Geometric-Crusher
"Nintendo games are like indies, and worth at most $19" 🤡
As we all know to date, almost 2025, only the Sega Dreamcast and Nintendo Wii U have had controllers with a built-in screen.
VMU - The vmu is completely inspired by the 1996 phenomenon, the Tamagotchi. There were a few reasons why Sega created vmu
First, they couldn't make internal memory again, since Sony made the memory card and sold it separately, the consumer, instead of cursing Sony, on the contrary, embraced the proposal, so Sega should follow that path.
second, Sega would like to attract a female audience, and they saw the vmu as an accessory with that appeal.
third, the possibility of transferring data from vmu to vmu without needing the console, being able to do this anywhere just by connecting two vmu.
fourth, the vmu could be useful by displaying the game inventory, leaving the hud clean.
Fifth, the VMU could run simple Tetris-style games.
The Wii U Gamepad has a different concept, Nintendo's designers decided that just doing the vmu functions wouldn't be interesting, so they grew the screen to display a full game. The idea quickly evolved to imitate a Tablet that was the trend at that time.
The Gamepad brought many possibilities but I highlight
play on the gamepad in situations where the TV is in other use.
Asymmetric gameplay, players with a common controller play one way while the gamepad user plays another way.
Local multiplayer for 5 players, 4 on the TV split screen and one player on the gamepad.
However, the Gamepad brought insoluble conceptual problems
Gimmicky need to be cheap to work but the Gamepad had a lot of onboard technology, camera etc. this makes it expensive, there is no free lunch, the xbox one was weaker than the ps4 because of the choices involving knect 2.0 just as the Wii U could have been more cheap without the tablet or more powerful as well.
With that in mind, I imagined some ways to make a screen on the controller work conceptually.
Screen on controller 2024/2025
The WonderSwan is a handheld game console released in 1999 by Bandai with a 2.5'' display, this console used the sorcery of getting up to 40 hours of gameplay using 1 AA battery. The same hypothetical autonomy as a wireless xbox controller using 2 AA batteries.
It would be an excellent evolution for the modern vmu concept.
But what I really like is the concept of the Gamepad, so I thought of a simple gamepad with internal processing for 2D games, the asymmetric gameplay capabilities would be maintained and you can play indie games.
Unfortunately, as cool as a display on the controller may seem, there is no denying that this increases the cost of the device, it also conveys the feeling that a conventional controller would have been a better option.
And do you believe that a controller with a screen is a good idea only in the world of ideas or would there be a way to make this work in a commercial product?
VMU - The vmu is completely inspired by the 1996 phenomenon, the Tamagotchi. There were a few reasons why Sega created vmu
First, they couldn't make internal memory again, since Sony made the memory card and sold it separately, the consumer, instead of cursing Sony, on the contrary, embraced the proposal, so Sega should follow that path.
second, Sega would like to attract a female audience, and they saw the vmu as an accessory with that appeal.
third, the possibility of transferring data from vmu to vmu without needing the console, being able to do this anywhere just by connecting two vmu.
fourth, the vmu could be useful by displaying the game inventory, leaving the hud clean.
Fifth, the VMU could run simple Tetris-style games.
The Wii U Gamepad has a different concept, Nintendo's designers decided that just doing the vmu functions wouldn't be interesting, so they grew the screen to display a full game. The idea quickly evolved to imitate a Tablet that was the trend at that time.
The Gamepad brought many possibilities but I highlight
play on the gamepad in situations where the TV is in other use.
Asymmetric gameplay, players with a common controller play one way while the gamepad user plays another way.
Local multiplayer for 5 players, 4 on the TV split screen and one player on the gamepad.
However, the Gamepad brought insoluble conceptual problems
Gimmicky need to be cheap to work but the Gamepad had a lot of onboard technology, camera etc. this makes it expensive, there is no free lunch, the xbox one was weaker than the ps4 because of the choices involving knect 2.0 just as the Wii U could have been more cheap without the tablet or more powerful as well.
With that in mind, I imagined some ways to make a screen on the controller work conceptually.
Screen on controller 2024/2025
The WonderSwan is a handheld game console released in 1999 by Bandai with a 2.5'' display, this console used the sorcery of getting up to 40 hours of gameplay using 1 AA battery. The same hypothetical autonomy as a wireless xbox controller using 2 AA batteries.
It would be an excellent evolution for the modern vmu concept.
But what I really like is the concept of the Gamepad, so I thought of a simple gamepad with internal processing for 2D games, the asymmetric gameplay capabilities would be maintained and you can play indie games.
Unfortunately, as cool as a display on the controller may seem, there is no denying that this increases the cost of the device, it also conveys the feeling that a conventional controller would have been a better option.
And do you believe that a controller with a screen is a good idea only in the world of ideas or would there be a way to make this work in a commercial product?