfully staged in front of a vibrant Japanese screen. After initiating a combination of buttons to stay in “Tate,” the gamer can fulfill a hit meter to enter into “Trance.” At this point, the background changes to silhouettes and an unrelenting number of enemies will attack the player. The player must survive and cut down opponents without taking a number of hits until the music ends. If the player survives, he is rewarded with a new item or weapon. With these innovative modes, “Samurai Champloo” is an original action title that melds hip hop attitude with the lyricism of the samurai warrior.
 
That looks HORRIBLE, I digged the series very much but that was because the hip-hop tracks were background music.
 
echoshifting said:
Yeah the chances of this being any good at all have to be somewhere between zero and none. Wow.

It may yet be a good game, the guys behind this were also behind the Gundam RPG and Eureka 7 game...both which are either good or look good.
 
Matlock said:
It may yet be a good game, the guys behind this were also behind the Gundam RPG and Eureka 7 game...both which are either good or look good.

Come on, now. Come on.

Come on, seriously. Seriously, let's work this out.

No.
 
You know after seeing the Cowboy Bebop game I had high hopes for the Samurai Champloo game, but...To hell with that! I love both series but I don't have plans on getting the games.
 
Is that a set of decks at the top of the first screen?

In motion this might have a neat style. I can't tell. Are those pixellated bad guys fallen enemies or is the character rampaging through an 8 bit world slashing things up?
 
radioheadrule83 said:
In motion this might have a neat style. I can't tell. Are those pixellated bad guys fallen enemies or is the character rampaging through an 8 bit world slashing things up?
Pretty sure thats a debug tool.
 
Billy Rygar said:
Pretty sure thats a debug tool.
I'm pretty sure it isn't. It looks like a pair of turntables and notice in the upper left there's the health and attack meters that look like a digitial equalizer bar. I think that's just what the HUD looks like. Would make sense too since Samurai Champloo has the whole hip-hop thing going.

P.S.--WTF at those graphics.
 
Jive Turkey said:
I'm pretty sure it isn't. It looks like a pair of turntables and notice in the upper left there's the health and attack meters that look like a digitial equalizer bar. I think that's just what the HUD looks like. Would make sense too since Samurai Champloo has the whole hip-hop thing going.

P.S.--WTF at those graphics.
No. I mean the 8-Bit looking guys.
 
Oh oh oh...I thought you were talking about radiohead's comment on the decks. Going back and rereading it I now clearly see that I was wrong. And yeah I would hope you're right about the 8-bit guys.
 
Graphics aint everything man its more about gameplay, i hope it plays like parappa the rapper ... even though im sure its gonna suck, aint gonna stop me from trying it.
 
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This reminds me of Tenchu...on the PSone.
 
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