Now, I rarely buy strategy guides. There are exceptions, as always. Take Shin Megami Tensei for example, you almost need the guide if you're serious about the game. And it's a great guide, packed to the brim with info and extras and just a very impressive effort.
So I bought Dead or Alive: Ultimate today. Now, I always get the DOA guides. I know, I know, they're simple shallow fighting games, but I just like to have a graphical representation of the moves in front of me. Sometimes I'll stop playing DOA for months, and then I'll pick it back up again and use the guide to help me get back into the groove.
Since DOA:U includes DOA1 and 2, I thought the guide would do more than just say "Hey, they included DOA1 as a freebie with Ultimate!" and "Look, for every character we're going to put pictures of them pulling off one DOA1 move and not even bother to explain what it is or how to do it."
I'm not exacly expecting world class literature here, but it'd be nice if, you know, the guide actually covered the game it advertises on the cover.
So I bought Dead or Alive: Ultimate today. Now, I always get the DOA guides. I know, I know, they're simple shallow fighting games, but I just like to have a graphical representation of the moves in front of me. Sometimes I'll stop playing DOA for months, and then I'll pick it back up again and use the guide to help me get back into the groove.
Since DOA:U includes DOA1 and 2, I thought the guide would do more than just say "Hey, they included DOA1 as a freebie with Ultimate!" and "Look, for every character we're going to put pictures of them pulling off one DOA1 move and not even bother to explain what it is or how to do it."
I'm not exacly expecting world class literature here, but it'd be nice if, you know, the guide actually covered the game it advertises on the cover.