It wouldn't make a difference. The game severly underperformed on PC. The vast majority sold on PS5. People that want to play the game can simply hack it on PC because the game was quite expensive.Solid scores, but like Returnal, I'll be surprised if this game does more than 1-2m lifetime without a mult-plat release.
It just doesn't have the cache of a big name or IP behind it to shift more than that.
i've played/enjoyed all the souls games, & i get intimidated just watching it in action. so i'm thinking no (i did give returnal a shot for a few hours, but that was plenty)...Will this finally be the game that helps housemarque to break out of their niche existence? (honestly kinda doubt it)
Ill assume you're talking about Souls games ? Vs Rogue likes ? ... One is only about getting good and learn patterns for that boss without having to do much to face it again... the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.Let me get this straight.
Restarting a run where you get different weapons, items and levels is " repetitive ".
Bashing your head against a boss for an hour isn't repetitive.
Got it
Ill assume you're talking about Souls games ? Vs Rogue likes ? ... One is only about getting good and learn patterns for that boss without having to do much to face it again... the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.
I liked returnal but it is very repetitive as every rogue like I played is, and I enjoy it for a few hours, but not enough to pay full price.
Saros probably is a very good game on its own, but unfortunately trapped in a not highly popular genre, nothing wrong with this btw. Not every game has to be a blockbuster for the masses.
Ill definitely play it down the line probably on Psplus next year. I dont spend money on rogue likes anymore.
I think you're describing a poorly designed roguelite here. I played a whole bunch of Risk of Rain 2 and never once i felt i needed to be lucky to pass levels.the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.
...so you have a review copy? Great! How is it working out for you?Hades 2 for example or the first is half the price of this game and it offers 10 times the content
Agreed. I felt the same with Sifu, though I don't know if purists consider it a roguelite. Certainly fits the bill of "runs" and getting better with repetition. Nothing is RNG at all, so no luck at play.I think you're describing a poorly designed roguelite here. I played a whole bunch of Risk of Rain 2 and never once i felt i needed to be lucky to pass levels.
Imagine defending overpriced games. Truly idiotic....so you have a review copy? Great! How is it working out for you?
Or rather, GTFO with your prejudices.
Imagine being retarded. Oh wait, I guess you don't have to.Imagine defending overpriced games. Truly idiotic.
Imagine being in a games dedicated review thread, which happens to be critically acclaimed, and telling people to go and buy other games instead.Imagine defending overpriced games. Truly idiotic.
I never told anyone to buy a different game. I was just making a point about Returnals poor sales. Reading is hard, I know. Its always funny to see gaf get defensive for any game that gets high critic score, as if they matter, but when it gets trashed by the same critics who gaf hates, its ok to criticize it.Imagine being in a games dedicated review thread, which happens to be critically acclaimed, and telling people to go and buy other games instead.
Evidently reading is a problem for you.Reading is hard, I know
Learning the weapon traits in Returnal could make a huge difference to future runs.Usually when you bash your head against boss, you learn its patterns and gets sense of progression. In returnal it's the same with bosses, but during Normal gameplay that sense of progression was virtually non existent (specially against elite enemies which seems to be there to just ruin your run ) for most players and that was the main issue, I hope they add Saros mode in returnal. I beat Elden ring bosses with only sword and shied and silk song ones without skills and tools but returnal is off putting.
>Provides common senseEvidently reading is a problem for you.
You just seem to be in here to troll because you are butt hurt about something, no actual interest in the game.
Yes. Rant incoming not at you the Genre.Ill assume you're talking about Souls games ? Vs Rogue likes ?
You can absolutely learn boss patterns in Roguelikes. I would say it's easier as they do less damage so you need less attempts. The runbacks and luck are what add tension and variety to the gameplay.... One is only about getting good and learn patterns for that boss without having to do much to face it again... the other is about doing a whole run again and again, counting on luck to attain good loot and than having the opportunity of learn its patterns to eventually do another run, get lucky again with loot and finally beat the boss.
Nah.. Ive played several rogue likes, just finished one with my son, and luck of the power/weapon draw almost always comes into play, sure you can power trough with whatever you have with enough "git gud"... but you cant have a system that gives you "random" weapons that can be good or bad and say "randomness" dosent come into play in the genre.I think you're describing a poorly designed roguelite here. I played a whole bunch of Risk of Rain 2 and never once i felt i needed to be lucky to pass levels.
Its expansive, game feels like a INdie pro maxDamn, this is 80 euros. Will wait.
I wonder if you can turn on only negative modifiers too? I hope so, I'm certainly not going to be good enough to do it but I'd love to watch people do full negative runs.There is a carcosan modifier. You have to balance it with negative and positive modifiers before your run, but there is an option in the games menu that lets you ignore the balance meter so you can do only positive modifiers without choosing negative ones to keep it balanced. This is the only pic that i found. It only shows 1 positive modifier and you cant see the rest. I dont know what they are, but my point is, you can make this game very easy
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Solid scores, but like Returnal, I'll be surprised if this game does more than 1-2m lifetime without a mult-plat release.
It just doesn't have the cache of a big name or IP behind it to shift more than that.
Is Hades II's budget €70 million? Because Saros is around that.Imagine defending overpriced games. Truly idiotic.
Agree with the discussion around price. $40 would have been more fair for what is essentially a bigger budget version of an indie game.
Also this really took five years to make? WTF has Housemarque been doing this entire time?
No OT yet? Im not shocked and I always expected great quality from there team.
Imagine defending overpriced games. Truly idiotic.
70 million dollars? For what? Alana's boyfriends's ass?Is Hades II's budget €70 million? Because Saros is around that.
It's a Finnish studio also, so what do you expect? The Finns, Swedes and Danes are probably some of most terrible people on this planet.![]()
Fuck .. you're right... they just cant help thenselfs even in this kind of games. How about some simple hero story, it would be really nice.
The main part of a game's budget is employee salaries. Supergiant Games has over 20 employees, while Housemarque has over 100.70 million dollars? For what? Alana's boyfriends's ass?
You were supposed to gift me the game so you could show me how wrong I am...
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The main part of a game's budget is employee salaries. Supergiant Games has over 20 employees, while Housemarque has over 100.
What do you mean "how"? It's a Sony game which has never released a single title same day as a console release and word's out won't be doing PC releases at all from now on.How this game could not be on Steam as well is beyond me. Found a cool pic on the Saros main site though:
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No one bought the first one on steam, why would they port this one even if they were still doing ports.How this game could not be on Steam as well is beyond me. Found a cool pic on the Saros main site though:
What do you mean "how"? It's a Sony game which has never released a single title same day as a console release and word's out won't be doing PC releases at all from now on.
You're giving a subjective opinion comparing the game to hades which is far less appealing to me given its low budget aesthetic. Now, you can't get mad at me for saying that cause my opinion is just as subjective as yours.I never told anyone to buy a different game. I was just making a point about Returnals poor sales. Reading is hard, I know. Its always funny to see gaf get defensive for any game that gets high critic score, as if they matter, but when it gets trashed by the same critics who gaf hates, its ok to criticize it.
It's a Sony 1st party game. You're not entitled to anything to be honest. Even if it was coming to PC, it would not have been day one. So please tell me what you're on about?How this game could not be on Steam as well is beyond me. Found a cool pic on the Saros main site though:
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