Yes please, give me a screen to display Astrobot facial expressions.
Like a lot of mobile gamesController on the screen
I bought the Wii-u I thought it was a great console but we got the switch instead so every cloud.The WiiU GamePad was, no is, the GOAT controller. The screen is very versatile and useful. It's very comfortable, and nice and big.
Sure, it is Fischer Price build quality, and the displays aged badly. That doesn't make it bad.
The rest of you fellow gamers, and the general public in general, are just wrong and suck because you didn't buy it.
Then just play multiplayer with handheld consoles (each player with a Switch or Steam Deck).I corrected it in the OP, in theory you wouldn't have to move your eyes, the idealized screen would only offer asymmetric coop gameplay, remote play and local multiplayer without split screen or with 8 players, 4 on the TV and up to 4 on the gamepad.
Is there any scenario in the world in your opinion where a second screen on the controller could work commercially?Then just play multiplayer with handheld consoles (each player with a Switch or Steam Deck).
Also, online asymmetric games are aplenty and don't require any weird hardware to work.
Is there? You tell me.Is there any scenario in the world in your opinion where a second screen on the controller could work commercially?
Ask Sega (Dreamcast) or Nintendo (Wii u) how that worked out.As we all know to date, almost 2025, only the Sega Dreamcast and Nintendo Wii U have had controllers with a built-in screen.
VMU - The vmu is completely inspired by the 1996 phenomenon, the Tamagotchi. There were a few reasons why Sega created vmu
First, they couldn't make internal memory again, since Sony made the memory card and sold it separately, the consumer, instead of cursing Sony, on the contrary, embraced the proposal, so Sega should follow that path.
second, Sega would like to attract a female audience, and they saw the vmu as an accessory with that appeal.
third, the possibility of transferring data from vmu to vmu without needing the console, being able to do this anywhere just by connecting two vmu.
fourth, the vmu could be useful by displaying the game inventory, leaving the hud clean.
Fifth, the VMU could run simple Tetris-style games.
The Wii U Gamepad has a different concept, Nintendo's designers decided that just doing the vmu functions wouldn't be interesting, so they grew the screen to display a full game. The idea quickly evolved to imitate a Tablet that was the trend at that time.
The Gamepad brought many possibilities but I highlight
play on the gamepad in situations where the TV is in other use.
Asymmetric gameplay, players with a common controller play one way while the gamepad user plays another way.
Local multiplayer for 5 players, 4 on the TV split screen and one player on the gamepad.
However, the Gamepad brought insoluble conceptual problems
Gimmicky need to be cheap to work but the Gamepad had a lot of onboard technology, camera etc. this makes it expensive, there is no free lunch, the xbox one was weaker than the ps4 because of the choices involving knect 2.0 just as the Wii U could have been more cheap without the tablet or more powerful as well.
With that in mind, I imagined some ways to make a screen on the controller work conceptually.
Screen on controller 2024/2025
The WonderSwan is a handheld game console released in 1999 by Bandai with a 2.5'' display, this console used the sorcery of getting up to 40 hours of gameplay using 1 AA battery. The same hypothetical autonomy as a wireless xbox controller using 2 AA batteries.
It would be an excellent evolution for the modern vmu concept.
But what I really like is the concept of the Gamepad, so I thought of a simple gamepad with internal processing for 2D games, the asymmetric gameplay capabilities would be maintained and you can play indie games.
Unfortunately, as cool as a display on the controller may seem, there is no denying that this increases the cost of the device, it also conveys the feeling that a conventional controller would have been a better option.
And do you believe that a controller with a screen is a good idea only in the world of ideas or would there be a way to make this work in a commercial product?
From all the feedback I received here, it is clear that dual screen is not worth it, I also realized that the market needs a wireless controller but with at least 50 hours of autonomy, a much better feature than a screen on the controller. The price for asymmetric gameplay is very high and the cost far outweighs the benefits.
Your idea is good but it deviates from the premise I established, maybe your idea really works but what I thought was the following, an improved Wii U, reduce the manufacturing price of the gamepad by 50%, remove the camera and other unnecessary elements, make more games with perfect use of the gamepad, allowing the new controller to act as a handheld console.This is exactly why my idea works though, use some of those ideas, without marrying the concept of the console to it. Just like past gaming innovations that became standard kit, like motion controls. Just toss in a game mode or mini game type that requires stuff people already have like Switches with joycons plugged in.
Mario Kart GBA let you do multiplayer with only one copy of the game, by sending the data over the link cable first. Think a normal Switch 2 game, with optional features like this if you had an extra Switch 2, 1 or Lite laying around. BOTW remaster could work just like before with 1 screen, but you could also use your old Switch as a Sheikah Slate with always on map and quick draw inventory management because...why not really? The feature would be really cool, and the hardware is no longer hanging on it as a forced marketing stunt.
Your idea is good but it deviates from the premise I established, maybe your idea really works but what I thought was the following, an improved Wii U, reduce the manufacturing price of the gamepad by 50%, remove the camera and other unnecessary elements, make more games with perfect use of the gamepad, allowing the new controller to act as a handheld console.
You will agree with me that a x86 Wii U and 1,6 teraflop, 8GB RAM would have allowed Wii U to receive more third party games while Nintendo could focus on the gamepad always replicating the best Nintendo land experiences in its AAA games , now imagine this gamepad with a premium design, ability to change the buttons like the controller xbox elite. We're talking in a different league here compared to the Wii U we received, so much better.
There are certain things that shouldn’t be on a controller and a screen is one of them, the DualShock was very symbolic of the word “controller” yet Sony did not honor the Start and select on the dualsense, the touch pad is poorly received and it isn’t argued.
The philosophy adopted by the Wii U is definitely not good, dual screen, Nintendo made a mistake, they should have used a pro controller and increased the processing power instead making the Gamepad.Maybe if they went the Dreamcast route and had us plug in a screen to a controller, I’d be down.