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Screw Gamespot

Red Scarlet said:
Hence my stand that reviews are stupid, and shouldn't be taken for a grain of salt. :)

Honestly, just go rent the game or watch videos and *shock* make up your own mind.

Bold works, rox!
I completely agree, too much of a fuss over scores. I only visit gaming sites like IGN and Gamespot for news and information, I can then decide on my purchases from that. I rarely ever read reviews, and when I do it's only to learn more about a game I know little about that I happen to be interested in.
 
Screw GameSpot +2

Gamespot is the one who said Super Mario Sunshine was the most disappointing game in 2002. How stupid is that? Yeah it's not as good as Mario 64, but does that mean it's the most disappointing game all year? There're so many more, like MGS2, Suikoden 3, now they're heartbreaking. Mario Sunshine is still the best platformer regarded by the majority of gamer. Gamerankings of the game is 92%, which is 12% higher than Gamespot's score.

And giving Jungle Beat such a low score is telling gaming developers to stop making innovative, fun-filled game. I hope you guys are happy.

The thing is Gamespot do that all the time for the sake of being 'different'. This in turn hurts many gaming developers and gamers too. The reason I never played Zelda: Majora's Mask until 2002 was thanks to the 8.3 from Gamespot. Which turn out Majora's Mask is the best Nintendo game ever made imo. I trusted Gamespot back then but they just betrayed me like that. :(

I'm starting to think Sony paid Gamespot to do that. First Majora's mask low score due to the PS2 launch, now all the GCN and DS and GBA games all get no higher than 7 because of the PSP launch. Of course they won't admit it but things start to make sense now.
 
kasavin said:
You see, we're not so different, Speevy and I.
It's like the end of a Twilight Zone episode :)

At any rate, I guess what I said came off a little wrong. What I meant is that most sites don't really seem to encourage cross-genre score comparison (inane stuff like "This platformer is better than that WW2 FPS because it got scored .5 points higher") or time-spanning score comparison (see Dan Hsu's editorial in the Jan 05 EGM).
 
Amir0x said:
that is the worst possible way to judge a game. "Well, it's for four year olds... SO I GUESS IT SUCCEEDS ON THAT LEVEL."

If you rate games based on such criteria, you are a horrible reviewer and need to never again write in your life.


I vaguely remember something about a big GameCube game receiving a low score, which the writer later justified using that exact same logic. It was last year... Paper Mario 2, or something like that?
 
DavidDayton said:
I vaguely remember something about a big GameCube game receiving a low score, which the writer later justified using that exact same logic. It was last year... Paper Mario 2, or something like that?

That was Game Informer when they gave Paper Mario 2 a 6.5.
 
Speevy said:
Certainly not mediocre ones. It's a good game. It's a good looking game. It's a fun game. I don't know how many ways this thing can NOT deserve a score this low.

As others have pointed out, 7.0 is not a "mediocre" score by GameSpot's scale. However, I happen to think DKJB is more than just good. I think it's a great platformer and looks fantastic. I had more fun with the combo system than I've had with any 2D platformer in a long time. And judging from GameSpot's review, it doesn't sound like the opened up all the levels, which would rather invalidate their complaints about the game's brevity. It takes a lot of "work" to earn enough medals for the last couple of levels to be unlocked, and while replaying earlier levels to earn those medals, you're going to find a lot of secrets and alternate routes that you didn't see the first time through. I'd say my total playing time was around ten hours, which is plenty for this kind of game. That's earning almost the maximum possible number of medals, but the game was so much fun that I really wanted to earn all those...I wasn't doing it just for the sake of completion.
 
Jonnyboy117 said:
As others have pointed out, 7.0 is not a "mediocre" score by GameSpot's scale.

I can't stress this enough but it doesn't matter that the score isn't bad by Gamespot's scale. Cuz it IS a bad score on gamer's scale. This is what matters. The score is for gamers to see and not Gamespot themselves.

People saw the score and instantly cancel their orders and buy something like Madden 3000. Gamers miss out on an original fun game. Developers make less original fun game. We who give a chance to these games like this will never see more from them. Just because it doesn't have the same 100 hrs value and mass appeal like NBA STREET VOL 10.
 
Oogami said:
I can't stress this enough but it doesn't matter that the score isn't bad by Gamespot's scale. Cuz it IS a bad score on gamer's scale. This is what matters. The score is for gamers to see and not Gamespot themselves. .

CONANZA INTERPRETATION SCALE

10 = 100
9 = 81
8 = 64
7 = 49 (just below average)
6 = 36
5 = 25
4 = 16
3 = 9
2 = 4
1 = 1
 
I generally agree with Greg's thoughts on game reviews and such, but like Jonny said, I've put in way more than three or four hours with Jungle Beat so far and still haven't seen the end.
 
Oogami said:
People saw the score and instantly cancel their orders and buy something like Madden 3000. Gamers miss out on an original fun game. Developers make less original fun game. We who give a chance to these games like this will never see more from them. Just because it doesn't have the same 100 hrs value and mass appeal like NBA STREET VOL 10.

What you're talking about is a fundamental problem with all quantitative game reviews; it is independent of any site's scale or even the "gamer's scale", as you propose. I happen to think Katamari Damacy is a great game that should be seen by 100x the people who will actually ever play it, but that doesn't mean I would arbitrarily give it a maximum score just to pique people's interest. If there is a fair way to score games at all, it has to revolve around concentrating on the merits of the game itself and not on external factors or raw emotion.
 
kobun - Hmm? Jungle Beat wasn't reviewed by Greg. It's reviewed by the guy who gave Majora's Mask a 8.3 and called Mario Sunshine the most disappointing game ever.
 
Kobun Heat said:
I generally agree with Greg's thoughts on game reviews and such, but like Jonny said, I've put in way more than three or four hours with Jungle Beat so far and still haven't seen the end.

Yeah, really. I'm actually a pretty damn good gamer when it comes to action games like Jungle Beat (some of my friends remarked that I was "amazing" at the game), and I certainly did not and could not have blown through it in one sitting. For one thing, my arms got tired after two or three levels because I hit the bongos pretty frantically when punching. :-) But also, the eight levels GameSpot mentioned are literally only half the game, and opening up the second half of the levels requires damn near mastering the first eight (which is not that hard with some practice and perserverance).
 
Which turn out Majora's Mask is the best Nintendo game ever made imo.

Yay, another person agrees with me! WOOT!.


But seriously GS like to put lower scores on big games just to cause a little controversy.

Honestly some of GS's games that score below 8.5 are my favourites of all time. That cannot be right. Even based on merits i dont see how Zelda:MM or Gothic 2 got less than 8.5.
 
Oogami said:
kobun - Hmm? Jungle Beat wasn't reviewed by Greg.
I was referring to the fact that Greg came into this thread to explain GameSpot's review policy, which he will do every now and again.

By the way, Jeff gave Rez a seven nine. GASP
 
Score aside, it seems like the reviewer never got a grasp of what DKJB is all about. It´s definitely no story-driven game where completion is the real goal.

For me and by the way the whole game is designed it is about replaying single stages to reach perfection. In that sense it has more in common with some 2D-Shooters than the new school of Jump´n´Runs. It´s definitely more about flow than about reaching the level end.

The review did not cover any of that. That´s why it´s bad for me and it would remain that way had he given a 9.
 
Kobun Heat said:
By the way, Jeff gave Rez a seven nine. GASP

The fucking heathen!!! KILL THE mofo. PM his address... I'll send my ninjas out for some garrote action (might take Folder out too)

Um.. DKJB, if you have the bongos, I think you owe yourself to check out the title. That said, I never read gamespot (or IGN; even though I have an account... just stopped going there) for that matter. Only when other posters post them here.
 
Ohhh, Gamespot, you are so good at causing controversy...yet it once again proves that they are, in fact, not biased.

This argument comes up whenever any game (regardless of platform) receives a score lower than expected. Did everyone simply forget the crazy amount of arguments aimed at GS recently when several big PS2 titles scored lower than a 9.0? The threads were recent and went on even longer than this one. Same thing happens when an XBOX game scores lower than it should have and, obviously, it also occurs when a GC game scores lower than expected (as we can see with this thread).

You could replace Jungle Beat and Gamecube in this thread with, say, Devil May Cry 3 or GT4 and PS2 and we'd have a thread just like a couple weeks ago.

Reviews and scores VARY PER PERSON, for one thing. People also need to realize that reviewers could and should use the entire 100% score spectrum. They are consistant across all platforms and the same complaints arise from all walks of fanboy. If the search function had only been in usable order, I might have been able to throw up mountains of proof. Of course, if you've been in those other threads, there is no possible way you could have forgotten...

I'm not big into reviews (rather judge for myself), but honestly, GS is one of the only sources I trust (particularly Greg's reviews). Their reviews always seem to fall somewhat close to my own opinions...

BTW, Jeff seemed to have a pretty good grip on the game. Last weeks "On the Spot" actually featured a small segment with him playing the game. He mostly had good things to say and his performance was actually very solid, I'd say. People claiming that he never "got" the game are only supporting the score. That particular score zone (the 7-7.9 range) happens to cover games of this type.
 
I'm not big into reviews (rather judge for myself), but honestly, GS is one of the only sources I trust (particularly Greg's reviews). Their reviews always seem to fall somewhat close to my own opinions...

GS usually has a pretty high level. I would not go as far as "trusting" a review anyway. Still Gamespot usually has a high level and I mostly find that the text gives me a good idea of the game and its merits or faults. This review does not.

BTW, Jeff seemed to have a pretty good grip on the game. Last weeks "On the Spot" actually featured a small segment with him playing the game. He mostly had good things to say and his performance was actually very solid, I'd say. People claiming that he never "got" the game are only supporting the score.

Nope because his text does not show it. I never claimed that he sucks at the game only that he did not transport elemental parts of the gameplay. Even if that has not worked for him he could have mentioned it.
 
Bonk said:
I never claimed that he sucks at the game only that he did not transport elemental parts of the gameplay. Even if that has not worked for him he could have mentioned it.

A better solution would have been to give the game to a different reviewer. Easy enough when you all work in the same office. I agree though, he doesn't seem to understand the gist of the gameplay.
 
Jonnyboy117 said:
A better solution would have been to give the game to a different reviewer. Easy enough when you all work in the same office. I agree though, he doesn't seem to understand the gist of the gameplay.

Yet all potential casual buyers WILL understand?! That's the POINT of the score.
 
Kurt Vonnegut coined the term granfalloons to define proud and meaningless associations of human beings. Researchers have uncovered two basic psychological processes, one cognitive and one motivational, to explain the power of granfalloons. "First, the knowledge that 'I am in this group' is used to divide up and make sense of the world, much in the same way that words and labels can be used to pre-persuade. Differences between groups are exaggerated. whereas similarities among members of the granfalloon are emphasized in the secure knowledge that 'this is what our group does.'" writes sociologist Anthony Pratkanis. "is it any wonder that advertisers pay dearly to link their products with winners, such as Michael Jordan for sneakers or Cindy Crawford for makeup, and to create merchandise-selling granfalloons based on labels, movies such as Star Wars or Pokemon."

Researcher Herbert Hyman finds that 'people tend to acquire information mostly about things that they find of interest and tend to avoid information that does not agree with their beliefs. Should someone find that they have been unavoidably exposed to disagreeable information, a common response is to distort and reinterpret that information, thus ignoring its implications for updating beliefs and attitudes.' In other words, once one becomes a member of a granfalloon, the more likely he is to uncritically accept that granfalloon's dogma, while dismissing arguments that might compromise it.

"Research also shows that many Americans agree that the evening news is biased; they disagree, however, as to the nature of this bias," Pratkis writes. "Those who view the evening news as biased are evenly split, claiming that it is too liberal or too conservative, too Republican or too Democratic, too supportive of the status quo or too change-oriented. The point is that the bias of a communication is often in the eye of the beholder. "
 
The irony about a thread like this is that I doubt that NCL gives a shit and I also doubt this will put a damper on their ambitions for the game. The point of DKJB was to make a fun game that would attract causal crowds. The two times I played the game at my local Circuit City I was clear that Nintendo accomplished what they set out to do. Folks who were walking by me were stopping and looking. They were asking me about the game and were dying to try it out after I was done.

That kind of thing is the bottom line for Nintendo. I doubt that they are shedding tears over lukewarm reviews.
 
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