Scholar Of The First Sin To Get Patch Addressing Durabillity.

I think it's a better application of durability in the souls games, in the other games it's completely unnecessary and might as well not be there at all.
There are ways to do that without making it a chore.

It wasn't a problem on the PS360 version for example even though it was still important.
 
There are ways to do that without making it a chore.

It wasn't a problem on the PS360 version for example.

I never thought it was a problem when I played my Dex weapons class on PC last year, never even noticed it as an issue until people started crying online. To be honest, it made the game interesting the few times my weapons broke in combat.
 
Wait, your telling me that their addressing a bug after a year a YEAR that existed on the PC version and on the current gen version and now deciding to fix it after a year the game released?

facepalm.jpg


It's already late for me, I'm done with this game
 
I never thought it was a problem when I played my Dex weapons class on PC last year, never even noticed it as an issue until people started crying online. To be honest, it made the game interesting the few times my weapons broke in combat.

I know different folks, different strokes and all that but how is it anything but annoying when your weapon breaks when your fighting enemies or even a boss? If degradation worked how it worked on the ps3/360 then I don't think anyone would be saying anything honestly because it would hardly be an issue. I know I never worry about it on my ps3 character I have.
 
FROM *always* works from a 30fps point of view? I think that is false. PC version was lead development platform for DS2. That is straight from FROM themselves. So they'd have been working with 60fps already. And of course they now have 60fps(more or less) console versions of the game, too. So they don't *always* work with 30fps in mind.

That simply seems like a side effect of how they implemented it. They tied it to frame-rate, it seems. The console version (original version) ran unlocked as well so it's not like it was designed for 30fps or something. It was just a bad implementation of the idea.


That is untrue.

Dark Souls 2 operates at an unlocked frame-rate on PS3 and 360 while the PC, PS4, and XO versions all target 60fps. None of the releases were designed to operate at 30fps.

Dark Souls, Demon's Souls, and Bloodborne all target 30fps, but not Dark Souls 2.

I should have explained my reply better. I meant FROM doesn't give a shit about framerate. PC being lead platform doesn't necessarily mean the game is meant to be played at 60fps. And I still wonder what their "PC lead platform" really means. I honestly wonder what their interpration of lead platform is because - even while it was better than DS1 - it wasn't really anything special. A lot of people called them out on it, too.

The problem is, we'll never really know what the intended durability was meant to be unless FROM themselves would give an official statement. I mean... how can anyone know they were targetting 60fps? They just allow it. Pretty much every game allows 60fps and will be optimized to run smooth at 60fps, but that does not - in any way - prove that the durability system targets/works best at 60fps.

In fact, if they were playing both versions at an unlocked framerate, I wonder why they didn't notice this issue. Dark Souls II still sold 1.5 million copies on consoles. The ports might run at a shittier framerate than pc (obviously), but I don't believe they would gimp the durability. I honestly wouldn't be surprised if they tested both versions at a locked 30fps. Framerate optimization is something that happens at the end of development if I'm not mistaken. So maybe they didn't notice the issue on lower framerates.

Them not having patched this issue doesn't prove anything to me, either. If we're going by the mindset of "60fps is correct durability", it doesn't explain why they wouldn't patch a frame-based time system that can make the pc game easier on 30fps and A LOT harder on 120fps.

It's hard to tell either way. I'm curious what this patch will do. It states that they'll fix a bug that caused durability to drop greatly upon attacking dead enemies. The reason it dropped so much was tied to the framerate, kinda. So maybe they'll fix their time system to real-time? If they do that, we would finally know the correct durability.
 
I know different folks, different strokes and all that but how is it anything but annoying when your weapon breaks when your fighting enemies or even a boss? If degradation worked how it worked on the ps3/360 then I don't think anyone would be saying anything honestly because it would hardly be an issue. I know I never worry about it on my ps3 character I have.

Well it's clearly a mechanic they designed and implemented into the game, by the sounds of it they got it wrong on the 360/PS3 version as the faster durability is in all current gen versions. It makes for tense moments and panic if a weapon breaks during a fight, might have a different definition of fun though!

Really you'd rather it be something you never think about and From should not bother putting it in the games then? I can agree with that, it was pointless in BB other than on the Tonturis.

Some of you are acting like it completely breaks the game and it's unplayable as it is though.
 
I know different folks, different strokes and all that but how is it anything but annoying when your weapon breaks when your fighting enemies or even a boss? If degradation worked how it worked on the ps3/360 then I don't think anyone would be saying anything honestly because it would hardly be an issue. I know I never worry about it on my ps3 character I have.

It makes you have to think about using a replacement weapon or keeping a closer eye on your durability. They want it to be something you worry about, that's why it's even a mechanic in the first place. Personally I could take or leave it, but I understand the implementation.
 
Yes this is perfect! Seems they aren't changing it outright and just fixing the shitty decreasing when you hit corpses. I love how the durability system works in DS2, it's like the Durability stat actually matter (honestly, why did it even exist in DS1 or BB if it was barely ever gonna decrease?). The game is pretty well balanced around you carrying 2 or 3 weapons as well, and as long as you are paying attention, you will never run into an issue after maybe the first area (but the first area basically showers you with weapons).

Some of you that thinks it breaks the game really need to give the game an actual chance.
 
Yes this is perfect! Seems they aren't changing it outright and just fixing the shitty decreasing when you hit corpses. I love how the durability system works in DS2, it's like the Durability stat actually matter (honestly, why did it even exist in DS1 or BB if it was barely ever gonna decrease?). The game is pretty well balanced around you carrying 2 or 3 weapons as well, and as long as you are paying attention, you will never run into an issue after maybe the first area (but the first area basically showers you with weapons).

Some of you that thinks it breaks the game really need to give the game an actual chance.
Yeah the way durability is handled in this entry forced me to upgrade more weapons and equip more than one at all times. I never really faced any real issues because of weapon breakage... I wasn't even aware of this durability bug thing... Just kept on playing and switching weapons when necessary.
 
I honestly wouldn't be surprised if they tested both versions at a locked 30fps. Framerate optimization is something that happens at the end of development if I'm not mistaken. So maybe they didn't notice the issue on lower framerates.
The only locked version of the game is the PC version with a frame-rate limiter engaged. Every other version released runs above 30fps. In some cases, it's only a small amount over 30fps, but it's still variable. Xbox 360 often goes over 40fps and, in select cases, can even come close to 60.
 
Well it's clearly a mechanic they designed and implemented into the game, by the sounds of it they got it wrong on the 360/PS3 version as the faster durability is in all current gen versions. It makes for tense moments and panic if a weapon breaks during a fight, might have a different definition of fun though!

Really you'd rather it be something you never think about and From should not bother putting it in the games then? I can agree with that, it was pointless in BB other than on the Tonturis.

Some of you are acting like it completely breaks the game and it's unplayable as it is though.
I do think some people are overreacting about it. It's certainly playable, I just wish durability was scrapped completely from the Souls series. I hate having to maintain weapons in games and as far as Souls games go the weapons I want to use the most are usually the ones that degrade faster.
 
Yeah the way durability is handled in this entry forced me to upgrade more weapons and equip more than one at all times. I never really faced any real issues because of weapon breakage... I wasn't even aware of this durability bug thing... Just kept on playing and switching weapons when necessary.

Yup, you don't really even need 3 weapons, 2 is fine enough to never run into problems outside of the first area. Plus there are tons of free Repair Powders in this game (I got about 16 for free) and they are awesome in that 1 use repairs all your equipped weapons. I'm in the just finished the main game and have been using Zwei, Club, and bastard sword backup. When shit needs to get real though, I go with a 2 weapon loadout of power with my Zwei and the Great Demon Mace Pancake maker.
 
To do the
two tigers
in the 3rd DLC, i used 2 katanas (that's right, i have to keep fucking dupes on) and 4 (FOUR) repair powders, just to get through the boss once.
And i only used the powders when the message about durability would pop up, not even willy nilly.

It's definitely over done in that game.
I wouldn't mind them just removing the stat altogether, in DkS and BB is practically useless anyway, but i guess it has some use for like, Crystal Weapons.

I won't tell you how to play your game, but if you're going into a long fight, I can't imagine why you'd keep relying on weapons with very low durability. You have to mix it up to be effective.
 
The only locked version of the game is the PC version with a frame-rate limiter engaged. Every other version released runs above 30fps. In some cases, it's only a small amount over 30fps, but it's still variable. Xbox 360 often goes over 40fps and, in select cases, can even come close to 60.

So, the pc version was limited to 60fps standard? If true, there are still several reasons I think it's hard to tell how the durability system was supposed to work.
 
This sounds like the glitch you could use to break the Santier's Spear (500 durability) really easily. Kill a bunch of enemies in one spot and then hitting their corpses all at once would would compound the hit to durability massively, taking you from 500 to 0 in a couple swipes.
 
This sounds like the glitch you could use to break the Santier's Spear (500 durability) really easily. Kill a bunch of enemies in one spot and then hitting their corpses all at once would would compound the hit to durability massively, taking you from 500 to 0 in a couple swipes.

That is *exactly* how the smart players did it. You could do it in about 30 seconds on the dogs after the Gargoyles.
 
If durability bothers you on PC you can just get the DS2Fix64 mod. I don't think it fixes the corpse bug that's talked about in this patch, but it does slow durability loss in both normal DS2 and SotFS.
 
This is great to hear, I have a lot of problems with durability. Everything I use breaks down so fast, particularly weapons with attack patterns that always make contact with the environment like the Heide Sword.

Using DS2fix helps greatly, but I think it automatically repaired my weapons because at some point I noticed that previously damaged equipment all had full durability bars out of nowhere.
 
This is great to hear, I have a lot of problems with durability. Everything I use breaks down so fast, particularly weapons with attack patterns that always make contact with the environment like the Heide Sword.

Using DS2fix helps greatly, but I think it automatically repaired my weapons because at some point I noticed that previously damaged equipment all had full durability bars out of nowhere.

I don't know what that mod does but in case you didn't know, everything repairs itself automatically at a bonfire unless they were actually broken.
 
We've had that bug on PC since launch and they are just now getting around to it? Hopefully we can chalk this up to language barrier causing things to get lost in the shuffle.
 
I don't know what that mod does but in case you didn't know, everything repairs itself automatically at a bonfire unless they were actually broken.

I totally didn't know and now I feel like a silly person. The mod addresses the durability bug and also other things that aren't relevant to me.
 
Meh, it doesn't bother me either way as I've adapted to the durability. I'm using a great sword and have a back up weapon just in case. I mean cool if they fix it but i'm past the point in the game where I even notice it.
 
This was only an issue for me near the beginning of the game with the starter weapons. I even had the starter staff break on me from casting too much. Never hit a wall or dead body. I just broke the damn thing from using it and it broke like 3/4 of the way to the bell in the fishermans wharf. Once I got a new staff/chime and more spells that I can use with each it became a complete non issue and I never had that issue again. On a melee playthrough I had similar issues early. Had to carry around all kinds of weapons for backup.
 
Dark Souls 2 lead on PC by From's own admission and they didn't do shit to the durability on the HD remasters.

Time to put two and two together and pick up a second weapon you weenies.
 
Dark Souls 2 lead on PC by From's own admission and they didn't do shit to the durability on the HD remasters.

Time to put two and two together and pick up a second weapon you weenies.

Yup, you can tell who is actually playing the game past Forest of the Fallen Giants or not haha. All you have to do is equip a second or third weapon (and the games equipment burden is balanced around this) and you will be golden, especially once you get alot of weapons. Once you get past there though, if you have even 2 weapons equipped, you won't be having a single problem with Durability til you hit the DLC.
 
So it isn't really a "feature" like some have been trying to say? I never would've guessed.

Most joke when they say that, but the bug has in turn actually made durability a viable stat to worry about and in turn made the game more enjoyable IMO. Dark Souls and Bloodborne might just as well have taken durability out of it's game and we would have never known the difference, I'm glad that it actually mattered for once. Honestly hope they only fix it when you hit corpses, would suck to have the durability go the way of DS1 and BB just cause people can't press right on the dpad to switch it up. It's pretty balanced around having mulitple weapons anyway.
 
Most joke when they say that, but the bug has in turn actually made durability a viable stat to worry about and in turn made the game more enjoyable IMO. Dark Souls and Bloodborne might just as well have taken durability out of it's game and we would have never known the difference, I'm glad that it actually mattered for once. Honestly hope they only fix it when you hit corpses, would suck to have the durability go the way of DS1 and BB just cause people can't press right on the dpad to switch it up. It's pretty balanced around having mulitple weapons anyway.

You see, it actually matters in dark souls and bloodbourne as it punishes people for not paying attention to their weapons and repairing regularly. If you get lazy about it, you'll find yourself in the middle of a boss fight with a broken weapon. It also came into effect with enemies/environments that degraded your weapons/armor. It was never meant to be any more than that though, it's a side feature that occasionally comes up, like bleed and poison.

it will at least make the game a little more forgiving for newcomers-(it has not been an issue for me)

Made a few weapons completely useless as they had low durability in the first place for me. Old whip would literally get 4 swings in before it broke without warning if I didn't use the durability ring.
 
Wow. And I remember many people on this very forum claiming it was "by design", and that it made the degradation system "meaningful" compared to DS1. Shame it took a patch for an entirely new release to prove them wrong.
 
Durability shouldn't even exist. That is a remnant of the past that should be dead. They were smart enough to remove it from armor in Bloodborne at least.

Also lol @ people that were saying this was all intended behavior.
 
Yup, you can tell who is actually playing the game past Forest of the Fallen Giants or not haha. All you have to do is equip a second or third weapon (and the games equipment burden is balanced around this) and you will be golden, especially once you get alot of weapons. Once you get past there though, if you have even 2 weapons equipped, you won't be having a single problem with Durability til you hit the DLC.

This statement is only true if you use light weapons. This comment doesn't fly for people using ultra greatswords.
 
I liked the lower durability. Its actually made me carry and invest in secondary weapons far sooner than I normally would have. The only weapons it really hurt were katanas and fuck katanas.

And pvp it didnt matter since you would have a billion powders on your bar by the time you got heavy into duels and once again fuck katanas.
 
As a halberd user I'm happy to hear this. Durability doesn't bother me, but my dark roaring halberd breads in like 5 minutes whenever I use it. I'm not sure if it's the corpse thing or if it's hitting the ground or something. It's really lame.

Not that I care much though as I prefer wrecking shit with my Craftsman's hammer anyway.

Ahhh melee hexer, this game is so fun.
 
This statement is only true if you use light weapons. This comment doesn't fly for people using ultra greatswords.

I dual wielded Ultra Greatswords and ran out of durability once in the entire game which was on the double cat boss in the 3rd dlc. Which also happened to be the killing blow amusingly enough so even then it didn't actually impact me in the fight.
 
Got the PS4 version today, not waiting for this patch cuz the hype created by Bloodborne won't let me wait. Hope they release this soon.
 
The only thing that needs to be fixed is accelerated loss on hitting dead bodies. The degradation rate is fine as it is, and was obviously tested and made for 60fps, which is why they give you repair powders, frequent bonfires with free repairs and 3 weapon slots.

Anything less than the current rate and they might as well remove the mechanic entirely. This might please the Bloodborne superfans, but they should understand that game's existence is based on removing mechanics from Souls, backporting that idea into Souls isn't a solution.
 
This statement is only true if you use light weapons. This comment doesn't fly for people using ultra greatswords.

I've been switiching off the whole game using a Zwei, Club, Giant Demon Mace and Mastadon Greatsword. I would not call any of those "light" weapons
 
The only thing that needs to be fixed is accelerated loss on hitting dead bodies. The degradation rate is fine as it is, and was obviously tested and made for 60fps, which is why they give you repair powders, frequent bonfires with free repairs and 3 weapon slots.

Anything less than the current rate and they might as well remove the mechanic entirely. This might please the Bloodborne superfans, but they should understand that game's existence is based on removing mechanics from Souls, backporting that idea into Souls isn't a solution.

It wasn't intended to be in Dark Souls 2. It wasn't in Dark Souls 1 or 2 at 30 FPS. It wasn't in Demon's Souls. This has nothing to do with Bloodbourne fanboyism.
 
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