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Sea of Thieves | PS5 Version | Review Thread

ManaByte

Banned
Ive played it for years and I wouldn't say it fundamentally changed since launch, combat and everything else in the way of Co op fun etc was in there from day one.

Of course it has improved but I wouldn't say it should be as scored as low as 69 or jump from 69 to 85 if that makes sense.

The core gameplay loop hasn't changed. They've added features, content, and QoL improvements though.
 

Havoc2049

Member
ok, is 3 fetch quests at launch worth $60 to you? Cause that's what it was charging.
Way to ignore the various mission types within each faction, skeletons, sharks, skeleton forts, leveling up to become Pirate Legend and gaining access to the Athena faction, Krakens, the challenge of sailing a ship, learning the map, the co-op social aspect and the PvP ship and land battles that were all there at launch.

I'm a day one Sea of Thieves player and never felt ripped off due to lack of content. Yes, if Rare wasn't on the ball and didn't update the game in a timely manner with new content then that would have sucked. That didn't happen though and Rare brought new content to the game shortly after launch and had a hit game on their hands.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
I mean, for obvious reasons? It's a Playstation-only website reviewing a formerly Xbox-exclusive 1st party title and giving it a 9/10.


Just not something we've seen before and an interesting sign of the tides changing.

I never realized PushSquare was a PS-only website. You learn something new every day.
 

Dr. Claus

Banned
MMO's are never "complete". They're continually updated.
Your need to move goalposts for console warring purposes never ceases to amaze.

Vanilla WoW, at launch, was a complete product. It got some content updates after - but it wasn't lacking content to begin with.

Sea of Thieves *was* incomplete at launch. It took 3 years before it got to a decent content level that would have warranted a release.
 

ManaByte

Banned
SoT PS5 ads on GAF:
Mi5JyXp.jpeg
 
SoT PS5 ads on GAF:
Mi5JyXp.jpeg
I just started the game, but I'm having second thoughts about the pirate I selected. If I delete my pirate, do you know if I'll still have access to my pre-order pet bird and other cosmetics? I'm early enough in the game that I don't think my progress would matter very much. Any thoughts or advice?
 
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ManaByte

Banned
I just started the game, but I'm having second thoughts about the pirate I selected. If I delete my pirate, do you know if I'll still have access to my pre-order cosmetics? I'm early enough in the game that I don't think my progress would matter very much. Any thoughts or advice?
Don’t delete your pirate.

They sell a potion in the shop for $1.50 and you can use that to re-roll your appearance.

aXPAiLW.jpeg
 

ManaByte

Banned
The Guardian review: 5/5

And while Sea of Thieves lacks the systemic complexity of a traditional role-playing game or massively multiplayer adventure (you can’t upgrade your weapons or boat for example – everyone gets the same kit), what it offers is a very different sort of role-play experience, existing somewhere between acting and childlike make-believe. You’re pirates on the ocean wave, fighting sea monsters and digging up treasure, but you’re also larking about playing musical instruments together or firing each other out of a cannon. Whether you’re playing on PS5, Xbox or PC, the Sea of Thieves of 2024 provides its own kind of imaginative fantasy, freed from the tyranny of the skill tree and levelling up system. You’ll laugh, you’ll sail, you’ll drink grog until you’re sick. What a luscious, singular sandbox experience. What a real, genuine treasure.
 

Mossybrew

Member
Me and my fellow newb PS5 friend hooked up with a vet last night and had a blast, fighting skeleton ships, other player ships, this game can be quite hectic at times.
 
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iHaunter

Member
Bullshit

You getting paid by Microsoft? There were many reviews like the one below at launch. Don't rewrite history.

 

ManaByte

Banned
You getting paid by Microsoft? There were many reviews like the one below at launch. Don't rewrite history.



You said it took "MANY YEARS". It's been out for six. I showed you the game update history showing the exact dates everything was added (the majority of the recognizable stuff was in by the anniversary update), you're posting Day 1 stuff.
 

iHaunter

Member
You said it took "MANY YEARS". It's been out for six. I showed you the game update history showing the exact dates everything was added (the majority of the recognizable stuff was in by the anniversary update), you're posting Day 1 stuff.
It did take many years. For it to be in a state where it's doing well on PS5. I didn't specify how many.
 

iHaunter

Member
It would've done well on PS5 if they released the anniversary edition (the ONE YEAR edition). That's not "many years"
Agree to disagree. I don't think the player base will last long anyway. Game is fun for a couple of weeks. I might check it out on PS5 if it comes out on PS+. I mainly played it on PC.
 

ManaByte

Banned
Agree to disagree. I don't think the player base will last long anyway. Game is fun for a couple of weeks. I might check it out on PS5 if it comes out on PS+. I mainly played it on PC.

The player base continues to grow. They hit 40 million right before the PS5 beta. They'll be at 50-60 million before the fall at this pace with PS5, especially with it in the top 10 games on the US and UK PSN.
 

ManaByte

Banned
Glad to see the UK supporting Rare 🇬🇧



Can’t say I agree, or it definately wouldn’t be averaging 85 and getting top scores from publications.

The vast majority of what makes the game was in there by the one-year update. Since then has been seasons adding smaller QoL updates and refinements.
 

Dr. Claus

Banned
The player base continues to grow. They hit 40 million right before the PS5 beta. They'll be at 50-60 million before the fall at this pace with PS5, especially with it in the top 10 games on the US and UK PSN.

Which we have already shown in other threads, that "40 million" is nonsense. Lot of folks who downloaded it, played it for maybe 1-2 minutes and never returned. That does not make a lively and active player base. Try again.
 

Havoc2049

Member
Your need to move goalposts for console warring purposes never ceases to amaze.

Vanilla WoW, at launch, was a complete product. It got some content updates after - but it wasn't lacking content to begin with.

Sea of Thieves *was* incomplete at launch. It took 3 years before it got to a decent content level that would have warranted a release.
Tall Tales out of my fanboy arse.
 

Schmick

Member
Which we have already shown in other threads, that "40 million" is nonsense. Lot of folks who downloaded it, played it for maybe 1-2 minutes and never returned. That does not make a lively and active player base. Try again.
Where's the data that will show how many of the 40 million have played only for 1-2 minutes?
 
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Ozriel

M$FT
Which we have already shown in other threads, that "40 million" is nonsense. Lot of folks who downloaded it, played it for maybe 1-2 minutes and never returned. That does not make a lively and active player base. Try again.

Well, it certainly has a lively and active player base on Steam (28k peak CCUs in the past 24 hours) and Xbox (hasn’t dropped out of the top 50 most played Xbox game since release).
 

RJMacready73

Simps for Amouranth
I'm enjoying the shit out of it with my son but he keeps insisting that we attack every boat we come across and keep getting nailed lol
 

Banjo64

cumsessed
This game is crack.

I’ve dabbled in it for since launch, playing for an hour or so with family. Never truly knew what I was doing beyond the core gameplay mechanics.

After finishing Gears 5 a week or two ago I turned my attention to Sea of Thieves. I had 30 achievements out of 270 and I want to close that gap. I set about learning how to actually play this game.

I’ve had 2 4 hour sessions this week. I solo a Sloop, and can’t get the game out of my head. The map reading and navigating with the compass becomes second nature early on and adds to the sense of discovery and adventure.

In my first session on Sunday I completed the Maiden Voyage for the first time and then the initial Order of Souls, Gold Hoarder’s and Merchent quests. After that I completed The Shoudbreaker Tall Tale. This was a really fun session. The gameplay loop clicked with me for the first time. I had one interaction with another player prior to cashing in The Shoudbrealer at an outpost. He was on deck when I returned to my ship, he played an instrument for a minute then jumped off and let me on my way.

Yesterday’s session was different. A storm was raging when I started. I need to complete The Shoudbreaker 5 times for an achievement, so I started the quest again and set off. Managing my ship in a storm, now that I care about staying afloat, was an experience. The waves rocked me and I needed to repair, bail water and steer on course at the same time. Eventually the storm settled and I came across a wreck and some floating items on the way to The Shroudbreaker, one of which was a Reaper’s Chest. I got The Shroudbreaker problem free and set off to an Outpost. Knowing that I was showing up on the map, and carrying a lot of treasure, I sailed past the nearest outpost and carried on for one that was a way away to avoid an ambush. Pull out my Spyglass for a look around; a Brig is following me. Going by the name ‘Francois Baguette’. I’m no expert at combat in this game, and I know griefers really grief in SoT, so I keep sailing. I sail around islands, I sail against the wind, I sail to the end of the world. They gain at times and narrowly miss me with cannonballs. I look at them and throw my Reaper’s Chest overboard, they collect it but still pursue. After 45 minutes with my heart pounding I sail in to another storm and they lose interest. Just as I arrive at an outpost a shark appears, luckily it can’t stop me from dropping anchor and cashing in my loot. 30k gold up, Shroudbreaker complete again, I’m happy.

There’s a server merge shortly after and I see a shadowy ship on my map. I go to it and there’s 2 other Sloops slugging each other. I join in for the three way and spend the next 45 minutes griefing and being griefed. In the end I don’t so much like this element (some people don’t know when to stop).

Personally I want to continue playing this game a a solo treasure hunter, being nice to nice people, and evading and outpacing enemies in a game of cat and mouse.

It is so fun, not been pulled in to 4 hour sessions so easily for YEARS and not been able to stop smiling when I think about this game. Each session is its own story, sublime.
 
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JackMcGunns

Member
More proof as to how disingenous this Xbox tax narrative really is.


How is this not proof? despite all the updates and fixes, Sea of Thieves was never looked at as a good game that recovered from it's lacklustre launch like Cyberpunk 2077 did. Suddenly Cyberpunk went from crap to high acclaim, but it took Sea of Thieves to be released on PS5 to finally get the accolades it now deserves. #XboxTax
 

Topher

Identifies as young
How is this not proof? despite all the updates and fixes, Sea of Thieves was never looked at as a good game that recovered from it's lacklustre launch like Cyberpunk 2077 did. Suddenly Cyberpunk went from crap to high acclaim, but it took Sea of Thieves to be released on PS5 to finally get the accolades it now deserves. #XboxTax

That's just bullshit my man. The improvements made to Sea of Thieves over the years as been discussed thoroughly here and elsewhere. The fact that this new and improved version of the game received higher scores on PS5 than it did at launch on Xbox is not Xbox tax. That's just a reflection of these improvements.

The reason Cyberpunk 2077 went from "crap to high acclaim" was because CDPR literally overhauled the game all at once with its 2.0 release last year.
 

DeepEnigma

Gold Member
Sea of Thieves can be directly comparable to No Man's Sky with how it evolved over the years versus launch, with less drama surrounding the over promise and under delivered prior that NMS had. You take both games, and review them now in the state's in which they are in, and compare them to their launch builds.

Night and day different in not only content but scores.

Only tax going on in the gaming community is retard tax.
 
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JackMcGunns

Member
You have to admint, certain games do get more hate then they deserve, and that applies to all platforms because it happened with TLOU 2, but for example Starfield has gotten much more hate than it deserves, mostly because it became an Xbox exclusive, more so than it's flaws.
 
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Ozriel

M$FT
How is this not proof? despite all the updates and fixes, Sea of Thieves was never looked at as a good game that recovered from it's lacklustre launch like Cyberpunk 2077 did. Suddenly Cyberpunk went from crap to high acclaim, but it took Sea of Thieves to be released on PS5 to finally get the accolades it now deserves. #XboxTax

Sea of Thieves was already being hailed as an excellent game by the time it landed on Steam in 2021. Even before that, It was already successfully turned around by 2020 at the latest.

It certainly didn’t take until the 2024 PS release before it got its flowers.

Nothing to do with an Xbox Tax. The game had a significant content issue at launch in 2018.
 

DeepEnigma

Gold Member
You have to admint, certain games do get more hate then they deserve, and that applies to all platforms because it happened with TLOU 2, but for example Starfield has gotten much more hate than it deserves, mostly because it became an Xbox exclusive, more so than it's flaws.
Get out of your baby nuts console war bubble. It's time to grow up some, yes?

Steam user reviews would throw a wrench in your entire derpy worldview.
 
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Roberts

Member
The improvements made to Sea of Thieves over the years as been discussed thoroughly here and elsewhere. The fact that this new and improved version of the game received higher scores on PS5 than it did at launch on Xbox is not Xbox tax. That's just a reflection of these improvements.
Obviously, the game that was released on PS5 was the full package, including features that weren't available at launch. The higher score is totally understandable. What I always found weird, though, was that despite constant improvements and game's popularity, it never got the acclaim later on. The game was always missing from awards nominee lists for on-going games. Maybe I'm dragging my personal attachment into this, but it is one-of-a-kind game, a unique masterpiece that deserved a whole praise than it did.
 

Topher

Identifies as young
You have to admint, certain games do get more hate then they deserve, and that applies to all platforms because it happened with TLOU 2, but for example Starfield has gotten much more hate than it deserves, mostly because it became an Xbox exclusive, more so than it's flaws.

Starfield got so much "hate" because it was heavily overhyped. The game was not nearly as good as advertised and I'm one who still, to this day, says it is a "good" game. I mean.....one could claim Concord was evidence of a "Sony tax" if we just ignore all the other circumstances around that game and only point to it being a Sony game.

The game was always missing from awards nominee lists for on-going games.

In 2018, Sea of Thieves was nominated for best "evolving game" at BAFTA. In 2021, Sea of Thieves won best "evolving game" at BAFTA. Nominated for other awards as well over the years.

 

Mossybrew

Member
Unfortunately my RL crew lost interest in the game after just a couple weeks. It's a shame, I thought it was pretty fun. Soloing is just rough though, so I gave up on that, crews with 3 or 4 players just steamroll you and take all your shit.
 

JackMcGunns

Member
Starfield got so much "hate" because it was heavily overhyped. The game was not nearly as good as advertised and I'm one who still, to this day, says it is a "good" game. I mean.....one could claim Concord was evidence of a "Sony tax" if we just ignore all the other circumstances around that game and only point to it being a Sony game.



In 2018, Sea of Thieves was nominated for best "evolving game" at BAFTA. In 2021, Sea of Thieves won best "evolving game" at BAFTA. Nominated for other awards as well over the years.



Keep Concord's name out your damn mouth!

Will Smith Slap GIF by Xavier Degraux
 
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