VGEsoterica
Member
If you weren't playing games in the early 90s you maybe never noticed the transition from 2D to 3D when classic fighting game franchises went from sprite based graphics to fully rendered 3D worlds...but it was an interesting time full of experimentation, lots of hits...and some big misses.
SNK had been absolutely KILLING IT in the 2D fighting game space with King of Fighters, Fatal Fury, The Last Blade and Samurai Shodown...but when it came time to transition to their own custom 3D arcade hardware Samurai Shodown got the nod for the first game to helm SNK's transition to 3D...and I for one really think the game works and they did a great job. The same methodical pacing in the 2D games is present in 3D except with a bit more "weight" to all of the characters. Throw in some admittedly janky but very stylized and art direction focused visuals and a great soundtrack...and you have a pretty fun example of a company famous for developing 2D games making the leap to full 3D.
It took Capcom even longer to get there as while Street Fighter EX originally launched in 1996 that was developed by Akira and not Capcom proper. But its still a fun look at a franchises transition to a fully 3D space for fighting games.
But if you ever see a Hyper Neo Geo 64 out in the wild (and 99% of you probably wont) throw some quarters in it and play it. Relive the rough days of 3D basically becoming "a thing"
But GAF...what fighting game series transitioned incredibly well to 3D? and which ones failed hard? Because I always love your examples
SNK had been absolutely KILLING IT in the 2D fighting game space with King of Fighters, Fatal Fury, The Last Blade and Samurai Shodown...but when it came time to transition to their own custom 3D arcade hardware Samurai Shodown got the nod for the first game to helm SNK's transition to 3D...and I for one really think the game works and they did a great job. The same methodical pacing in the 2D games is present in 3D except with a bit more "weight" to all of the characters. Throw in some admittedly janky but very stylized and art direction focused visuals and a great soundtrack...and you have a pretty fun example of a company famous for developing 2D games making the leap to full 3D.
It took Capcom even longer to get there as while Street Fighter EX originally launched in 1996 that was developed by Akira and not Capcom proper. But its still a fun look at a franchises transition to a fully 3D space for fighting games.
But if you ever see a Hyper Neo Geo 64 out in the wild (and 99% of you probably wont) throw some quarters in it and play it. Relive the rough days of 3D basically becoming "a thing"
But GAF...what fighting game series transitioned incredibly well to 3D? and which ones failed hard? Because I always love your examples