(I'm insanely nervous uploading this)
There's absolutely no reason for that, you are talking to other developers, probably the most polite feedback you'll receive you'll get it from them (and NeoGaf is pretty patient too for a gaming forum IMO).
Also explain more about your project, what is it? what's your plans? this one and the other thread are the places to do that.
Visual Novel and all that
Visual Novel and all that
It's Saturday so time for a bump!
One half of my game VizionEck is an FPS/TPS while the other is a puzzle platformer. This screenshot shows the game's environment and art style. Each color affects the player differently when touched. The colors Will be released on PS4 exclusively.
Do we still use this thread?
Anyhoo, here's a bump in the form of the game I've been poking away at called 'Advance'. I've got some screenies of the arena's each of the 5 different game modes take place in to show off
General jist of the game is that it's multiplayer stealth racing: you control a secretly assigned robot and win by getting it to the finish line first. The two tricky things about it though are that each player ALSO control an armed contestant guarding the finish line who can shoot any suspicious looking robots back but robots are only vulnerable while moving so you stay still to deflect the contestant's bullets back at them
Onslaught: no special rules in this mode, just lots of robots to blend in with :3
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Turbo Onslaught: super fast version of the above.
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Contrabots: each player has an AI contrabot nemesis that moves whenever the player doesn't move their robot. If the contrabot reaches the finish line the player loses.
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Switch: if your robot gets shot in this mode it switches places with the marked AI. It's like the shell game but mixed with robots, racing and guns
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Dyads: I was worried this mode would break people's minds but it turns out that players can actually handle controlling 2 robots and 2 contestants simultaneously after all
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Once I get the trailer done I'll be trying to get this up on greenlight but for now the early access on itch.io is kind of my home for it I guess![]()
I don't even have my characters modeled yet but I'm trying to nail down an aesthetic.
Ooh thankies!This sounds real fun! I like it
Glad my bump was handy then XDOoh didn't know about this topic. This is a screen of my upcoming game. It's an exploration puzzle/light platforming game. You control 2 characters and can switch anytime to solve puzzles and continue on your journey.
I don't even have my characters modeled yet but I'm trying to nail down an aesthetic.
The mechs on hexes things kinda reminds me of greed corps :3Added some new mech units to my game
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Nice! Looking forward to it.Heh, not much action in this thread, well, here's this weeks #screenshotsaturday
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Spiraling around in Power Hovers update levels! I Just finished this level yesterday and it's already one of my favorites in the whole game. Update is shaping up nicely!